加入测试样例,初步完善队列信息——视图转换
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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//适用于编队 列表
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public class teamCharacterView : MonoBehaviour
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{
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public GameObject character;
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public GameObject controlButton;
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public Image levelIcon;
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public Image charcterImg;
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public Image leaderStatusIcon;
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public TMP_Text skillName;
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public GameObject isLeader;
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public GameObject notLeader;
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public bool isSelected =false;
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public int listIndex;
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void Start()
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{
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character = gameObject;
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controlButton = transform.Find("move").gameObject;
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levelIcon = transform.Find("Level").GetComponent<Image>();
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charcterImg = transform.Find("Character").GetComponent<Image>();
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skillName = transform.Find("SkillName").GetComponent<TMP_Text>();
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isLeader = transform.Find("isLeader").gameObject;
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notLeader = transform.Find("notLeader").gameObject;
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controlButton.SetActive(isSelected);
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//Debug.Log("teamCharacterView Start,"+isSelected+","+listIndex);
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}
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/// <summary>
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/// 单机team列表内对象时触发选定
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/// </summary>
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public void SetSelected()
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{
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isSelected = true;
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controlButton.SetActive(true);
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TeamManager.Instance.setCurrentSelectedCharacterInTeam(listIndex);
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}
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public void SetUnSelected()
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{
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isSelected = false;
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controlButton.SetActive(false);
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if(TeamManager.Instance.currentSelectedCharacter==this.listIndex)
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TeamManager.Instance.setCurrentSelectedCharacterInTeam(-1);
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}
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/// <summary>
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/// 将当前队伍选中角色向下交换位置
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/// </summary>
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public void downChangeTeamElementIndex()
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{
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if (this.isSelected == false) return;
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if(this.listIndex == teamSettingPanel.Instance.teamElementsObj.Length-1) return;
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TeamManager.Instance.swapTeamElements(this.listIndex,this.listIndex+1);
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}
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/// <summary>
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/// 将当前队伍选中角色向上交换位置
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/// </summary>
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public void upChangeTeamElementIndex()
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{
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if (this.isSelected == false) return;
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if (this.listIndex == 0) return;
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TeamManager.Instance.swapTeamElements(this.listIndex, this.listIndex - 1);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 5fe33ff09d0ea4848ac88809df94dbc8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,114 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using utils;
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public class teamSettingPanel : MonoBehaviour
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{
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[SerializeField]
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public GameObject teamSettingPanelObj;
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[SerializeField]
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public GameObject[] teamElementsObj;
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[SerializeField]
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public GameObject[] teamCharactersObj;
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private TeamManager teamManager;
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public static teamSettingPanel Instance{get;private set;}
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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void Start()
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{
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teamManager = TeamManager.Instance;
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if(teamManager!=null)
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{
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teamManager.OnSelectedCharacterChanged += updateTeamCharacterSelectedStatus;
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}
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}
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void OnDestroy()
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{
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if (teamManager != null)
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{
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teamManager.OnSelectedCharacterChanged -= updateTeamCharacterSelectedStatus;
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}
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}
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public void openTeamSettingPanel()
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{
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updateTeamSettingElements();
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//根据获取的队伍信息处理ui组件
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//可在此补充ui动画信息
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teamSettingPanelObj.SetActive(true);
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}
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public void closeTeamSettingPanel()=>teamSettingPanelObj.SetActive(false);
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public void updateTeamSettingElements()
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{
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//todo:向保存编队信息的类获取编队信息,然后重新处理teamElementsObj的信息
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List<Character> currentTeam = teamManager.getCurrentSelectedTeam();
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for (int i = 0; i < teamElementsObj.Length && i < currentTeam.Count; i++)
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{
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if(teamElementsObj[i]!=null && currentTeam[i]!=null)
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{
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teamCharacterView t = teamElementsObj[i].GetComponent<teamCharacterView>();
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if(t!=null)
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{
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t.charcterImg.sprite = FileUtils.getImage("TeamCharacters/TeamCharacterImg/" + currentTeam[i].name);
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t.levelIcon.sprite = FileUtils.getImage("TeamCharacters/levelIcon/level" + currentTeam[i].boundaryLevel);
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t.isLeader.SetActive(currentTeam[i].isLeader);
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t.notLeader.SetActive(!currentTeam[i].isLeader);
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}
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}
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}
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}
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/// <summary>
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/// 将当前角色向下交换位置
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/// </summary>
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public void downChangeCharcterIndex()
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{
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}
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public void upChangeCharcterIndex()
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{
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}
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/// <summary>
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/// 用于保证team内对象的选中状态一致
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/// </summary>
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public void updateTeamCharacterSelectedStatus()
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{
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int currentSelectedCharacter = teamManager.currentSelectedCharacter;
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Debug.Log(currentSelectedCharacter+" "+$"{teamElementsObj.Length}");
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for (int i = 0; i < teamElementsObj.Length; i++)
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{
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if (i != currentSelectedCharacter)
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{
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teamCharacterView teamCharacterView = teamElementsObj[i].GetComponent<teamCharacterView>();
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if(teamCharacterView!=null)
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{
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teamCharacterView.SetUnSelected();
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}
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}
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}
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}
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/// <summary>
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/// 若玩家更换了team成员或调整了team成员顺序,则使用此方法更新view
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/// </summary>
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public void updateTeamStatus()
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{
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: dc980b2fad60d68478fe827374aaf209
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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