结算重做部分 谱面分装好 编队UI之bug修复
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@@ -38,6 +38,9 @@ public class EnemyData_SO : ScriptableObject
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[Tooltip("最大法力值(仅当类型为 Boss 或 Legend 时生效)")]
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public int enemy_maxMana = 0;
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[Header("死亡时提供的分数")]
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public int scoreOnBeingDefeated;
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// Skills (same idea as AllyHero_SO)
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[Header("Skills")]
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public SkillDefinition[] availableSkills;
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