结算重做部分 谱面分装好 编队UI之bug修复

This commit is contained in:
FloatGaming
2025-12-16 04:15:22 +08:00
parent aaca372833
commit 51b39d8b18
96 changed files with 17823 additions and 11337 deletions
@@ -1,7 +1,7 @@
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class BeatmapManager : MonoBehaviour
@@ -11,6 +11,9 @@ public class BeatmapManager : MonoBehaviour
// 音符生成器引用
public NoteSpawner noteSpawner;
// 新增:teamUIController 引用,直接拖拽赋值
public teamUIController uiController;
// Extra fields from beatmap JSON (stored temporarily)
[HideInInspector] public string parsedTitle;
[HideInInspector] public string parsedComposer;
@@ -30,6 +33,23 @@ public class BeatmapManager : MonoBehaviour
[HideInInspector] public float globalDelaySeconds = 0f;
// New parsed fields
[HideInInspector] public bool parsedEnemyListIsEmpty;
[HideInInspector] public ColorSegment[] parsedColorSegments;
[HideInInspector] public NoteStatistic[] parsedNoteStatistics;
[HideInInspector] public TrackStates parsedTrackStates;
// Multipliers for difficulty levels
public float ezMultiplier = 1f;
public float hdMultiplier = 1.5f;
public float inMultiplier = 2f;
public float imMultiplier = 3f;
// Total chart score and per-note score fields
public int totalChartScore = 1000000; // Default total score for a chart
public int perNoteScore;
public int leftoverScore;
// 从 JSON 文件加载谱面数据
public void LoadBeatmap(string fileName)
{
@@ -113,6 +133,15 @@ public class BeatmapManager : MonoBehaviour
if (!string.IsNullOrEmpty(extra.musicFile)) parsed.musicFile = extra.musicFile;
if (!string.IsNullOrEmpty(extra.backgroundFile)) parsed.backgroundFile = extra.backgroundFile;
// New fields
parsedEnemyListIsEmpty = extra.enemyList_isEmpty;
if (!parsedEnemyListIsEmpty)
{
parsedColorSegments = extra.colorSegments;
}
parsedNoteStatistics = extra.noteStatistics;
parsedTrackStates = extra.trackStates;
}
else
{
@@ -131,10 +160,76 @@ public class BeatmapManager : MonoBehaviour
parsedDifficulty = parsed.difficulty;
}
// Calculate per-note and leftover scores
CalculateNoteScores();
// NOTE: Do NOT modify parsed.notes here. globalDelaySeconds will be applied to audio playback instead.
beatmap = parsed;
Debug.Log("ParseJsonOnly: parsed beatmap " + beatmap.title);
// Process colorSegments if not empty (for both test and normal mode)
if (!parsedEnemyListIsEmpty && parsedColorSegments != null && parsedColorSegments.Length > 0)
{
// Determine multiplier based on difficulty
float multiplier = ezMultiplier;
if (parsedDifficulty == 1) multiplier = hdMultiplier;
else if (parsedDifficulty == 2) multiplier = inMultiplier;
else if (parsedDifficulty == 3) multiplier = imMultiplier;
// Calculate total HP
float totalHP = parsedNoteAmount * multiplier;
// Set enemy slot IDs and calculate HP for each enemy
List<int> enemyIds = new List<int>();
foreach (var segment in parsedColorSegments)
{
Debug.Log($"Processing colorSegment: enemyID='{segment.enemyID}', percentage={segment.percentage}");
int enemyId;
if (!int.TryParse(segment.enemyID, out enemyId))
{
Debug.LogError($"Failed to parse enemyID '{segment.enemyID}' to int");
continue;
}
Debug.LogError($"Parsed enemyId: {enemyId}");
enemyIds.Add(enemyId);
// Calculate individual enemy HP
int enemyHP = Mathf.RoundToInt(totalHP * segment.percentage);
// Find and update the corresponding EnemyData_SO
EnemyData_SO[] allEnemies = Resources.LoadAll<EnemyData_SO>("");
foreach (var so in allEnemies)
{
if (so != null && so.enemyID == enemyId)
{
so.enemy_maxHP = enemyHP;
Debug.Log(string.Format("Set enemy {0} maxHP to {1}", enemyId, enemyHP));
break;
}
}
}
// Update teamUIController
if (uiController != null)
{
Debug.Log($"enemyIds before padding: {string.Join(",", enemyIds)}");
// Ensure enemySlotIds has exactly 5 elements, padding with 0 if necessary
while (enemyIds.Count < 5)
{
enemyIds.Add(0);
}
Debug.Log($"enemyIds after padding: {string.Join(",", enemyIds)}");
uiController.enemySlotIds = enemyIds;
Debug.LogError($"Assigned enemySlotIds to teamUIController: {string.Join(",", enemyIds)}");
uiController.PopulateEnemySOsFromIds();
}
else
{
Debug.LogError("teamUIController not assigned in the Inspector");
}
}
return true;
}
@@ -197,11 +292,51 @@ public class BeatmapManager : MonoBehaviour
public string backgroundFile;
public int noteAmount;
public float globalDelaySeconds;
// New fields
public bool enemyList_isEmpty;
public ColorSegment[] colorSegments;
public NoteStatistic[] noteStatistics;
public TrackStates trackStates;
}
// New serializable classes for the extra fields
[System.Serializable]
public class ColorSegment
{
public string enemyID;
public float percentage;
}
[System.Serializable]
public class NoteStatistic
{
public string colorType;
public int count;
}
[System.Serializable]
public class TrackStates
{
public bool trackFading_active;
public TrackState red;
public TrackState green;
public TrackState yellow;
public TrackState purple;
public TrackState blue;
}
[System.Serializable]
public class TrackState
{
public bool isOn;
public float fadeTime;
}
// Parse JSON string to Beatmap and extras, then pass to NoteSpawner
private void ProcessJsonAndLoad(string json)
{
// Debug.LogError("ProcessJsonAndLoad called");
if (string.IsNullOrEmpty(json))
{
Debug.LogError("ProcessJsonAndLoad: json is empty");
@@ -259,6 +394,15 @@ public class BeatmapManager : MonoBehaviour
if (!string.IsNullOrEmpty(extra.backgroundFile)) parsed.backgroundFile = extra.backgroundFile;
Debug.Log($"Beatmap extras parsed: title={parsedTitle}, composer={parsedComposer}, duration={parsedDuration}, bpm={parsedBpm}, difficulty={parsedDifficulty}, noteAmount={parsedNoteAmount}, globalDelaySeconds={globalDelaySeconds}");
// New fields
parsedEnemyListIsEmpty = extra.enemyList_isEmpty;
if (!parsedEnemyListIsEmpty)
{
parsedColorSegments = extra.colorSegments;
}
parsedNoteStatistics = extra.noteStatistics;
parsedTrackStates = extra.trackStates;
}
else
{
@@ -281,11 +425,93 @@ public class BeatmapManager : MonoBehaviour
Debug.LogWarning("BeatmapExtra not found in JSON; populated limited fields from Beatmap.");
}
// Calculate per-note and leftover scores
CalculateNoteScores();
// NOTE: Do NOT modify parsed.notes here. globalDelaySeconds will be applied to audio playback instead.
// assign and hand off to spawner
beatmap = parsed;
Debug.Log("谱面已加载:" + beatmap.title);
noteSpawner.LoadBeatmap(beatmap);
// Process colorSegments if not empty
if (!parsedEnemyListIsEmpty && parsedColorSegments != null && parsedColorSegments.Length > 0)
{
// Determine multiplier based on difficulty
float multiplier = ezMultiplier;
if (parsedDifficulty == 1) multiplier = hdMultiplier;
else if (parsedDifficulty == 2) multiplier = inMultiplier;
else if (parsedDifficulty == 3) multiplier = imMultiplier;
// Calculate total HP
float totalHP = parsedNoteAmount * multiplier;
// Set enemy slot IDs and calculate HP for each enemy
List<int> enemyIds = new List<int>();
foreach (var segment in parsedColorSegments)
{
Debug.Log($"Processing colorSegment: enemyID='{segment.enemyID}', percentage={segment.percentage}");
int enemyId;
if (!int.TryParse(segment.enemyID, out enemyId))
{
Debug.LogError($"Failed to parse enemyID '{segment.enemyID}' to int");
continue;
}
Debug.LogError($"Parsed enemyId: {enemyId}");
enemyIds.Add(enemyId);
// Calculate individual enemy HP
int enemyHP = Mathf.RoundToInt(totalHP * segment.percentage);
// Find and update the corresponding EnemyData_SO
EnemyData_SO[] allEnemies = Resources.LoadAll<EnemyData_SO>("");
foreach (var so in allEnemies)
{
if (so != null && so.enemyID == enemyId)
{
so.enemy_maxHP = enemyHP;
Debug.Log(string.Format("Set enemy {0} maxHP to {1}", enemyId, enemyHP));
break;
}
}
}
// Update teamUIController
if (uiController != null)
{
Debug.Log($"enemyIds before padding: {string.Join(",", enemyIds)}");
// Ensure enemySlotIds has exactly 5 elements, padding with 0 if necessary
while (enemyIds.Count < 5)
{
enemyIds.Add(0);
}
Debug.Log($"enemyIds after padding: {string.Join(",", enemyIds)}");
uiController.enemySlotIds = enemyIds;
Debug.LogError($"Assigned enemySlotIds to teamUIController: {string.Join(",", enemyIds)}");
uiController.PopulateEnemySOsFromIds();
}
else
{
Debug.LogError("teamUIController not assigned in the Inspector");
}
}
}
// Calculate per-note and leftover scores based on parsedNoteAmount
private void CalculateNoteScores()
{
if (parsedNoteAmount > 0)
{
perNoteScore = totalChartScore / parsedNoteAmount;
leftoverScore = totalChartScore % parsedNoteAmount;
Debug.Log($"Calculated perNoteScore: {perNoteScore}, leftoverScore: {leftoverScore}");
}
else
{
perNoteScore = 0;
leftoverScore = 0;
Debug.LogWarning("parsedNoteAmount is zero or less; perNoteScore and leftoverScore set to 0.");
}
}
}
+76 -48
View File
@@ -106,56 +106,9 @@ public class GameManager : MonoBehaviour
StartCoroutine(HandleTestModeStartup());
return;
}
// 以下为原有流程(已保留注释,未改写)
// 在游戏开始时加载并初始化谱面
string beatmapFilePath = Path.Combine(Application.streamingAssetsPath, "Emilia_demo.json");
if (!File.Exists(beatmapFilePath))
{
Debug.LogError($"谱面文件不存在: {beatmapFilePath}");
return;
}
string json = File.ReadAllText(beatmapFilePath);
// 假设 Beatmap 是一个已定义的类
Beatmap beatmap = JsonUtility.FromJson<Beatmap>(json); // 解析 JSON 为 Beatmap 对象
if (beatmap == null)
{
Debug.LogError("谱面解析失败,JSON 格式可能错误!");
return;
}
beatmapManager.LoadBeatmap(beatmap); // 传递给 BeatmapManager
noteSpawner.LoadBeatmap(beatmap); // 传递给 NoteSpawner
// 播放背景音乐(延迟播放由 beatmapManager.globalDelaySeconds 决定)
if (!string.IsNullOrEmpty(beatmap.musicFile))
{
AudioClip musicClip = Resources.Load<AudioClip>(beatmap.musicFile);
if (musicClip == null)
{
Debug.LogError($"音乐文件加载失败: {beatmap.musicFile}");
}
else
{
musicSource.clip = musicClip;
float delay = beatmapManager != null ? beatmapManager.globalDelaySeconds : 0f;
if (delay > 0f)
{
musicSource.PlayDelayed(delay);
Debug.Log($"Scheduled music to play after {delay} seconds.");
}
else
{
musicSource.Play();
}
}
}
else
{
Debug.LogError("谱面中 musicFile 为空!");
StartCoroutine(HandleNormalModeStartup());
}
}
@@ -346,6 +299,81 @@ public class GameManager : MonoBehaviour
UpdateStatusOnConsole("Playback started");
}
private IEnumerator HandleNormalModeStartup()
{
// 加载谱面但不生成音符
string beatmapFilePath = Path.Combine(Application.streamingAssetsPath, "Emilia_demo.json");
if (!File.Exists(beatmapFilePath))
{
Debug.LogError($"谱面文件不存在: {beatmapFilePath}");
yield break;
}
string json = File.ReadAllText(beatmapFilePath);
bool parsed = beatmapManager.ParseJsonOnly(json);
if (!parsed)
{
Debug.LogError("ParseJsonOnly 失败");
yield break;
}
// 暂停系统
SubscribeToPauseManager();
PauseManager.Instance?.Pause(true);
UpdateStatusOnConsole("Paused: press Space to start playback");
// 等待空格
while (!Input.GetKeyDown(KeyCode.Space))
{
yield return null;
}
// 恢复
PauseManager.Instance?.Pause(false);
// 生成音符
if (beatmapManager.beatmap != null)
{
noteSpawner.LoadBeatmap(beatmapManager.beatmap);
}
else
{
Debug.LogError("beatmap 未解析");
yield break;
}
// 播放背景音乐(延迟播放由 beatmapManager.globalDelaySeconds 决定)
if (!string.IsNullOrEmpty(beatmapManager.parsedMusicFile))
{
AudioClip musicClip = Resources.Load<AudioClip>(beatmapManager.parsedMusicFile);
if (musicClip == null)
{
Debug.LogError($"音乐文件加载失败: {beatmapManager.parsedMusicFile}");
}
else
{
musicSource.clip = musicClip;
float delay = beatmapManager.globalDelaySeconds;
if (delay > 0f)
{
musicSource.PlayDelayed(delay);
Debug.Log($"Scheduled music to play after {delay} seconds.");
}
else
{
musicSource.Play();
}
}
}
else
{
Debug.LogError("谱面中 musicFile 为空!");
}
UpdateStatusOnConsole("Playback started");
}
private void UpdateStatusOnConsole(string message)
{
Debug.Log(message);
@@ -1,6 +1,7 @@
using UnityEngine;
using TMPro;
using System;
using UnityEngine.UI;
public class InputManager : MonoBehaviour
{
@@ -12,7 +13,7 @@ public class InputManager : MonoBehaviour
public TextMeshProUGUI[] trackJudgeTexts = new TextMeshProUGUI[5];
[Header("按键指示文本(独立于判定文本,五个分别对应按键:D,F,Space,J,K")]
public TextMeshProUGUI[] trackKeyTexts = new TextMeshProUGUI[5];
public Text[] trackKeyTexts = new Text[5];
[Header("是否显示判定文字")]
public bool showJudgeText = true;
+40
View File
@@ -112,6 +112,26 @@ public class Note : BaseNote
InputManager.Instance?.ShowJudgeResult(TrackIndex, judgeResult);
JudgeSoundManager.Instance?.PlayJudgeSound(judgeResult);
teamUIController.Instance?.OnJudgeResult(judgeResult); // 更新combo计数
// Calculate score addition via AllyCombatant and add to per-track pm sums
try
{
var allyGo = GameObject.Find($"ally_0{TrackIndex + 1}");
if (allyGo != null)
{
var ally = allyGo.GetComponent<AllyCombatant>();
if (ally != null)
{
int added = ally.AddScoreForJudge(judgeResult);
ScoreManager.Instance?.AddPmScoreForTrack(TrackIndex, added);
}
}
}
catch (System.Exception ex)
{
Debug.LogWarning($"[Note] Failed to add per-track score: {ex}");
}
// Notify SkillBuilder about this note hit so OnNoteHit skills may trigger (tap notes)
try { SkillBuilder.Instance?.NotifyNoteHit(TrackIndex, judgeResult, SkillDefinition.NoteTypeTrigger.Tap); } catch { }
}
@@ -151,6 +171,26 @@ public class Note : BaseNote
InputManager.Instance?.ShowJudgeResult(TrackIndex, "Miss");
JudgeSoundManager.Instance?.PlayJudgeSound("Miss");
teamUIController.Instance?.OnJudgeResult("Miss");
// Add score for Miss as well (some systems may give 0)
try
{
var allyGo = GameObject.Find($"ally_0{TrackIndex + 1}");
if (allyGo != null)
{
var ally = allyGo.GetComponent<AllyCombatant>();
if (ally != null)
{
int added = ally.AddScoreForJudge("Miss");
ScoreManager.Instance?.AddPmScoreForTrack(TrackIndex, added);
}
}
}
catch (System.Exception ex)
{
Debug.LogWarning($"[Note] Failed to add per-track score for Miss: {ex}");
}
// Notify SkillBuilder about Miss so OnNoteHit skills configured for Miss can trigger
try { SkillBuilder.Instance?.NotifyNoteHit(TrackIndex, "Miss", SkillDefinition.NoteTypeTrigger.Tap); } catch { }
// InputManager.Instance?.ShowJudgeResult(TrackIndex, "Miss"); // 已在HandlePress中调用 for manual presses