设置scriptable存储角色信息,调整编队系统部分代码逻辑

This commit is contained in:
2025-06-13 01:11:41 +08:00
parent 5c20a1e935
commit 5728adc919
42 changed files with 553 additions and 1156 deletions
@@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eaf4c7edaf0b74e49a85771b8c5b85eb, type: 3}
m_Name: CharacterList
m_EditorClassIdentifier:
characters:
- {fileID: 11400000, guid: bc37529925b6b414f801a85c12c80f6d, type: 2}
- {fileID: 11400000, guid: 8e5e7d1ca158e7c498293a6518a09163, type: 2}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 74a349c5a048ac54da419a61dabd9ab6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7f082104af4ec4746b41b380d085972c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
/// </summary>
[CreateAssetMenu(fileName = "CharacterDataInfo", menuName = "TeamCharacter/TeamCharacterDataInfo")]
public class TeamCharacterDataInfo :ScriptableObject
{
/// <summary>
/// 角色系统请以此id为准来查找数据
/// </summary>
public int CharacterID;
public string CharacterSkillName;
public Sprite CharacterCardSprite;
public Sprite CharacterTeamSprite;
public Sprite CharacterRoleSprite;
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5976726b6b1585d4bae159d4a817b84e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CharacterLevelData", menuName = "Character/CharacterLevelData")]
public class TeamCharacterLevelData : ScriptableObject
{
public Sprite LevelCSprite;
public Sprite LevelSSprite;
public Sprite LevelASprite;
public Sprite LevelBSprite;
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b6283ed431b50f749a644d480b0bc324
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CharacterList", menuName = "TeamCharacter/TeamCharacterList")]
public class TeamCharacterList : ScriptableObject
{
public List<TeamCharacterDataInfo> characters=new List<TeamCharacterDataInfo>();
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eaf4c7edaf0b74e49a85771b8c5b85eb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: