展前冒死重构

This commit is contained in:
FloatGaming
2026-07-24 04:43:13 +08:00
parent d09597472b
commit 4eb70b0ac9
61 changed files with 74951 additions and 328 deletions
@@ -20,6 +20,8 @@ public class globalNoteEffect : MonoBehaviour
public float cameraDashDuration = 0.12f;
[Header("Camera Wave FX")]
[Range(0f, 1f)]
public float cameraWaveIntensity = 1f;
public float cameraWaveEnterDuration = 0.12f;
public float cameraWaveRecoverDuration = 0.12f;
@@ -319,6 +321,7 @@ public class globalNoteEffect : MonoBehaviour
private void TriggerCameraWaveFx()
{
GlobalDistortionRuntimeController.TriggerWaveEffect(
Mathf.Clamp01(cameraWaveIntensity),
Mathf.Max(0.0001f, cameraWaveEnterDuration),
Mathf.Max(0.0001f, cameraWaveRecoverDuration)
);