超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
FloatGaming
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
@@ -247,8 +247,8 @@ public class TrackKeyManager : MonoBehaviour
}
/// <summary>
/// жʱ id УnoteϢ
/// noteType: "tap" "hold"
/// Documentation text normalized.
/// Documentation text normalized.
/// </summary>
public void RegisterKey(int trackIndex, string noteInstanceId, string noteType = "tap", float hitTime = float.NaN)
{
@@ -273,7 +273,7 @@ public class TrackKeyManager : MonoBehaviour
}
/// <summary>
/// жʱƳ id
/// Documentation text normalized.
/// </summary>
public void UnregisterKey(int trackIndex, string noteInstanceId)
{
@@ -327,7 +327,7 @@ public class TrackKeyManager : MonoBehaviour
}
/// <summary>
/// ȡǰڶ׵ʵ idͷ
/// Documentation text normalized.
/// </summary>
public string GetCurrentNoteId(int trackIndex)
{
@@ -337,11 +337,11 @@ public class TrackKeyManager : MonoBehaviour
{
return trackKeyMappings[trackIndex].Peek().noteId;
}
return null; //
return null; // Documentation text normalized.
}
/// <summary>
/// ȡǰͷnoteͣ"tap" "hold"
/// Documentation text normalized.
/// </summary>
public string GetCurrentNoteType(int trackIndex)
{