主界面添加,许多bug修复。祝贺黑盒1如期开始
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@@ -29,7 +29,7 @@ public class NoteSpawner : MonoBehaviour
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// Documentation text normalized.
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[Tooltip("Multiplier applied to visual fall speed. Changing this will automatically adjust spawn timing so notes still arrive at their original beat times.")]
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[Range(0.8f, 1.25f)]
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[Range(0.5f, 2f)]
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public float speedMultiplier = 1f;
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[Header("Calibration")]
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@@ -78,8 +78,8 @@ public class NoteSpawner : MonoBehaviour
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public GameObject animations;
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// optional: constants for runtime clamping (kept for internal use)
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private const float SpeedMultiplierMin = 0.8f;
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private const float SpeedMultiplierMax = 1.25f;
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private const float SpeedMultiplierMin = 0.5f;
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private const float SpeedMultiplierMax = 2f;
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public NoteJudgeConfig judgeConfig; // Documentation text normalized.
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private Beatmap beatmap;
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@@ -408,8 +408,8 @@ public class NoteSpawner : MonoBehaviour
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// pass realtime hit time (startTime + note.time) and delay 0, include globalHitDelay
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holdNote.Setup(holdNoteId, noteData.trackIndex, noteSpeed, baseHit, 0f, false, scheduledEndTime, noteData.color, key, "start", travelTime, judgeConfig, noteData);
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// compute visual scale for hold segments so pieces visually connect across speedMultiplier changes
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float visualScale = 0.9f * sm + 0.1f; // linear fit: f(1)=1, f(2)=1.9
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// 使用流速倍率 sm 直接进行缩放,确保长条音符在 0.5-2.0 范围内依然能完美衔接
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float visualScale = sm;
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holdNote.ApplyVisualScale(visualScale);
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// inform hold note of visual speed so it can adapt judgement windows if needed
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holdNote.visualSpeedMultiplier = sm;
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@@ -440,8 +440,8 @@ public class NoteSpawner : MonoBehaviour
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// Documentation text normalized.
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holdSeg.Setup(holdNoteId, noteData.trackIndex, noteSpeed, baseHit, segmentDelay, false, scheduledEndTime, noteData.color, key, "middle", travelTime, judgeConfig, noteData);
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// apply same visual scale so middle pieces visually connect
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float visualScaleMid = 0.9f * sm + 0.1f;
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// 应用与开始段一致的流速缩放
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float visualScaleMid = sm;
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holdSeg.ApplyVisualScale(visualScaleMid);
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holdSeg.visualSpeedMultiplier = sm;
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@@ -472,8 +472,8 @@ public class NoteSpawner : MonoBehaviour
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{
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holdEnd.Setup(holdNoteId, noteData.trackIndex, noteSpeed, baseHit, endDelay, true, scheduledEndTime, noteData.color, key, "end", travelTime, judgeConfig, noteData);
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// apply visual scale to end piece as well
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float visualScaleEnd = 0.9f * sm + 0.1f;
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// 同样应用流速缩放
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float visualScaleEnd = sm;
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holdEnd.ApplyVisualScale(visualScaleEnd);
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holdEnd.visualSpeedMultiplier = sm;
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