结算重做部分 谱面分装好 编队UI之bug修复
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class InputManager : MonoBehaviour
|
||||
{
|
||||
@@ -12,7 +13,7 @@ public class InputManager : MonoBehaviour
|
||||
public TextMeshProUGUI[] trackJudgeTexts = new TextMeshProUGUI[5];
|
||||
|
||||
[Header("按键指示文本(独立于判定文本,五个分别对应按键:D,F,Space,J,K)")]
|
||||
public TextMeshProUGUI[] trackKeyTexts = new TextMeshProUGUI[5];
|
||||
public Text[] trackKeyTexts = new Text[5];
|
||||
|
||||
[Header("是否显示判定文字")]
|
||||
public bool showJudgeText = true;
|
||||
|
||||
Reference in New Issue
Block a user