调整编队页面UI组件结构,完善更新ui视图方法

This commit is contained in:
2025-06-11 01:00:40 +08:00
parent 31532f8ad8
commit 556d63829d
89 changed files with 7514 additions and 3149 deletions
@@ -4,7 +4,24 @@ using UnityEngine;
public class Character
{
/// <summary>
/// 角色名称
/// </summary>
public string name{get; set;}
/// <summary>
/// 职业
/// </summary>
public string occupation{get; set;}
/// <summary>
/// 突破等级
/// </summary>
public int boundaryLevel{get; set;}
/// <summary>
/// 技能名称
/// </summary>
public string SkillName{get; set;}
/// <summary>
/// 是否为队长
/// </summary>
public bool isLeader{get; set;}
}
@@ -6,8 +6,8 @@ using UnityEngine;
public class TeamManager : MonoBehaviour
{
public static TeamManager Instance {get; private set;}
public teamSettingPanel teamSettingPanelInstance= teamSettingPanel.Instance;
public teamSettingPanel teamSettingPanelInstance;
//当前玩家存档下的所有编队配置
public Dictionary<int, List<Character>> currentTeamSettings = new Dictionary<int, List<Character>>();
/// <summary>