设置scriptable存储角色信息,调整编队系统部分代码逻辑
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "CharacterList", menuName = "TeamCharacter/TeamCharacterList")]
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public class TeamCharacterList : ScriptableObject
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{
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public List<TeamCharacterDataInfo> characters=new List<TeamCharacterDataInfo>();
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}
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