add the connection with the editor and can test the json now
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3463f5674d9c00b448cc181297d8dfa1
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,35 @@
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using UnityEngine;
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public class OpAudioPlayer : MonoBehaviour
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{
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public AudioSource audioSource;
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void Start()
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{
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if (audioSource == null)
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{
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audioSource = GetComponent<AudioSource>();
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if (audioSource == null)
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{
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Debug.LogError("OpAudioPlayer: 找不到 AudioSource 组件。请确保组件已添加或在 Inspector 中设置。");
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return;
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}
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}
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audioSource.loop = true;
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if (!audioSource.isPlaying)
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{
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audioSource.Play();
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}
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}
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private void OnDestroy()
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{
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if (audioSource != null && audioSource.isPlaying)
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{
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audioSource.Stop();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 59b3d914c9079bd419564b0a7c611bed
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@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: 8ed30022249917f4fb5c65d026b896d6
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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