拼ui 一些业务逻辑x实现

This commit is contained in:
FloatGaming
2026-03-19 06:15:09 +08:00
parent f5c6f143c0
commit 49e45ac464
1118 changed files with 246518 additions and 5368 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DissolveController : MonoBehaviour
{
public float dissolveAmount;
public float dissolveSpeed;
public bool isDissolving;
[ColorUsageAttribute(true,true)]
public Color outColor;
[ColorUsageAttribute(true, true)]
public Color inColor;
private Material mat;
// Start is called before the first frame update
void Start()
{
mat = GetComponent<SpriteRenderer>().material;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.A))
isDissolving = true;
if (Input.GetKeyDown(KeyCode.S))
isDissolving = false;
if (isDissolving)
{
DissolveOut(dissolveSpeed, outColor);
}
if (!isDissolving)
{
DissolveIn(dissolveSpeed, inColor);
}
mat.SetFloat("_DissolveAmount", dissolveAmount);
}
public void DissolveOut(float speed, Color color)
{
mat.SetColor("_DissolveColor", color);
if (dissolveAmount > -0.1)
dissolveAmount -= Time.deltaTime * speed;
}
public void DissolveIn(float speed, Color color)
{
mat.SetColor("_DissolveColor", color);
if (dissolveAmount < 1)
dissolveAmount += Time.deltaTime * dissolveSpeed;
}
}
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assetPath: Assets/Binary Lunar/Dissolve Shader Graph/Sprites/transparent.png
uploadId: 357009