设置scriptable存储角色信息,调整编队系统部分代码逻辑

This commit is contained in:
2025-06-13 01:11:41 +08:00
parent 5c20a1e935
commit 5728adc919
42 changed files with 553 additions and 1156 deletions
@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
/// </summary>
[CreateAssetMenu(fileName = "CharacterDataInfo", menuName = "TeamCharacter/TeamCharacterDataInfo")]
public class TeamCharacterDataInfo :ScriptableObject
{
/// <summary>
/// 角色系统请以此id为准来查找数据
/// </summary>
public int CharacterID;
public string CharacterSkillName;
public Sprite CharacterCardSprite;
public Sprite CharacterTeamSprite;
public Sprite CharacterRoleSprite;
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CharacterLevelData", menuName = "Character/CharacterLevelData")]
public class TeamCharacterLevelData : ScriptableObject
{
public Sprite LevelCSprite;
public Sprite LevelSSprite;
public Sprite LevelASprite;
public Sprite LevelBSprite;
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CharacterList", menuName = "TeamCharacter/TeamCharacterList")]
public class TeamCharacterList : ScriptableObject
{
public List<TeamCharacterDataInfo> characters=new List<TeamCharacterDataInfo>();
}
@@ -0,0 +1,11 @@
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