设置scriptable存储角色信息,调整编队系统部分代码逻辑

This commit is contained in:
2025-06-13 01:11:41 +08:00
parent 5c20a1e935
commit 5728adc919
42 changed files with 553 additions and 1156 deletions
@@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5976726b6b1585d4bae159d4a817b84e, type: 3}
m_Name: 1001001_YUETAO
m_EditorClassIdentifier:
CharacterID: 1001001
CharacterSkillName: pure dissidents
CharacterCardSprite: {fileID: 21300000, guid: 4cfddbb3f863ce7438489672608b52e7, type: 3}
CharacterTeamSprite: {fileID: 21300000, guid: cd700eadb08fd5a4289093677d9414ff, type: 3}
CharacterRoleSprite: {fileID: 21300000, guid: 723b47d046dd2e644a87c48049c6cd7b, type: 3}