加入测试样例,初步完善队列信息——视图转换
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@@ -8,7 +8,7 @@ public class JudgeManager : MonoBehaviour
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private Dictionary<KeyCode, Queue<Note>> judgeQueues = new Dictionary<KeyCode, Queue<Note>>();
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private Dictionary<string, bool> startJudgedNotes = new Dictionary<string, bool>();
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private Dictionary<string, bool> releasedNotes = new Dictionary<string, bool>();
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// 记录 End 段的 scheduledEndTime(防止 End 被回收后仍然能判定)
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// 记录 End 段的 scheduledEndTime(防止 End 被回收后仍然能判定)
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private Dictionary<string, float> noteEndTimes = new Dictionary<string, float>();
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@@ -26,7 +26,7 @@ public class JudgeManager : MonoBehaviour
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}
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/// <summary>
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/// 记录某个颜色的长音符 End 段的 scheduledEndTime
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/// 记录某个颜色的长音符 End 段的 scheduledEndTime
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/// </summary>
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public void RegisterScheduledEndTime(string noteColor, float endTime)
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{
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@@ -34,7 +34,7 @@ public class JudgeManager : MonoBehaviour
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}
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/// <summary>
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/// 获取某个颜色的 End 段的 scheduledEndTime
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/// 获取某个颜色的 End 段的 scheduledEndTime
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/// </summary>
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public float GetScheduledEndTime(string noteColor)
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{
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@@ -63,7 +63,7 @@ public class JudgeManager : MonoBehaviour
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}
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/// <summary>
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/// 当音符进入判定区域时调用
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/// 当音符进入判定区域时调用
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/// </summary>
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public void RegisterNote(KeyCode key, Note note)
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{
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@@ -77,7 +77,7 @@ public class JudgeManager : MonoBehaviour
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}
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/// <summary>
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/// 当音符离开判定区域时调用
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/// 当音符离开判定区域时调用
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/// </summary>
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public void UnregisterNote(KeyCode key, Note note)
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{
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@@ -93,7 +93,7 @@ public class JudgeManager : MonoBehaviour
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}
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else
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{
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// **如果音符未被判定,则触发 Miss**
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// **如果音符未被判定,则触发 Miss**
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if (!n.IsJudged())
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{
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n.JudgeMiss();
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@@ -104,13 +104,13 @@ public class JudgeManager : MonoBehaviour
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}
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/// <summary>
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/// 按键按下时,判定队列中最早进入的音符
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/// 按键按下时,判定队列中最早进入的音符
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/// </summary>
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public void JudgeEarliestNote(KeyCode key)
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{
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if (judgeQueues.ContainsKey(key) && judgeQueues[key].Count > 0)
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{
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Note note = judgeQueues[key].Dequeue(); // 只取最早的音符
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Note note = judgeQueues[key].Dequeue(); // 只取最早的音符
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if (note != null && !note.IsJudged())
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{
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note.Judge();
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