设置scriptable存储角色信息,调整编队系统部分代码逻辑
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "CharacterLevelData", menuName = "Character/CharacterLevelData")]
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public class TeamCharacterLevelData : ScriptableObject
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{
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public Sprite LevelCSprite;
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public Sprite LevelSSprite;
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public Sprite LevelASprite;
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public Sprite LevelBSprite;
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}
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