拼ui 一些业务逻辑x实现
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using System.Collections.Generic;
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using UnityEngine;
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namespace EasyChart
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{
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[CreateAssetMenu(fileName = "NewChartTheme", menuName = "EasyChart/Chart Theme")]
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public sealed class ChartTheme : ScriptableObject
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{
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public Object primaryFont;
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public Object monoFont;
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public float fontScale = 1f;
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public float axisFontSize = -1f;
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public float legendFontSize = -1f;
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public float tooltipFontSize = -1f;
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public float seriesLabelFontSize = -1f;
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public float titleFontSize = -1f;
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public float subtitleFontSize = -1f;
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public List<Color> seriesColors = new List<Color>();
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public int paletteSeed = 0;
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public Color positiveColor = new Color(0.2f, 0.9f, 0.4f, 1f);
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public Color negativeColor = new Color(0.95f, 0.25f, 0.25f, 1f);
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public Color neutralColor = new Color(0.6f, 0.6f, 0.6f, 1f);
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public float disabledAlpha = 0.35f;
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public Color backgroundColor = new Color(0f, 0f, 0f, 0f);
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[Padding4] public Vector4 panelPadding = Vector4.zero;
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public float panelRadius = 0f;
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public Color plotBackgroundColor = new Color(0f, 0f, 0f, 0f);
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public Color plotBorderColor = new Color(0f, 0f, 0f, 0f);
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public float plotBorderWidth = 0f;
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}
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}
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