装备系统做了很多
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@@ -1,7 +1,27 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_userBag : MonoBehaviour
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{
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[Header("sprites")]
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public Sprite[] eqpmtBtmSprites;
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/// <summary>
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/// 123前言:
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/// 装备升级、装备熔炼、装备幻化、装备属性转移
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/// ———————————————————————————————————————
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/// 升级,每5等级之间使用耗材升级,跨5倍数需要幻化而不是升级;
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/// 熔炼,消耗多余装备变为碎片,碎片可用于兑换新装备;
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/// 幻化,改变装备外观,保留原有属性并进行属性加强,消耗幻化材料;
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/// 属性转移,将一件装备的属性转移到另一件装备上,消耗转移材料;
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/// </summary>
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[Header("toggles")]
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public ToggleGroup equip_tg;
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public Toggle equipUpdate;
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public Toggle equipSmelt;
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public Toggle equipIllusion;
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public Toggle equipAttributeTransfer;
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[Header("objs")]
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public GameObject equipUpdateObj;
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public GameObject equipSmeltObj;
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public GameObject equipIllusionObj;
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public GameObject equipAttributeTransferObj;
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}
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