超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
FloatGaming
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
+7 -7
View File
@@ -1,14 +1,14 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
public class audioMerger : MonoBehaviour
{
[Header("sv object")]
public GameObject sv_audioSettings;
[Header("所有声音给我站一边")]
[Tooltip("因为静音键我要出现")]
[Header("Inspector")]
[Tooltip("Documentation text normalized.")]
public Toggle enableGlobalMute_toggle;
[Header("一堆slider")]
[Header("Inspector")]
public Slider mainVolumn_slider;
public Slider noteHit_slider;
public Slider musicInGame_slider;
@@ -16,7 +16,7 @@ public class audioMerger : MonoBehaviour
public Slider skillEffect_slider;
public Slider uiInteration_slider;
public Slider cvVolumn_slider;
[Header("配套的一堆text")]
[Header("Inspector")]
public Text mainVolumn_text;
public Text noteHit_text;
public Text musicInGame_text;
@@ -45,7 +45,7 @@ public class audioMerger : MonoBehaviour
if (sv_audioSettings != null)
{
// 非模式:当 toggle 为开启 (isOn == true) 时,禁用 sv_audioSettings
// Documentation text normalized.
sv_audioSettings.SetActive(!isOn);
}
}
@@ -65,7 +65,7 @@ public class audioMerger : MonoBehaviour
PlayerPrefs.SetInt(PlayerPrefKey_EnableGlobalMute, isOn ? 1 : 0);
PlayerPrefs.Save();
// 应用非模式:当 toggle 为开启时,禁用 sv_audioSettings
// Documentation text normalized.
if (sv_audioSettings != null)
{
sv_audioSettings.SetActive(!isOn);