设置scriptable存储角色信息,调整编队系统部分代码逻辑

This commit is contained in:
2025-06-13 01:11:41 +08:00
parent 5c20a1e935
commit 5728adc919
42 changed files with 553 additions and 1156 deletions
@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CharacterLevelData", menuName = "Character/CharacterLevelData")]
public class TeamCharacterLevelData : ScriptableObject
{
public Sprite LevelCSprite;
public Sprite LevelSSprite;
public Sprite LevelASprite;
public Sprite LevelBSprite;
}