展前冒死重构
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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public class TrackSkillPrefab : MonoBehaviour
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{
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[Header("UI")]
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public Text skillText;
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public Image skillImage;
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private CanvasGroup _canvasGroup;
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private void Awake()
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{
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_canvasGroup = GetComponent<CanvasGroup>();
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if (_canvasGroup == null) _canvasGroup = gameObject.AddComponent<CanvasGroup>();
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_canvasGroup.alpha = 0f;
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}
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public void Bind(Sprite icon, string skillName)
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{
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ResetForReuse();
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if (skillImage != null)
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{
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skillImage.sprite = icon;
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skillImage.enabled = icon != null;
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}
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if (skillText != null)
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{
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skillText.text = string.IsNullOrWhiteSpace(skillName) ? string.Empty : skillName;
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}
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}
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private void ResetForReuse()
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{
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if (_canvasGroup != null) _canvasGroup.alpha = 0f;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one;
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}
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}
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