搭建pause和结算的UI界面,未装功能

重置gameplay的界面。
This commit is contained in:
17849571731
2025-07-11 15:39:40 +08:00
parent e8d84ec9ca
commit 450ef0f8a0
382 changed files with 99878 additions and 1262 deletions
@@ -0,0 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f28c334d44214474d9702d3ad79ecb0a
timeCreated: 1484171296
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,3 @@
This font is licensed under the Apache License, Version 2.0.
See the following link for full licensing terms https://www.apache.org/licenses/LICENSE-2.0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f0303f887b8fa7243a51432c478ff2f3
timeCreated: 1484171296
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,92 @@
Copyright (c) 2020-2021, Unity, with Reserved Font Names 'Unity'
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0251f66ebc602a944b35bccd13be2738
timeCreated: 1484171296
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,21 @@
fileFormatVersion: 2
guid: f4eec857a4fdf2f43be0e9f3d1a984e7
TrueTypeFontImporter:
externalObjects: {}
serializedVersion: 4
fontSize: 16
forceTextureCase: -2
characterSpacing: 0
characterPadding: 1
includeFontData: 1
fontNames:
- Unity
fallbackFontReferences: []
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1
useLegacyBoundsCalculation: 0
shouldRoundAdvanceValue: 1
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Crate - URP
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 602cb87b6a29443b8636370ea0751574, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 8878a782f4334ecbbcf683b3ac780966, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 602cb87b6a29443b8636370ea0751574, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 0.5
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.7137255}
- _Color: {r: 1, g: 1, b: 1, a: 0.7137255}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &7626160506639672020
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3b5cc91c3bf8cf74391252247f52fb59
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,173 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ground - URP
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 85ac55597b97403c82fc6601a93cf241, type: 3}
m_Scale: {x: 5, y: 5}
m_Offset: {x: 0, y: 0}
- _BorderTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: c45cd05946364f32aba704f0853a975b, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EdgeTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FillTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 85ac55597b97403c82fc6601a93cf241, type: 3}
m_Scale: {x: 5, y: 5}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _Border: 0.021428574
- _BumpScale: 0.25
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorMask: 15
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DiffusePower: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EdgeSoftness: 0
- _EdgeWidth: 0
- _EmissionScaleUI: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.348
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _Radius: 0
- _ReceiveShadows: 1
- _Shininess: 0.24302611
- _Size: 0.1
- _Smoothness: 0.348
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Strength: 0.2
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BorderColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &8510939975645199906
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 71529b88994c1a341b22bc57c038674a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -108,6 +108,7 @@ Material:
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -120,21 +121,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: Anton SDF
m_EditorClassIdentifier:
hashCode: -1153031989
material: {fileID: 2140474}
materialHashCode: -1064320757
m_Version: 1.1.0
m_SourceFontFileGUID: 997a43b767814dd0a7642ec9b78cba41
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: 997a43b767814dd0a7642ec9b78cba41, type: 3}
m_SourceFontFile: {fileID: 12800000, guid: 997a43b767814dd0a7642ec9b78cba41, type: 3}
m_AtlasPopulationMode: 1
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Anton
m_StyleName: Regular
m_PointSize: 90
m_Scale: 1
m_UnitsPerEM: 0
m_UnitsPerEM: 2048
m_LineHeight: 132.05566
m_AscentLine: 102.43652
m_CapLine: 70
@@ -150,59 +144,16 @@ MonoBehaviour:
m_StrikethroughOffset: 26.4
m_StrikethroughThickness: 4.482422
m_TabWidth: 21
m_GlyphTable: []
m_CharacterTable: []
m_AtlasTextures:
- {fileID: 28933816116536082}
m_AtlasTextureIndex: 0
m_IsMultiAtlasTexturesEnabled: 0
m_ClearDynamicDataOnBuild: 1
m_UsedGlyphRects: []
m_FreeGlyphRects:
- m_X: 0
m_Y: 0
m_Width: 1023
m_Height: 1023
m_fontInfo:
Name: Anton
PointSize: 73
Scale: 1
CharacterCount: 97
LineHeight: 107.125
Baseline: 0
Ascender: 83.09375
CapHeight: 56.8125
Descender: -24.03125
CenterLine: 0
SuperscriptOffset: 83.09375
SubscriptOffset: -10.942871
SubSize: 0.5
Underline: -10.942871
UnderlineThickness: 3.6357422
strikethrough: 22.725
strikethroughThickness: 0
TabWidth: 171.25
Padding: 5
AtlasWidth: 512
AtlasHeight: 512
atlas: {fileID: 0}
m_AtlasWidth: 1024
m_AtlasHeight: 1024
m_AtlasPadding: 9
m_AtlasRenderMode: 4165
m_glyphInfoList: []
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_GlyphPairAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_Material: {fileID: 2140474}
m_SourceFontFileGUID: 997a43b767814dd0a7642ec9b78cba41
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: 997a43b767814dd0a7642ec9b78cba41
faceIndex: 0
pointSizeSamplingMode: 1
pointSize: 90
padding: 9
paddingMode: 0
packingMode: 4
atlasWidth: 1024
atlasHeight: 1024
@@ -214,6 +165,36 @@ MonoBehaviour:
fontStyleModifier: 0
renderMode: 4165
includeFontFeatures: 0
m_SourceFontFile: {fileID: 12800000, guid: 997a43b767814dd0a7642ec9b78cba41, type: 3}
m_SourceFontFilePath:
m_AtlasPopulationMode: 1
InternalDynamicOS: 0
m_GlyphTable: []
m_CharacterTable: []
m_AtlasTextures:
- {fileID: 28933816116536082}
m_AtlasTextureIndex: 0
m_IsMultiAtlasTexturesEnabled: 0
m_GetFontFeatures: 1
m_ClearDynamicDataOnBuild: 1
m_AtlasWidth: 1024
m_AtlasHeight: 1024
m_AtlasPadding: 9
m_AtlasRenderMode: 4165
m_UsedGlyphRects: []
m_FreeGlyphRects:
- m_X: 0
m_Y: 0
m_Width: 1023
m_Height: 1023
m_FontFeatureTable:
m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords: []
m_GlyphPairAdjustmentRecords: []
m_MarkToBaseAdjustmentRecords: []
m_MarkToMarkAdjustmentRecords: []
m_ShouldReimportFontFeatures: 0
m_FallbackFontAssetTable: []
m_FontWeightTable:
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
@@ -262,6 +243,33 @@ MonoBehaviour:
boldSpacing: 7
italicStyle: 35
tabSize: 10
m_fontInfo:
Name: Anton
PointSize: 73
Scale: 1
CharacterCount: 97
LineHeight: 107.125
Baseline: 0
Ascender: 83.09375
CapHeight: 56.8125
Descender: -24.03125
CenterLine: 0
SuperscriptOffset: 83.09375
SubscriptOffset: -10.942871
SubSize: 0.5
Underline: -10.942871
UnderlineThickness: 3.6357422
strikethrough: 22.725
strikethroughThickness: 0
TabWidth: 171.25
Padding: 5
AtlasWidth: 512
AtlasHeight: 512
m_glyphInfoList: []
m_KerningTable:
kerningPairs: []
fallbackFontAssets: []
atlas: {fileID: 0}
--- !u!28 &28933816116536082
Texture2D:
m_ObjectHideFlags: 0
@@ -272,13 +280,11 @@ Texture2D:
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
serializedVersion: 3
m_Width: 1
m_Height: 1
m_CompleteImageSize: 1
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
@@ -303,8 +309,8 @@ Texture2D:
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
image data: 1
_typelessdata: 00
m_StreamData:
serializedVersion: 2
offset: 0
@@ -0,0 +1,112 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF - Drop Shadow - 2 Pass
m_Shader: {fileID: 4800000, guid: 0178fcb869bafef4690d177d31d17db8, type: 3}
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 11
- _LightAngle: 3.1416
- _MaskID: 0
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.4
- _PerspectiveFilter: 0
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 1
- _ScaleRatioC: 0.60843194
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0.789
- _UnderlayOffsetY: -0.777
- _UnderlaySoftness: 0.425
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 100000, a: 100000}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.7529412}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 947a44964e53bf0448ff698b2a2219c0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,151 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5083544279399351042
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF Logo - URP
m_Shader: {fileID: -6465566751694194690, guid: a3d800b099a06e0478fb790c5e79057a, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- GLOW_ON
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 8b8c8a10edf94ddc8cc4cc4fcd5696a9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 8900000, guid: f8caea216d5e7af42872b30cd96a235f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 2800000, guid: 283f897e4925411ebbaa758b4cb13fc2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28584486757587946, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 2800000, guid: 1cdc5b506b1a4a33a53c30669ced1f51, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient: 0.094
- _Bevel: 0.461
- _BevelAmount: 0.385
- _BevelClamp: 0
- _BevelOffset: -0.271
- _BevelRoundness: 0.825
- _BevelType: 0
- _BevelWidth: 0.287
- _BumpFace: 0
- _BumpOutline: 0
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0.2
- _FaceShininess: 1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.076
- _GlowOffset: 0.354
- _GlowOuter: 0.336
- _GlowPower: 0.75
- _GradientScale: 11
- _LightAngle: 2.83
- _MaskID: 0
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineMode: 0
- _OutlineShininess: 1
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.4
- _PerspectiveFilter: 0.875
- _QueueControl: -1
- _QueueOffset: 0
- _Reflectivity: 6.94
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 0.5568182
- _ScaleRatioC: 0.90909094
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _FaceUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _GlowColor: {r: 1, g: 0.6344826, b: 0, a: 0.5019608}
- _IsoPerimeter: {r: -0.6, g: 0, b: 0.428, a: 0}
- _MaskCoord: {r: 0, g: 0, b: 0, a: 0}
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor1: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor2: {r: 0.95979345, g: 1, b: 0.007843137, a: 1}
- _OutlineColor3: {r: 0, g: 0, b: 0, a: 1}
- _OutlineOffset1: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset2: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset3: {r: 0, g: 0, b: 0, a: 0}
- _OutlineUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _Softness: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6751ce1a4611b3940812c13a6847d94f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -2,24 +2,20 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bangers SDF Material
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@@ -43,7 +39,6 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
@@ -107,7 +102,6 @@ Material:
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -120,21 +114,19 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: Bangers SDF
m_EditorClassIdentifier:
hashCode: 2134875903
material: {fileID: 2100000}
materialHashCode: -2079879681
m_Version: 1.1.0
m_Material: {fileID: 2100000}
m_SourceFontFileGUID: 5dd49b3eacc540408c98eee0de38e0f1
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: 5dd49b3eacc540408c98eee0de38e0f1, type: 3}
m_SourceFontFile: {fileID: 12800000, guid: 5dd49b3eacc540408c98eee0de38e0f1, type: 3}
m_AtlasPopulationMode: 1
InternalDynamicOS: 0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Bangers
m_StyleName: Regular
m_PointSize: 144
m_Scale: 1
m_UnitsPerEM: 0
m_UnitsPerEM: 2048
m_LineHeight: 153.14062
m_AscentLine: 127.125
m_CapLine: 107
@@ -194,15 +186,21 @@ MonoBehaviour:
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords: []
m_GlyphPairAdjustmentRecords: []
m_MarkToBaseAdjustmentRecords: []
m_MarkToMarkAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: 5dd49b3eacc540408c98eee0de38e0f1
faceIndex: 0
pointSizeSamplingMode: 1
pointSize: 144
padding: 10
paddingMode: 0
packingMode: 4
atlasWidth: 1024
atlasHeight: 1024
@@ -274,21 +272,15 @@ Texture2D:
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
m_IsReadable: 1
m_IsPreProcessed: 0
m_IgnoreMipmapLimit: 0
m_MipmapLimitGroupName:
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
@@ -302,11 +294,9 @@ Texture2D:
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
m_StreamData:
serializedVersion: 2
offset: 0
size: 0
path:
@@ -2,24 +2,20 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2140032
Material:
serializedVersion: 8
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Electronic Highway Sign SDF Material
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@@ -43,7 +39,6 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
@@ -107,7 +102,6 @@ Material:
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -120,21 +114,19 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: Electronic Highway Sign SDF
m_EditorClassIdentifier:
hashCode: 1023178945
material: {fileID: 2140032}
materialHashCode: 225402433
m_Version: 1.1.0
m_Material: {fileID: 2140032}
m_SourceFontFileGUID: 8a2b9e2a607dd2143b58c44bc32410b4
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: 8a2b9e2a607dd2143b58c44bc32410b4, type: 3}
m_SourceFontFile: {fileID: 12800000, guid: 8a2b9e2a607dd2143b58c44bc32410b4, type: 3}
m_AtlasPopulationMode: 1
InternalDynamicOS: 0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Electronic Highway Sign
m_StyleName: Regular
m_PointSize: 144
m_Scale: 1
m_UnitsPerEM: 0
m_UnitsPerEM: 2048
m_LineHeight: 146.57143
m_AscentLine: 123.42857
m_CapLine: 115
@@ -194,15 +186,21 @@ MonoBehaviour:
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords: []
m_GlyphPairAdjustmentRecords: []
m_MarkToBaseAdjustmentRecords: []
m_MarkToMarkAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: 8a2b9e2a607dd2143b58c44bc32410b4
faceIndex: 0
pointSizeSamplingMode: 1
pointSize: 144
padding: 10
paddingMode: 0
packingMode: 4
atlasWidth: 1024
atlasHeight: 1024
@@ -274,21 +272,15 @@ Texture2D:
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
m_IsReadable: 1
m_IsPreProcessed: 0
m_IgnoreMipmapLimit: 0
m_MipmapLimitGroupName:
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
@@ -302,11 +294,9 @@ Texture2D:
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
m_StreamData:
serializedVersion: 2
offset: 0
size: 0
path:
@@ -2,24 +2,20 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2147374
Material:
serializedVersion: 8
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Oswald Bold SDF Material
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@@ -43,7 +39,6 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
@@ -107,7 +102,6 @@ Material:
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -120,21 +114,19 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: Oswald Bold SDF
m_EditorClassIdentifier:
hashCode: 1490843414
material: {fileID: 2147374}
materialHashCode: 1112331510
m_Version: 1.1.0
m_Material: {fileID: 2147374}
m_SourceFontFileGUID: c9f6d0e7bc8541498c9a4799ba184ede
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: c9f6d0e7bc8541498c9a4799ba184ede, type: 3}
m_SourceFontFile: {fileID: 12800000, guid: c9f6d0e7bc8541498c9a4799ba184ede, type: 3}
m_AtlasPopulationMode: 1
InternalDynamicOS: 0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Oswald
m_StyleName: Bold
m_PointSize: 90
m_Scale: 1
m_UnitsPerEM: 0
m_UnitsPerEM: 2048
m_LineHeight: 133.37402
m_AscentLine: 107.40234
m_CapLine: 80
@@ -194,15 +186,21 @@ MonoBehaviour:
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords: []
m_GlyphPairAdjustmentRecords: []
m_MarkToBaseAdjustmentRecords: []
m_MarkToMarkAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: c9f6d0e7bc8541498c9a4799ba184ede
faceIndex: 0
pointSizeSamplingMode: 1
pointSize: 90
padding: 9
paddingMode: 0
packingMode: 4
atlasWidth: 1024
atlasHeight: 1024
@@ -274,21 +272,15 @@ Texture2D:
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
m_IsReadable: 1
m_IsPreProcessed: 0
m_IgnoreMipmapLimit: 0
m_MipmapLimitGroupName:
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
@@ -302,11 +294,9 @@ Texture2D:
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
m_StreamData:
serializedVersion: 2
offset: 0
size: 0
path:
@@ -0,0 +1,191 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Roboto-Bold SDF - HDRP Unlit
m_Shader: {fileID: -6465566751694194690, guid: f63d574838ccfb44f84acc05fed0af48, type: 3}
m_ShaderKeywords: _ALPHATEST_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2750
stringTagMap:
MotionVector: User
RenderType: Transparent
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 2800000, guid: 6eb184de103d4b3f812b38561065192f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28204114720316640, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoffEnable: 1
- _AlphaDstBlend: 10
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
- _AlphaToMaskInspectorValue: 0
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelAmount: 0.25
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelType: 0
- _BevelWidth: 0
- _BlendMode: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _CullMode: 2
- _CullModeForward: 2
- _DepthOffsetEnable: 0
- _Diffuse: 0.5
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 10
- _EnableBlendModePreserveSpecularLighting: 0
- _EnableFogOnTransparent: 1
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OpaqueCullMode: 2
- _OutlineMode: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _RenderQueueType: 3
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
- _ScaleRatioC: 0.73125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilRef: 0
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 2
- _StencilRefMV: 32
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 14
- _StencilWriteMaskMV: 40
- _SurfaceType: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentZWrite: 1
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _UseShadowThreshold: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 3
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _FaceUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _IsoPerimeter: {r: 0, g: 0.1, b: 0.3, a: 0}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor1: {r: 0, g: 1, b: 1, a: 1}
- _OutlineColor2: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor3: {r: 0, g: 0, b: 0, a: 1}
- _OutlineOffset1: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset2: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset3: {r: 0, g: 0, b: 0, a: 0}
- _OutlineUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _Softness: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &8695414737614723888
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2ddca8f46aa0838419d568affb0ca6b4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,157 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Roboto-Bold SDF - URP
m_Shader: {fileID: -6465566751694194690, guid: a3d800b099a06e0478fb790c5e79057a, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- UNDERLAY_ON
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28204114720316640, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelAmount: 0
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelType: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0.1
- _FaceShininess: 0.8
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0.19
- _GlowOuter: 0.905
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineMode: 0
- _OutlineShininess: 0
- _OutlineSoftness: 0.017
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _QueueControl: -1
- _QueueOffset: 0
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.5856164
- _ScaleRatioC: 0.83076924
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0.5
- _UnderlayOffsetY: -0.5
- _UnderlaySoftness: 0.1
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _FaceUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _GlowColor: {r: 0, g: 0.3793165, b: 1, a: 0.5}
- _IsoPerimeter: {r: 0, g: 0, b: 0, a: 0}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor1: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor2: {r: 0, g: 0, b: 0, a: 0}
- _OutlineColor3: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset1: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset2: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset3: {r: 0, g: 0, b: 0, a: 0}
- _OutlineUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _Softness: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &8442970692996052813
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 90722b8bd74d9aa49958562aff7bdf76
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -114,20 +114,19 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: Roboto-Bold SDF
m_EditorClassIdentifier:
hashCode: -635320526
material: {fileID: 2164040}
materialHashCode: -1838732846
m_Version: 1.1.0
m_Material: {fileID: 2164040}
m_SourceFontFileGUID: 4beb055f07aaff244873dec698d0363e
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: 4beb055f07aaff244873dec698d0363e,
type: 3}
m_SourceFontFile: {fileID: 12800000, guid: 4beb055f07aaff244873dec698d0363e, type: 3}
m_AtlasPopulationMode: 1
InternalDynamicOS: 0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Roboto
m_StyleName: Bold
m_PointSize: 90
m_Scale: 1
m_UnitsPerEM: 2048
m_LineHeight: 105.46875
m_AscentLine: 83.49609
m_CapLine: 64
@@ -187,15 +186,21 @@ MonoBehaviour:
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords: []
m_GlyphPairAdjustmentRecords: []
m_MarkToBaseAdjustmentRecords: []
m_MarkToMarkAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: 4beb055f07aaff244873dec698d0363e
faceIndex: 0
pointSizeSamplingMode: 1
pointSize: 90
padding: 9
paddingMode: 0
packingMode: 4
atlasWidth: 1024
atlasHeight: 1024
@@ -0,0 +1,223 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Unity SDF - HDRP LIT - Bloom
m_Shader: {fileID: -6465566751694194690, guid: ca2ed216f98028c4dae6c5224a952b3c,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHATEST_ON
- _DISABLE_SSR_TRANSPARENT
- _DOUBLESIDED_ON
- _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
MotionVector: User
RenderType: Transparent
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 5445961698780662350, guid: c9adb1f542a93ae489bacfeae21e8394,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoffEnable: 1
- _AlphaDstBlend: 10
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
- _AlphaToMaskInspectorValue: 0
- _Ambient: 0.393
- _Bevel: 0.5
- _BevelAmount: 0
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelType: 1
- _BevelWidth: 0
- _BlendMode: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 0
- _CullModeForward: 0
- _DepthOffsetEnable: 0
- _Diffuse: 0
- _DoubleSidedEnable: 1
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 0
- _DstBlend: 10
- _DstBlend2: 10
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _ExcludeFromTUAndAA: 0
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _MaterialID: 1
- _MaterialTypeMask: 2
- _OpaqueCullMode: 2
- _OutlineMode: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _PerPixelSorting: 0
- _PerspectiveFilter: 0.875
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _Reflectivity: 5
- _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
- _ScaleRatioC: 0.73125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 0
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilRef: 0
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 2
- _StencilRefMV: 32
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SupportDecals: 1
- _SurfaceType: 1
- _TextureHeight: 1024
- _TextureWidth: 1024
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentZWrite: 0
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _UseShadowThreshold: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 3
- _ZTestTransparent: 4
- _ZWrite: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _DoubleSidedConstants: {r: -1, g: -1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _FaceText_ST: {r: 1, g: 1, b: 0, a: 0}
- _FaceUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _IsoPerimeter: {r: 0, g: 0.3, b: 0.4, a: 0}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor1: {r: 0, g: 0, b: 0, a: 0}
- _OutlineColor2: {r: 0, g: 28.109804, b: 95.87451, a: 1}
- _OutlineColor3: {r: 0, g: 0, b: 0, a: 1}
- _OutlineOffset1: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset2: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset3: {r: 0, g: 0, b: 0, a: 0}
- _OutlineUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _Softness: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &5076635838026210647
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 13
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8d176c01131de8f46ad61094e29d79b2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,173 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Unity SDF - HDRP LIT - Outline
m_Shader: {fileID: -6465566751694194690, guid: ca2ed216f98028c4dae6c5224a952b3c,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHATEST_ON
- _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT
- _DOUBLESIDED_ON
- _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
MotionVector: User
RenderType: Transparent
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 5445961698780662350, guid: c9adb1f542a93ae489bacfeae21e8394,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoffEnable: 1
- _AlphaDstBlend: 10
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
- _AlphaToMaskInspectorValue: 0
- _Ambient: 0
- _BevelAmount: 0
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelType: 0
- _BevelWidth: 0.5
- _BlendMode: 0
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 0
- _CullModeForward: 0
- _DepthOffsetEnable: 0
- _Diffuse: 0
- _DoubleSidedEnable: 1
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 0
- _DstBlend: 10
- _DstBlend2: 10
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _ExcludeFromTUAndAA: 0
- _GradientScale: 10
- _LightAngle: 0
- _MaterialID: 1
- _MaterialTypeMask: 2
- _OpaqueCullMode: 2
- _OutlineMode: 0
- _PerPixelSorting: 0
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _Reflectivity: 5
- _RefractionModel: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _ScaleRatioA: 0
- _SpecularPower: 0
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 2
- _StencilRefMV: 32
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SupportDecals: 0
- _SurfaceType: 1
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentZWrite: 0
- _UnderlayDilate: 0
- _UnderlaySoftness: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 3
- _ZTestTransparent: 4
- _ZWrite: 0
m_Colors:
- _DoubleSidedConstants: {r: -1, g: -1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _FaceText_ST: {r: 1, g: 1, b: 0, a: 0}
- _FaceUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _IsoPerimeter: {r: 0, g: 0.188, b: 0, a: 0}
- _OutlineColor1: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor2: {r: 0.009433985, g: 0.02534519, b: 1, a: 1}
- _OutlineColor3: {r: 0, g: 0, b: 0, a: 1}
- _OutlineOffset1: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset2: {r: 0, g: 0, b: 0, a: 0}
- _OutlineOffset3: {r: 0, g: 0, b: 0, a: 0}
- _OutlineUVSpeed: {r: 0, g: 0, b: 0, a: 0}
- _Softness: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 1}
- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &3286349241373283790
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 13
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 967f61bb1e3e28645a39e0cb647cc79e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because one or more lines are too long
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c9adb1f542a93ae489bacfeae21e8394
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -44,7 +44,7 @@ RenderSettings:
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_GIWorkflowMode: 0
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -484,7 +484,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
m_text: See the <link="ID_01"><u><#40A0FF>online documentation</color></u></link>
for more information <u><link="ID_02">about this product</link></u> \U0001F60A
for more information <a href="http://url...">about this product</a> \U0001F60A
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: e73a58f6e2794ae7b1b7e50b7fb811b0, type: 2}
@@ -527,15 +527,16 @@ MonoBehaviour:
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_TextWrappingMode: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_overflowMode: 1
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 0
m_isOrthographic: 0
m_isCullingEnabled: 0
@@ -607,8 +608,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1744362547}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -617,87 +617,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 38.25, y: 19.44}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1744362543
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1744362547}
- component: {fileID: 1744362545}
- component: {fileID: 1744362546}
m_Layer: 0
m_Name: TMP SubMesh [TextMeshPro/Sprite]
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!33 &1744362545
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1744362543}
m_Mesh: {fileID: 0}
--- !u!23 &1744362546
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1744362543}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 2103686, guid: c41005c129ba4d66911b75229fd70b45, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &1744362547
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1744362543}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1647263053}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1767744558
GameObject:
m_ObjectHideFlags: 0
@@ -828,7 +747,7 @@ MonoBehaviour:
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_TextWrappingMode: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
@@ -837,6 +756,7 @@ MonoBehaviour:
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 0
m_isOrthographic: 1
m_isCullingEnabled: 0
@@ -0,0 +1,24 @@
fileFormatVersion: 2
guid: 57694ed9d1cd1e340a4924c0f2eac8e3
labels:
- Mesh
- Text
- Rendering
- TextMesh
- TextMeshPro
- Font
- Dynamic
- Pro
- Fonts
- Advanced
- GUI
- Scene
- Styles
- Style
- Layout
- Atlas
- Kerning
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,550 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &1840652445
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1840652448}
- component: {fileID: 1840652447}
- component: {fileID: 1840652446}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &1840652446
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1840652445}
m_Enabled: 1
--- !u!20 &1840652447
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1840652445}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &1840652448
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1840652445}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1889734829
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1889734832}
- component: {fileID: 1889734831}
- component: {fileID: 1889734830}
m_Layer: 0
m_Name: Text (TMP)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1889734830
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1889734829}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Single Pass
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: f2dcf029949142e28b974630369c8b4e, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 36
m_fontSizeBase: 36
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 256
m_textAlignment: 65535
m_characterSpacing: -7
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_TextWrappingMode: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 0
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_renderer: {fileID: 1889734831}
m_maskType: 0
_SortingLayer: 0
_SortingLayerID: 0
_SortingOrder: 0
--- !u!23 &1889734831
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1889734829}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 257
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: f2dcf029949142e28b974630369c8b4e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!224 &1889734832
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1889734829}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 2.5}
m_SizeDelta: {x: 20, y: 5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1955989943
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1955989946}
- component: {fileID: 1955989945}
- component: {fileID: 1955989944}
m_Layer: 0
m_Name: Text (TMP) (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1955989944
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1955989943}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Double Pass
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: 947a44964e53bf0448ff698b2a2219c0, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 36
m_fontSizeBase: 36
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 256
m_textAlignment: 65535
m_characterSpacing: -7
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_TextWrappingMode: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 0
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_renderer: {fileID: 1955989945}
m_maskType: 0
_SortingLayer: 0
_SortingLayerID: 0
_SortingOrder: 0
--- !u!23 &1955989945
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1955989943}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 257
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 947a44964e53bf0448ff698b2a2219c0, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!224 &1955989946
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1955989943}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -2.5}
m_SizeDelta: {x: 20, y: 5}
m_Pivot: {x: 0.5, y: 0.5}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3b38a6ba32b869f48812e595baf39746
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a7eaeb4188c60454faf0a41c253b505c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: eea2b7206368b444e84fbec4ec32b64a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,60 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Sky and Fog Volume Profile
m_EditorClassIdentifier:
components:
- {fileID: 6704987263078244684}
--- !u!114 &6704987263078244684
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name: VisualEnvironment
m_EditorClassIdentifier:
active: 1
skyType:
m_OverrideState: 1
m_Value: 4
cloudType:
m_OverrideState: 1
m_Value: 0
skyAmbientMode:
m_OverrideState: 0
m_Value: 1
planetRadius:
m_OverrideState: 1
m_Value: 6378.1
renderingSpace:
m_OverrideState: 1
m_Value: 1
centerMode:
m_OverrideState: 1
m_Value: 0
planetCenter:
m_OverrideState: 0
m_Value: {x: 0, y: -6378.1, z: 0}
windOrientation:
m_OverrideState: 0
m_Value: 0
windSpeed:
m_OverrideState: 0
m_Value: 0
fogType:
m_OverrideState: 0
m_Value: 0
m_Version: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 83ba2e375bed45f48bce43e5a5f7c88a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -4,7 +4,7 @@ using System.Collections;
namespace TMPro.Examples
{
public class Benchmark01 : MonoBehaviour
{
@@ -54,13 +54,13 @@ namespace TMPro.Examples
//m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
//m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
//m_textMeshPro.lineJustification = LineJustificationTypes.Center;
m_textMeshPro.enableWordWrapping = false;
//m_textMeshPro.lineLength = 60;
m_textMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
//m_textMeshPro.lineLength = 60;
//m_textMeshPro.characterSpacing = 0.2f;
//m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
m_material01 = m_textMeshPro.font.material;
m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Drop Shadow"); // Make sure the LiberationSans SDF exists before calling this...
m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Drop Shadow"); // Make sure the LiberationSans SDF exists before calling this...
}
@@ -35,7 +35,7 @@ namespace TMPro.Examples
textMeshPro.alignment = TextAlignmentOptions.Bottom;
textMeshPro.fontSize = 96;
textMeshPro.enableKerning = false;
textMeshPro.fontFeatures.Clear();
textMeshPro.color = new Color32(255, 255, 0, 255);
textMeshPro.text = "!";
@@ -4,7 +4,7 @@ using System.Collections;
namespace TMPro.Examples
{
public class Benchmark04 : MonoBehaviour
{
@@ -45,7 +45,7 @@ namespace TMPro.Examples
//textMeshPro.anchor = AnchorPositions.Left;
textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f);
textMeshPro.enableWordWrapping = false;
textMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
textMeshPro.extraPadding = true;
textMeshPro.isOrthographic = true;
textMeshPro.fontSize = i;
@@ -65,7 +65,7 @@ namespace TMPro.Examples
//if (lineHeight > orthoSize * 2 * 0.9f) return;
go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1);
TextMesh textMesh = go.AddComponent<TextMesh>();
textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
textMesh.renderer.sharedMaterial = textMesh.font.material;
@@ -4,12 +4,15 @@ using System.Collections;
namespace TMPro.Examples
{
public class ObjectSpin : MonoBehaviour
{
#pragma warning disable 0414
public enum MotionType { Rotation, SearchLight, Translation };
public MotionType Motion;
#pragma warning disable 0414
public Vector3 TranslationDistance = new Vector3(5, 0, 0);
public float TranslationSpeed = 1.0f;
public float SpinSpeed = 5;
public int RotationRange = 15;
private Transform m_transform;
@@ -19,10 +22,6 @@ namespace TMPro.Examples
private Vector3 m_initial_Rotation;
private Vector3 m_initial_Position;
private Color32 m_lightColor;
private int frames = 0;
public enum MotionType { Rotation, BackAndForth, Translation };
public MotionType Motion;
void Awake()
{
@@ -38,31 +37,30 @@ namespace TMPro.Examples
// Update is called once per frame
void Update()
{
if (Motion == MotionType.Rotation)
switch (Motion)
{
m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0);
}
else if (Motion == MotionType.BackAndForth)
{
m_time += SpinSpeed * Time.deltaTime;
m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
}
else
{
m_time += SpinSpeed * Time.deltaTime;
case MotionType.Rotation:
m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0);
break;
case MotionType.SearchLight:
m_time += SpinSpeed * Time.deltaTime;
m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
break;
case MotionType.Translation:
m_time += TranslationSpeed * Time.deltaTime;
float x = 15 * Mathf.Cos(m_time * .95f);
float y = 10; // *Mathf.Sin(m_time * 1f) * Mathf.Cos(m_time * 1f);
float z = 0f; // *Mathf.Sin(m_time * .9f);
float x = TranslationDistance.x * Mathf.Cos(m_time);
float y = TranslationDistance.y * Mathf.Sin(m_time) * Mathf.Cos(m_time * 1f);
float z = TranslationDistance.z * Mathf.Sin(m_time);
m_transform.position = m_initial_Position + new Vector3(x, z, y);
m_transform.position = m_initial_Position + new Vector3(x, z, y);
// Drawing light patterns because they can be cool looking.
//if (frames > 2)
// Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f);
// Drawing light patterns because they can be cool looking.
//if (Time.frameCount > 1)
// Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f);
m_prevPOS = m_transform.position;
frames += 1;
m_prevPOS = m_transform.position;
break;
}
}
}
@@ -4,7 +4,7 @@ using System.Collections;
namespace TMPro.Examples
{
public class SimpleScript : MonoBehaviour
{
@@ -29,12 +29,12 @@ namespace TMPro.Examples
// Assign Material to TextMesh Pro Component
//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material;
//m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON");
// Set various font settings.
m_textMeshPro.fontSize = 48;
m_textMeshPro.alignment = TextAlignmentOptions.Center;
//m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation.
//m_textMeshPro.enableAutoSizing = true;
@@ -42,7 +42,7 @@ namespace TMPro.Examples
//m_textMeshPro.wordSpacing = 0.1f;
//m_textMeshPro.enableCulling = true;
m_textMeshPro.enableWordWrapping = false;
m_textMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
//textMeshPro.fontColor = new Color32(255, 255, 255, 255);
}
@@ -4,7 +4,7 @@ using System.Collections;
namespace TMPro.Examples
{
public class TMP_FrameRateCounter : MonoBehaviour
{
public float UpdateInterval = 5.0f;
@@ -43,7 +43,7 @@ namespace TMPro.Examples
m_frameCounter_transform.SetParent(m_camera.transform);
m_frameCounter_transform.localRotation = Quaternion.identity;
m_TextMeshPro.enableWordWrapping = false;
m_TextMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
m_TextMeshPro.fontSize = 24;
//m_TextMeshPro.FontColor = new Color32(255, 255, 255, 128);
//m_TextMeshPro.edgeWidth = .15f;
@@ -124,6 +124,15 @@ namespace TMPro
{
if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera))
{
#region Nearest Character
/*int charIndex = TMP_TextUtilities.FindNearestCharacterOnLine(m_TextComponent, Input.mousePosition, 0, m_Camera, false);
if (charIndex != -1 && charIndex != m_lastCharIndex)
{
m_lastCharIndex = charIndex;
}*/
#endregion
#region Example of Character or Sprite Selection
int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true);
if (charIndex != -1 && charIndex != m_lastCharIndex)
@@ -158,7 +158,7 @@ namespace TMPro.Examples
// We do this to make sure this character is rendered last and over other characters.
meshInfo.SwapVertexData(vertexIndex, lastVertexIndex);
// Need to update the appropriate
// Need to update the appropriate
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
}
#endregion
@@ -286,7 +286,7 @@ namespace TMPro.Examples
m_lastIndex = -1;
}
}
}
@@ -491,8 +491,8 @@ namespace TMPro.Examples
// Restore UV0S
// UVS0
Vector2[] src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0;
Vector2[] dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0;
Vector4[] src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0;
Vector4[] dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0;
dst_uv0s[vertexIndex + 0] = src_uv0s[vertexIndex + 0];
dst_uv0s[vertexIndex + 1] = src_uv0s[vertexIndex + 1];
dst_uv0s[vertexIndex + 2] = src_uv0s[vertexIndex + 2];
@@ -540,7 +540,7 @@ namespace TMPro.Examples
dst_uv2s[lastIndex + 2] = src_uv2s[lastIndex + 2];
dst_uv2s[lastIndex + 3] = src_uv2s[lastIndex + 3];
// Need to update the appropriate
// Need to update the appropriate
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
}
}
@@ -4,7 +4,7 @@ using System.Collections;
namespace TMPro.Examples
{
public class TMP_UiFrameRateCounter : MonoBehaviour
{
public float UpdateInterval = 5.0f;
@@ -39,7 +39,7 @@ namespace TMPro.Examples
m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
m_TextMeshPro.enableWordWrapping = false;
m_TextMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
m_TextMeshPro.fontSize = 36;
m_TextMeshPro.isOverlay = true;
@@ -4,7 +4,7 @@ using System.Collections;
namespace TMPro.Examples
{
public class TeleType : MonoBehaviour
{
@@ -24,7 +24,7 @@ namespace TMPro.Examples
// Get Reference to TextMeshPro Component
m_textMeshPro = GetComponent<TMP_Text>();
m_textMeshPro.text = label01;
m_textMeshPro.enableWordWrapping = true;
m_textMeshPro.textWrappingMode = TextWrappingModes.Normal;
m_textMeshPro.alignment = TextAlignmentOptions.Top;
@@ -65,7 +65,7 @@ namespace TMPro.Examples
m_textMeshPro.fontSize = 24;
//m_textMeshPro.enableExtraPadding = true;
//m_textMeshPro.enableShadows = false;
m_textMeshPro.enableKerning = false;
m_textMeshPro.fontFeatures.Clear();
m_textMeshPro.text = string.Empty;
m_textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic;
@@ -71,7 +71,7 @@ namespace TMPro.Examples
while (true)
{
// Allocate new vertices
// Allocate new vertices
if (hasTextChanged)
{
// Get updated vertex data
@@ -130,7 +130,7 @@ namespace TMPro.Examples
// Determine the random scale change for each character.
float randomScale = Random.Range(1f, 1.5f);
// Add modified scale and index
modifiedCharScale.Add(randomScale);
scaleSortingOrder.Add(modifiedCharScale.Count - 1);
@@ -150,8 +150,8 @@ namespace TMPro.Examples
destinationVertices[vertexIndex + 3] += offset;
// Restore Source UVS which have been modified by the sorting
Vector2[] sourceUVs0 = cachedMeshInfoVertexData[materialIndex].uvs0;
Vector2[] destinationUVs0 = textInfo.meshInfo[materialIndex].uvs0;
Vector4[] sourceUVs0 = cachedMeshInfoVertexData[materialIndex].uvs0;
Vector4[] destinationUVs0 = textInfo.meshInfo[materialIndex].uvs0;
destinationUVs0[vertexIndex + 0] = sourceUVs0[vertexIndex + 0];
destinationUVs0[vertexIndex + 1] = sourceUVs0[vertexIndex + 1];
@@ -178,7 +178,7 @@ namespace TMPro.Examples
// Updated modified vertex attributes
textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices;
textInfo.meshInfo[i].mesh.uv = textInfo.meshInfo[i].uvs0;
textInfo.meshInfo[i].mesh.SetUVs(0, textInfo.meshInfo[i].uvs0);
textInfo.meshInfo[i].mesh.colors32 = textInfo.meshInfo[i].colors32;
m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i);
@@ -0,0 +1,166 @@
fileFormatVersion: 2
guid: fd09957580ac4326916010f1f260975b
timeCreated: 1464163332
licenseType: Pro
TextureImporter:
fileIDToRecycleName:
21300000: 0
21300002: 1
21300004: 2
21300006: 3
21300008: 4
21300010: 5
21300012: 6
21300014: 7
21300016: 8
21300018: 9
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: -1
aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites:
- name: 0
rect:
serializedVersion: 2
x: 0
y: 384
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 1
rect:
serializedVersion: 2
x: 128
y: 384
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 2
rect:
serializedVersion: 2
x: 256
y: 384
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 3
rect:
serializedVersion: 2
x: 384
y: 384
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 4
rect:
serializedVersion: 2
x: 0
y: 256
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 5
rect:
serializedVersion: 2
x: 128
y: 256
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 6
rect:
serializedVersion: 2
x: 256
y: 256
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 7
rect:
serializedVersion: 2
x: 384
y: 256
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 8
rect:
serializedVersion: 2
x: 0
y: 128
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
- name: 9
rect:
serializedVersion: 2
x: 128
y: 128
width: 128
height: 128
alignment: 0
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,56 @@
fileFormatVersion: 2
guid: bb8dfcd263ad4eb383a33d74a720be6f
timeCreated: 1441529862
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 128
textureSettings:
filterMode: -1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 5
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,59 @@
fileFormatVersion: 2
guid: 10c49fcd9c64421db7c0133e61e55f97
timeCreated: 1464390678
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 64
textureSettings:
filterMode: -1
aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 5
buildTargetSettings: []
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,58 @@
fileFormatVersion: 2
guid: ed5290d8df18488780e2996b9b882f01
timeCreated: 1464392250
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 64
textureSettings:
filterMode: -1
aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,58 @@
fileFormatVersion: 2
guid: 7631f4eff8f74ed38eb3eb9db17134e1
timeCreated: 1464390110
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 64
textureSettings:
filterMode: -1
aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,59 @@
fileFormatVersion: 2
guid: 2b5e9ae96c5644d8bae932f8b4ca68a2
timeCreated: 1464390481
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 64
textureSettings:
filterMode: 1
aniso: 16
mipBias: -1
wrapMode: 0
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 5
buildTargetSettings: []
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant: