调整编队页面UI组件结构,完善更新ui视图方法
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@@ -4,7 +4,24 @@ using UnityEngine;
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public class Character
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{
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/// <summary>
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/// 角色名称
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/// </summary>
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public string name{get; set;}
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/// <summary>
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/// 职业
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/// </summary>
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public string occupation{get; set;}
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/// <summary>
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/// 突破等级
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/// </summary>
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public int boundaryLevel{get; set;}
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/// <summary>
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/// 技能名称
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/// </summary>
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public string SkillName{get; set;}
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/// <summary>
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/// 是否为队长
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/// </summary>
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public bool isLeader{get; set;}
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}
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@@ -6,8 +6,8 @@ using UnityEngine;
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public class TeamManager : MonoBehaviour
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{
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public static TeamManager Instance {get; private set;}
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public teamSettingPanel teamSettingPanelInstance= teamSettingPanel.Instance;
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public teamSettingPanel teamSettingPanelInstance;
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//当前玩家存档下的所有编队配置
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public Dictionary<int, List<Character>> currentTeamSettings = new Dictionary<int, List<Character>>();
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/// <summary>
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