add the connection with the editor and can test the json now

This commit is contained in:
FloatGaming
2025-11-03 16:12:22 +08:00
parent 98510eef0f
commit 4ebe6183d3
57 changed files with 3287 additions and 0 deletions
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public static class GameConfig
{
// Toggle detailed logging for debugging. Keep false in production for performance.
public static bool verboseLogs = false;
// When true, gameplay will not automatically read JSON beatmaps on Start.
public static bool testMode = false;
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c21759aa6c9f44b4eb1beffb43a175a1
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using UnityEngine;
namespace GamePlay
{
// Small marker for pooled objects to track their origin prefab and pool state
public class PoolItem : MonoBehaviour
{
public string prefabName;
public bool inPool = false;
}
}
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fileFormatVersion: 2
guid: 79493f118b699704ab6e5401229fe453