add the connection with the editor and can test the json now
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
public static class GameConfig
|
||||
{
|
||||
// Toggle detailed logging for debugging. Keep false in production for performance.
|
||||
public static bool verboseLogs = false;
|
||||
|
||||
// When true, gameplay will not automatically read JSON beatmaps on Start.
|
||||
public static bool testMode = false;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c21759aa6c9f44b4eb1beffb43a175a1
|
||||
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace GamePlay
|
||||
{
|
||||
// Small marker for pooled objects to track their origin prefab and pool state
|
||||
public class PoolItem : MonoBehaviour
|
||||
{
|
||||
public string prefabName;
|
||||
public bool inPool = false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79493f118b699704ab6e5401229fe453
|
||||
Reference in New Issue
Block a user