超大量的更新 修复很多问题,gameplay特效初步
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections;
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@@ -247,8 +247,8 @@ public class TrackKeyManager : MonoBehaviour
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}
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/// <summary>
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/// �����������ж�����ʱ���������� id �����У�����note������Ϣ��
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/// noteType: "tap" �� "hold"
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/// Documentation text normalized.
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/// Documentation text normalized.
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/// </summary>
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public void RegisterKey(int trackIndex, string noteInstanceId, string noteType = "tap", float hitTime = float.NaN)
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{
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@@ -273,7 +273,7 @@ public class TrackKeyManager : MonoBehaviour
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}
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/// <summary>
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/// �������뿪�ж�����ʱ���Ƴ����� id
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/// Documentation text normalized.
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/// </summary>
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public void UnregisterKey(int trackIndex, string noteInstanceId)
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{
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@@ -327,7 +327,7 @@ public class TrackKeyManager : MonoBehaviour
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}
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/// <summary>
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/// ��ȡ�����ǰ���ڶ�������ʵ�� id������ͷ��
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/// Documentation text normalized.
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/// </summary>
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public string GetCurrentNoteId(int trackIndex)
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{
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@@ -337,11 +337,11 @@ public class TrackKeyManager : MonoBehaviour
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{
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return trackKeyMappings[trackIndex].Peek().noteId;
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}
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return null; // ������
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return null; // Documentation text normalized.
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}
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/// <summary>
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/// ��ȡ��ǰ��ͷnote�����ͣ�"tap" �� "hold"��
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/// Documentation text normalized.
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/// </summary>
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public string GetCurrentNoteType(int trackIndex)
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{
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