搭建pause和结算的UI界面,未装功能
重置gameplay的界面。
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obsoleteSceneBounds:
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m_Keys: []
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m_Values: []
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obsoleteHasProbeVolumes:
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m_Keys: []
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m_Values:
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m_PrefilteringModeMainLightShadows: 4
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@@ -92,6 +109,7 @@ MonoBehaviour:
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m_PrefilterDebugKeywords: 1
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m_PrefilterHDROutput: 1
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m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSoftShadows: 0
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m_PrefilterSoftShadows: 0
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m_PrefilterScreenCoord: 1
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m_PrefilterNativeRenderPass: 1
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m_PrefilterUseLegacyLightmaps: 0
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bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
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|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
|
/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
|
||||||
|
|||||||
@@ -0,0 +1,202 @@
|
|||||||
|
|
||||||
|
Apache License
|
||||||
|
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|
||||||
|
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|
||||||
|
|
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|
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APPENDIX: How to apply the Apache License to your work.
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||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f28c334d44214474d9702d3ad79ecb0a
|
||||||
|
timeCreated: 1484171296
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
This font is licensed under the Apache License, Version 2.0.
|
||||||
|
|
||||||
|
See the following link for full licensing terms https://www.apache.org/licenses/LICENSE-2.0
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f0303f887b8fa7243a51432c478ff2f3
|
||||||
|
timeCreated: 1484171296
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
Copyright (c) 2020-2021, Unity, with Reserved Font Names 'Unity'
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
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@@ -4,7 +4,7 @@ using System.Collections;
|
|||||||
|
|
||||||
namespace TMPro.Examples
|
namespace TMPro.Examples
|
||||||
{
|
{
|
||||||
|
|
||||||
public class Benchmark01 : MonoBehaviour
|
public class Benchmark01 : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -54,13 +54,13 @@ namespace TMPro.Examples
|
|||||||
//m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
|
//m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
|
||||||
//m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
|
//m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
|
||||||
//m_textMeshPro.lineJustification = LineJustificationTypes.Center;
|
//m_textMeshPro.lineJustification = LineJustificationTypes.Center;
|
||||||
m_textMeshPro.enableWordWrapping = false;
|
m_textMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
//m_textMeshPro.lineLength = 60;
|
//m_textMeshPro.lineLength = 60;
|
||||||
//m_textMeshPro.characterSpacing = 0.2f;
|
//m_textMeshPro.characterSpacing = 0.2f;
|
||||||
//m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
|
//m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
|
||||||
|
|
||||||
m_material01 = m_textMeshPro.font.material;
|
m_material01 = m_textMeshPro.font.material;
|
||||||
m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Drop Shadow"); // Make sure the LiberationSans SDF exists before calling this...
|
m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Drop Shadow"); // Make sure the LiberationSans SDF exists before calling this...
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ namespace TMPro.Examples
|
|||||||
|
|
||||||
textMeshPro.alignment = TextAlignmentOptions.Bottom;
|
textMeshPro.alignment = TextAlignmentOptions.Bottom;
|
||||||
textMeshPro.fontSize = 96;
|
textMeshPro.fontSize = 96;
|
||||||
textMeshPro.enableKerning = false;
|
textMeshPro.fontFeatures.Clear();
|
||||||
|
|
||||||
textMeshPro.color = new Color32(255, 255, 0, 255);
|
textMeshPro.color = new Color32(255, 255, 0, 255);
|
||||||
textMeshPro.text = "!";
|
textMeshPro.text = "!";
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using System.Collections;
|
|||||||
|
|
||||||
namespace TMPro.Examples
|
namespace TMPro.Examples
|
||||||
{
|
{
|
||||||
|
|
||||||
public class Benchmark04 : MonoBehaviour
|
public class Benchmark04 : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -45,7 +45,7 @@ namespace TMPro.Examples
|
|||||||
//textMeshPro.anchor = AnchorPositions.Left;
|
//textMeshPro.anchor = AnchorPositions.Left;
|
||||||
textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f);
|
textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f);
|
||||||
|
|
||||||
textMeshPro.enableWordWrapping = false;
|
textMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
textMeshPro.extraPadding = true;
|
textMeshPro.extraPadding = true;
|
||||||
textMeshPro.isOrthographic = true;
|
textMeshPro.isOrthographic = true;
|
||||||
textMeshPro.fontSize = i;
|
textMeshPro.fontSize = i;
|
||||||
@@ -65,7 +65,7 @@ namespace TMPro.Examples
|
|||||||
//if (lineHeight > orthoSize * 2 * 0.9f) return;
|
//if (lineHeight > orthoSize * 2 * 0.9f) return;
|
||||||
|
|
||||||
go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1);
|
go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1);
|
||||||
|
|
||||||
TextMesh textMesh = go.AddComponent<TextMesh>();
|
TextMesh textMesh = go.AddComponent<TextMesh>();
|
||||||
textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
|
textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
|
||||||
textMesh.renderer.sharedMaterial = textMesh.font.material;
|
textMesh.renderer.sharedMaterial = textMesh.font.material;
|
||||||
|
|||||||
@@ -4,12 +4,15 @@ using System.Collections;
|
|||||||
|
|
||||||
namespace TMPro.Examples
|
namespace TMPro.Examples
|
||||||
{
|
{
|
||||||
|
|
||||||
public class ObjectSpin : MonoBehaviour
|
public class ObjectSpin : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
#pragma warning disable 0414
|
||||||
|
public enum MotionType { Rotation, SearchLight, Translation };
|
||||||
|
public MotionType Motion;
|
||||||
|
|
||||||
#pragma warning disable 0414
|
public Vector3 TranslationDistance = new Vector3(5, 0, 0);
|
||||||
|
public float TranslationSpeed = 1.0f;
|
||||||
public float SpinSpeed = 5;
|
public float SpinSpeed = 5;
|
||||||
public int RotationRange = 15;
|
public int RotationRange = 15;
|
||||||
private Transform m_transform;
|
private Transform m_transform;
|
||||||
@@ -19,10 +22,6 @@ namespace TMPro.Examples
|
|||||||
private Vector3 m_initial_Rotation;
|
private Vector3 m_initial_Rotation;
|
||||||
private Vector3 m_initial_Position;
|
private Vector3 m_initial_Position;
|
||||||
private Color32 m_lightColor;
|
private Color32 m_lightColor;
|
||||||
private int frames = 0;
|
|
||||||
|
|
||||||
public enum MotionType { Rotation, BackAndForth, Translation };
|
|
||||||
public MotionType Motion;
|
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
@@ -38,31 +37,30 @@ namespace TMPro.Examples
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Motion == MotionType.Rotation)
|
switch (Motion)
|
||||||
{
|
{
|
||||||
m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0);
|
case MotionType.Rotation:
|
||||||
}
|
m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0);
|
||||||
else if (Motion == MotionType.BackAndForth)
|
break;
|
||||||
{
|
case MotionType.SearchLight:
|
||||||
m_time += SpinSpeed * Time.deltaTime;
|
m_time += SpinSpeed * Time.deltaTime;
|
||||||
m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
|
m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
|
||||||
}
|
break;
|
||||||
else
|
case MotionType.Translation:
|
||||||
{
|
m_time += TranslationSpeed * Time.deltaTime;
|
||||||
m_time += SpinSpeed * Time.deltaTime;
|
|
||||||
|
|
||||||
float x = 15 * Mathf.Cos(m_time * .95f);
|
float x = TranslationDistance.x * Mathf.Cos(m_time);
|
||||||
float y = 10; // *Mathf.Sin(m_time * 1f) * Mathf.Cos(m_time * 1f);
|
float y = TranslationDistance.y * Mathf.Sin(m_time) * Mathf.Cos(m_time * 1f);
|
||||||
float z = 0f; // *Mathf.Sin(m_time * .9f);
|
float z = TranslationDistance.z * Mathf.Sin(m_time);
|
||||||
|
|
||||||
m_transform.position = m_initial_Position + new Vector3(x, z, y);
|
m_transform.position = m_initial_Position + new Vector3(x, z, y);
|
||||||
|
|
||||||
// Drawing light patterns because they can be cool looking.
|
// Drawing light patterns because they can be cool looking.
|
||||||
//if (frames > 2)
|
//if (Time.frameCount > 1)
|
||||||
// Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f);
|
// Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f);
|
||||||
|
|
||||||
m_prevPOS = m_transform.position;
|
m_prevPOS = m_transform.position;
|
||||||
frames += 1;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using System.Collections;
|
|||||||
|
|
||||||
namespace TMPro.Examples
|
namespace TMPro.Examples
|
||||||
{
|
{
|
||||||
|
|
||||||
public class SimpleScript : MonoBehaviour
|
public class SimpleScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -29,12 +29,12 @@ namespace TMPro.Examples
|
|||||||
// Assign Material to TextMesh Pro Component
|
// Assign Material to TextMesh Pro Component
|
||||||
//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material;
|
//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material;
|
||||||
//m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON");
|
//m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON");
|
||||||
|
|
||||||
// Set various font settings.
|
// Set various font settings.
|
||||||
m_textMeshPro.fontSize = 48;
|
m_textMeshPro.fontSize = 48;
|
||||||
|
|
||||||
m_textMeshPro.alignment = TextAlignmentOptions.Center;
|
m_textMeshPro.alignment = TextAlignmentOptions.Center;
|
||||||
|
|
||||||
//m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation.
|
//m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation.
|
||||||
//m_textMeshPro.enableAutoSizing = true;
|
//m_textMeshPro.enableAutoSizing = true;
|
||||||
|
|
||||||
@@ -42,7 +42,7 @@ namespace TMPro.Examples
|
|||||||
//m_textMeshPro.wordSpacing = 0.1f;
|
//m_textMeshPro.wordSpacing = 0.1f;
|
||||||
|
|
||||||
//m_textMeshPro.enableCulling = true;
|
//m_textMeshPro.enableCulling = true;
|
||||||
m_textMeshPro.enableWordWrapping = false;
|
m_textMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
|
|
||||||
//textMeshPro.fontColor = new Color32(255, 255, 255, 255);
|
//textMeshPro.fontColor = new Color32(255, 255, 255, 255);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using System.Collections;
|
|||||||
|
|
||||||
namespace TMPro.Examples
|
namespace TMPro.Examples
|
||||||
{
|
{
|
||||||
|
|
||||||
public class TMP_FrameRateCounter : MonoBehaviour
|
public class TMP_FrameRateCounter : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float UpdateInterval = 5.0f;
|
public float UpdateInterval = 5.0f;
|
||||||
@@ -43,7 +43,7 @@ namespace TMPro.Examples
|
|||||||
m_frameCounter_transform.SetParent(m_camera.transform);
|
m_frameCounter_transform.SetParent(m_camera.transform);
|
||||||
m_frameCounter_transform.localRotation = Quaternion.identity;
|
m_frameCounter_transform.localRotation = Quaternion.identity;
|
||||||
|
|
||||||
m_TextMeshPro.enableWordWrapping = false;
|
m_TextMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
m_TextMeshPro.fontSize = 24;
|
m_TextMeshPro.fontSize = 24;
|
||||||
//m_TextMeshPro.FontColor = new Color32(255, 255, 255, 128);
|
//m_TextMeshPro.FontColor = new Color32(255, 255, 255, 128);
|
||||||
//m_TextMeshPro.edgeWidth = .15f;
|
//m_TextMeshPro.edgeWidth = .15f;
|
||||||
|
|||||||
@@ -124,6 +124,15 @@ namespace TMPro
|
|||||||
{
|
{
|
||||||
if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera))
|
if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera))
|
||||||
{
|
{
|
||||||
|
#region Nearest Character
|
||||||
|
/*int charIndex = TMP_TextUtilities.FindNearestCharacterOnLine(m_TextComponent, Input.mousePosition, 0, m_Camera, false);
|
||||||
|
if (charIndex != -1 && charIndex != m_lastCharIndex)
|
||||||
|
{
|
||||||
|
m_lastCharIndex = charIndex;
|
||||||
|
}*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
#region Example of Character or Sprite Selection
|
#region Example of Character or Sprite Selection
|
||||||
int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true);
|
int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true);
|
||||||
if (charIndex != -1 && charIndex != m_lastCharIndex)
|
if (charIndex != -1 && charIndex != m_lastCharIndex)
|
||||||
|
|||||||
@@ -158,7 +158,7 @@ namespace TMPro.Examples
|
|||||||
// We do this to make sure this character is rendered last and over other characters.
|
// We do this to make sure this character is rendered last and over other characters.
|
||||||
meshInfo.SwapVertexData(vertexIndex, lastVertexIndex);
|
meshInfo.SwapVertexData(vertexIndex, lastVertexIndex);
|
||||||
|
|
||||||
// Need to update the appropriate
|
// Need to update the appropriate
|
||||||
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
@@ -286,7 +286,7 @@ namespace TMPro.Examples
|
|||||||
m_lastIndex = -1;
|
m_lastIndex = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -491,8 +491,8 @@ namespace TMPro.Examples
|
|||||||
|
|
||||||
// Restore UV0S
|
// Restore UV0S
|
||||||
// UVS0
|
// UVS0
|
||||||
Vector2[] src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0;
|
Vector4[] src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0;
|
||||||
Vector2[] dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0;
|
Vector4[] dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0;
|
||||||
dst_uv0s[vertexIndex + 0] = src_uv0s[vertexIndex + 0];
|
dst_uv0s[vertexIndex + 0] = src_uv0s[vertexIndex + 0];
|
||||||
dst_uv0s[vertexIndex + 1] = src_uv0s[vertexIndex + 1];
|
dst_uv0s[vertexIndex + 1] = src_uv0s[vertexIndex + 1];
|
||||||
dst_uv0s[vertexIndex + 2] = src_uv0s[vertexIndex + 2];
|
dst_uv0s[vertexIndex + 2] = src_uv0s[vertexIndex + 2];
|
||||||
@@ -540,7 +540,7 @@ namespace TMPro.Examples
|
|||||||
dst_uv2s[lastIndex + 2] = src_uv2s[lastIndex + 2];
|
dst_uv2s[lastIndex + 2] = src_uv2s[lastIndex + 2];
|
||||||
dst_uv2s[lastIndex + 3] = src_uv2s[lastIndex + 3];
|
dst_uv2s[lastIndex + 3] = src_uv2s[lastIndex + 3];
|
||||||
|
|
||||||
// Need to update the appropriate
|
// Need to update the appropriate
|
||||||
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using System.Collections;
|
|||||||
|
|
||||||
namespace TMPro.Examples
|
namespace TMPro.Examples
|
||||||
{
|
{
|
||||||
|
|
||||||
public class TMP_UiFrameRateCounter : MonoBehaviour
|
public class TMP_UiFrameRateCounter : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float UpdateInterval = 5.0f;
|
public float UpdateInterval = 5.0f;
|
||||||
@@ -39,7 +39,7 @@ namespace TMPro.Examples
|
|||||||
m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||||
m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
|
m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
|
||||||
|
|
||||||
m_TextMeshPro.enableWordWrapping = false;
|
m_TextMeshPro.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
m_TextMeshPro.fontSize = 36;
|
m_TextMeshPro.fontSize = 36;
|
||||||
|
|
||||||
m_TextMeshPro.isOverlay = true;
|
m_TextMeshPro.isOverlay = true;
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using System.Collections;
|
|||||||
|
|
||||||
namespace TMPro.Examples
|
namespace TMPro.Examples
|
||||||
{
|
{
|
||||||
|
|
||||||
public class TeleType : MonoBehaviour
|
public class TeleType : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -24,7 +24,7 @@ namespace TMPro.Examples
|
|||||||
// Get Reference to TextMeshPro Component
|
// Get Reference to TextMeshPro Component
|
||||||
m_textMeshPro = GetComponent<TMP_Text>();
|
m_textMeshPro = GetComponent<TMP_Text>();
|
||||||
m_textMeshPro.text = label01;
|
m_textMeshPro.text = label01;
|
||||||
m_textMeshPro.enableWordWrapping = true;
|
m_textMeshPro.textWrappingMode = TextWrappingModes.Normal;
|
||||||
m_textMeshPro.alignment = TextAlignmentOptions.Top;
|
m_textMeshPro.alignment = TextAlignmentOptions.Top;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ namespace TMPro.Examples
|
|||||||
m_textMeshPro.fontSize = 24;
|
m_textMeshPro.fontSize = 24;
|
||||||
//m_textMeshPro.enableExtraPadding = true;
|
//m_textMeshPro.enableExtraPadding = true;
|
||||||
//m_textMeshPro.enableShadows = false;
|
//m_textMeshPro.enableShadows = false;
|
||||||
m_textMeshPro.enableKerning = false;
|
m_textMeshPro.fontFeatures.Clear();
|
||||||
m_textMeshPro.text = string.Empty;
|
m_textMeshPro.text = string.Empty;
|
||||||
m_textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic;
|
m_textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic;
|
||||||
|
|
||||||
|
|||||||
@@ -71,7 +71,7 @@ namespace TMPro.Examples
|
|||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
// Allocate new vertices
|
// Allocate new vertices
|
||||||
if (hasTextChanged)
|
if (hasTextChanged)
|
||||||
{
|
{
|
||||||
// Get updated vertex data
|
// Get updated vertex data
|
||||||
@@ -130,7 +130,7 @@ namespace TMPro.Examples
|
|||||||
|
|
||||||
// Determine the random scale change for each character.
|
// Determine the random scale change for each character.
|
||||||
float randomScale = Random.Range(1f, 1.5f);
|
float randomScale = Random.Range(1f, 1.5f);
|
||||||
|
|
||||||
// Add modified scale and index
|
// Add modified scale and index
|
||||||
modifiedCharScale.Add(randomScale);
|
modifiedCharScale.Add(randomScale);
|
||||||
scaleSortingOrder.Add(modifiedCharScale.Count - 1);
|
scaleSortingOrder.Add(modifiedCharScale.Count - 1);
|
||||||
@@ -150,8 +150,8 @@ namespace TMPro.Examples
|
|||||||
destinationVertices[vertexIndex + 3] += offset;
|
destinationVertices[vertexIndex + 3] += offset;
|
||||||
|
|
||||||
// Restore Source UVS which have been modified by the sorting
|
// Restore Source UVS which have been modified by the sorting
|
||||||
Vector2[] sourceUVs0 = cachedMeshInfoVertexData[materialIndex].uvs0;
|
Vector4[] sourceUVs0 = cachedMeshInfoVertexData[materialIndex].uvs0;
|
||||||
Vector2[] destinationUVs0 = textInfo.meshInfo[materialIndex].uvs0;
|
Vector4[] destinationUVs0 = textInfo.meshInfo[materialIndex].uvs0;
|
||||||
|
|
||||||
destinationUVs0[vertexIndex + 0] = sourceUVs0[vertexIndex + 0];
|
destinationUVs0[vertexIndex + 0] = sourceUVs0[vertexIndex + 0];
|
||||||
destinationUVs0[vertexIndex + 1] = sourceUVs0[vertexIndex + 1];
|
destinationUVs0[vertexIndex + 1] = sourceUVs0[vertexIndex + 1];
|
||||||
@@ -178,7 +178,7 @@ namespace TMPro.Examples
|
|||||||
|
|
||||||
// Updated modified vertex attributes
|
// Updated modified vertex attributes
|
||||||
textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices;
|
textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices;
|
||||||
textInfo.meshInfo[i].mesh.uv = textInfo.meshInfo[i].uvs0;
|
textInfo.meshInfo[i].mesh.SetUVs(0, textInfo.meshInfo[i].uvs0);
|
||||||
textInfo.meshInfo[i].mesh.colors32 = textInfo.meshInfo[i].colors32;
|
textInfo.meshInfo[i].mesh.colors32 = textInfo.meshInfo[i].colors32;
|
||||||
|
|
||||||
m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i);
|
m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i);
|
||||||
|
|||||||
@@ -0,0 +1,166 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fd09957580ac4326916010f1f260975b
|
||||||
|
timeCreated: 1464163332
|
||||||
|
licenseType: Pro
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName:
|
||||||
|
21300000: 0
|
||||||
|
21300002: 1
|
||||||
|
21300004: 2
|
||||||
|
21300006: 3
|
||||||
|
21300008: 4
|
||||||
|
21300010: 5
|
||||||
|
21300012: 6
|
||||||
|
21300014: 7
|
||||||
|
21300016: 8
|
||||||
|
21300018: 9
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
linearTexture: 0
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: .25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
cubemapConvolution: 0
|
||||||
|
cubemapConvolutionSteps: 7
|
||||||
|
cubemapConvolutionExponent: 1.5
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -1
|
||||||
|
maxTextureSize: 512
|
||||||
|
textureSettings:
|
||||||
|
filterMode: -1
|
||||||
|
aniso: 16
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: 1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
rGBM: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: .5, y: .5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
textureType: 0
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites:
|
||||||
|
- name: 0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 384
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: .5, y: .5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
- name: 1
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 128
|
||||||
|
y: 384
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: .5, y: .5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
- name: 2
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 256
|
||||||
|
y: 384
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: .5, y: .5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
- name: 3
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 384
|
||||||
|
y: 384
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: .5, y: .5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
- name: 4
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 256
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
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