超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
+514 -15
View File
@@ -1,15 +1,16 @@
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
using System;
using DG.Tweening;
public class selected_songInfo : MonoBehaviour
{
public Image t_songCoverImage;
public Image btm_songCoverImage;
[Header("Ϣ")]
[Header("Inspector")]
public Text songNameText;
public Text currentDifficulty;
public Text sumScore_thisDifficulty;
@@ -18,26 +19,58 @@ public class selected_songInfo : MonoBehaviour
public Image c_DifficultyImage;
public Image c_imageMask;
[Header("ּɫ")]
[Header("Inspector")]
public Color _0to5d5;
public Color _5d5to11;
public Color _11to16d5;
public Color _16d5to22;
public Color _equal22;
[Header("ӦѶȰť")]
[Header("Inspector")]
public List<Button> difficultyButtons = new List<Button>();
[Header("ӦѶı")]
[Header("Inspector")]
public List<Text> difficultyTexts = new List<Text>();
[Header("enter detail page")]
public Button enterDetailPageButton;
[Header("quick enter game play")]
public Button quickEnter_gamePlay;
[Header("ָimageɫ")]
[Header("Inspector")]
public Sprite buttons_bgImage;
[Header("black mask")]
public Image blackMaskImage;
[Header("Quick Enter Prompt UI")]
[SerializeField] GameObject mustSelectYourIdolRoot;
[SerializeField] GameObject noChoiceRoot;
[SerializeField] GameObject choiceLessThanFiveRoot;
[SerializeField] Button promptContinueButton;
[SerializeField] Button promptConsiderButton;
[SerializeField] Button promptDoNotShowAgainButton;
[SerializeField] Button promptOkayButton;
[SerializeField] float promptFlashOnTime = 0.04f;
[SerializeField] float promptFlashOffTime = 0.03f;
[SerializeField] int promptFlashCount = 2;
[SerializeField] Color doNotShowOffButtonColor = Color.white;
[SerializeField] Color doNotShowOnButtonColor = new Color(0.227f, 0.227f, 0.227f, 1f);
[SerializeField] Color doNotShowOffTextColor = new Color(0.227f, 0.227f, 0.227f, 1f);
[SerializeField] Color doNotShowOnTextColor = Color.white;
private Coroutine _quickEnterPromptRoutine;
private bool _promptAwaitingChoice = false;
private bool _doNotShowAgainPrompt = false;
private bool _doNotShowPrefLoaded = false;
private const string QuickEnterPromptSkipPrefKey = "quickenter_team_warning_skip";
private enum QuickEnterPromptDecision
{
None = 0,
Continue = 1,
Consider = 2
}
private QuickEnterPromptDecision _promptDecision = QuickEnterPromptDecision.None;
// store the original sprites so we don't overwrite the designer's setup
private List<Sprite> originalButtonSprites = new List<Sprite>();
@@ -58,11 +91,133 @@ public class selected_songInfo : MonoBehaviour
private bool songInfo_BaseCached;
private int lastSongId = -1;
[Header("Difficulty ID Roll")]
[SerializeField] string difficultyIdName = "difficultyID";
[SerializeField] string difficultyIdGroundName = "difficultyIDGround";
[SerializeField] float difficultyIdStepDelayFast = 0.03f;
[SerializeField] float difficultyIdStepDelaySlow = 0.11f;
[SerializeField] bool difficultyIdUseUnscaledTime = true;
private readonly List<Text> difficultyIdDisplayTexts = new List<Text>();
private Coroutine difficultyIdRollCoroutine;
private int difficultyIdDisplayed = int.MinValue;
private static void LogVerbose(string message)
{
if (GameConfig.verboseLogs) Debug.LogWarning(message);
}
private void ResolveDifficultyIdDisplayTexts()
{
difficultyIdDisplayTexts.Clear();
Text[] allTexts = Resources.FindObjectsOfTypeAll<Text>();
for (int i = 0; i < allTexts.Length; i++)
{
Text txt = allTexts[i];
if (txt == null) continue;
if (txt.gameObject == null || txt.gameObject.scene != gameObject.scene) continue;
bool nameMatch = string.Equals(txt.name, difficultyIdName, StringComparison.OrdinalIgnoreCase) ||
string.Equals(txt.name, difficultyIdGroundName, StringComparison.OrdinalIgnoreCase);
if (!nameMatch) continue;
txt.raycastTarget = false;
difficultyIdDisplayTexts.Add(txt);
}
}
private void ApplyDifficultyIdDisplayValue(int value)
{
if (difficultyIdDisplayTexts.Count == 0)
ResolveDifficultyIdDisplayTexts();
string text = value.ToString();
for (int i = 0; i < difficultyIdDisplayTexts.Count; i++)
{
Text t = difficultyIdDisplayTexts[i];
if (t == null) continue;
t.text = text;
t.raycastTarget = false;
}
}
private void UpdateDifficultyIdDisplayAnimated(float difficultyLevel, bool instant)
{
int target = Mathf.RoundToInt(difficultyLevel);
if (target < 0) target = 0;
if (instant || difficultyIdDisplayed == int.MinValue)
{
difficultyIdDisplayed = target;
ApplyDifficultyIdDisplayValue(target);
return;
}
if (target == difficultyIdDisplayed)
{
ApplyDifficultyIdDisplayValue(target);
return;
}
if (difficultyIdRollCoroutine != null)
{
StopCoroutine(difficultyIdRollCoroutine);
difficultyIdRollCoroutine = null;
}
difficultyIdRollCoroutine = StartCoroutine(RollDifficultyIdDisplay(difficultyIdDisplayed, target));
}
private IEnumerator RollDifficultyIdDisplay(int from, int target)
{
int distance = Mathf.Abs(target - from);
if (distance == 0)
{
ApplyDifficultyIdDisplayValue(target);
difficultyIdDisplayed = target;
difficultyIdRollCoroutine = null;
yield break;
}
int dir = target > from ? 1 : -1;
int current = from;
for (int i = 1; i <= distance; i++)
{
current += dir;
difficultyIdDisplayed = current;
ApplyDifficultyIdDisplayValue(current);
float progress = distance <= 1 ? 1f : (float)i / distance;
float eased = progress * progress; // fast at start, slower near final value
float delay = Mathf.Lerp(difficultyIdStepDelayFast, difficultyIdStepDelaySlow, eased);
if (difficultyIdUseUnscaledTime)
yield return new WaitForSecondsRealtime(Mathf.Max(0.005f, delay));
else
yield return new WaitForSeconds(Mathf.Max(0.005f, delay));
}
difficultyIdDisplayed = target;
ApplyDifficultyIdDisplayValue(target);
difficultyIdRollCoroutine = null;
}
private int GetTeamMemberCount()
{
int id1 = PlayerPrefs.GetInt("selected_heroSlot01_heroID", 0);
int id2 = PlayerPrefs.GetInt("selected_heroSlot02_heroID", 0);
int id3 = PlayerPrefs.GetInt("selected_heroSlot03_heroID", 0);
int id4 = PlayerPrefs.GetInt("selected_heroSlot04_heroID", 0);
int id5 = PlayerPrefs.GetInt("selected_heroSlot05_heroID", 0);
int count = 0;
if (id1 != 0) count++;
if (id2 != 0) count++;
if (id3 != 0) count++;
if (id4 != 0) count++;
if (id5 != 0) count++;
return count;
}
void Awake()
{
LogVerbose("selected_songInfo.Awake called");
@@ -71,6 +226,12 @@ public class selected_songInfo : MonoBehaviour
void OnEnable()
{
LogVerbose("selected_songInfo.OnEnable called");
EnsurePromptReferences();
LoadDoNotShowAgainPreference();
SetPromptRootVisible(false);
ApplyDoNotShowAgainVisual();
ResolveDifficultyIdDisplayTexts();
// register listeners here to ensure binding even if Start wasn't called yet
if (enterDetailPageButton != null)
{
@@ -93,6 +254,8 @@ public class selected_songInfo : MonoBehaviour
{
LogVerbose("quickEnter_gamePlay is null in OnEnable");
}
BindPromptButtons();
}
void OnDisable()
@@ -106,6 +269,20 @@ public class selected_songInfo : MonoBehaviour
{
quickEnter_gamePlay.onClick.RemoveListener(OnQuickEnterClicked);
}
UnbindPromptButtons();
_promptAwaitingChoice = false;
_promptDecision = QuickEnterPromptDecision.None;
if (_quickEnterPromptRoutine != null)
{
StopCoroutine(_quickEnterPromptRoutine);
_quickEnterPromptRoutine = null;
}
if (difficultyIdRollCoroutine != null)
{
StopCoroutine(difficultyIdRollCoroutine);
difficultyIdRollCoroutine = null;
}
}
void OnDestroy()
@@ -119,6 +296,12 @@ public class selected_songInfo : MonoBehaviour
{
LogVerbose("selected_songInfo.Start called");
EnsurePromptReferences();
LoadDoNotShowAgainPreference();
SetPromptRootVisible(false);
ApplyDoNotShowAgainVisual();
ResolveDifficultyIdDisplayTexts();
// ensure black mask is transparent and inactive at start
if (blackMaskImage != null)
{
@@ -201,6 +384,7 @@ public class selected_songInfo : MonoBehaviour
{
currentDifficulty.text = difficultyLevel.ToString("0.0");
}
UpdateDifficultyIdDisplayAnimated(difficultyLevel, false);
if (c_DifficultyImage != null)
{
@@ -311,7 +495,7 @@ public class selected_songInfo : MonoBehaviour
}
if (songNameText != null)
{
songNameText.text = "δѡ";
songNameText.text = "未选择歌曲";
}
// restore original difficulty button backgrounds and text colors
@@ -319,6 +503,7 @@ public class selected_songInfo : MonoBehaviour
if (sumScore_thisDifficulty != null) sumScore_thisDifficulty.text = "0";
if (total_gameTime != null) total_gameTime.text = "0";
UpdateDifficultyIdDisplayAnimated(0f, true);
lastSongId = -1;
}
}
@@ -505,7 +690,255 @@ public class selected_songInfo : MonoBehaviour
}
}
private void LoadDoNotShowAgainPreference()
{
if (_doNotShowPrefLoaded) return;
_doNotShowAgainPrompt = PlayerPrefs.GetInt(QuickEnterPromptSkipPrefKey, 0) == 1;
_doNotShowPrefLoaded = true;
}
private void SetDoNotShowAgainPreference(bool enabled)
{
_doNotShowAgainPrompt = enabled;
_doNotShowPrefLoaded = true;
PlayerPrefs.SetInt(QuickEnterPromptSkipPrefKey, enabled ? 1 : 0);
PlayerPrefs.Save();
ApplyDoNotShowAgainVisual();
}
private void EnsurePromptReferences()
{
if (mustSelectYourIdolRoot == null)
{
mustSelectYourIdolRoot = FindSceneObjectByExactName("\uFF01mustselectyouridol");
if (mustSelectYourIdolRoot == null)
mustSelectYourIdolRoot = FindSceneObjectByContainsName("mustselectyouridol");
}
if (mustSelectYourIdolRoot != null)
{
if (noChoiceRoot == null)
noChoiceRoot = FindChildByName(mustSelectYourIdolRoot.transform, "No choice");
if (choiceLessThanFiveRoot == null)
choiceLessThanFiveRoot = FindChildByName(mustSelectYourIdolRoot.transform, "choice < 5");
if (promptContinueButton == null)
promptContinueButton = FindButtonByName(mustSelectYourIdolRoot.transform, "Continue");
if (promptConsiderButton == null)
promptConsiderButton = FindButtonByName(mustSelectYourIdolRoot.transform, "Consider");
if (promptDoNotShowAgainButton == null)
promptDoNotShowAgainButton = FindButtonByName(mustSelectYourIdolRoot.transform, "Do not show again");
if (promptOkayButton == null)
promptOkayButton = FindButtonByName(mustSelectYourIdolRoot.transform, "okay");
}
}
private void BindPromptButtons()
{
EnsurePromptReferences();
if (promptContinueButton != null)
{
promptContinueButton.onClick.RemoveListener(OnPromptContinueClicked);
promptContinueButton.onClick.AddListener(OnPromptContinueClicked);
}
if (promptConsiderButton != null)
{
promptConsiderButton.onClick.RemoveListener(OnPromptConsiderClicked);
promptConsiderButton.onClick.AddListener(OnPromptConsiderClicked);
}
if (promptDoNotShowAgainButton != null)
{
promptDoNotShowAgainButton.onClick.RemoveListener(OnPromptDoNotShowAgainClicked);
promptDoNotShowAgainButton.onClick.AddListener(OnPromptDoNotShowAgainClicked);
}
}
private void UnbindPromptButtons()
{
if (promptContinueButton != null)
promptContinueButton.onClick.RemoveListener(OnPromptContinueClicked);
if (promptConsiderButton != null)
promptConsiderButton.onClick.RemoveListener(OnPromptConsiderClicked);
if (promptDoNotShowAgainButton != null)
promptDoNotShowAgainButton.onClick.RemoveListener(OnPromptDoNotShowAgainClicked);
}
private void OnPromptContinueClicked()
{
if (!_promptAwaitingChoice) return;
_promptDecision = QuickEnterPromptDecision.Continue;
}
private void OnPromptConsiderClicked()
{
if (!_promptAwaitingChoice) return;
_promptDecision = QuickEnterPromptDecision.Consider;
}
private void OnPromptDoNotShowAgainClicked()
{
LoadDoNotShowAgainPreference();
SetDoNotShowAgainPreference(!_doNotShowAgainPrompt);
}
private void ApplyDoNotShowAgainVisual()
{
if (promptDoNotShowAgainButton == null) return;
Graphic g = promptDoNotShowAgainButton.targetGraphic;
if (g != null)
{
g.color = _doNotShowAgainPrompt ? doNotShowOnButtonColor : doNotShowOffButtonColor;
}
Text[] texts = promptDoNotShowAgainButton.GetComponentsInChildren<Text>(true);
Color textColor = _doNotShowAgainPrompt ? doNotShowOnTextColor : doNotShowOffTextColor;
for (int i = 0; i < texts.Length; i++)
{
if (texts[i] != null)
texts[i].color = textColor;
}
}
private void SetPromptRootVisible(bool visible)
{
if (mustSelectYourIdolRoot == null) return;
mustSelectYourIdolRoot.SetActive(visible);
if (!visible)
{
SetPromptCaseState(showNoChoice: false, showChoiceLessThanFive: false);
SetPromptButtonsVisible(false);
}
}
private void SetPromptCaseState(bool showNoChoice, bool showChoiceLessThanFive)
{
if (noChoiceRoot != null) noChoiceRoot.SetActive(showNoChoice);
if (choiceLessThanFiveRoot != null) choiceLessThanFiveRoot.SetActive(showChoiceLessThanFive);
}
private void SetPromptButtonsVisible(bool visible)
{
if (promptContinueButton != null) promptContinueButton.gameObject.SetActive(visible);
if (promptConsiderButton != null) promptConsiderButton.gameObject.SetActive(visible);
if (promptDoNotShowAgainButton != null) promptDoNotShowAgainButton.gameObject.SetActive(visible);
if (promptOkayButton != null) promptOkayButton.gameObject.SetActive(false);
}
private IEnumerator FlashShowObject(GameObject go)
{
if (go == null) yield break;
go.SetActive(true);
CanvasGroup cg = go.GetComponent<CanvasGroup>();
if (cg == null) cg = go.AddComponent<CanvasGroup>();
int flashes = Mathf.Max(1, promptFlashCount);
// Force high-speed flashing even if inspector values are larger.
float onTime = Mathf.Clamp(promptFlashOnTime, 0.01f, 0.05f);
float offTime = Mathf.Clamp(promptFlashOffTime, 0.01f, 0.04f);
cg.alpha = 0f;
for (int i = 0; i < flashes; i++)
{
cg.alpha = 1f;
yield return new WaitForSecondsRealtime(onTime);
if (i < flashes - 1)
{
cg.alpha = 0f;
yield return new WaitForSecondsRealtime(offTime);
}
}
cg.alpha = 1f;
}
private GameObject FindSceneObjectByExactName(string objectName)
{
if (string.IsNullOrEmpty(objectName)) return null;
Transform[] all = Resources.FindObjectsOfTypeAll<Transform>();
for (int i = 0; i < all.Length; i++)
{
Transform t = all[i];
if (t == null || !t.gameObject.scene.IsValid()) continue;
if (string.Equals(t.name, objectName, StringComparison.OrdinalIgnoreCase))
return t.gameObject;
}
return null;
}
private GameObject FindSceneObjectByContainsName(string token)
{
if (string.IsNullOrEmpty(token)) return null;
Transform[] all = Resources.FindObjectsOfTypeAll<Transform>();
for (int i = 0; i < all.Length; i++)
{
Transform t = all[i];
if (t == null || !t.gameObject.scene.IsValid()) continue;
if (t.name.IndexOf(token, StringComparison.OrdinalIgnoreCase) >= 0)
return t.gameObject;
}
return null;
}
private GameObject FindChildByName(Transform root, string childName)
{
if (root == null || string.IsNullOrEmpty(childName)) return null;
// Prefer direct children first.
for (int i = 0; i < root.childCount; i++)
{
Transform c = root.GetChild(i);
if (c != null && string.Equals(c.name, childName, StringComparison.OrdinalIgnoreCase))
return c.gameObject;
}
// Fallback: any descendant.
Transform[] all = root.GetComponentsInChildren<Transform>(true);
for (int i = 0; i < all.Length; i++)
{
Transform c = all[i];
if (c != null && string.Equals(c.name, childName, StringComparison.OrdinalIgnoreCase))
return c.gameObject;
}
return null;
}
private Button FindButtonByName(Transform root, string buttonName)
{
if (root == null || string.IsNullOrEmpty(buttonName)) return null;
Button[] btns = root.GetComponentsInChildren<Button>(true);
for (int i = 0; i < btns.Length; i++)
{
Button b = btns[i];
if (b != null && string.Equals(b.gameObject.name, buttonName, StringComparison.OrdinalIgnoreCase))
return b;
}
return null;
}
private void OnQuickEnterClicked()
{
int teamCount = GetTeamMemberCount();
bool needTeamWarning = teamCount < 5;
if (needTeamWarning)
{
LoadDoNotShowAgainPreference();
if (!_doNotShowAgainPrompt)
{
ShowQuickEnterPromptForTeam(teamCount);
return;
}
}
BeginQuickEnterInternal();
}
private void BeginQuickEnterInternal()
{
// use SongData from holder or SongButton; ensure selection exists
SongData sd = FindSongDataFromSelectedButton();
@@ -538,6 +971,72 @@ public class selected_songInfo : MonoBehaviour
StartCoroutine(QuickEnterSequence());
}
private void ShowQuickEnterPromptForTeam(int teamCount)
{
EnsurePromptReferences();
LoadDoNotShowAgainPreference();
ApplyDoNotShowAgainVisual();
if (mustSelectYourIdolRoot == null)
{
// If UI is missing, fallback to direct quick enter to avoid dead-end.
BeginQuickEnterInternal();
return;
}
if (_quickEnterPromptRoutine != null)
{
StopCoroutine(_quickEnterPromptRoutine);
_quickEnterPromptRoutine = null;
}
_quickEnterPromptRoutine = StartCoroutine(QuickEnterPromptRoutine(teamCount));
}
private IEnumerator QuickEnterPromptRoutine(int teamCount)
{
_promptAwaitingChoice = false;
_promptDecision = QuickEnterPromptDecision.None;
SetPromptRootVisible(true);
SetPromptCaseState(showNoChoice: false, showChoiceLessThanFive: false);
SetPromptButtonsVisible(false);
ApplyDoNotShowAgainVisual();
yield return FlashShowObject(mustSelectYourIdolRoot);
bool isTeamEmpty = teamCount <= 0;
if (isTeamEmpty)
{
SetPromptCaseState(showNoChoice: true, showChoiceLessThanFive: false);
yield return FlashShowObject(noChoiceRoot);
}
else
{
SetPromptCaseState(showNoChoice: false, showChoiceLessThanFive: true);
yield return FlashShowObject(choiceLessThanFiveRoot);
}
// Buttons are displayed directly without flashing.
SetPromptButtonsVisible(true);
_promptAwaitingChoice = true;
while (_promptDecision == QuickEnterPromptDecision.None)
yield return null;
_promptAwaitingChoice = false;
QuickEnterPromptDecision decision = _promptDecision;
_promptDecision = QuickEnterPromptDecision.None;
SetPromptRootVisible(false);
_quickEnterPromptRoutine = null;
if (decision == QuickEnterPromptDecision.Continue)
{
BeginQuickEnterInternal();
}
}
private IEnumerator QuickEnterSequence()
{
LogVerbose("QuickEnterSequence started: beginning fade");
@@ -598,7 +1097,7 @@ public class selected_songInfo : MonoBehaviour
private SongData FindSongDataFromSelectedButton()
{
var allButtons = Object.FindObjectsByType<SongButton>(FindObjectsInactive.Exclude, FindObjectsSortMode.InstanceID);
var allButtons = UnityEngine.Object.FindObjectsByType<SongButton>(FindObjectsInactive.Exclude, FindObjectsSortMode.InstanceID);
LogVerbose($"FindSongDataFromSelectedButton: found {allButtons.Length} SongButton instances");
foreach (var sb in allButtons)
{
@@ -694,8 +1193,8 @@ public class selected_songInfo : MonoBehaviour
}
// find managers in the new scene
var beatmapManager = Object.FindAnyObjectByType<BeatmapManager>();
var gameManager = Object.FindAnyObjectByType<GameManager>();
var beatmapManager = UnityEngine.Object.FindAnyObjectByType<BeatmapManager>();
var gameManager = UnityEngine.Object.FindAnyObjectByType<GameManager>();
LogVerbose($"selected song: {selected.songName} (id {selected.songID}), difficulty {selected.thisLevel_selectedDifficultyID}");
@@ -809,7 +1308,7 @@ public class selected_songInfo : MonoBehaviour
// Start coroutine to wait for player input (Space) to begin playback and spawning
// Use a safe host for coroutine in case this MonoBehaviour is destroyed unexpectedly
var pauseMgr = PauseManager.Instance != null ? PauseManager.Instance : Object.FindAnyObjectByType<PauseManager>();
var pauseMgr = PauseManager.Instance != null ? PauseManager.Instance : UnityEngine.Object.FindAnyObjectByType<PauseManager>();
MonoBehaviour coroutineHost = (pauseMgr as MonoBehaviour) ?? (gameManager as MonoBehaviour) ?? (beatmapManager as MonoBehaviour) ?? this;
if (coroutineHost != null)
{
@@ -859,7 +1358,7 @@ public class selected_songInfo : MonoBehaviour
}
// Prewarm particle systems via AnimationController to avoid first-play hitch
var anim = AnimationController.Global != null ? AnimationController.Global : Object.FindAnyObjectByType<AnimationController>();
var anim = AnimationController.Global != null ? AnimationController.Global : UnityEngine.Object.FindAnyObjectByType<AnimationController>();
if (anim != null)
{
LogVerbose("Starting AnimationController particle prewarm (will wait until complete)...");
@@ -869,7 +1368,7 @@ public class selected_songInfo : MonoBehaviour
}
// Unpause via PauseManager
var pauseMgr = PauseManager.Instance != null ? PauseManager.Instance : Object.FindAnyObjectByType<PauseManager>();
var pauseMgr = PauseManager.Instance != null ? PauseManager.Instance : UnityEngine.Object.FindAnyObjectByType<PauseManager>();
if (pauseMgr != null) pauseMgr.Pause(false);
// small buffer to avoid hitching immediately after unpause: wait configured delay from GameManager
@@ -929,7 +1428,7 @@ public class selected_songInfo : MonoBehaviour
Debug.LogWarning($"enterDetailPageButton assigned={(enterDetailPageButton==null?"NULL":"ASSIGNED")}");
Debug.LogWarning($"blackMaskImage assigned={(blackMaskImage==null?"NULL":"ASSIGNED")}");
Debug.LogWarning($"SongDataHolder.SelectedSongData={(SongDataHolder.SelectedSongData==null?"NULL":SongDataHolder.SelectedSongData.songName)}");
var allButtons = Object.FindObjectsByType<SongButton>(FindObjectsInactive.Exclude, FindObjectsSortMode.InstanceID);
var allButtons = UnityEngine.Object.FindObjectsByType<SongButton>(FindObjectsInactive.Exclude, FindObjectsSortMode.InstanceID);
Debug.LogWarning($"Found {allButtons.Length} SongButton instances in scene");
for (int i = 0; i < allButtons.Length; i++)
{
@@ -945,7 +1444,7 @@ public class selected_songInfo : MonoBehaviour
private void RequestPauseManagerPause()
{
if (pauseRequested) return;
var pm = PauseManager.Instance != null ? PauseManager.Instance : Object.FindAnyObjectByType<PauseManager>();
var pm = PauseManager.Instance != null ? PauseManager.Instance : UnityEngine.Object.FindAnyObjectByType<PauseManager>();
if (pm != null)
{
pm.Pause(true);