超大量的更新 修复很多问题,gameplay特效初步
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using System.IO;
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using System.Collections.Generic;
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@@ -14,11 +14,11 @@ public class loadLittleGamesPrefab : MonoBehaviour
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[Header("Prefab")]
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public GameObject littleGames_card_Prefab;
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[Tooltip("Ĭ��iconͼ")]
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[Tooltip("Documentation text normalized.")]
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public Sprite default_card_icon_sprite;
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[Header("Refresh")]
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public Button refreshButton; // �����������ɨ�貢ˢ������б�
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public Button refreshButton; // Documentation text normalized.
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[Header("H5 Root Path (optional, leave empty to use WebViewLauncher settings)")]
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public string h5RootPath;
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@@ -108,11 +108,11 @@ public class loadLittleGamesPrefab : MonoBehaviour
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continue;
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// defaults
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string defName = "δ֪Html�ļ�";
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string defAuthor = "δ֪����";
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string defDesc = "�������������Ϣ";
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string defIsOfficial = "δ֪��Դ";
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string defSource = "�Զ�������";
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string defName = "Unknown HTML Page";
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string defAuthor = "Unknown Author";
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string defDesc = "No description provided.";
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string defIsOfficial = "Unknown Source";
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string defSource = "Unknown";
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string defDateRaw = "19700101";
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string cardName = GetMeta(meta, "card_name") ?? defName;
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@@ -128,12 +128,12 @@ public class loadLittleGamesPrefab : MonoBehaviour
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if (cat == "_officialDocs" || cat == "_officialGames")
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{
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isOfficial = "�ٷ�";
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source = "С��ϷDLC";
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isOfficial = "Official";
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source = "MiniGame DLC";
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}
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else
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{
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if (string.IsNullOrEmpty(isOfficial)) isOfficial = "��������Դ";
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if (string.IsNullOrEmpty(isOfficial)) isOfficial = "Community";
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if (string.IsNullOrEmpty(source)) source = defSource;
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}
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