超大量的更新 修复很多问题,gameplay特效初步
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@@ -1,14 +1,14 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class audioMerger : MonoBehaviour
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{
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[Header("sv object")]
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public GameObject sv_audioSettings;
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[Header("所有声音给我站一边")]
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[Tooltip("因为静音键我要出现")]
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[Header("Inspector")]
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[Tooltip("Documentation text normalized.")]
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public Toggle enableGlobalMute_toggle;
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[Header("一堆slider")]
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[Header("Inspector")]
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public Slider mainVolumn_slider;
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public Slider noteHit_slider;
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public Slider musicInGame_slider;
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@@ -16,7 +16,7 @@ public class audioMerger : MonoBehaviour
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public Slider skillEffect_slider;
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public Slider uiInteration_slider;
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public Slider cvVolumn_slider;
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[Header("配套的一堆text")]
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[Header("Inspector")]
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public Text mainVolumn_text;
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public Text noteHit_text;
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public Text musicInGame_text;
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@@ -45,7 +45,7 @@ public class audioMerger : MonoBehaviour
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if (sv_audioSettings != null)
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{
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// 非模式:当 toggle 为开启 (isOn == true) 时,禁用 sv_audioSettings
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// Documentation text normalized.
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sv_audioSettings.SetActive(!isOn);
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}
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}
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@@ -65,7 +65,7 @@ public class audioMerger : MonoBehaviour
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PlayerPrefs.SetInt(PlayerPrefKey_EnableGlobalMute, isOn ? 1 : 0);
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PlayerPrefs.Save();
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// 应用非模式:当 toggle 为开启时,禁用 sv_audioSettings
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// Documentation text normalized.
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if (sv_audioSettings != null)
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{
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sv_audioSettings.SetActive(!isOn);
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