galgame,编辑器内蓝图
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class galPrefab : MonoBehaviour
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{
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[Header("NowUsing")]
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[SerializeField] private int nowUsing = 0; // 0: none, 1: RoleHost, 2: RoleHint, 3: Narration, 4: HintOrLyrics
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[Header("publics")]
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public Color defaultTextColor;
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[Header("mode1: RoleHost")]
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public Image roleHostBGbar;
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public Image L_roleHostImage;
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public Image R_roleHosetImage;
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public TextMeshProUGUI roleHostName;
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public TextMeshProUGUI roleHostMessage;
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public Button host_nextButton;
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[Header("mode2: RoleHint")]
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public Image roleHintBGbar;
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public Image roleHintImage;
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public TextMeshProUGUI roleHintName;
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public TextMeshProUGUI roleHintMessage;
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public Button hint_nextButton;
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[Header("mode3: Narration")]
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public Image narrationBGbar;
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public TextMeshProUGUI narrationMessage;
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[Header("mode4: HintOrLyrics")]
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public Image hintOrLyricsBGbar;
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public TextMeshProUGUI hintOrLyricsMessage;
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[Header("fathers of 4modes")]
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public GameObject roleHostFather;
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public GameObject roleHintFather;
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public GameObject narrationFather;
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public GameObject hintOrLyricsFather;
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private void Start()
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{
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// Try to find cameras from Camera.allCameras first
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Camera foundCamera = null;
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Camera[] cameras = Camera.allCameras;
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if (cameras != null && cameras.Length > 0)
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{
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foundCamera = cameras[0];
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}
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else
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{
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Camera[] camObjs = FindObjectsOfType<Camera>();
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if (camObjs != null && camObjs.Length > 0)
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{
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foundCamera = camObjs[0];
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}
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camObjs = null; // release temporary reference
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}
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if (foundCamera == null)
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foundCamera = Camera.main;
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if (foundCamera != null)
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{
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Canvas parentCanvas = GetComponentInParent<Canvas>();
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if (parentCanvas != null)
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{
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parentCanvas.worldCamera = foundCamera;
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}
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}
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// release temporary reference
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cameras = null;
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}
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}
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