超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
FloatGaming
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
+29 -29
View File
@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using System.Text.RegularExpressions;
@@ -45,13 +45,13 @@ public class readDeviceInfo : MonoBehaviour
private void read_deviceInfo()
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
StringBuilder sb = new StringBuilder();
void AddEntry(string title, object value)
{
string str;
if (value == null) str = "";
else if (value is bool b) str = b ? "" : "";
else if (value is bool b) str = b ? "" : "";
else str = value.ToString();
sb.AppendLine($"<b>{title}</b>");
@@ -59,47 +59,47 @@ public class readDeviceInfo : MonoBehaviour
sb.AppendLine();
}
AddEntry("ƽ̨", Application.platform.ToString());
AddEntry("Ŀ¼", Application.dataPath);
AddEntry("persistent ·", Application.persistentDataPath);
AddEntry("平台", Application.platform.ToString());
AddEntry("数据目录", Application.dataPath);
AddEntry("persistent 数据路径", Application.persistentDataPath);
AddEntry("ϵͳ", SystemInfo.operatingSystem);
AddEntry("", SystemInfo.deviceName);
AddEntry("ͺ", SystemInfo.deviceModel);
AddEntry("豸ΨһID", SystemInfo.deviceUniqueIdentifier);
AddEntry("操作系统", SystemInfo.operatingSystem);
AddEntry("设备名称", SystemInfo.deviceName);
AddEntry("设备型号", SystemInfo.deviceModel);
AddEntry("设备唯一ID", SystemInfo.deviceUniqueIdentifier);
AddEntry("CPU", SystemInfo.processorType);
AddEntry("CPU", SystemInfo.processorCount);
AddEntry("ϵͳڴ (MB)", SystemInfo.systemMemorySize);
AddEntry("CPU核心数", SystemInfo.processorCount);
AddEntry("系统内存 (MB)", SystemInfo.systemMemorySize);
AddEntry("ͼ", SystemInfo.graphicsDeviceName);
AddEntry("ͼӦ", SystemInfo.graphicsDeviceVendor);
AddEntry("图形设备名称", SystemInfo.graphicsDeviceName);
AddEntry("图形设备供应商", SystemInfo.graphicsDeviceVendor);
AddEntry("DirectX", SystemInfo.graphicsDeviceType.ToString());
AddEntry("Դ (MB)", SystemInfo.graphicsMemorySize);
AddEntry("显存 (MB)", SystemInfo.graphicsMemorySize);
AddEntry("Ļֱ", $"{Screen.currentResolution.width} x {Screen.currentResolution.height} @ {Screen.currentResolution.refreshRateRatio.value:0.##}Hz");
AddEntry("ĻDPI", Screen.dpi);
AddEntry("ʾģʽ", Screen.fullScreenMode.ToString());
AddEntry("屏幕分辨率", $"{Screen.currentResolution.width} x {Screen.currentResolution.height} @ {Screen.currentResolution.refreshRateRatio.value:0.##}Hz");
AddEntry("屏幕DPI", Screen.dpi);
AddEntry("显示模式", Screen.fullScreenMode.ToString());
try
{
AddEntry("ص", $"{SystemInfo.batteryLevel * 100:F0}%");
AddEntry("Battery Level", $"{SystemInfo.batteryLevel * 100:F0}%");
}
catch
{
AddEntry("״̬", "֧");
AddEntry("Battery Status", "Not Supported");
}
AddEntry("", "v1.1h02e");
AddEntry("СϷ", "v1.301");
AddEntry("Ϸ", "code::testingVersion1062");
AddEntry("¼", "Steam Client");
AddEntry("主程序版本", "v1.1h02e");
AddEntry("内置小游戏版本", "v1.301");
AddEntry("游戏代码版本", "code::testingVersion1062");
AddEntry("登录渠道", "Steam Client");
AddEntry(".NET Framework", "8.0 +");
AddEntry("ߴ", SystemInfo.maxTextureSize);
AddEntry("Max Texture Size", SystemInfo.maxTextureSize);
AddEntry("ų́", Application.runInBackground);
AddEntry("߳Ⱦ", SystemInfo.graphicsMultiThreaded);
AddEntry("启用后台运行", Application.runInBackground);
AddEntry("启用多线程渲染", SystemInfo.graphicsMultiThreaded);
string output = sb.ToString();
@@ -138,7 +138,7 @@ public class readDeviceInfo : MonoBehaviour
{
#if UNITY_EDITOR
string desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string path = UnityEditor.EditorUtility.SaveFilePanel("Ϣ", desktop, "device_info", "txt");
string path = UnityEditor.EditorUtility.SaveFilePanel("保存设备信息", desktop, "device_info", "txt");
return string.IsNullOrEmpty(path) ? null : path;
#elif UNITY_STANDALONE_WIN
try
@@ -152,7 +152,7 @@ public class readDeviceInfo : MonoBehaviour
ofn.fileTitle = new string('\0', 260);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
ofn.title = "Ϣ";
ofn.title = "保存设备信息";
ofn.defExt = "txt";
ofn.flags = OpenFileNameFlags.OFN_OVERWRITEPROMPT;