主界面添加,许多bug修复。祝贺黑盒1如期开始

This commit is contained in:
FloatGaming
2026-03-02 04:34:13 +08:00
parent e11cc1da7a
commit 3c1d263ef1
308 changed files with 59216 additions and 32756 deletions
@@ -258,7 +258,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_OnCullStateChanged:
@@ -4732,6 +4732,7 @@ GameObject:
- component: {fileID: 8671031786275937763}
- component: {fileID: 5224241407313794548}
- component: {fileID: 61231020966361337}
- component: {fileID: 3093056817030257919}
- component: {fileID: 2510911207525280717}
m_Layer: 5
m_Name: btm and top
@@ -4854,6 +4855,7 @@ MonoBehaviour:
guideSprites: []
button_Music: {fileID: 5472029888669800656}
musicPicRoot: {fileID: 0}
bgmMixerGroup: {fileID: -1352833484795664833, guid: 1ec6b149cf654494d8d97065d8f2ccac, type: 2}
showMusicPicInUI: 1
uiSceneName: UI_UI
musicPicFadeTime: 0.25
@@ -4884,6 +4886,18 @@ MonoBehaviour:
- sceneName:
backTargetScene:
depth: 4
--- !u!114 &3093056817030257919
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5054239668136224504}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76ce63b908338a84c8a3aa071b90c46b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &2510911207525280717
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -4,6 +4,7 @@ using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
using System.Collections.Generic;
using UnityEngine.Audio;
using Bansonic;
public class btmandtopController : MonoBehaviour, ICancelHandler
@@ -40,6 +41,7 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
public Button button_Music;
[Header("MusicPic")]
public RectTransform musicPicRoot;
public AudioMixerGroup bgmMixerGroup;
public bool showMusicPicInUI = false;
public string uiSceneName = "UI_UI";
public float musicPicFadeTime = 0.25f;