超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
@@ -1,22 +1,22 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gameplay_global : MonoBehaviour
{
public static gameplay_global Instance; //单例
public static gameplay_global Instance; // Documentation text normalized.
public bool game_isStarted = false; //游戏开始
public bool game_isPaused = false; //游戏暂停
public bool game_isEnded = false; //游戏结束,读到了最后的chart_is_end
public bool game_isStarted = false; // Documentation text normalized.
public bool game_isPaused = false; // Documentation text normalized.
public bool game_isEnded = false; // Documentation text normalized.
public bool k1_pressed = false; //按下了按键
public bool k1_pressed = false; // Documentation text normalized.
public bool k2_pressed = false;
public bool k3_pressed = false;
public bool k4_pressed = false;
public bool k5_pressed = false;
public bool k1_inJudgeZone = false;//进入了判定区域
public bool k1_inJudgeZone = false;// Documentation text normalized.
public bool k2_inJudgeZone = false;
public bool k3_inJudgeZone = false;
public bool k4_inJudgeZone = false;
@@ -28,21 +28,21 @@ public class gameplay_global : MonoBehaviour
public int difficulty_ID;
public string difficulty_Name;
public float startTime; //记录开始游戏的时间 用于谱面note加载时机计算
public float streamMultiply = 5f; //note流速
public float offset = -0.2f; //延迟
public float lifeTime = 0.15f; //perfect good lost判定提示效果的显示时间
public float top_position_Y; //top按钮的y坐标 用于确定note生成位置的y坐标
public int perfectScore;//perfect分值
public int goodScore;//good分值
public int score;//float类型的精确总分
public float multiNoteOffset = 0.26f;//用于多押调整错位的偏移量
public int combo = 0;//连击数
public int noteSum = 0;//谱面总物量
public int perfectNum = 0;//当前perfect数
public int goodNum = 0;//当前good数
public int missNum = 0;//当前miss数
public Vector3 k1Pos, k2Pos, k3Pos, k4Pos; //四个键位的坐标 用于确定note生成位置
public float startTime; // Documentation text normalized.
public float streamMultiply = 5f; // Documentation text normalized.
public float offset = -0.2f; // Documentation text normalized.
public float lifeTime = 0.15f; // Documentation text normalized.
public float top_position_Y; // Documentation text normalized.
public int perfectScore;// Documentation text normalized.
public int goodScore;// Documentation text normalized.
public int score;// Documentation text normalized.
public float multiNoteOffset = 0.26f;// Documentation text normalized.
public int combo = 0;// Documentation text normalized.
public int noteSum = 0;// Documentation text normalized.
public int perfectNum = 0;// Documentation text normalized.
public int goodNum = 0;// Documentation text normalized.
public int missNum = 0;// Documentation text normalized.
public Vector3 k1Pos, k2Pos, k3Pos, k4Pos; // Documentation text normalized.
public KeyCode key1 = KeyCode.D;
public KeyCode key2 = KeyCode.F;
public KeyCode key3 = KeyCode.J;