装备系统做了很多
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@@ -1,3 +1,4 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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@@ -9,6 +10,8 @@ using DG.Tweening;
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public class settlementController : MonoBehaviour
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{
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public static event Action OnSettlementCompleted;
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[Header("Inspector")]
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[SerializeField] private BeatmapManager bmm;
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[SerializeField] private ScoreManager sm;
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@@ -488,6 +491,7 @@ public class settlementController : MonoBehaviour
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settlementUiInitialized = true;
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settlementHistoryRecorded = false;
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settlementHeroStatsRecorded = false;
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OnSettlementCompleted?.Invoke();
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// Documentation text normalized.
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InitializeSettlementCanvas();
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