功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI
This commit is contained in:
@@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Text.RegularExpressions;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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namespace EasyChart
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@@ -506,18 +508,8 @@ namespace EasyChart
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// Try Newtonsoft.Json first
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try
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{
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var jsonConvertType = Type.GetType("Newtonsoft.Json.JsonConvert, Newtonsoft.Json")
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?? Type.GetType("Newtonsoft.Json.JsonConvert, Unity.Newtonsoft.Json");
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if (jsonConvertType != null)
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{
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var deserialize = jsonConvertType.GetMethod("DeserializeObject", new[] { typeof(string), typeof(Type) });
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if (deserialize != null)
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{
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var obj = deserialize.Invoke(null, new object[] { json, typeof(ChartFeed) });
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feed = obj as ChartFeed;
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if (feed != null) return true;
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}
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}
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feed = JsonConvert.DeserializeObject<ChartFeed>(json);
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if (feed != null) return true;
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}
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catch
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{
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@@ -590,27 +582,14 @@ namespace EasyChart
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try
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{
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var jObjectType = Type.GetType("Newtonsoft.Json.Linq.JObject, Newtonsoft.Json")
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?? Type.GetType("Newtonsoft.Json.Linq.JObject, Unity.Newtonsoft.Json");
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var jArrayType = Type.GetType("Newtonsoft.Json.Linq.JArray, Newtonsoft.Json")
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?? Type.GetType("Newtonsoft.Json.Linq.JArray, Unity.Newtonsoft.Json");
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if (jObjectType == null || jArrayType == null) return false;
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var parse = jObjectType.GetMethod("Parse", new[] { typeof(string) });
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if (parse == null) return false;
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var root = parse.Invoke(null, new object[] { json });
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if (root == null) return false;
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JObject root = JObject.Parse(json);
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feed = new ChartFeed();
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var itemProp = jObjectType.GetProperty("Item", new[] { typeof(string) });
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if (itemProp == null) return false;
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string ReadString(object obj, string key)
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string ReadString(JToken obj, string key)
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{
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if (obj == null) return null;
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var token = itemProp.GetValue(obj, new object[] { key });
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var token = obj[key];
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if (token == null) return null;
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var s = token.ToString();
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if (string.IsNullOrEmpty(s)) return null;
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@@ -618,7 +597,7 @@ namespace EasyChart
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return s;
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}
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float ReadFloat(object obj, string key, float defaultValue = 0f)
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float ReadFloat(JToken obj, string key, float defaultValue = 0f)
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{
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var s = ReadString(obj, key);
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if (string.IsNullOrEmpty(s)) return defaultValue;
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@@ -626,7 +605,7 @@ namespace EasyChart
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return defaultValue;
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}
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bool ReadBool(object obj, string key, bool defaultValue = false)
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bool ReadBool(JToken obj, string key, bool defaultValue = false)
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{
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var s = ReadString(obj, key);
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if (string.IsNullOrEmpty(s)) return defaultValue;
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@@ -634,10 +613,10 @@ namespace EasyChart
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return defaultValue;
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}
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object GetToken(object obj, string key)
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JToken GetToken(JToken obj, string key)
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{
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if (obj == null) return null;
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return itemProp.GetValue(obj, new object[] { key });
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return obj[key];
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}
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feed.chartId = ReadString(root, "chartId");
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@@ -645,10 +624,10 @@ namespace EasyChart
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// Axes
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var axesToken = GetToken(root, "axes");
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if (axesToken != null && jArrayType.IsInstanceOfType(axesToken))
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if (axesToken is JArray axesArray)
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{
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var axes = new List<AxisFeed>();
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foreach (var axisObj in (System.Collections.IEnumerable)axesToken)
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foreach (var axisObj in axesArray)
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{
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if (axisObj == null) continue;
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@@ -657,10 +636,10 @@ namespace EasyChart
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var labelsToken = GetToken(axisObj, "labels");
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string[] labels = null;
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if (labelsToken != null && jArrayType.IsInstanceOfType(labelsToken))
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if (labelsToken is JArray labelsArray)
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{
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var list = new List<string>();
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foreach (var l in (System.Collections.IEnumerable)labelsToken)
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foreach (var l in labelsArray)
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{
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if (l == null) continue;
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var s = l.ToString();
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@@ -677,10 +656,10 @@ namespace EasyChart
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// Series
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var seriesToken = GetToken(root, "series");
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if (seriesToken != null && jArrayType.IsInstanceOfType(seriesToken))
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if (seriesToken is JArray seriesArray)
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{
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var series = new List<SerieFeed>();
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foreach (var serieObj in (System.Collections.IEnumerable)seriesToken)
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foreach (var serieObj in seriesArray)
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{
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if (serieObj == null) continue;
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@@ -699,12 +678,11 @@ namespace EasyChart
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}
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var datasToken = GetToken(serieObj, "datas");
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if (datasToken != null && jArrayType.IsInstanceOfType(datasToken))
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if (datasToken is JArray datasArray)
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{
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var datas = new List<DataFeed>();
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object first = null;
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foreach (var tmp in (System.Collections.IEnumerable)datasToken) { first = tmp; break; }
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JToken first = datasArray.Count > 0 ? datasArray[0] : null;
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if (first != null)
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{
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@@ -716,7 +694,7 @@ namespace EasyChart
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{
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// Values mode: datas: [1,2,3]
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int dataIdx = 0;
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foreach (var vToken in (System.Collections.IEnumerable)datasToken)
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foreach (var vToken in datasArray)
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{
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if (vToken == null) { dataIdx++; continue; }
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var vs = vToken.ToString();
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@@ -728,7 +706,7 @@ namespace EasyChart
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else if (firstIsArray)
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{
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// Tuple mode: datas: [[x,value], [x,value]] or [[x,y,value], ...]
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foreach (var tupleToken in (System.Collections.IEnumerable)datasToken)
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foreach (var tupleToken in datasArray)
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{
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if (tupleToken == null) continue;
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var tupleText = tupleToken.ToString();
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@@ -756,7 +734,7 @@ namespace EasyChart
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else
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{
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// Standard/Full object mode
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foreach (var dpObj in (System.Collections.IEnumerable)datasToken)
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foreach (var dpObj in datasArray)
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{
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if (dpObj == null) continue;
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var df = new DataFeed();
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@@ -11,8 +11,22 @@ namespace EasyChart
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get
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{
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if (s_isInstalled.HasValue) return s_isInstalled.Value;
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var t = Type.GetType("EasyChart.Pro.EasyChartProBootstrap, EasyChart.Pro.Runtime");
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s_isInstalled = t != null;
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const string bootstrapTypeName = "EasyChart.Pro.EasyChartProBootstrap";
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var assemblies = AppDomain.CurrentDomain.GetAssemblies();
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for (int i = 0; i < assemblies.Length; i++)
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{
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var assembly = assemblies[i];
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if (assembly == null) continue;
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var type = assembly.GetType(bootstrapTypeName, false);
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if (type != null)
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{
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s_isInstalled = true;
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return true;
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}
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}
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s_isInstalled = false;
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return s_isInstalled.Value;
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}
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}
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@@ -1638,7 +1638,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 4343397997900734583}
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m_Direction: 0
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m_Value: 0
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m_Size: 0.76151
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m_Size: 0.76151013
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@@ -1903,6 +1903,7 @@ MonoBehaviour:
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- {fileID: 8201488678309066968}
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editor_mailSO_Path: Assets/Resources/so/mail_so
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runtime_mailSO_Path: so/mail_so
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fetchMailsFromServer: 1
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noticeSlotPrefab: {fileID: 5145544763127460675, guid: ea0f9a1959d19f647a3d75c45eb8606d, type: 3}
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content_Notice_Slot: {fileID: 81963322720770975}
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rewardSlotPrefab: {fileID: 7323784534273059606, guid: 8b93136fa224c0c4f8a6edc695ef4e2f, type: 3}
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@@ -4239,7 +4240,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 353246841395789512}
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m_HandleRect: {fileID: 705593826504867674}
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m_Direction: 2
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m_Value: 1
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m_Value: 0
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@@ -5473,6 +5474,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6083898120683566647, guid: ea0f9a1959d19f647a3d75c45eb8606d, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -6.1293945
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -96,12 +96,12 @@ MonoBehaviour:
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damageMultiplierGreat: 1
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damageMultiplierPerfect: 1.1
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missHpLossBase: 10
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ally_currentEXP: 200
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ally_growthUnlockedTierIndex: 1
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ally_autoBreakthroughEnabled: 0
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ally_battleDeployCount: 12
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ally_finishCount: 12
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ally_mvpCount: 7
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ally_currentEXP: 520
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ally_growthUnlockedTierIndex: 2
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ally_autoBreakthroughEnabled: 1
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ally_battleDeployCount: 0
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ally_finishCount: 0
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ally_mvpCount: 0
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ally_joinDateUtcTicks: 0
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behaviourAxes:
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- axisName: "\u9898\u6D77\u6218\u672F"
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@@ -229,6 +229,6 @@ MonoBehaviour:
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skillDescriptionsText: "\u3010\u7ECA\u594F\xB7\u5411\u5F80\u3011\u6D88\u8017\u5168\u90E8\u7684\u6CD5\u529B\u503C\u65F6\uFF0C\u6D88\u8017\u81EA\u8EAB\u751F\u547D\u503C\u4E0A\u96503%\u7684\u751F\u547D\u503C\uFF08\u65E0\u6CD5\u964D\u81F3\u4E3A\u751F\u547D\u503C\u4E0A\u9650\u768420%\u53CA\u4EE5\u4E0B\uFF09\uFF0C\u5BF9\u654C\u4EBA\u9020\u6210\u4E00\u6B21\u91CD\u51FB\uFF08\u4F24\u5BB3\u503C\u7B49\u540C\u4E8E\u751F\u547D\u503C\u88AB\u6D88\u8017\u503C+\u89D2\u8272\u653B\u51FB\u529B10%\uFF09\u4F24\u5BB3\u3002"
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thisSkill_levelLimit: 4
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isSpecialSkill: 0
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equippedSkillGroupIDs:
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equippedEquipment: {fileID: 11400000, guid: 0bdbf424a6eaefc4aa14b6316dd7f82a, type: 2}
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||||
equippedEquipmentId: type0_20260325_00000005
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||||
equippedSkillGroupIDs: 95d8cc01
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||||
equippedEquipment: {fileID: 11400000, guid: 959aeb3b0e2a4b64a919837c789b4a4a, type: 2}
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||||
equippedEquipmentId: type0_20260325_00000012
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||||
@@ -39,4 +39,4 @@ MonoBehaviour:
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||||
- currencyType: 0
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||||
amount: 3
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||||
unlockRequirements: []
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||||
purchasedCount: 1455
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||||
purchasedCount: 1554
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||||
|
||||
@@ -39,4 +39,4 @@ MonoBehaviour:
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- currencyType: 0
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||||
amount: 4
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unlockRequirements: []
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||||
purchasedCount: 2319
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||||
purchasedCount: 2418
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||||
|
||||
@@ -39,4 +39,4 @@ MonoBehaviour:
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||||
- currencyType: 0
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||||
amount: 6
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||||
unlockRequirements: []
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||||
purchasedCount: 404
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||||
purchasedCount: 406
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||||
|
||||
@@ -39,4 +39,4 @@ MonoBehaviour:
|
||||
- currencyType: 0
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||||
amount: 7
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||||
unlockRequirements: []
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||||
purchasedCount: 305
|
||||
purchasedCount: 404
|
||||
|
||||
@@ -39,4 +39,4 @@ MonoBehaviour:
|
||||
- currencyType: 0
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||||
amount: 4
|
||||
unlockRequirements: []
|
||||
purchasedCount: 302
|
||||
purchasedCount: 305
|
||||
|
||||
@@ -39,4 +39,4 @@ MonoBehaviour:
|
||||
- currencyType: 0
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||||
amount: 1
|
||||
unlockRequirements: []
|
||||
purchasedCount: 1005
|
||||
purchasedCount: 1006
|
||||
|
||||
@@ -1900,7 +1900,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
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||||
m_PersistentCalls:
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||||
m_Calls: []
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||||
m_text: "\u4E13\u5458\u8BC4\u4F30 \u7B2C\u4E00\u8F6E"
|
||||
m_text: "\u4E13\u5458\u8BC4\u4F30 \u7B2C\u4E8C\u8F6E"
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 47babadf44fc728438ae9a924c42227e, type: 2}
|
||||
m_sharedMaterial: {fileID: 6312708493749940865, guid: 47babadf44fc728438ae9a924c42227e, type: 2}
|
||||
|
||||
+559
-375
File diff suppressed because it is too large
Load Diff
+7683
-11
File diff suppressed because it is too large
Load Diff
@@ -1598,9 +1598,9 @@ MonoBehaviour:
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||||
m_Name:
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||||
m_EditorClassIdentifier:
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||||
slotIndex: 0
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||||
maxHP: 1
|
||||
maxHP: 0
|
||||
currentHP: 0
|
||||
maxMana: 1
|
||||
maxMana: 0
|
||||
currentMana: 0
|
||||
damageResistance: 0
|
||||
scoreEfficiency: 1
|
||||
@@ -3563,6 +3563,10 @@ MonoBehaviour:
|
||||
golSO: {fileID: 11400000, guid: e3d476a4d3a88f840ba9668263c66b6c, type: 2}
|
||||
galgamePrefab: {fileID: 7323059121263764531, guid: 00f0e57cae6a4694e99e3bc9d5d021af, type: 3}
|
||||
where_to_put: {fileID: 167834970}
|
||||
musicTimelineSource: {fileID: 845021791}
|
||||
allowGlobalClickToAdvance: 1
|
||||
keyboardAdvanceKey: 32
|
||||
keyboardAdvanceKeyAlt: 13
|
||||
--- !u!4 &167834972
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -11348,7 +11352,7 @@ MonoBehaviour:
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
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m_Text: 0%
|
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m_Text: -/-
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||||
--- !u!222 &267454547
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -12336,7 +12340,7 @@ MonoBehaviour:
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: 0%
|
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m_Text: -/-
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||||
--- !u!222 &301683944
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -16198,7 +16202,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: 0/1
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m_text: -/-
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 47babadf44fc728438ae9a924c42227e, type: 2}
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m_sharedMaterial: {fileID: 6312708493749940865, guid: 47babadf44fc728438ae9a924c42227e, type: 2}
|
||||
@@ -19098,7 +19102,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: 0/1
|
||||
m_text: -/-
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 47babadf44fc728438ae9a924c42227e, type: 2}
|
||||
m_sharedMaterial: {fileID: 6312708493749940865, guid: 47babadf44fc728438ae9a924c42227e, type: 2}
|
||||
@@ -22915,6 +22919,108 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 642051220}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1001 &643668620
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 1893636990}
|
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m_Modifications:
|
||||
- target: {fileID: 5127964937674371758, guid: 7e80d4de8ab2ff04a9bf1c54e5a064b1, type: 3}
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propertyPath: m_Pivot.x
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 5127964937674371758, guid: 7e80d4de8ab2ff04a9bf1c54e5a064b1, type: 3}
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 5127964937674371758, guid: 7e80d4de8ab2ff04a9bf1c54e5a064b1, type: 3}
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propertyPath: m_AnchorMax.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5127964937674371758, guid: 7e80d4de8ab2ff04a9bf1c54e5a064b1, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5127964937674371758, guid: 7e80d4de8ab2ff04a9bf1c54e5a064b1, type: 3}
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propertyPath: m_AnchorMin.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5127964937674371758, guid: 7e80d4de8ab2ff04a9bf1c54e5a064b1, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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if (lookup != null && lookup.TryGetValue(type, out var entry))
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{
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if (entry.clickClip != null)
|
||||
{
|
||||
Debug.Log($"[UISoundRouter] Playing click clip: {entry.clickClip.name}");
|
||||
if (VerboseLogs) Debug.Log($"[UISoundRouter] Playing click clip: {entry.clickClip.name}");
|
||||
audioSource.PlayOneShot(entry.clickClip, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[UISoundRouter] Click clip is null for type {type}");
|
||||
if (VerboseLogs) Debug.LogWarning($"[UISoundRouter] Click clip is null for type {type}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[UISoundRouter] No entry found for type {type} in lookup.");
|
||||
if (VerboseLogs) Debug.LogWarning($"[UISoundRouter] No entry found for type {type} in lookup.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Experimental.GraphView;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class IngameGalgameGraphWindow : EditorWindow
|
||||
{
|
||||
@@ -46,15 +46,18 @@ public class IngameGalgameGraphWindow : EditorWindow
|
||||
private void CreateToolbar()
|
||||
{
|
||||
var toolbar = new Toolbar();
|
||||
var addBtn = new ToolbarButton(() => graphView?.CreateNodeAt(graphView.GetDefaultNodePosition())) { text = "+" };
|
||||
var delBtn = new ToolbarButton(() => graphView?.DeleteSelected()) { text = "-" };
|
||||
toolbar.Add(addBtn);
|
||||
toolbar.Add(delBtn);
|
||||
soField = new ObjectField("数据") { objectType = typeof(ingame_galgame_so), allowSceneObjects = false };
|
||||
toolbar.Add(new ToolbarButton(() => graphView?.CreateNodeAt(graphView.GetDefaultNodePosition())) { text = "+" });
|
||||
toolbar.Add(new ToolbarButton(() => graphView?.DeleteSelected()) { text = "-" });
|
||||
|
||||
soField = new ObjectField("数据")
|
||||
{
|
||||
objectType = typeof(ingame_galgame_so),
|
||||
allowSceneObjects = false
|
||||
};
|
||||
soField.RegisterValueChangedCallback(evt => SetSo(evt.newValue as ingame_galgame_so));
|
||||
toolbar.Add(soField);
|
||||
var refreshBtn = new ToolbarButton(RefreshGraph) { text = "刷新" };
|
||||
toolbar.Add(refreshBtn);
|
||||
|
||||
toolbar.Add(new ToolbarButton(RefreshGraph) { text = "刷新" });
|
||||
rootVisualElement.Add(toolbar);
|
||||
}
|
||||
|
||||
@@ -70,12 +73,16 @@ public class IngameGalgameGraphWindow : EditorWindow
|
||||
|
||||
private void RefreshGraph()
|
||||
{
|
||||
if (graphView == null) return;
|
||||
if (graphView == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
graphView.Build(currentSo);
|
||||
}
|
||||
}
|
||||
|
||||
class IngameGalgameGraphView : GraphView
|
||||
internal class IngameGalgameGraphView : GraphView
|
||||
{
|
||||
private ingame_galgame_so currentSo;
|
||||
|
||||
@@ -85,9 +92,11 @@ class IngameGalgameGraphView : GraphView
|
||||
this.AddManipulator(new ContentDragger());
|
||||
this.AddManipulator(new SelectionDragger());
|
||||
this.AddManipulator(new RectangleSelector());
|
||||
|
||||
var grid = new GridBackground();
|
||||
Insert(0, grid);
|
||||
grid.StretchToParentSize();
|
||||
|
||||
SetupZoom(ContentZoomer.DefaultMinScale, ContentZoomer.DefaultMaxScale);
|
||||
RegisterCallback<KeyDownEvent>(OnKeyDown);
|
||||
}
|
||||
@@ -96,18 +105,30 @@ class IngameGalgameGraphView : GraphView
|
||||
{
|
||||
ClearGraph();
|
||||
currentSo = so;
|
||||
if (so == null) return;
|
||||
if (so == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var serialized = new SerializedObject(so);
|
||||
var dialogueList = serialized.FindProperty("dialogueList");
|
||||
if (dialogueList == null || !dialogueList.isArray) return;
|
||||
var speakerNames = BuildSpeakerNames(serialized);
|
||||
if (dialogueList == null || !dialogueList.isArray)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string[] speakerNames = BuildSpeakerNames(serialized);
|
||||
DialogueTextNode prev = null;
|
||||
for (int i = 0; i < dialogueList.arraySize; i++)
|
||||
{
|
||||
var elemProp = dialogueList.GetArrayElementAtIndex(i);
|
||||
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
if (textListProp == null || !textListProp.isArray) continue;
|
||||
if (textListProp == null || !textListProp.isArray)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < textListProp.arraySize; j++)
|
||||
{
|
||||
var textProp = textListProp.GetArrayElementAtIndex(j);
|
||||
@@ -116,8 +137,7 @@ class IngameGalgameGraphView : GraphView
|
||||
AddElement(node);
|
||||
if (prev != null)
|
||||
{
|
||||
var edge = prev.output.ConnectTo(node.input);
|
||||
AddElement(edge);
|
||||
AddElement(prev.output.ConnectTo(node.input));
|
||||
}
|
||||
prev = node;
|
||||
}
|
||||
@@ -136,10 +156,12 @@ class IngameGalgameGraphView : GraphView
|
||||
|
||||
private DialogueTextNode CreateTextNode(SerializedObject so, SerializedProperty positionTagProp, SerializedProperty textProp, string[] speakerNames, int elemIndex, int textIndex)
|
||||
{
|
||||
var node = new DialogueTextNode();
|
||||
node.title = $"段落 {elemIndex + 1} / 文本 {textIndex + 1}";
|
||||
node.elementIndex = elemIndex;
|
||||
node.textIndex = textIndex;
|
||||
var node = new DialogueTextNode
|
||||
{
|
||||
title = $"段落 {elemIndex + 1} / 文本 {textIndex + 1}",
|
||||
elementIndex = elemIndex,
|
||||
textIndex = textIndex
|
||||
};
|
||||
node.input = node.InstantiatePort(Orientation.Horizontal, Direction.Input, Port.Capacity.Multi, typeof(float));
|
||||
node.input.portName = "输入";
|
||||
node.output = node.InstantiatePort(Orientation.Horizontal, Direction.Output, Port.Capacity.Single, typeof(float));
|
||||
@@ -149,18 +171,18 @@ class IngameGalgameGraphView : GraphView
|
||||
|
||||
if (positionTagProp != null)
|
||||
{
|
||||
var field = new PropertyField(positionTagProp, "位置标签");
|
||||
var field = new PropertyField(positionTagProp, "显示模式");
|
||||
field.Bind(so);
|
||||
node.extensionContainer.Add(field);
|
||||
}
|
||||
|
||||
AddTextField(node, so, textProp.FindPropertyRelative("content"), "内容");
|
||||
AddIntPopup(node, so, textProp.FindPropertyRelative("senderIndex"), speakerNames);
|
||||
AddField(node, so, textProp.FindPropertyRelative("content"), "文本内容");
|
||||
AddSpeakerPopup(node, so, textProp.FindPropertyRelative("senderIndex"), speakerNames);
|
||||
AddField(node, so, textProp.FindPropertyRelative("imagePos"), "图片位置");
|
||||
AddField(node, so, textProp.FindPropertyRelative("flipX"), "水平翻转");
|
||||
AddField(node, so, textProp.FindPropertyRelative("appearTime"), "出现时间");
|
||||
AddField(node, so, textProp.FindPropertyRelative("duration"), "持续时间");
|
||||
AddField(node, so, textProp.FindPropertyRelative("stepMethod"), "步进方式");
|
||||
AddField(node, so, textProp.FindPropertyRelative("stepMethod"), "推进方式");
|
||||
AddField(node, so, textProp.FindPropertyRelative("timeAction"), "时间动作");
|
||||
AddField(node, so, textProp.FindPropertyRelative("slowMotionScale"), "慢动作倍率");
|
||||
AddField(node, so, textProp.FindPropertyRelative("endAction"), "结束动作");
|
||||
@@ -170,35 +192,36 @@ class IngameGalgameGraphView : GraphView
|
||||
return node;
|
||||
}
|
||||
|
||||
private void AddTextField(Node node, SerializedObject so, SerializedProperty prop, string label)
|
||||
private static void AddField(Node node, SerializedObject so, SerializedProperty prop, string label)
|
||||
{
|
||||
if (prop == null) return;
|
||||
var field = new PropertyField(prop, label);
|
||||
field.Bind(so);
|
||||
node.extensionContainer.Add(field);
|
||||
}
|
||||
|
||||
private void AddField(Node node, SerializedObject so, SerializedProperty prop, string label)
|
||||
{
|
||||
if (prop == null) return;
|
||||
var field = new PropertyField(prop, label);
|
||||
field.Bind(so);
|
||||
node.extensionContainer.Add(field);
|
||||
}
|
||||
|
||||
private void AddIntPopup(Node node, SerializedObject so, SerializedProperty senderIndexProp, string[] speakerNames)
|
||||
{
|
||||
if (senderIndexProp == null) return;
|
||||
if (speakerNames == null || speakerNames.Length == 0)
|
||||
if (prop == null)
|
||||
{
|
||||
AddField(node, so, senderIndexProp, "发言者索引");
|
||||
return;
|
||||
}
|
||||
|
||||
var field = new PropertyField(prop, label);
|
||||
field.Bind(so);
|
||||
node.extensionContainer.Add(field);
|
||||
}
|
||||
|
||||
private static void AddSpeakerPopup(Node node, SerializedObject so, SerializedProperty senderIndexProp, string[] speakerNames)
|
||||
{
|
||||
if (senderIndexProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (speakerNames == null || speakerNames.Length == 0)
|
||||
{
|
||||
AddField(node, so, senderIndexProp, "发言人");
|
||||
return;
|
||||
}
|
||||
|
||||
var imgui = new IMGUIContainer(() =>
|
||||
{
|
||||
so.Update();
|
||||
int current = Mathf.Clamp(senderIndexProp.intValue + 1, 0, speakerNames.Length - 1);
|
||||
int chosen = EditorGUILayout.Popup("发言者", current, speakerNames);
|
||||
int chosen = EditorGUILayout.Popup("发言人", current, speakerNames);
|
||||
senderIndexProp.intValue = Mathf.Max(-1, chosen - 1);
|
||||
so.ApplyModifiedProperties();
|
||||
});
|
||||
@@ -208,17 +231,25 @@ class IngameGalgameGraphView : GraphView
|
||||
private string[] BuildSpeakerNames(SerializedObject so)
|
||||
{
|
||||
var speakersDataSOProp = so.FindProperty("speakersDataSO");
|
||||
if (speakersDataSOProp == null || speakersDataSOProp.objectReferenceValue == null) return null;
|
||||
if (speakersDataSOProp == null || speakersDataSOProp.objectReferenceValue == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var speakersSO = new SerializedObject(speakersDataSOProp.objectReferenceValue);
|
||||
var speakersList = speakersSO.FindProperty("speakers");
|
||||
if (speakersList == null || !speakersList.isArray) return null;
|
||||
int c = speakersList.arraySize;
|
||||
var names = new string[c + 1];
|
||||
names[0] = "(无)";
|
||||
for (int i = 0; i < c; i++)
|
||||
if (speakersList == null || !speakersList.isArray)
|
||||
{
|
||||
var e = speakersList.GetArrayElementAtIndex(i);
|
||||
var nameProp = e.FindPropertyRelative("spkrName");
|
||||
return null;
|
||||
}
|
||||
|
||||
int count = speakersList.arraySize;
|
||||
string[] names = new string[count + 1];
|
||||
names[0] = "(无)";
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var element = speakersList.GetArrayElementAtIndex(i);
|
||||
var nameProp = element.FindPropertyRelative("spkrName");
|
||||
names[i + 1] = nameProp != null ? nameProp.stringValue : $"Speaker {i}";
|
||||
}
|
||||
return names;
|
||||
@@ -232,11 +263,19 @@ class IngameGalgameGraphView : GraphView
|
||||
|
||||
public void CreateNodeAt(Vector2 position)
|
||||
{
|
||||
if (currentSo == null) return;
|
||||
if (currentSo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Undo.RecordObject(currentSo, "Create Dialogue Node");
|
||||
var so = new SerializedObject(currentSo);
|
||||
var dialogueList = so.FindProperty("dialogueList");
|
||||
if (dialogueList == null) return;
|
||||
if (dialogueList == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int elemIndex = dialogueList.arraySize;
|
||||
dialogueList.arraySize++;
|
||||
var elemProp = dialogueList.GetArrayElementAtIndex(elemIndex);
|
||||
@@ -252,6 +291,7 @@ class IngameGalgameGraphView : GraphView
|
||||
ApplyTextDefaults(textProp);
|
||||
}
|
||||
}
|
||||
|
||||
so.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(currentSo);
|
||||
Build(currentSo);
|
||||
@@ -259,38 +299,69 @@ class IngameGalgameGraphView : GraphView
|
||||
|
||||
public void DeleteSelected()
|
||||
{
|
||||
if (currentSo == null) return;
|
||||
var selectedNodes = new List<DialogueTextNode>();
|
||||
foreach (var e in selection)
|
||||
if (currentSo == null)
|
||||
{
|
||||
if (e is DialogueTextNode n) selectedNodes.Add(n);
|
||||
return;
|
||||
}
|
||||
if (selectedNodes.Count == 0) return;
|
||||
|
||||
var selectedNodes = new List<DialogueTextNode>();
|
||||
foreach (var element in selection)
|
||||
{
|
||||
if (element is DialogueTextNode node)
|
||||
{
|
||||
selectedNodes.Add(node);
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedNodes.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
selectedNodes.Sort((a, b) =>
|
||||
{
|
||||
int c = b.elementIndex.CompareTo(a.elementIndex);
|
||||
return c != 0 ? c : b.textIndex.CompareTo(a.textIndex);
|
||||
int compare = b.elementIndex.CompareTo(a.elementIndex);
|
||||
return compare != 0 ? compare : b.textIndex.CompareTo(a.textIndex);
|
||||
});
|
||||
|
||||
Undo.RecordObject(currentSo, "Delete Dialogue Node");
|
||||
var so = new SerializedObject(currentSo);
|
||||
var dialogueList = so.FindProperty("dialogueList");
|
||||
if (dialogueList == null) return;
|
||||
if (dialogueList == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var node in selectedNodes)
|
||||
{
|
||||
if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize) continue;
|
||||
if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var elemProp = dialogueList.GetArrayElementAtIndex(node.elementIndex);
|
||||
if (elemProp == null) continue;
|
||||
if (elemProp == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
if (textListProp == null) continue;
|
||||
if (textListProp == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (node.textIndex >= 0 && node.textIndex < textListProp.arraySize)
|
||||
{
|
||||
textListProp.DeleteArrayElementAtIndex(node.textIndex);
|
||||
}
|
||||
|
||||
if (textListProp.arraySize <= 0)
|
||||
{
|
||||
dialogueList.DeleteArrayElementAtIndex(node.elementIndex);
|
||||
}
|
||||
}
|
||||
|
||||
so.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(currentSo);
|
||||
Build(currentSo);
|
||||
@@ -299,12 +370,18 @@ class IngameGalgameGraphView : GraphView
|
||||
public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
|
||||
{
|
||||
evt.menu.AppendAction("新建节点", _ => CreateNodeAt(evt.localMousePosition));
|
||||
|
||||
bool hasSelection = false;
|
||||
foreach (var e in selection)
|
||||
foreach (var element in selection)
|
||||
{
|
||||
if (e is DialogueTextNode) { hasSelection = true; break; }
|
||||
if (element is DialogueTextNode)
|
||||
{
|
||||
hasSelection = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
evt.menu.AppendAction("删除所选", _ => DeleteSelected(), hasSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
|
||||
|
||||
evt.menu.AppendAction("删除选中", _ => DeleteSelected(), hasSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
|
||||
}
|
||||
|
||||
private void OnKeyDown(KeyDownEvent evt)
|
||||
@@ -328,65 +405,108 @@ class IngameGalgameGraphView : GraphView
|
||||
|
||||
private string SerializeSelection()
|
||||
{
|
||||
if (currentSo == null) return string.Empty;
|
||||
if (currentSo == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
var payload = new DialogueCopyPayload();
|
||||
var so = new SerializedObject(currentSo);
|
||||
var dialogueList = so.FindProperty("dialogueList");
|
||||
foreach (var e in selection)
|
||||
foreach (var element in selection)
|
||||
{
|
||||
if (e is not DialogueTextNode node) continue;
|
||||
if (dialogueList == null) continue;
|
||||
if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize) continue;
|
||||
if (element is not DialogueTextNode node || dialogueList == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var elemProp = dialogueList.GetArrayElementAtIndex(node.elementIndex);
|
||||
if (elemProp == null) continue;
|
||||
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
if (textListProp == null) continue;
|
||||
if (node.textIndex < 0 || node.textIndex >= textListProp.arraySize) continue;
|
||||
var positionTagProp = elemProp?.FindPropertyRelative("positionTag");
|
||||
var textListProp = elemProp?.FindPropertyRelative("textList");
|
||||
if (textListProp == null || node.textIndex < 0 || node.textIndex >= textListProp.arraySize)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var textProp = textListProp.GetArrayElementAtIndex(node.textIndex);
|
||||
if (textProp == null) continue;
|
||||
var data = new DialogueTextCopyData();
|
||||
data.positionTag = positionTagProp != null ? positionTagProp.enumValueIndex : 0;
|
||||
data.content = textProp.FindPropertyRelative("content")?.stringValue;
|
||||
data.textNumber = textProp.FindPropertyRelative("textNumber")?.intValue ?? 0;
|
||||
data.senderIndex = textProp.FindPropertyRelative("senderIndex")?.intValue ?? -1;
|
||||
data.imagePos = textProp.FindPropertyRelative("imagePos")?.enumValueIndex ?? 0;
|
||||
data.flipX = textProp.FindPropertyRelative("flipX")?.boolValue ?? false;
|
||||
data.appearTime = textProp.FindPropertyRelative("appearTime")?.floatValue ?? 0f;
|
||||
data.duration = textProp.FindPropertyRelative("duration")?.floatValue ?? 0f;
|
||||
data.stepMethod = textProp.FindPropertyRelative("stepMethod")?.enumValueIndex ?? 0;
|
||||
data.timeAction = textProp.FindPropertyRelative("timeAction")?.enumValueIndex ?? 0;
|
||||
data.slowMotionScale = textProp.FindPropertyRelative("slowMotionScale")?.floatValue ?? 0f;
|
||||
data.endAction = textProp.FindPropertyRelative("endAction")?.enumValueIndex ?? 0;
|
||||
payload.items.Add(data);
|
||||
if (textProp == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
payload.items.Add(new DialogueTextCopyData
|
||||
{
|
||||
positionTag = positionTagProp != null ? positionTagProp.enumValueIndex : 0,
|
||||
content = textProp.FindPropertyRelative("content")?.stringValue,
|
||||
textNumber = textProp.FindPropertyRelative("textNumber")?.intValue ?? 0,
|
||||
senderIndex = textProp.FindPropertyRelative("senderIndex")?.intValue ?? -1,
|
||||
imagePos = textProp.FindPropertyRelative("imagePos")?.enumValueIndex ?? 0,
|
||||
flipX = textProp.FindPropertyRelative("flipX")?.boolValue ?? false,
|
||||
appearTime = textProp.FindPropertyRelative("appearTime")?.floatValue ?? 0f,
|
||||
duration = textProp.FindPropertyRelative("duration")?.floatValue ?? 0f,
|
||||
stepMethod = textProp.FindPropertyRelative("stepMethod")?.enumValueIndex ?? 0,
|
||||
timeAction = textProp.FindPropertyRelative("timeAction")?.enumValueIndex ?? 0,
|
||||
slowMotionScale = textProp.FindPropertyRelative("slowMotionScale")?.floatValue ?? 0f,
|
||||
endAction = textProp.FindPropertyRelative("endAction")?.enumValueIndex ?? 0
|
||||
});
|
||||
}
|
||||
|
||||
return payload.items.Count == 0 ? string.Empty : JsonUtility.ToJson(payload);
|
||||
}
|
||||
|
||||
private bool CanPasteDataInternal(string serializedData)
|
||||
private static bool CanPasteDataInternal(string serializedData)
|
||||
{
|
||||
if (string.IsNullOrEmpty(serializedData)) return false;
|
||||
if (string.IsNullOrEmpty(serializedData))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var payload = JsonUtility.FromJson<DialogueCopyPayload>(serializedData);
|
||||
return payload != null && payload.items != null && payload.items.Count > 0;
|
||||
}
|
||||
|
||||
private void PasteFromClipboard()
|
||||
{
|
||||
if (currentSo == null) return;
|
||||
if (currentSo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var serializedData = EditorGUIUtility.systemCopyBuffer;
|
||||
if (!CanPasteDataInternal(serializedData)) return;
|
||||
if (!CanPasteDataInternal(serializedData))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = JsonUtility.FromJson<DialogueCopyPayload>(serializedData);
|
||||
if (payload == null || payload.items == null || payload.items.Count == 0) return;
|
||||
if (payload == null || payload.items == null || payload.items.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Undo.RecordObject(currentSo, "Paste Dialogue Node");
|
||||
var so = new SerializedObject(currentSo);
|
||||
var dialogueList = so.FindProperty("dialogueList");
|
||||
if (dialogueList == null) return;
|
||||
if (dialogueList == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in payload.items)
|
||||
{
|
||||
int elemIndex = dialogueList.arraySize;
|
||||
dialogueList.arraySize++;
|
||||
var elemProp = dialogueList.GetArrayElementAtIndex(elemIndex);
|
||||
if (elemProp == null) continue;
|
||||
if (elemProp == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
|
||||
if (positionTagProp != null) positionTagProp.enumValueIndex = item.positionTag;
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
@@ -397,14 +517,19 @@ class IngameGalgameGraphView : GraphView
|
||||
ApplyTextData(textProp, item);
|
||||
}
|
||||
}
|
||||
|
||||
so.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(currentSo);
|
||||
Build(currentSo);
|
||||
}
|
||||
|
||||
private void ApplyTextDefaults(SerializedProperty textProp)
|
||||
private static void ApplyTextDefaults(SerializedProperty textProp)
|
||||
{
|
||||
if (textProp == null) return;
|
||||
if (textProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
textProp.FindPropertyRelative("content").stringValue = string.Empty;
|
||||
textProp.FindPropertyRelative("textNumber").intValue = 1;
|
||||
textProp.FindPropertyRelative("senderIndex").intValue = -1;
|
||||
@@ -412,16 +537,20 @@ class IngameGalgameGraphView : GraphView
|
||||
var flipXProp = textProp.FindPropertyRelative("flipX");
|
||||
if (flipXProp != null) flipXProp.boolValue = false;
|
||||
textProp.FindPropertyRelative("appearTime").floatValue = 0f;
|
||||
textProp.FindPropertyRelative("duration").floatValue = 0f;
|
||||
textProp.FindPropertyRelative("duration").floatValue = 1f;
|
||||
textProp.FindPropertyRelative("stepMethod").enumValueIndex = 0;
|
||||
textProp.FindPropertyRelative("timeAction").enumValueIndex = 0;
|
||||
textProp.FindPropertyRelative("slowMotionScale").floatValue = 0f;
|
||||
textProp.FindPropertyRelative("slowMotionScale").floatValue = 0.5f;
|
||||
textProp.FindPropertyRelative("endAction").enumValueIndex = 0;
|
||||
}
|
||||
|
||||
private void ApplyTextData(SerializedProperty textProp, DialogueTextCopyData data)
|
||||
private static void ApplyTextData(SerializedProperty textProp, DialogueTextCopyData data)
|
||||
{
|
||||
if (textProp == null || data == null) return;
|
||||
if (textProp == null || data == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
textProp.FindPropertyRelative("content").stringValue = data.content ?? string.Empty;
|
||||
textProp.FindPropertyRelative("textNumber").intValue = data.textNumber;
|
||||
textProp.FindPropertyRelative("senderIndex").intValue = data.senderIndex;
|
||||
@@ -460,7 +589,7 @@ class IngameGalgameGraphView : GraphView
|
||||
}
|
||||
}
|
||||
|
||||
class DialogueTextNode : Node
|
||||
internal class DialogueTextNode : Node
|
||||
{
|
||||
public Port input;
|
||||
public Port output;
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
[CustomEditor(typeof(ScriptableObject), true)]
|
||||
public class ingame_galgame_so_Editor : Editor
|
||||
@@ -12,6 +13,7 @@ public class ingame_galgame_so_Editor : Editor
|
||||
private SerializedProperty timelineStandardProp;
|
||||
private SerializedProperty dialogueTypeProp;
|
||||
private SerializedProperty speakersDataSOProp;
|
||||
private SerializedProperty jsonDefinitionAssetProp;
|
||||
private SerializedProperty dialogueListProp;
|
||||
|
||||
private ReorderableList dialogueListRl;
|
||||
@@ -20,18 +22,18 @@ public class ingame_galgame_so_Editor : Editor
|
||||
|
||||
private readonly GUIContent labelDialogueType = new GUIContent("对话类型");
|
||||
private readonly GUIContent labelTriggerMethod = new GUIContent("触发方式");
|
||||
private readonly GUIContent labelTimelineStandard = new GUIContent("时间线基准");
|
||||
private readonly GUIContent labelTimelineStandard = new GUIContent("时间轴基准");
|
||||
private readonly GUIContent labelSpeakers = new GUIContent("角色数据");
|
||||
private readonly GUIContent labelPositionTag = new GUIContent("位置标签");
|
||||
private readonly GUIContent labelContent = new GUIContent("内容");
|
||||
private readonly GUIContent labelTextNumber = new GUIContent("文本序号");
|
||||
private readonly GUIContent labelSender = new GUIContent("发言者");
|
||||
private readonly GUIContent labelSenderIndex = new GUIContent("发言者索引");
|
||||
private readonly GUIContent labelJsonDefinition = new GUIContent("JSON 覆盖源");
|
||||
private readonly GUIContent labelPositionTag = new GUIContent("显示模式");
|
||||
private readonly GUIContent labelContent = new GUIContent("文本内容");
|
||||
private readonly GUIContent labelTextNumber = new GUIContent("文本编号");
|
||||
private readonly GUIContent labelSenderIndex = new GUIContent("发言人");
|
||||
private readonly GUIContent labelImagePos = new GUIContent("图片位置");
|
||||
private readonly GUIContent labelFlipX = new GUIContent("水平翻转");
|
||||
private readonly GUIContent labelAppearTime = new GUIContent("出现时间");
|
||||
private readonly GUIContent labelDuration = new GUIContent("持续时间");
|
||||
private readonly GUIContent labelStepMethod = new GUIContent("步进方式");
|
||||
private readonly GUIContent labelStepMethod = new GUIContent("推进方式");
|
||||
private readonly GUIContent labelTimeAction = new GUIContent("时间动作");
|
||||
private readonly GUIContent labelSlowMotionScale = new GUIContent("慢动作倍率");
|
||||
private readonly GUIContent labelEndAction = new GUIContent("结束动作");
|
||||
@@ -44,8 +46,10 @@ public class ingame_galgame_so_Editor : Editor
|
||||
timelineStandardProp = serializedObject.FindProperty("timelineStandard");
|
||||
dialogueTypeProp = serializedObject.FindProperty("dialogueType");
|
||||
speakersDataSOProp = serializedObject.FindProperty("speakersDataSO");
|
||||
jsonDefinitionAssetProp = serializedObject.FindProperty("jsonDefinitionAsset");
|
||||
dialogueListProp = serializedObject.FindProperty("dialogueList");
|
||||
}
|
||||
|
||||
dialogueListRl = null;
|
||||
textListRlMap.Clear();
|
||||
}
|
||||
@@ -76,15 +80,101 @@ public class ingame_galgame_so_Editor : Editor
|
||||
if (triggerMethodProp != null) EditorGUILayout.PropertyField(triggerMethodProp, labelTriggerMethod);
|
||||
if (timelineStandardProp != null) EditorGUILayout.PropertyField(timelineStandardProp, labelTimelineStandard);
|
||||
if (speakersDataSOProp != null) EditorGUILayout.PropertyField(speakersDataSOProp, labelSpeakers);
|
||||
if (jsonDefinitionAssetProp != null) EditorGUILayout.PropertyField(jsonDefinitionAssetProp, labelJsonDefinition);
|
||||
|
||||
var so = target as ingame_galgame_so;
|
||||
if (so != null)
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
so.HasJsonOverride
|
||||
? "当前已配置 JSON 覆盖源,运行时将优先使用 JSON 内容。"
|
||||
: "当前未配置 JSON 覆盖源,运行时将使用 Inspector 中的配置。",
|
||||
MessageType.Info);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("打开蓝图视图"))
|
||||
{
|
||||
var t = typeof(ingame_galgame_so_Editor).Assembly.GetType("IngameGalgameGraphWindow");
|
||||
var m = t != null ? t.GetMethod("Open", BindingFlags.Public | BindingFlags.Static) : null;
|
||||
if (m != null) m.Invoke(null, new object[] { target as ingame_galgame_so });
|
||||
var type = typeof(ingame_galgame_so_Editor).Assembly.GetType("IngameGalgameGraphWindow");
|
||||
var method = type != null ? type.GetMethod("Open", BindingFlags.Public | BindingFlags.Static) : null;
|
||||
if (method != null)
|
||||
{
|
||||
method.Invoke(null, new object[] { target as ingame_galgame_so });
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("导出当前 SO 为 JSON"))
|
||||
{
|
||||
ExportCurrentSoAsJson();
|
||||
}
|
||||
|
||||
using (new EditorGUI.DisabledScope(so == null || !so.HasJsonOverride))
|
||||
{
|
||||
if (GUILayout.Button("从 JSON 一键填入当前 SO"))
|
||||
{
|
||||
ImportJsonIntoCurrentSo();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void ExportCurrentSoAsJson()
|
||||
{
|
||||
if (target is not ingame_galgame_so so)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string defaultName = $"{so.name}.json";
|
||||
string path = EditorUtility.SaveFilePanelInProject(
|
||||
"导出 Galgame JSON",
|
||||
defaultName,
|
||||
"json",
|
||||
"选择 JSON 导出位置");
|
||||
|
||||
if (string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
File.WriteAllText(path, so.ExportCurrentDefinitionToJson(true), System.Text.Encoding.UTF8);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
TextAsset exportedJson = AssetDatabase.LoadAssetAtPath<TextAsset>(path);
|
||||
if (jsonDefinitionAssetProp != null && exportedJson != null)
|
||||
{
|
||||
serializedObject.Update();
|
||||
jsonDefinitionAssetProp.objectReferenceValue = exportedJson;
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
EditorGUIUtility.PingObject(exportedJson);
|
||||
}
|
||||
|
||||
private void ImportJsonIntoCurrentSo()
|
||||
{
|
||||
if (target is not ingame_galgame_so so)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
if (!so.TryApplyJsonOverrideToInspector(out string errorMessage))
|
||||
{
|
||||
EditorUtility.DisplayDialog("导入 JSON 失败", string.IsNullOrWhiteSpace(errorMessage) ? "无法从 JSON 回填到当前 SO。" : errorMessage, "确定");
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUtility.SetDirty(so);
|
||||
serializedObject.Update();
|
||||
dialogueListRl = null;
|
||||
textListRlMap.Clear();
|
||||
Repaint();
|
||||
AssetDatabase.SaveAssets();
|
||||
EditorUtility.DisplayDialog("导入成功", "已将当前 JSON 内容回填到 SO Inspector 数据中。", "确定");
|
||||
}
|
||||
|
||||
private void DrawDialogueSection()
|
||||
{
|
||||
if (dialogueListProp == null)
|
||||
@@ -100,112 +190,133 @@ public class ingame_galgame_so_Editor : Editor
|
||||
|
||||
private void EnsureDialogueList()
|
||||
{
|
||||
if (dialogueListRl != null && dialogueListRl.serializedProperty == dialogueListProp) return;
|
||||
if (dialogueListRl != null && dialogueListRl.serializedProperty == dialogueListProp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dialogueListRl = new ReorderableList(serializedObject, dialogueListProp, true, true, true, true);
|
||||
dialogueListRl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "对话列表");
|
||||
dialogueListRl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "对话段落列表");
|
||||
dialogueListRl.elementHeightCallback = index =>
|
||||
{
|
||||
var elemProp = dialogueListProp.GetArrayElementAtIndex(index);
|
||||
float line = EditorGUIUtility.singleLineHeight;
|
||||
float space = EditorGUIUtility.standardVerticalSpacing;
|
||||
float h = line + space;
|
||||
float height = line + space;
|
||||
if (elemProp != null && elemProp.isExpanded)
|
||||
{
|
||||
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
|
||||
if (positionTagProp != null) h += EditorGUI.GetPropertyHeight(positionTagProp, true) + space;
|
||||
if (positionTagProp != null) height += EditorGUI.GetPropertyHeight(positionTagProp, true) + space;
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
if (textListProp != null)
|
||||
{
|
||||
var rl = GetTextList(textListProp);
|
||||
if (rl != null) h += rl.GetHeight() + space;
|
||||
if (rl != null) height += rl.GetHeight() + space;
|
||||
}
|
||||
}
|
||||
return h;
|
||||
return height;
|
||||
};
|
||||
dialogueListRl.drawElementCallback = (rect, index, isActive, isFocused) =>
|
||||
{
|
||||
var elemProp = dialogueListProp.GetArrayElementAtIndex(index);
|
||||
if (elemProp == null) return;
|
||||
if (elemProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float line = EditorGUIUtility.singleLineHeight;
|
||||
float space = EditorGUIUtility.standardVerticalSpacing;
|
||||
Rect r = rect;
|
||||
r.height = line;
|
||||
elemProp.isExpanded = EditorGUI.Foldout(r, elemProp.isExpanded, $"段落 {index + 1}", true);
|
||||
if (!elemProp.isExpanded) return;
|
||||
r.y += line + space;
|
||||
Rect rowRect = rect;
|
||||
rowRect.height = line;
|
||||
elemProp.isExpanded = EditorGUI.Foldout(rowRect, elemProp.isExpanded, $"段落 {index + 1}", true);
|
||||
if (!elemProp.isExpanded)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
rowRect.y += line + space;
|
||||
EditorGUI.indentLevel++;
|
||||
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
|
||||
if (positionTagProp != null)
|
||||
{
|
||||
EditorGUI.PropertyField(r, positionTagProp, labelPositionTag);
|
||||
r.y += line + space;
|
||||
EditorGUI.PropertyField(rowRect, positionTagProp, labelPositionTag);
|
||||
rowRect.y += line + space;
|
||||
}
|
||||
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
if (textListProp != null)
|
||||
{
|
||||
var rl = GetTextList(textListProp);
|
||||
if (rl != null)
|
||||
{
|
||||
r.height = rl.GetHeight();
|
||||
rl.DoList(r);
|
||||
rowRect.height = rl.GetHeight();
|
||||
rl.DoList(rowRect);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
};
|
||||
}
|
||||
|
||||
private ReorderableList GetTextList(SerializedProperty textListProp)
|
||||
{
|
||||
if (textListProp == null) return null;
|
||||
if (textListProp == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string key = textListProp.propertyPath;
|
||||
if (!textListRlMap.TryGetValue(key, out var rl) || rl.serializedProperty != textListProp)
|
||||
{
|
||||
rl = new ReorderableList(serializedObject, textListProp, true, true, true, true);
|
||||
rl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "文本列表");
|
||||
rl.elementHeightCallback = index =>
|
||||
{
|
||||
var textProp = textListProp.GetArrayElementAtIndex(index);
|
||||
return GetTextElementHeight(textProp);
|
||||
};
|
||||
rl.drawElementCallback = (rect, index, isActive, isFocused) =>
|
||||
{
|
||||
var textProp = textListProp.GetArrayElementAtIndex(index);
|
||||
DrawTextElement(rect, textProp);
|
||||
};
|
||||
rl.elementHeightCallback = index => GetTextElementHeight(textListProp.GetArrayElementAtIndex(index));
|
||||
rl.drawElementCallback = (rect, index, isActive, isFocused) => DrawTextElement(rect, textListProp.GetArrayElementAtIndex(index));
|
||||
textListRlMap[key] = rl;
|
||||
}
|
||||
|
||||
return rl;
|
||||
}
|
||||
|
||||
private float GetTextElementHeight(SerializedProperty textProp)
|
||||
{
|
||||
if (textProp == null) return EditorGUIUtility.singleLineHeight;
|
||||
if (textProp == null)
|
||||
{
|
||||
return EditorGUIUtility.singleLineHeight;
|
||||
}
|
||||
|
||||
float space = EditorGUIUtility.standardVerticalSpacing;
|
||||
float h = 0f;
|
||||
float padding = 4f;
|
||||
float height = 0f;
|
||||
SerializedProperty prop;
|
||||
prop = textProp.FindPropertyRelative("content"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("textNumber"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("senderIndex"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("imagePos"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("flipX"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("appearTime"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("duration"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("stepMethod"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("timeAction"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("slowMotionScale"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("endAction"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
return h + padding * 2f;
|
||||
|
||||
prop = textProp.FindPropertyRelative("content"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("textNumber"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("senderIndex"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("imagePos"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("flipX"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("appearTime"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("duration"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("stepMethod"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("timeAction"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("slowMotionScale"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("endAction"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
|
||||
return height + padding * 2f;
|
||||
}
|
||||
|
||||
private void DrawTextElement(Rect rect, SerializedProperty textProp)
|
||||
{
|
||||
if (textProp == null) return;
|
||||
if (textProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float line = EditorGUIUtility.singleLineHeight;
|
||||
float space = EditorGUIUtility.standardVerticalSpacing;
|
||||
float padding = 4f;
|
||||
Rect r = rect;
|
||||
r.y += padding;
|
||||
Rect rowRect = rect;
|
||||
rowRect.y += padding;
|
||||
|
||||
var contentProp = textProp.FindPropertyRelative("content");
|
||||
var textNumberProp = textProp.FindPropertyRelative("textNumber");
|
||||
@@ -221,69 +332,77 @@ public class ingame_galgame_so_Editor : Editor
|
||||
|
||||
if (contentProp != null)
|
||||
{
|
||||
r.height = EditorGUI.GetPropertyHeight(contentProp, true);
|
||||
EditorGUI.PropertyField(r, contentProp, labelContent, true);
|
||||
r.y += r.height + space;
|
||||
rowRect.height = EditorGUI.GetPropertyHeight(contentProp, true);
|
||||
EditorGUI.PropertyField(rowRect, contentProp, labelContent, true);
|
||||
rowRect.y += rowRect.height + space;
|
||||
}
|
||||
|
||||
r.height = line;
|
||||
if (textNumberProp != null) EditorGUI.PropertyField(r, textNumberProp, labelTextNumber);
|
||||
r.y += line + space;
|
||||
rowRect.height = line;
|
||||
if (textNumberProp != null) EditorGUI.PropertyField(rowRect, textNumberProp, labelTextNumber);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (senderIndexProp != null)
|
||||
{
|
||||
if (speakerNames != null && speakerNames.Length > 0)
|
||||
{
|
||||
int current = Mathf.Clamp(senderIndexProp.intValue + 1, 0, speakerNames.Length - 1);
|
||||
int chosen = EditorGUI.Popup(r, "发言者", current, speakerNames);
|
||||
int chosen = EditorGUI.Popup(rowRect, "发言人", current, speakerNames);
|
||||
senderIndexProp.intValue = Mathf.Max(-1, chosen - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.PropertyField(r, senderIndexProp, labelSenderIndex);
|
||||
EditorGUI.PropertyField(rowRect, senderIndexProp, labelSenderIndex);
|
||||
}
|
||||
r.y += line + space;
|
||||
rowRect.y += line + space;
|
||||
}
|
||||
|
||||
if (imagePosProp != null) EditorGUI.PropertyField(r, imagePosProp, labelImagePos);
|
||||
r.y += line + space;
|
||||
if (imagePosProp != null) EditorGUI.PropertyField(rowRect, imagePosProp, labelImagePos);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (flipXProp != null) EditorGUI.PropertyField(r, flipXProp, labelFlipX);
|
||||
r.y += line + space;
|
||||
if (flipXProp != null) EditorGUI.PropertyField(rowRect, flipXProp, labelFlipX);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (appearTimeProp != null) EditorGUI.PropertyField(r, appearTimeProp, labelAppearTime);
|
||||
r.y += line + space;
|
||||
if (appearTimeProp != null) EditorGUI.PropertyField(rowRect, appearTimeProp, labelAppearTime);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (durationProp != null) EditorGUI.PropertyField(r, durationProp, labelDuration);
|
||||
r.y += line + space;
|
||||
if (durationProp != null) EditorGUI.PropertyField(rowRect, durationProp, labelDuration);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (stepMethodProp != null) EditorGUI.PropertyField(r, stepMethodProp, labelStepMethod);
|
||||
r.y += line + space;
|
||||
if (stepMethodProp != null) EditorGUI.PropertyField(rowRect, stepMethodProp, labelStepMethod);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (timeActionProp != null) EditorGUI.PropertyField(r, timeActionProp, labelTimeAction);
|
||||
r.y += line + space;
|
||||
if (timeActionProp != null) EditorGUI.PropertyField(rowRect, timeActionProp, labelTimeAction);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (slowMotionProp != null) EditorGUI.PropertyField(r, slowMotionProp, labelSlowMotionScale);
|
||||
r.y += line + space;
|
||||
if (slowMotionProp != null) EditorGUI.PropertyField(rowRect, slowMotionProp, labelSlowMotionScale);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (endActionProp != null) EditorGUI.PropertyField(r, endActionProp, labelEndAction);
|
||||
if (endActionProp != null) EditorGUI.PropertyField(rowRect, endActionProp, labelEndAction);
|
||||
}
|
||||
|
||||
private void BuildSpeakerNames()
|
||||
{
|
||||
speakerNames = null;
|
||||
Object speakersObj = speakersDataSOProp != null ? speakersDataSOProp.objectReferenceValue : null;
|
||||
if (speakersObj == null) return;
|
||||
if (speakersObj == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var speakersSO = new SerializedObject(speakersObj);
|
||||
var speakersList = speakersSO.FindProperty("speakers");
|
||||
if (speakersList == null || !speakersList.isArray) return;
|
||||
int c = speakersList.arraySize;
|
||||
speakerNames = new string[c + 1];
|
||||
speakerNames[0] = "(无)";
|
||||
for (int i = 0; i < c; i++)
|
||||
if (speakersList == null || !speakersList.isArray)
|
||||
{
|
||||
var e = speakersList.GetArrayElementAtIndex(i);
|
||||
var nameProp = e.FindPropertyRelative("spkrName");
|
||||
return;
|
||||
}
|
||||
|
||||
int count = speakersList.arraySize;
|
||||
speakerNames = new string[count + 1];
|
||||
speakerNames[0] = "(无)";
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var element = speakersList.GetArrayElementAtIndex(i);
|
||||
var nameProp = element.FindPropertyRelative("spkrName");
|
||||
speakerNames[i + 1] = nameProp != null ? nameProp.stringValue : $"Speaker {i}";
|
||||
}
|
||||
}
|
||||
@@ -294,6 +413,7 @@ public class ingame_galgame_so_Editor : Editor
|
||||
if (timelineStandardProp == null) timelineStandardProp = serializedObject.FindProperty("timelineStandard");
|
||||
if (dialogueTypeProp == null) dialogueTypeProp = serializedObject.FindProperty("dialogueType");
|
||||
if (speakersDataSOProp == null) speakersDataSOProp = serializedObject.FindProperty("speakersDataSO");
|
||||
if (jsonDefinitionAssetProp == null) jsonDefinitionAssetProp = serializedObject.FindProperty("jsonDefinitionAsset");
|
||||
if (dialogueListProp == null) dialogueListProp = serializedObject.FindProperty("dialogueList");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class galPrefab : MonoBehaviour
|
||||
{
|
||||
[Header("NowUsing")]
|
||||
[SerializeField] private int nowUsing = 0; // 0: none, 1: RoleHost, 2: RoleHint, 3: Narration, 4: HintOrLyrics
|
||||
[Header("publics")]
|
||||
public Color defaultTextColor;
|
||||
[Header("默认文本颜色")]
|
||||
public Color defaultTextColor = Color.white;
|
||||
|
||||
[Header("mode1: RoleHost")]
|
||||
[Header("模式1: 角色正式对话")]
|
||||
public Image roleHostBGbar;
|
||||
public Image L_roleHostImage;
|
||||
public Image R_roleHosetImage;
|
||||
@@ -17,30 +16,167 @@ public class galPrefab : MonoBehaviour
|
||||
public TextMeshProUGUI roleHostMessage;
|
||||
public Button host_nextButton;
|
||||
|
||||
[Header("mode2: RoleHint")]
|
||||
[Header("模式2: 角色提示对话")]
|
||||
public Image roleHintBGbar;
|
||||
public Image roleHintImage;
|
||||
public TextMeshProUGUI roleHintName;
|
||||
public TextMeshProUGUI roleHintMessage;
|
||||
public Button hint_nextButton;
|
||||
|
||||
[Header("mode3: Narration")]
|
||||
[Header("模式3: 旁白")]
|
||||
public Image narrationBGbar;
|
||||
public TextMeshProUGUI narrationMessage;
|
||||
|
||||
[Header("mode4: HintOrLyrics")]
|
||||
[Header("模式4: 提示或歌词")]
|
||||
public Image hintOrLyricsBGbar;
|
||||
public TextMeshProUGUI hintOrLyricsMessage;
|
||||
|
||||
[Header("fathers of 4modes")]
|
||||
[Header("四种模式容器")]
|
||||
public GameObject roleHostFather;
|
||||
public GameObject roleHintFather;
|
||||
public GameObject narrationFather;
|
||||
public GameObject hintOrLyricsFather;
|
||||
|
||||
private Action advanceCallback;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
BindButtons();
|
||||
HideAllModes();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Try to find cameras from Camera.allCameras first
|
||||
TryAssignCanvasCamera();
|
||||
}
|
||||
|
||||
public void Initialize(Action onAdvance)
|
||||
{
|
||||
advanceCallback = onAdvance;
|
||||
BindButtons();
|
||||
HideAllModes();
|
||||
}
|
||||
|
||||
public void Present(
|
||||
ingame_galgame_so.DialogueElement.PositionTag positionTag,
|
||||
ingame_galgame_so.DialogueText dialogue,
|
||||
Speaker speaker)
|
||||
{
|
||||
if (dialogue == null)
|
||||
{
|
||||
HideAllModes();
|
||||
return;
|
||||
}
|
||||
|
||||
HideAllModes();
|
||||
|
||||
switch (positionTag)
|
||||
{
|
||||
case ingame_galgame_so.DialogueElement.PositionTag.RoleHost:
|
||||
PresentRoleHost(dialogue, speaker);
|
||||
break;
|
||||
case ingame_galgame_so.DialogueElement.PositionTag.RoleHint:
|
||||
PresentRoleHint(dialogue, speaker);
|
||||
break;
|
||||
case ingame_galgame_so.DialogueElement.PositionTag.Narration:
|
||||
PresentNarration(dialogue);
|
||||
break;
|
||||
case ingame_galgame_so.DialogueElement.PositionTag.HintOrLyrics:
|
||||
PresentHintOrLyrics(dialogue);
|
||||
break;
|
||||
default:
|
||||
PresentNarration(dialogue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void HideAllModes()
|
||||
{
|
||||
SetActiveSafe(roleHostFather, false);
|
||||
SetActiveSafe(roleHintFather, false);
|
||||
SetActiveSafe(narrationFather, false);
|
||||
SetActiveSafe(hintOrLyricsFather, false);
|
||||
}
|
||||
|
||||
public void SetAdvanceEnabled(bool enabled)
|
||||
{
|
||||
SetButtonEnabled(host_nextButton, enabled);
|
||||
SetButtonEnabled(hint_nextButton, enabled);
|
||||
}
|
||||
|
||||
private void PresentRoleHost(ingame_galgame_so.DialogueText dialogue, Speaker speaker)
|
||||
{
|
||||
SetActiveSafe(roleHostFather, true);
|
||||
|
||||
Color accent = speaker != null ? speaker.spkr_themeColor : defaultTextColor;
|
||||
string speakerName = speaker != null ? speaker.spkrName : string.Empty;
|
||||
Sprite portrait = speaker != null ? speaker.spkrHD_Sprite : null;
|
||||
|
||||
ApplyImage(roleHostBGbar, roleHostBGbar != null ? roleHostBGbar.sprite : null, accent, true);
|
||||
ApplyText(roleHostName, speakerName, accent);
|
||||
ApplyText(roleHostMessage, dialogue.content, defaultTextColor);
|
||||
|
||||
bool leftActive = dialogue.imagePos == ingame_galgame_so.DialogueText.ImagePosition.Left;
|
||||
bool rightActive = !leftActive;
|
||||
|
||||
ApplyPortrait(L_roleHostImage, leftActive ? portrait : null, leftActive, dialogue.flipX);
|
||||
ApplyPortrait(R_roleHosetImage, rightActive ? portrait : null, rightActive, dialogue.flipX);
|
||||
}
|
||||
|
||||
private void PresentRoleHint(ingame_galgame_so.DialogueText dialogue, Speaker speaker)
|
||||
{
|
||||
SetActiveSafe(roleHintFather, true);
|
||||
|
||||
Color accent = speaker != null ? speaker.spkr_themeColor : defaultTextColor;
|
||||
string speakerName = speaker != null ? speaker.spkrName : string.Empty;
|
||||
Sprite portrait = null;
|
||||
if (speaker != null)
|
||||
{
|
||||
portrait = speaker.spkrProfile_Sprite != null ? speaker.spkrProfile_Sprite : speaker.spkrHD_Sprite;
|
||||
}
|
||||
|
||||
ApplyImage(roleHintBGbar, roleHintBGbar != null ? roleHintBGbar.sprite : null, accent, true);
|
||||
ApplyPortrait(roleHintImage, portrait, portrait != null, dialogue.flipX);
|
||||
ApplyText(roleHintName, speakerName, accent);
|
||||
ApplyText(roleHintMessage, dialogue.content, defaultTextColor);
|
||||
}
|
||||
|
||||
private void PresentNarration(ingame_galgame_so.DialogueText dialogue)
|
||||
{
|
||||
SetActiveSafe(narrationFather, true);
|
||||
ApplyText(narrationMessage, dialogue.content, defaultTextColor);
|
||||
}
|
||||
|
||||
private void PresentHintOrLyrics(ingame_galgame_so.DialogueText dialogue)
|
||||
{
|
||||
SetActiveSafe(hintOrLyricsFather, true);
|
||||
ApplyText(hintOrLyricsMessage, dialogue.content, defaultTextColor);
|
||||
}
|
||||
|
||||
private void BindButtons()
|
||||
{
|
||||
BindButton(host_nextButton);
|
||||
BindButton(hint_nextButton);
|
||||
}
|
||||
|
||||
private void BindButton(Button button)
|
||||
{
|
||||
if (button == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
button.onClick.RemoveListener(HandleAdvanceClicked);
|
||||
button.onClick.AddListener(HandleAdvanceClicked);
|
||||
}
|
||||
|
||||
private void HandleAdvanceClicked()
|
||||
{
|
||||
advanceCallback?.Invoke();
|
||||
}
|
||||
|
||||
private void TryAssignCanvasCamera()
|
||||
{
|
||||
Camera foundCamera = null;
|
||||
Camera[] cameras = Camera.allCameras;
|
||||
|
||||
@@ -55,22 +191,87 @@ public class galPrefab : MonoBehaviour
|
||||
{
|
||||
foundCamera = camObjs[0];
|
||||
}
|
||||
camObjs = null; // release temporary reference
|
||||
}
|
||||
|
||||
if (foundCamera == null)
|
||||
foundCamera = Camera.main;
|
||||
|
||||
if (foundCamera != null)
|
||||
{
|
||||
Canvas parentCanvas = GetComponentInParent<Canvas>();
|
||||
if (parentCanvas != null)
|
||||
{
|
||||
parentCanvas.worldCamera = foundCamera;
|
||||
}
|
||||
foundCamera = Camera.main;
|
||||
}
|
||||
|
||||
// release temporary reference
|
||||
cameras = null;
|
||||
if (foundCamera == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Canvas parentCanvas = GetComponentInParent<Canvas>();
|
||||
if (parentCanvas != null)
|
||||
{
|
||||
parentCanvas.worldCamera = foundCamera;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetActiveSafe(GameObject target, bool active)
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
target.SetActive(active);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetButtonEnabled(Button button, bool enabled)
|
||||
{
|
||||
if (button == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
button.interactable = enabled;
|
||||
if (button.gameObject.activeSelf != enabled)
|
||||
{
|
||||
button.gameObject.SetActive(enabled);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyText(TextMeshProUGUI target, string text, Color color)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target.text = text ?? string.Empty;
|
||||
target.color = color;
|
||||
}
|
||||
|
||||
private static void ApplyImage(Image target, Sprite sprite, Color color, bool enabled)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target.enabled = enabled;
|
||||
target.sprite = sprite;
|
||||
target.color = color;
|
||||
}
|
||||
|
||||
private static void ApplyPortrait(Image target, Sprite sprite, bool visible, bool flipX)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target.enabled = visible && sprite != null;
|
||||
target.sprite = sprite;
|
||||
|
||||
RectTransform rect = target.rectTransform;
|
||||
if (rect != null)
|
||||
{
|
||||
Vector3 scale = rect.localScale;
|
||||
float absX = Mathf.Abs(scale.x);
|
||||
scale.x = flipX ? -absX : absX;
|
||||
rect.localScale = scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,533 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class gameplayGalgame : MonoBehaviour
|
||||
{
|
||||
[Header("enable galgame so")]
|
||||
private ingame_galgame_so.JsonDefinition resolvedDefinition;
|
||||
|
||||
private sealed class RuntimeDialogueEntry
|
||||
{
|
||||
public int sequence;
|
||||
public ingame_galgame_so.DialogueElement.PositionTag positionTag;
|
||||
public ingame_galgame_so.DialogueText dialogue;
|
||||
public Speaker speaker;
|
||||
}
|
||||
|
||||
[Header("启用开关")]
|
||||
public bool enableGalgame = false;
|
||||
public bool enableLyricsSO = true;
|
||||
[Header("gal so")]
|
||||
|
||||
[Header("对话数据")]
|
||||
public ingame_galgame_so golSO;
|
||||
[Header("prefabs")]
|
||||
|
||||
[Header("预制体")]
|
||||
public GameObject galgamePrefab;
|
||||
public GameObject where_to_put;
|
||||
|
||||
private string timeType;
|
||||
private string triggerType;
|
||||
private string timelineStandard;
|
||||
[Header("时间轴")]
|
||||
public AudioSource musicTimelineSource;
|
||||
|
||||
[Header("输入")]
|
||||
public bool allowGlobalClickToAdvance = true;
|
||||
public KeyCode keyboardAdvanceKey = KeyCode.Space;
|
||||
public KeyCode keyboardAdvanceKeyAlt = KeyCode.Return;
|
||||
|
||||
private readonly List<RuntimeDialogueEntry> runtimeEntries = new List<RuntimeDialogueEntry>();
|
||||
|
||||
private galPrefab galController;
|
||||
private GameObject galInstance;
|
||||
private int currentEntryIndex = -1;
|
||||
private bool isRunning;
|
||||
private bool waitingForClick;
|
||||
private bool pauseQueueRequested;
|
||||
private bool entryVisible;
|
||||
private bool advanceRequested;
|
||||
private float sceneStartRealtime;
|
||||
private float entryShownRealtime;
|
||||
private float customTimelineTime;
|
||||
private float cachedTimeScale = 1f;
|
||||
private bool timeActionApplied;
|
||||
|
||||
public bool IsRunning => isRunning;
|
||||
public bool IsPausedQueue => pauseQueueRequested;
|
||||
public bool HasActiveEntry => isRunning && currentEntryIndex >= 0 && currentEntryIndex < runtimeEntries.Count;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
sceneStartRealtime = Time.unscaledTime;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
TryPrepareRuntime();
|
||||
|
||||
if (ShouldAutoStart())
|
||||
{
|
||||
StartSequence();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isRunning || golSO == null || runtimeEntries.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (golSO.timelineStandard == ingame_galgame_so.TimelineBase.CustomTimer)
|
||||
{
|
||||
customTimelineTime += Time.unscaledDeltaTime;
|
||||
}
|
||||
|
||||
if (pauseQueueRequested)
|
||||
{
|
||||
if (advanceRequested || DetectAdvanceInput())
|
||||
{
|
||||
advanceRequested = false;
|
||||
ResumeSequence();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
RuntimeDialogueEntry entry = GetCurrentEntry();
|
||||
if (entry == null)
|
||||
{
|
||||
FinishSequence();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entryVisible)
|
||||
{
|
||||
if (GetTimelineTime() >= Mathf.Max(0f, entry.dialogue.appearTime))
|
||||
{
|
||||
ShowCurrentEntry(entry);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (waitingForClick)
|
||||
{
|
||||
if (advanceRequested || DetectAdvanceInput())
|
||||
{
|
||||
advanceRequested = false;
|
||||
ResolveCurrentEntry(entry);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
float requiredDuration = Mathf.Max(0f, entry.dialogue.duration);
|
||||
if (Time.unscaledTime - entryShownRealtime >= requiredDuration)
|
||||
{
|
||||
ResolveCurrentEntry(entry);
|
||||
}
|
||||
}
|
||||
|
||||
public void read_gol_so()
|
||||
{
|
||||
if (golSO != null)
|
||||
if (golSO == null)
|
||||
{
|
||||
timeType = golSO.dialogueType.ToString();
|
||||
triggerType = golSO.triggerMethod.ToString();
|
||||
timelineStandard = golSO.timelineStandard.ToString();
|
||||
Debug.LogWarning("[gameplayGalgame] 没有配置 galgame SO。");
|
||||
return;
|
||||
}
|
||||
else Debug.LogWarning("no gol so");
|
||||
|
||||
ResolveDefinition();
|
||||
if (resolvedDefinition == null)
|
||||
{
|
||||
Debug.LogWarning("[gameplayGalgame] 无法解析 galgame 配置。");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[gameplayGalgame] dialogueType={resolvedDefinition.dialogueType}, triggerMethod={resolvedDefinition.triggerMethod}, timeline={resolvedDefinition.timelineStandard}");
|
||||
}
|
||||
|
||||
public void StartSequence()
|
||||
{
|
||||
if (!ShouldPlayConfiguredSo())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TryPrepareRuntime();
|
||||
if (golSO == null || runtimeEntries.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
StopSequenceInternal(false);
|
||||
|
||||
sceneStartRealtime = Time.unscaledTime;
|
||||
customTimelineTime = 0f;
|
||||
currentEntryIndex = 0;
|
||||
isRunning = true;
|
||||
waitingForClick = false;
|
||||
pauseQueueRequested = false;
|
||||
entryVisible = false;
|
||||
advanceRequested = false;
|
||||
|
||||
EnsureGalInstance();
|
||||
if (galController != null)
|
||||
{
|
||||
galController.HideAllModes();
|
||||
}
|
||||
}
|
||||
|
||||
public void RestartSequence()
|
||||
{
|
||||
StartSequence();
|
||||
}
|
||||
|
||||
public void ResumeSequence()
|
||||
{
|
||||
if (!pauseQueueRequested)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pauseQueueRequested = false;
|
||||
AdvanceToNextEntry();
|
||||
}
|
||||
|
||||
public void StopSequence()
|
||||
{
|
||||
StopSequenceInternal(true);
|
||||
}
|
||||
|
||||
public void RequestAdvance()
|
||||
{
|
||||
advanceRequested = true;
|
||||
}
|
||||
|
||||
public void SetCustomTimelineTime(float value)
|
||||
{
|
||||
customTimelineTime = Mathf.Max(0f, value);
|
||||
}
|
||||
|
||||
public void AdvanceCustomTimeline(float delta)
|
||||
{
|
||||
customTimelineTime = Mathf.Max(0f, customTimelineTime + delta);
|
||||
}
|
||||
|
||||
private bool ShouldAutoStart()
|
||||
{
|
||||
if (!ShouldPlayConfiguredSo() || golSO == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ResolveDefinition();
|
||||
if (resolvedDefinition == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return resolvedDefinition.triggerMethod == ingame_galgame_so.TriggerMethod.TimerTrigger
|
||||
|| resolvedDefinition.triggerMethod == ingame_galgame_so.TriggerMethod.MixedTrigger;
|
||||
}
|
||||
|
||||
private bool ShouldPlayConfiguredSo()
|
||||
{
|
||||
if (golSO == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ResolveDefinition();
|
||||
if (resolvedDefinition == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (resolvedDefinition.dialogueType == ingame_galgame_so.DialogueType.Galgame)
|
||||
{
|
||||
return enableGalgame;
|
||||
}
|
||||
|
||||
if (resolvedDefinition.dialogueType == ingame_galgame_so.DialogueType.Lyrics)
|
||||
{
|
||||
return enableLyricsSO;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void TryPrepareRuntime()
|
||||
{
|
||||
ResolveDefinition();
|
||||
BuildRuntimeEntries();
|
||||
EnsureGalInstance();
|
||||
}
|
||||
|
||||
private void BuildRuntimeEntries()
|
||||
{
|
||||
runtimeEntries.Clear();
|
||||
|
||||
if (golSO == null || resolvedDefinition == null || resolvedDefinition.dialogueList == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int sequence = 0;
|
||||
for (int i = 0; i < resolvedDefinition.dialogueList.Count; i++)
|
||||
{
|
||||
ingame_galgame_so.DialogueElement element = resolvedDefinition.dialogueList[i];
|
||||
if (element == null || element.textList == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < element.textList.Count; j++)
|
||||
{
|
||||
ingame_galgame_so.DialogueText text = element.textList[j];
|
||||
if (text == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
runtimeEntries.Add(new RuntimeDialogueEntry
|
||||
{
|
||||
sequence = sequence++,
|
||||
positionTag = element.positionTag,
|
||||
dialogue = text,
|
||||
speaker = ResolveSpeaker(text.senderIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Speaker ResolveSpeaker(int senderIndex)
|
||||
{
|
||||
if (golSO == null || golSO.speakersDataSO == null || golSO.speakersDataSO.speakers == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (senderIndex < 0 || senderIndex >= golSO.speakersDataSO.speakers.Count)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return golSO.speakersDataSO.speakers[senderIndex];
|
||||
}
|
||||
|
||||
private void EnsureGalInstance()
|
||||
{
|
||||
if (galController != null)
|
||||
{
|
||||
galController.Initialize(RequestAdvance);
|
||||
return;
|
||||
}
|
||||
|
||||
if (galgamePrefab == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Transform parent = where_to_put != null ? where_to_put.transform : transform;
|
||||
|
||||
if (galInstance == null)
|
||||
{
|
||||
galInstance = Instantiate(galgamePrefab, parent, false);
|
||||
}
|
||||
|
||||
galController = galInstance != null ? galInstance.GetComponent<galPrefab>() : null;
|
||||
if (galController != null)
|
||||
{
|
||||
galController.Initialize(RequestAdvance);
|
||||
}
|
||||
}
|
||||
|
||||
private RuntimeDialogueEntry GetCurrentEntry()
|
||||
{
|
||||
if (currentEntryIndex < 0 || currentEntryIndex >= runtimeEntries.Count)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return runtimeEntries[currentEntryIndex];
|
||||
}
|
||||
|
||||
private void ShowCurrentEntry(RuntimeDialogueEntry entry)
|
||||
{
|
||||
if (entry == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureGalInstance();
|
||||
RestoreTimeAction();
|
||||
|
||||
if (galController != null)
|
||||
{
|
||||
galController.Present(entry.positionTag, entry.dialogue, entry.speaker);
|
||||
bool clickToNext = entry.dialogue.stepMethod == ingame_galgame_so.DialogueText.StepMethod.ClickToNext;
|
||||
galController.SetAdvanceEnabled(clickToNext);
|
||||
}
|
||||
|
||||
ApplyTimeAction(entry.dialogue);
|
||||
|
||||
entryVisible = true;
|
||||
entryShownRealtime = Time.unscaledTime;
|
||||
waitingForClick = entry.dialogue.stepMethod == ingame_galgame_so.DialogueText.StepMethod.ClickToNext;
|
||||
}
|
||||
|
||||
private void ResolveCurrentEntry(RuntimeDialogueEntry entry)
|
||||
{
|
||||
if (entry == null)
|
||||
{
|
||||
FinishSequence();
|
||||
return;
|
||||
}
|
||||
|
||||
RestoreTimeAction();
|
||||
waitingForClick = false;
|
||||
entryVisible = false;
|
||||
|
||||
switch (entry.dialogue.endAction)
|
||||
{
|
||||
case ingame_galgame_so.DialogueText.EndAction.NextText:
|
||||
AdvanceToNextEntry();
|
||||
break;
|
||||
case ingame_galgame_so.DialogueText.EndAction.PauseQueue:
|
||||
pauseQueueRequested = true;
|
||||
if (galController != null)
|
||||
{
|
||||
galController.SetAdvanceEnabled(true);
|
||||
}
|
||||
break;
|
||||
case ingame_galgame_so.DialogueText.EndAction.EndPerformance:
|
||||
FinishSequence();
|
||||
break;
|
||||
default:
|
||||
AdvanceToNextEntry();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void AdvanceToNextEntry()
|
||||
{
|
||||
currentEntryIndex++;
|
||||
if (currentEntryIndex >= runtimeEntries.Count)
|
||||
{
|
||||
FinishSequence();
|
||||
return;
|
||||
}
|
||||
|
||||
advanceRequested = false;
|
||||
waitingForClick = false;
|
||||
entryVisible = false;
|
||||
}
|
||||
|
||||
private void FinishSequence()
|
||||
{
|
||||
StopSequenceInternal(true);
|
||||
}
|
||||
|
||||
private void StopSequenceInternal(bool hideUi)
|
||||
{
|
||||
RestoreTimeAction();
|
||||
isRunning = false;
|
||||
waitingForClick = false;
|
||||
pauseQueueRequested = false;
|
||||
entryVisible = false;
|
||||
advanceRequested = false;
|
||||
currentEntryIndex = -1;
|
||||
|
||||
if (hideUi && galController != null)
|
||||
{
|
||||
galController.HideAllModes();
|
||||
galController.SetAdvanceEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyTimeAction(ingame_galgame_so.DialogueText dialogue)
|
||||
{
|
||||
if (dialogue == null || dialogue.timeAction == ingame_galgame_so.DialogueText.TimeAction.None)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cachedTimeScale = Time.timeScale;
|
||||
timeActionApplied = true;
|
||||
|
||||
switch (dialogue.timeAction)
|
||||
{
|
||||
case ingame_galgame_so.DialogueText.TimeAction.SlowMotion:
|
||||
Time.timeScale = Mathf.Clamp(dialogue.slowMotionScale, 0f, 1f);
|
||||
break;
|
||||
case ingame_galgame_so.DialogueText.TimeAction.Pause:
|
||||
Time.timeScale = 0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void RestoreTimeAction()
|
||||
{
|
||||
if (!timeActionApplied)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Time.timeScale = cachedTimeScale;
|
||||
timeActionApplied = false;
|
||||
}
|
||||
|
||||
private float GetTimelineTime()
|
||||
{
|
||||
if (golSO == null)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
ResolveDefinition();
|
||||
if (resolvedDefinition == null)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
switch (resolvedDefinition.timelineStandard)
|
||||
{
|
||||
case ingame_galgame_so.TimelineBase.SceneStartTime:
|
||||
return Mathf.Max(0f, Time.unscaledTime - sceneStartRealtime);
|
||||
case ingame_galgame_so.TimelineBase.CustomTimer:
|
||||
return customTimelineTime;
|
||||
case ingame_galgame_so.TimelineBase.MusicTime:
|
||||
if (musicTimelineSource != null)
|
||||
{
|
||||
return Mathf.Max(0f, musicTimelineSource.time);
|
||||
}
|
||||
return Mathf.Max(0f, Time.unscaledTime - sceneStartRealtime);
|
||||
default:
|
||||
return Mathf.Max(0f, Time.unscaledTime - sceneStartRealtime);
|
||||
}
|
||||
}
|
||||
|
||||
private void ResolveDefinition()
|
||||
{
|
||||
resolvedDefinition = golSO != null ? golSO.GetResolvedDefinition() : null;
|
||||
}
|
||||
|
||||
private bool DetectAdvanceInput()
|
||||
{
|
||||
if (!allowGlobalClickToAdvance)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Input.touchCount > 0)
|
||||
{
|
||||
Touch touch = Input.GetTouch(0);
|
||||
if (touch.phase == TouchPhase.Began)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return Input.GetKeyDown(keyboardAdvanceKey) || Input.GetKeyDown(keyboardAdvanceKeyAlt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,7 +171,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 179.685, y: -24.015}
|
||||
m_AnchoredPosition: {x: 129.685, y: -24.015}
|
||||
m_SizeDelta: {x: 159.37, y: 24.01}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &1904443238537391023
|
||||
@@ -327,7 +327,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 179.685, y: -6.005}
|
||||
m_AnchoredPosition: {x: 129.685, y: -6.005}
|
||||
m_SizeDelta: {x: 5.48, y: 12.01}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7988485425920675964
|
||||
@@ -1393,7 +1393,7 @@ RectTransform:
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 359.37, y: 48.03}
|
||||
m_SizeDelta: {x: 259.37, y: 48.03}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4601708949971673813
|
||||
CanvasRenderer:
|
||||
@@ -1446,8 +1446,8 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 100
|
||||
m_Right: 100
|
||||
m_Left: 50
|
||||
m_Right: 50
|
||||
m_Top: 0
|
||||
m_Bottom: 0
|
||||
m_ChildAlignment: 4
|
||||
@@ -2228,7 +2228,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 179.685, y: -42.025}
|
||||
m_AnchoredPosition: {x: 129.685, y: -42.025}
|
||||
m_SizeDelta: {x: 5.48, y: 12.01}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8766812421281384592
|
||||
@@ -2743,6 +2743,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6c868a66b282da94faaf38c62d26fcbe, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
prefabCanvas: {fileID: 8228997081257688641}
|
||||
nowUsing: 0
|
||||
defaultTextColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
roleHostBGbar: {fileID: 662360290209903647}
|
||||
|
||||
@@ -1,79 +1,326 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "NewGalSO", menuName = "Galgame/galSO")]
|
||||
public class ingame_galgame_so : ScriptableObject
|
||||
{
|
||||
[System.Serializable]
|
||||
[Serializable]
|
||||
public class DialogueText
|
||||
{
|
||||
public enum ImagePosition
|
||||
{
|
||||
Left,
|
||||
Right
|
||||
}
|
||||
|
||||
public enum StepMethod
|
||||
{
|
||||
ClickToNext,
|
||||
WaitForDuration
|
||||
}
|
||||
|
||||
public enum TimeAction
|
||||
{
|
||||
None,
|
||||
SlowMotion,
|
||||
Pause
|
||||
}
|
||||
|
||||
public enum EndAction
|
||||
{
|
||||
NextText,
|
||||
PauseQueue,
|
||||
EndPerformance
|
||||
}
|
||||
|
||||
[TextArea(3, 10)]
|
||||
[Tooltip("文本内容")]
|
||||
public string content; // 文本内容
|
||||
[Tooltip("当前对话实际显示的文本内容。")]
|
||||
public string content;
|
||||
|
||||
[Tooltip("队列中第几个文本")]
|
||||
public int textNumber; // 队列中第几个文本
|
||||
[Tooltip("文本编号,仅用于人工整理,不作为运行时唯一依据。")]
|
||||
public int textNumber;
|
||||
|
||||
[Tooltip("从 speakersDataSO 中选择发言者")]
|
||||
public int senderIndex = -1; // 改为索引,通过下拉选择
|
||||
[Tooltip("发言人索引,来自 speakersDataSO 的 speakers 列表。-1 表示系统或旁白。")]
|
||||
public int senderIndex = -1;
|
||||
|
||||
public enum ImagePosition { Left, Right }
|
||||
[Tooltip("对象图片左右位置")]
|
||||
public ImagePosition imagePos; // 对象图片左右位置
|
||||
[Tooltip("对象图片是否水平翻转")]
|
||||
[Tooltip("角色图片显示在左侧还是右侧。")]
|
||||
public ImagePosition imagePos = ImagePosition.Left;
|
||||
|
||||
[Tooltip("角色图片是否水平翻转。")]
|
||||
public bool flipX;
|
||||
|
||||
[Tooltip("文本出现时间")]
|
||||
public float appearTime; // 文本出现时间
|
||||
[Tooltip("文本持续时间")]
|
||||
public float duration; // 文本持续时间
|
||||
[Tooltip("该条文本在所选时间轴上的出现时间。")]
|
||||
public float appearTime;
|
||||
|
||||
public enum StepMethod { ClickToNext, WaitForDuration }
|
||||
[Tooltip("文本步进方法:点击后下一步 / 等待时长结束")]
|
||||
public StepMethod stepMethod; // 文本步进方法
|
||||
[Tooltip("自动播放时的停留时间,仅在 WaitForDuration 下生效。")]
|
||||
public float duration = 1f;
|
||||
|
||||
public enum TimeAction { None, SlowMotion, Pause }
|
||||
[Tooltip("文本出现时动作:无/慢动作/暂停")]
|
||||
public TimeAction timeAction; // 文本出现时动作
|
||||
[Tooltip("当前文本如何推进到下一条。")]
|
||||
public StepMethod stepMethod = StepMethod.ClickToNext;
|
||||
|
||||
[Tooltip("文本播放期间时间流速,0为暂停")]
|
||||
[Tooltip("文本播放期间对游戏时间流做的动作。")]
|
||||
public TimeAction timeAction = TimeAction.None;
|
||||
|
||||
[Tooltip("当 timeAction 为 SlowMotion 时使用的 Time.timeScale。")]
|
||||
[Range(0f, 1f)]
|
||||
public float slowMotionScale = 0.5f; // 慢动作允许TimeScale设置值
|
||||
public float slowMotionScale = 0.5f;
|
||||
|
||||
public enum EndAction { NextText, PauseQueue, EndPerformance }
|
||||
[Tooltip("文本结束动作")]
|
||||
public EndAction endAction; // 文本结束动作
|
||||
[Tooltip("当前文本结束后的队列行为。")]
|
||||
public EndAction endAction = EndAction.NextText;
|
||||
|
||||
public DialogueText Clone()
|
||||
{
|
||||
return new DialogueText
|
||||
{
|
||||
content = content,
|
||||
textNumber = textNumber,
|
||||
senderIndex = senderIndex,
|
||||
imagePos = imagePos,
|
||||
flipX = flipX,
|
||||
appearTime = appearTime,
|
||||
duration = duration,
|
||||
stepMethod = stepMethod,
|
||||
timeAction = timeAction,
|
||||
slowMotionScale = slowMotionScale,
|
||||
endAction = endAction
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
[Serializable]
|
||||
public class DialogueElement
|
||||
{
|
||||
public enum PositionTag { RoleHost, RoleHint, Narration, HintOrLyrics }
|
||||
public enum PositionTag
|
||||
{
|
||||
RoleHost,
|
||||
RoleHint,
|
||||
Narration,
|
||||
HintOrLyrics
|
||||
}
|
||||
|
||||
[Header("显示模式")]
|
||||
[Tooltip("决定本段文本使用哪种对话框样式。")]
|
||||
public PositionTag positionTag = PositionTag.RoleHost;
|
||||
|
||||
[Header("位置配置")]
|
||||
public PositionTag positionTag;
|
||||
[HideInInspector]
|
||||
public List<Vector2> customPositions;
|
||||
public List<Vector2> customPositions = new List<Vector2>();
|
||||
|
||||
[Header("文本内容配置")]
|
||||
public List<DialogueText> textList; // 文字列表
|
||||
[Header("文本列表")]
|
||||
[Tooltip("该段落下的实际文本播放列表。")]
|
||||
public List<DialogueText> textList = new List<DialogueText>();
|
||||
|
||||
public DialogueElement Clone()
|
||||
{
|
||||
var clone = new DialogueElement
|
||||
{
|
||||
positionTag = positionTag,
|
||||
customPositions = customPositions != null ? new List<Vector2>(customPositions) : new List<Vector2>(),
|
||||
textList = new List<DialogueText>()
|
||||
};
|
||||
|
||||
if (textList != null)
|
||||
{
|
||||
for (int i = 0; i < textList.Count; i++)
|
||||
{
|
||||
if (textList[i] != null)
|
||||
{
|
||||
clone.textList.Add(textList[i].Clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
public enum TimelineBase { MusicTime, SceneStartTime, CustomTimer }
|
||||
public enum TriggerMethod { CodeTrigger, TimerTrigger, MixedTrigger }
|
||||
public enum DialogueType { Galgame, Lyrics }
|
||||
public enum TimelineBase
|
||||
{
|
||||
MusicTime,
|
||||
SceneStartTime,
|
||||
CustomTimer
|
||||
}
|
||||
|
||||
public enum TriggerMethod
|
||||
{
|
||||
CodeTrigger,
|
||||
TimerTrigger,
|
||||
MixedTrigger
|
||||
}
|
||||
|
||||
public enum DialogueType
|
||||
{
|
||||
Galgame,
|
||||
Lyrics
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class JsonDefinition
|
||||
{
|
||||
public int version = 1;
|
||||
public DialogueType dialogueType = DialogueType.Galgame;
|
||||
public TriggerMethod triggerMethod = TriggerMethod.TimerTrigger;
|
||||
public TimelineBase timelineStandard = TimelineBase.SceneStartTime;
|
||||
public List<DialogueElement> dialogueList = new List<DialogueElement>();
|
||||
|
||||
public JsonDefinition Clone()
|
||||
{
|
||||
var clone = new JsonDefinition
|
||||
{
|
||||
version = version,
|
||||
dialogueType = dialogueType,
|
||||
triggerMethod = triggerMethod,
|
||||
timelineStandard = timelineStandard,
|
||||
dialogueList = new List<DialogueElement>()
|
||||
};
|
||||
|
||||
if (dialogueList != null)
|
||||
{
|
||||
for (int i = 0; i < dialogueList.Count; i++)
|
||||
{
|
||||
if (dialogueList[i] != null)
|
||||
{
|
||||
clone.dialogueList.Add(dialogueList[i].Clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
[Header("全局配置")]
|
||||
[Tooltip("对话类型")]
|
||||
public DialogueType dialogueType;
|
||||
[Tooltip("触发方式")]
|
||||
public TriggerMethod triggerMethod;
|
||||
[Tooltip("时间线基准")]
|
||||
public TimelineBase timelineStandard;
|
||||
[Tooltip("当前脚本化演出是普通对话还是歌词模式。")]
|
||||
public DialogueType dialogueType = DialogueType.Galgame;
|
||||
|
||||
[Tooltip("运行时由代码触发、按时间轴触发,还是两者混合。")]
|
||||
public TriggerMethod triggerMethod = TriggerMethod.TimerTrigger;
|
||||
|
||||
[Tooltip("appearTime 使用哪一种时间基准。")]
|
||||
public TimelineBase timelineStandard = TimelineBase.SceneStartTime;
|
||||
|
||||
[Header("角色数据")]
|
||||
[Tooltip("引用 Speaker 配置 ScriptableObject")]
|
||||
[Tooltip("发言人配置来源。")]
|
||||
public galgame_speakers_so speakersDataSO;
|
||||
|
||||
[Header("JSON 覆盖")]
|
||||
[Tooltip("如果拖入 JSON 文本资源,运行时会优先使用 JSON 内容,而不是当前 Inspector 里的对话配置。")]
|
||||
public TextAsset jsonDefinitionAsset;
|
||||
|
||||
[Header("对话内容")]
|
||||
public List<DialogueElement> dialogueList = new List<DialogueElement>();
|
||||
|
||||
public bool HasJsonOverride => jsonDefinitionAsset != null && !string.IsNullOrWhiteSpace(jsonDefinitionAsset.text);
|
||||
|
||||
public JsonDefinition BuildDefinitionFromInspector()
|
||||
{
|
||||
var definition = new JsonDefinition
|
||||
{
|
||||
dialogueType = dialogueType,
|
||||
triggerMethod = triggerMethod,
|
||||
timelineStandard = timelineStandard,
|
||||
dialogueList = new List<DialogueElement>()
|
||||
};
|
||||
|
||||
if (dialogueList != null)
|
||||
{
|
||||
for (int i = 0; i < dialogueList.Count; i++)
|
||||
{
|
||||
if (dialogueList[i] != null)
|
||||
{
|
||||
definition.dialogueList.Add(dialogueList[i].Clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return definition;
|
||||
}
|
||||
|
||||
public bool TryParseJsonOverride(out JsonDefinition definition)
|
||||
{
|
||||
definition = null;
|
||||
if (!HasJsonOverride)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
definition = JsonUtility.FromJson<JsonDefinition>(jsonDefinitionAsset.text);
|
||||
if (definition == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (definition.dialogueList == null)
|
||||
{
|
||||
definition.dialogueList = new List<DialogueElement>();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning($"[ingame_galgame_so] JSON 解析失败: {ex.Message}", this);
|
||||
definition = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public JsonDefinition GetResolvedDefinition()
|
||||
{
|
||||
if (TryParseJsonOverride(out JsonDefinition fromJson))
|
||||
{
|
||||
return fromJson;
|
||||
}
|
||||
|
||||
return BuildDefinitionFromInspector();
|
||||
}
|
||||
|
||||
public string ExportCurrentDefinitionToJson(bool prettyPrint = true)
|
||||
{
|
||||
return JsonUtility.ToJson(BuildDefinitionFromInspector(), prettyPrint);
|
||||
}
|
||||
|
||||
public void ApplyDefinitionToInspector(JsonDefinition definition)
|
||||
{
|
||||
if (definition == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dialogueType = definition.dialogueType;
|
||||
triggerMethod = definition.triggerMethod;
|
||||
timelineStandard = definition.timelineStandard;
|
||||
|
||||
dialogueList ??= new List<DialogueElement>();
|
||||
dialogueList.Clear();
|
||||
|
||||
if (definition.dialogueList == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < definition.dialogueList.Count; i++)
|
||||
{
|
||||
DialogueElement element = definition.dialogueList[i];
|
||||
if (element != null)
|
||||
{
|
||||
dialogueList.Add(element.Clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryApplyJsonOverrideToInspector(out string errorMessage)
|
||||
{
|
||||
errorMessage = string.Empty;
|
||||
if (!TryParseJsonOverride(out JsonDefinition definition))
|
||||
{
|
||||
errorMessage = HasJsonOverride ? "JSON 解析失败" : "未配置 JSON 覆盖源";
|
||||
return false;
|
||||
}
|
||||
|
||||
ApplyDefinitionToInspector(definition);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,21 +16,22 @@ MonoBehaviour:
|
||||
triggerMethod: 1
|
||||
timelineStandard: 0
|
||||
speakersDataSO: {fileID: 11400000, guid: 8e500b367b7861f44897e5396b1989ce, type: 2}
|
||||
jsonDefinitionAsset: {fileID: 4900000, guid: 59e1b7a6ebe2596419c72f27a80cec9a, type: 3}
|
||||
dialogueList:
|
||||
- positionTag: 0
|
||||
customPositions: []
|
||||
textList:
|
||||
- content: 1
|
||||
- content: "\u4F60\u597D"
|
||||
textNumber: 1
|
||||
senderIndex: 0
|
||||
senderIndex: 2
|
||||
imagePos: 0
|
||||
flipX: 0
|
||||
appearTime: 0
|
||||
duration: 0
|
||||
duration: 5
|
||||
stepMethod: 1
|
||||
timeAction: 0
|
||||
slowMotionScale: 0
|
||||
endAction: 0
|
||||
endAction: 2
|
||||
- positionTag: 0
|
||||
customPositions: []
|
||||
textList:
|
||||
@@ -73,3 +74,17 @@ MonoBehaviour:
|
||||
timeAction: 0
|
||||
slowMotionScale: 0
|
||||
endAction: 0
|
||||
- positionTag: 0
|
||||
customPositions: []
|
||||
textList:
|
||||
- content: 4
|
||||
textNumber: 1
|
||||
senderIndex: -1
|
||||
imagePos: 0
|
||||
flipX: 0
|
||||
appearTime: 0
|
||||
duration: 0
|
||||
stepMethod: 0
|
||||
timeAction: 0
|
||||
slowMotionScale: 0
|
||||
endAction: 0
|
||||
|
||||
@@ -18,16 +18,19 @@ MonoBehaviour:
|
||||
spkrName: SystemBG
|
||||
spkr_themeColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
spkrDescription: "\u7CFB\u7EDF\u65C1\u767D"
|
||||
spkrSprite: {fileID: 0}
|
||||
spkrHD_Sprite: {fileID: 0}
|
||||
spkrProfile_Sprite: {fileID: 0}
|
||||
- spkrType: 1
|
||||
spkrID: 30001
|
||||
spkrName: SystemLyrics
|
||||
spkr_themeColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
spkrDescription: "\u7CFB\u7EDF\u6B4C\u8BCD"
|
||||
spkrSprite: {fileID: 0}
|
||||
spkrHD_Sprite: {fileID: 0}
|
||||
spkrProfile_Sprite: {fileID: 0}
|
||||
- spkrType: 2
|
||||
spkrID: 30101
|
||||
spkrName: Sonia
|
||||
spkr_themeColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
spkrDescription: "\u89D2\u8272\u7D22\u5C3C\u5A05"
|
||||
spkrSprite: {fileID: 0}
|
||||
spkrHD_Sprite: {fileID: 21300000, guid: 1a757eef01620424883e7d20aa232463, type: 3}
|
||||
spkrProfile_Sprite: {fileID: 21300000, guid: 1a62adf36834dd04181a6dd61344f8b8, type: 3}
|
||||
|
||||
-12
@@ -13,16 +13,4 @@ public class skill_detail_prefab_inHeroDetail : MonoBehaviour
|
||||
public Sprite skill_slot_available_image;
|
||||
public Sprite skill_slot_unavailable_image;
|
||||
public Sprite skill_slot_locked_image;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
+125
@@ -0,0 +1,125 @@
|
||||
<linker>
|
||||
<assembly fullname="Assembly-CSharp">
|
||||
<type fullname="GameServer.Client.WsMessage" preserve="all" />
|
||||
<type fullname="GameServer.Client.WsMessage`1" preserve="all" />
|
||||
<type fullname="GameServer.Client.HandshakeRequest" preserve="all" />
|
||||
<type fullname="GameServer.Client.HandshakeResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.AvatarUploadResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.SteamFriendsImportRequest" preserve="all" />
|
||||
<type fullname="GameServer.Client.SteamFriendsImportResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.ProfileData" preserve="all" />
|
||||
<type fullname="GameServer.Client.LeaderboardEntry" preserve="all" />
|
||||
<type fullname="GameServer.Client.LeaderboardData" preserve="all" />
|
||||
<type fullname="GameServer.Client.ScorePushRequest" preserve="all" />
|
||||
<type fullname="GameServer.Client.ScoreAckResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaCreateRequest" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaCreateResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaJoinRequest" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaJoinResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaStartRequest" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaStartResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaSubmitRequest" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaResultEntry" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaResult" preserve="all" />
|
||||
<type fullname="GameServer.Client.HeartbeatResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.ErrorResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaRoomParticipant" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaRoomSnapshot" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaSubmittedScore" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaRoomChatMessage" preserve="all" />
|
||||
<type fullname="GameServer.Client.ArenaRoomHistoryData" preserve="all" />
|
||||
<type fullname="GameServer.Client.SocialWorldHistoryData" preserve="all" />
|
||||
<type fullname="GameServer.Client.SocialPrivateHistoryData" preserve="all" />
|
||||
<type fullname="GameServer.Client.SocialFriendEntry" preserve="all" />
|
||||
<type fullname="GameServer.Client.SocialFriendsListData" preserve="all" />
|
||||
<type fullname="GameServer.Client.SocialFriendsApiResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.MailApiRewardEntry" preserve="all" />
|
||||
<type fullname="GameServer.Client.MailApiEntry" preserve="all" />
|
||||
<type fullname="GameServer.Client.MailApiDeletionEntry" preserve="all" />
|
||||
<type fullname="GameServer.Client.MailApiVersionResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.MailApiListResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.MailClaimRequest" preserve="all" />
|
||||
<type fullname="GameServer.Client.MailClaimResponse" preserve="all" />
|
||||
<type fullname="GameServer.Client.SocialPresenceUpdateData" preserve="all" />
|
||||
<type fullname="GameServer.Client.SocialFriendRequestEntry" preserve="all" />
|
||||
<type fullname="GameServer.Client.SocialFriendRequestsListData" preserve="all" />
|
||||
|
||||
<type fullname="WebViewObject" preserve="all" />
|
||||
<type fullname="WebViewWin32" preserve="all" />
|
||||
<type fullname="SongButton" preserve="all" />
|
||||
<type fullname="Player_SO" preserve="all" />
|
||||
</assembly>
|
||||
|
||||
<assembly fullname="EasyChart.Runtime">
|
||||
<type fullname="EasyChart.ChartFeed" preserve="all" />
|
||||
<type fullname="EasyChart.AxisFeed" preserve="all" />
|
||||
<type fullname="EasyChart.SerieFeed" preserve="all" />
|
||||
<type fullname="EasyChart.DataFeed" preserve="all" />
|
||||
<type fullname="EasyChart.ChartProfile" preserve="all" />
|
||||
<type fullname="EasyChart.ChartTheme" preserve="all" />
|
||||
<type fullname="EasyChart.ChartThemeRegistry" preserve="all" />
|
||||
<type fullname="EasyChart.ChartJsonUtils" preserve="all" />
|
||||
<type fullname="EasyChart.ProPackage" preserve="all" />
|
||||
<type fullname="EasyChart.ChartTextStyleApplier" preserve="all" />
|
||||
<type fullname="EasyChart.CartesianMapping" preserve="all" />
|
||||
<type fullname="EasyChart.PlotLayoutSettings" preserve="all" />
|
||||
<type fullname="EasyChart.LabelStyleSettings" preserve="all" />
|
||||
<type fullname="EasyChart.AxisConfig" preserve="all" />
|
||||
<type fullname="EasyChart.PointSettings" preserve="all" />
|
||||
<type fullname="EasyChart.TextureMappingSettings" preserve="all" />
|
||||
<type fullname="EasyChart.TextureFillSettings" preserve="all" />
|
||||
<type fullname="EasyChart.SeriesData" preserve="all" />
|
||||
<type fullname="EasyChart.SizeMappingSettings" preserve="all" />
|
||||
<type fullname="EasyChart.HoverHighlightSettings" preserve="all" />
|
||||
<type fullname="EasyChart.BarHoverSettings" preserve="all" />
|
||||
<type fullname="EasyChart.LineStrokeSettings" preserve="all" />
|
||||
<type fullname="EasyChart.AreaFillSettings" preserve="all" />
|
||||
<type fullname="EasyChart.BorderSettings" preserve="all" />
|
||||
<type fullname="EasyChart.BackgroundSettings" preserve="all" />
|
||||
<type fullname="EasyChart.LineSettings" preserve="all" />
|
||||
<type fullname="EasyChart.ScatterSettings" preserve="all" />
|
||||
<type fullname="EasyChart.HeatmapSettings" preserve="all" />
|
||||
<type fullname="EasyChart.HeatmapSettings+BleedSettings" preserve="all" />
|
||||
<type fullname="EasyChart.HeatmapSettings+SmoothSettings" preserve="all" />
|
||||
<type fullname="EasyChart.HeatmapSettings+GradientSettings" preserve="all" />
|
||||
<type fullname="EasyChart.HeatmapSettings+ContourSettings" preserve="all" />
|
||||
<type fullname="EasyChart.RadarSettings" preserve="all" />
|
||||
<type fullname="EasyChart.RadarSettings+RadarLayoutSettings" preserve="all" />
|
||||
<type fullname="EasyChart.BarSettings" preserve="all" />
|
||||
<type fullname="EasyChart.PieLayoutSettings" preserve="all" />
|
||||
<type fullname="EasyChart.RingSettings" preserve="all" />
|
||||
<type fullname="EasyChart.PieLegendSettings" preserve="all" />
|
||||
<type fullname="EasyChart.PieSettings" preserve="all" />
|
||||
<type fullname="EasyChart.RingChartLayoutSettings" preserve="all" />
|
||||
<type fullname="EasyChart.RingValueMappingSettings" preserve="all" />
|
||||
<type fullname="EasyChart.RingChartSettings" preserve="all" />
|
||||
<type fullname="EasyChart.PieHoverSettings" preserve="all" />
|
||||
<type fullname="EasyChart.PieAggregationSettings" preserve="all" />
|
||||
<type fullname="EasyChart.SerieLabelSettings" preserve="all" />
|
||||
<type fullname="EasyChart.LegendSettings" preserve="all" />
|
||||
<type fullname="EasyChart.PlotSettings" preserve="all" />
|
||||
<type fullname="EasyChart.CartesianGridSettings" preserve="all" />
|
||||
<type fullname="EasyChart.HoverSettings" preserve="all" />
|
||||
<type fullname="EasyChart.PolarAxisStyle" preserve="all" />
|
||||
<type fullname="EasyChart.PolarAxesSettings" preserve="all" />
|
||||
<type fullname="EasyChart.ChartData" preserve="all" />
|
||||
<type fullname="EasyChart.Serie" preserve="all" />
|
||||
</assembly>
|
||||
|
||||
<assembly fullname="MCPForUnity.Runtime">
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.Vector3Converter" preserve="all" />
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.Vector2Converter" preserve="all" />
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.QuaternionConverter" preserve="all" />
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.ColorConverter" preserve="all" />
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.RectConverter" preserve="all" />
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.BoundsConverter" preserve="all" />
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.Vector4Converter" preserve="all" />
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.Matrix4x4Converter" preserve="all" />
|
||||
<type fullname="MCPForUnity.Runtime.Serialization.UnityEngineObjectConverter" preserve="all" />
|
||||
</assembly>
|
||||
|
||||
<assembly fullname="UnityEngine.UIElementsModule">
|
||||
<type fullname="UnityEngine.UIElements.StyleFontDefinition" preserve="all" />
|
||||
<type fullname="UnityEngine.UIElements.FontDefinition" preserve="all" />
|
||||
</assembly>
|
||||
</linker>
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb689a3a02fa5e942bac14f5f49deec4
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -32,6 +32,9 @@ public class mail_so : ScriptableObject
|
||||
expBottles_allies,
|
||||
money,
|
||||
metarial,
|
||||
growth_material,
|
||||
equipment_consumable,
|
||||
store_item,
|
||||
package,
|
||||
}
|
||||
|
||||
@@ -43,5 +46,7 @@ public class mail_so : ScriptableObject
|
||||
public int reward_ammount;
|
||||
public Sprite reward_image;
|
||||
public string reward_description;
|
||||
public string reward_key;
|
||||
public int reward_store_item_id;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dialogueType": 0,
|
||||
"triggerMethod": 1,
|
||||
"timelineStandard": 0,
|
||||
"dialogueList": [
|
||||
{
|
||||
"positionTag": 0,
|
||||
"customPositions": [],
|
||||
"textList": [
|
||||
{
|
||||
"content": "你好",
|
||||
"textNumber": 1,
|
||||
"senderIndex": 2,
|
||||
"imagePos": 0,
|
||||
"flipX": false,
|
||||
"appearTime": 0.0,
|
||||
"duration": 5.0,
|
||||
"stepMethod": 1,
|
||||
"timeAction": 0,
|
||||
"slowMotionScale": 0.0,
|
||||
"endAction": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"positionTag": 0,
|
||||
"customPositions": [],
|
||||
"textList": [
|
||||
{
|
||||
"content": "2",
|
||||
"textNumber": 1,
|
||||
"senderIndex": 0,
|
||||
"imagePos": 0,
|
||||
"flipX": false,
|
||||
"appearTime": 0.0,
|
||||
"duration": 0.0,
|
||||
"stepMethod": 0,
|
||||
"timeAction": 0,
|
||||
"slowMotionScale": 0.0,
|
||||
"endAction": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"positionTag": 0,
|
||||
"customPositions": [],
|
||||
"textList": [
|
||||
{
|
||||
"content": "3",
|
||||
"textNumber": 1,
|
||||
"senderIndex": 0,
|
||||
"imagePos": 0,
|
||||
"flipX": false,
|
||||
"appearTime": 0.0,
|
||||
"duration": 0.0,
|
||||
"stepMethod": 1,
|
||||
"timeAction": 0,
|
||||
"slowMotionScale": 0.0,
|
||||
"endAction": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"positionTag": 0,
|
||||
"customPositions": [],
|
||||
"textList": [
|
||||
{
|
||||
"content": "4",
|
||||
"textNumber": 1,
|
||||
"senderIndex": -1,
|
||||
"imagePos": 0,
|
||||
"flipX": false,
|
||||
"appearTime": 0.0,
|
||||
"duration": 0.0,
|
||||
"stepMethod": 0,
|
||||
"timeAction": 0,
|
||||
"slowMotionScale": 0.0,
|
||||
"endAction": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"positionTag": 0,
|
||||
"customPositions": [],
|
||||
"textList": [
|
||||
{
|
||||
"content": "4",
|
||||
"textNumber": 1,
|
||||
"senderIndex": -1,
|
||||
"imagePos": 0,
|
||||
"flipX": false,
|
||||
"appearTime": 0.0,
|
||||
"duration": 0.0,
|
||||
"stepMethod": 0,
|
||||
"timeAction": 0,
|
||||
"slowMotionScale": 0.0,
|
||||
"endAction": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59e1b7a6ebe2596419c72f27a80cec9a
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -262,7 +262,7 @@ public class UI_Player : MonoBehaviour
|
||||
|
||||
private static int CountOwnedHeroes()
|
||||
{
|
||||
AllyHero_SO[] loadedHeroes = Resources.LoadAll<AllyHero_SO>(string.Empty);
|
||||
AllyHero_SO[] loadedHeroes = RuntimeResourcesCache.LoadAllAllyHeroes();
|
||||
HashSet<int> uniqueHeroIds = new HashSet<int>();
|
||||
int ownedCount = 0;
|
||||
|
||||
@@ -289,7 +289,7 @@ public class UI_Player : MonoBehaviour
|
||||
|
||||
private static SongStats CollectSongStats()
|
||||
{
|
||||
SongData[] songs = Resources.LoadAll<SongData>(SongResourcesPath);
|
||||
SongData[] songs = RuntimeResourcesCache.LoadSongsFromPath(SongResourcesPath);
|
||||
HashSet<int> uniqueSongIds = new HashSet<int>();
|
||||
SongStats stats = new SongStats();
|
||||
|
||||
@@ -301,7 +301,7 @@ public class UI_Player : MonoBehaviour
|
||||
continue;
|
||||
}
|
||||
|
||||
song.LoadPersistent();
|
||||
song.EnsurePersistentDataLoaded();
|
||||
|
||||
if (song.isUnlocked)
|
||||
{
|
||||
|
||||
@@ -343,7 +343,7 @@ public sealed class GlobalAchievementService : MonoBehaviour
|
||||
StoreOwnershipLedger.EnsureInstance().ForceSyncMirrorFlags();
|
||||
}
|
||||
|
||||
SongData[] songs = Resources.LoadAll<SongData>("song_songIndex");
|
||||
SongData[] songs = RuntimeResourcesCache.LoadSongsFromPath("song_songIndex");
|
||||
if (songs == null || songs.Length == 0)
|
||||
{
|
||||
bool emptyChanged = false;
|
||||
@@ -366,7 +366,7 @@ public sealed class GlobalAchievementService : MonoBehaviour
|
||||
continue;
|
||||
}
|
||||
|
||||
song.LoadPersistent();
|
||||
song.EnsurePersistentDataLoaded();
|
||||
|
||||
if (song.isUnlocked)
|
||||
{
|
||||
|
||||
@@ -1053,7 +1053,7 @@ public class AllyCombatant : MonoBehaviour, ICombatant
|
||||
private static void EnsureAllyHeroCache()
|
||||
{
|
||||
if (cachedAllAllyHeroes != null) return;
|
||||
cachedAllAllyHeroes = Resources.LoadAll<AllyHero_SO>("") ?? Array.Empty<AllyHero_SO>();
|
||||
cachedAllAllyHeroes = RuntimeResourcesCache.LoadAllAllyHeroes() ?? Array.Empty<AllyHero_SO>();
|
||||
}
|
||||
|
||||
// Documentation text normalized.
|
||||
|
||||
@@ -202,7 +202,7 @@ public class SkillBuilder : MonoBehaviour
|
||||
{
|
||||
if (_allAllyHeroSOs != null && _allAllyHeroSOs.Length > 0) return;
|
||||
|
||||
_allAllyHeroSOs = Resources.LoadAll<AllyHero_SO>("");
|
||||
_allAllyHeroSOs = RuntimeResourcesCache.LoadAllAllyHeroes();
|
||||
_allyHeroSoById = new Dictionary<int, AllyHero_SO>(_allAllyHeroSOs != null ? _allAllyHeroSOs.Length : 0);
|
||||
_allyHeroSoBySlotCache = new Dictionary<int, AllyHero_SO>(8);
|
||||
|
||||
@@ -764,7 +764,7 @@ public class SkillBuilder : MonoBehaviour
|
||||
else
|
||||
{
|
||||
// fallback to previous behavior if index missing
|
||||
var all = Resources.LoadAll<AllyHero_SO>("");
|
||||
var all = RuntimeResourcesCache.LoadAllAllyHeroes();
|
||||
foreach (var a in all)
|
||||
{
|
||||
if (a != null && a.ally_heroID == id) { result = a; break; }
|
||||
|
||||
@@ -345,7 +345,7 @@ public class AllyHero_SO : ScriptableObject
|
||||
}
|
||||
#endif
|
||||
|
||||
return Resources.LoadAll<AllyHero_SO>("so/ally");
|
||||
return RuntimeResourcesCache.LoadAll<AllyHero_SO>("so/ally");
|
||||
}
|
||||
|
||||
private static void TryAddEquipmentSkillGroupId(List<int> result, HashSet<int> dedupe, int groupId)
|
||||
@@ -678,7 +678,7 @@ public class AllyHero_SO : ScriptableObject
|
||||
UnityEditor.AssetDatabase.SaveAssets();
|
||||
#endif
|
||||
|
||||
AllyHero_SO[] runtimeHeroes = Resources.LoadAll<AllyHero_SO>("so/ally");
|
||||
AllyHero_SO[] runtimeHeroes = RuntimeResourcesCache.LoadAll<AllyHero_SO>("so/ally");
|
||||
for (int i = 0; i < runtimeHeroes.Length; i++)
|
||||
{
|
||||
AllyHero_SO hero = runtimeHeroes[i];
|
||||
|
||||
@@ -154,6 +154,27 @@ public class Player_SO : ScriptableObject
|
||||
PersistEditorChanges();
|
||||
}
|
||||
|
||||
public int GetLegacyExpBottleCount(string fieldName)
|
||||
{
|
||||
switch (fieldName)
|
||||
{
|
||||
case "commonExpBottle78001":
|
||||
return commonExpBottle78001;
|
||||
case "mediumExpBottle78002":
|
||||
return mediumExpBottle78002;
|
||||
case "superiorExpBottle78003":
|
||||
return superiorExpBottle78003;
|
||||
case "supremeExpBottle78004":
|
||||
return supremeExpBottle78004;
|
||||
case "extraordinaryExpBottle78005":
|
||||
return extraordinaryExpBottle78005;
|
||||
case "celestialExpBottle78006":
|
||||
return celestialExpBottle78006;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public int GetLegacyDushMaterialCount(string fieldName)
|
||||
{
|
||||
switch (fieldName)
|
||||
|
||||
@@ -22,6 +22,8 @@ using Steamworks;
|
||||
[DisallowMultipleComponent]
|
||||
public class SteamManager : MonoBehaviour {
|
||||
#if !DISABLESTEAMWORKS
|
||||
protected const uint SteamAppIdValue = 2191270;
|
||||
protected static readonly AppId_t SteamAppId = new AppId_t(SteamAppIdValue);
|
||||
protected static bool s_EverInitialized = false;
|
||||
|
||||
protected static SteamManager s_instance;
|
||||
@@ -96,7 +98,7 @@ public class SteamManager : MonoBehaviour {
|
||||
// Once you get a Steam AppID assigned by Valve, you need to replace AppId_t.Invalid with it and
|
||||
// remove steam_appid.txt from the game depot. eg: "(AppId_t)480" or "new AppId_t(480)".
|
||||
// See the Valve documentation for more information: https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown
|
||||
if (SteamAPI.RestartAppIfNecessary(AppId_t.Invalid)) {
|
||||
if (SteamAPI.RestartAppIfNecessary(SteamAppId)) {
|
||||
Debug.Log("[Steamworks.NET] Shutting down because RestartAppIfNecessary returned true. Steam will restart the application.");
|
||||
|
||||
Application.Quit();
|
||||
|
||||
@@ -0,0 +1,111 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[ExecuteAlways]
|
||||
[DisallowMultipleComponent]
|
||||
[RequireComponent(typeof(Text))]
|
||||
[RequireComponent(typeof(LayoutElement))]
|
||||
public sealed class BubbleTextWidthLimiter : MonoBehaviour
|
||||
{
|
||||
[Min(1f)]
|
||||
public float maxPreferredWidth = 224f;
|
||||
|
||||
private Text textComponent;
|
||||
private LayoutElement layoutElement;
|
||||
private string lastText;
|
||||
private Font lastFont;
|
||||
private int lastFontSize;
|
||||
private FontStyle lastFontStyle;
|
||||
private float lastMaxPreferredWidth = -1f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
CacheComponents();
|
||||
Apply();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
CacheComponents();
|
||||
Apply();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
CacheComponents();
|
||||
Apply();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (NeedsRefresh())
|
||||
{
|
||||
Apply();
|
||||
}
|
||||
}
|
||||
|
||||
private void CacheComponents()
|
||||
{
|
||||
if (textComponent == null)
|
||||
{
|
||||
textComponent = GetComponent<Text>();
|
||||
}
|
||||
|
||||
if (layoutElement == null)
|
||||
{
|
||||
layoutElement = GetComponent<LayoutElement>();
|
||||
}
|
||||
}
|
||||
|
||||
private bool NeedsRefresh()
|
||||
{
|
||||
if (textComponent == null || layoutElement == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return lastText != textComponent.text
|
||||
|| lastFont != textComponent.font
|
||||
|| lastFontSize != textComponent.fontSize
|
||||
|| lastFontStyle != textComponent.fontStyle
|
||||
|| !Mathf.Approximately(lastMaxPreferredWidth, maxPreferredWidth);
|
||||
}
|
||||
|
||||
private void Apply()
|
||||
{
|
||||
if (textComponent == null || layoutElement == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
textComponent.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
|
||||
var generationSettings = textComponent.GetGenerationSettings(new Vector2(10000f, 0f));
|
||||
var rawPreferredWidth = textComponent.cachedTextGeneratorForLayout.GetPreferredWidth(textComponent.text ?? string.Empty, generationSettings)
|
||||
/ textComponent.pixelsPerUnit;
|
||||
|
||||
layoutElement.minWidth = 0f;
|
||||
layoutElement.preferredWidth = Mathf.Min(rawPreferredWidth, Mathf.Max(1f, maxPreferredWidth));
|
||||
layoutElement.flexibleWidth = -1f;
|
||||
layoutElement.minHeight = -1f;
|
||||
layoutElement.preferredHeight = -1f;
|
||||
layoutElement.flexibleHeight = -1f;
|
||||
|
||||
var rectTransform = transform as RectTransform;
|
||||
if (rectTransform != null)
|
||||
{
|
||||
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
|
||||
if (rectTransform.parent is RectTransform parentRect)
|
||||
{
|
||||
LayoutRebuilder.MarkLayoutForRebuild(parentRect);
|
||||
}
|
||||
}
|
||||
|
||||
lastText = textComponent.text;
|
||||
lastFont = textComponent.font;
|
||||
lastFontSize = textComponent.fontSize;
|
||||
lastFontStyle = textComponent.fontStyle;
|
||||
lastMaxPreferredWidth = maxPreferredWidth;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3fb66c09204f49b4bfeb513c894b52e0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -42,6 +42,8 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
|
||||
[SerializeField] GameObject ui_Panel_Story;
|
||||
[SerializeField] Button button_Setting;
|
||||
[SerializeField] GameObject ui_Panel_Setting;
|
||||
[SerializeField] Button button_worldChat;
|
||||
[SerializeField] GameObject worldChatObject;
|
||||
[SerializeField] float prefab_Enter_Time = 0.35f;
|
||||
[SerializeField] float prefab_Enter_Scale_From = 0.92f;
|
||||
[SerializeField] Ease prefab_Enter_Ease = Ease.OutCubic;
|
||||
@@ -330,6 +332,11 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
|
||||
if (button_Setting != null)
|
||||
button_Setting.onClick.AddListener(
|
||||
() => Try_Open_Panel(ui_Panel_Setting));
|
||||
if (worldChatObject != null)
|
||||
worldChatObject.SetActive(false);
|
||||
if (button_worldChat != null && worldChatObject != null)
|
||||
button_worldChat.onClick.AddListener(
|
||||
() => worldChatObject.SetActive(true));
|
||||
|
||||
|
||||
if (button_Select_Music != null)
|
||||
|
||||
@@ -3098,7 +3098,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &7476805877805305379
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3115,10 +3115,10 @@ RectTransform:
|
||||
- {fileID: 2515611058996813551}
|
||||
m_Father: {fileID: 7912636600211646566}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 95, y: -25}
|
||||
m_SizeDelta: {x: 50, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8613954281550256410
|
||||
CanvasRenderer:
|
||||
@@ -4105,7 +4105,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &3878110758398832463
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -4121,10 +4121,10 @@ RectTransform:
|
||||
- {fileID: 2099305528324639673}
|
||||
m_Father: {fileID: 7912636600211646566}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 25, y: -25}
|
||||
m_SizeDelta: {x: 50, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2846323317655161991
|
||||
CanvasRenderer:
|
||||
@@ -5113,6 +5113,7 @@ MonoBehaviour:
|
||||
email_prefab: {fileID: 3756075665884320709, guid: 41f4ea31b64f18d48aeef21b79930a6c, type: 3}
|
||||
notice_prefab: {fileID: 8527835049849151044, guid: 06bb6d3a45697374ab4f5ff36356d138, type: 3}
|
||||
userBag_prefab: {fileID: 2826375232361138358, guid: 9e0039d3a46af1c458d7f6e2fc72bab2, type: 3}
|
||||
mailRedPot: {fileID: 5835331043321630532}
|
||||
back_navButton: {fileID: 0}
|
||||
home_navButton: {fileID: 0}
|
||||
settings_navButton: {fileID: 0}
|
||||
@@ -6126,6 +6127,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 7514224236584078014}
|
||||
- {fileID: 4607317886706537962}
|
||||
- {fileID: 1145193307346210204}
|
||||
m_Father: {fileID: 7912636600211646566}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
@@ -6602,6 +6604,81 @@ RectTransform:
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &6847515371386411778
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1145193307346210204}
|
||||
- component: {fileID: 4536071255097187218}
|
||||
- component: {fileID: 5835331043321630532}
|
||||
m_Layer: 5
|
||||
m_Name: new
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1145193307346210204
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6847515371386411778}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8079540942653106974}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 21.9, y: 21.3}
|
||||
m_SizeDelta: {x: 15.8354, y: 15.8355}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4536071255097187218
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6847515371386411778}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &5835331043321630532
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6847515371386411778}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: bef5646fb83a6a54f9b2720dc36259f3, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &6924915827096337323
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine.Audio;
|
||||
using Bansonic;
|
||||
using Steamworks;
|
||||
using GameServer.Client;
|
||||
|
||||
public class btmandtopController : MonoBehaviour, ICancelHandler
|
||||
{
|
||||
@@ -67,6 +68,9 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
|
||||
public GameObject notice_prefab;
|
||||
public GameObject userBag_prefab;
|
||||
|
||||
[Header("mail red pot")]
|
||||
public Image mailRedPot;
|
||||
|
||||
[Header("New Back Buttons")]
|
||||
[SerializeField] private Button back_navButton;
|
||||
[SerializeField] private Button home_navButton;
|
||||
@@ -204,6 +208,7 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
|
||||
button_Music.onClick.AddListener(ToggleMusicPicLocal);
|
||||
|
||||
UpdateSteamUserInfo();
|
||||
InitializeMailRedPot();
|
||||
|
||||
var binder = BgmUiBinder.Instance != null ? BgmUiBinder.Instance : Object.FindAnyObjectByType<BgmUiBinder>();
|
||||
if (binder != null && musicPicRoot != null)
|
||||
@@ -517,6 +522,11 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
|
||||
}
|
||||
|
||||
PlayerRksService.OnRksChanged -= HandleRksChanged;
|
||||
UI_Panel_Mail.OnUnreadStateChanged -= HandleMailUnreadStateChanged;
|
||||
if (MailHttpService.Instance != null)
|
||||
{
|
||||
MailHttpService.Instance.OnMailListChanged -= HandleMailListChanged;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(activeInstance, this))
|
||||
{
|
||||
@@ -539,6 +549,65 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
|
||||
UpdatePlayerRksText(rksAmount);
|
||||
}
|
||||
|
||||
private void InitializeMailRedPot()
|
||||
{
|
||||
if (mailRedPot == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool useServerMail = false;
|
||||
if (email_prefab != null)
|
||||
{
|
||||
UI_Panel_Mail mailPanel = email_prefab.GetComponent<UI_Panel_Mail>();
|
||||
if (mailPanel != null)
|
||||
{
|
||||
useServerMail = mailPanel.UsesServerMail;
|
||||
}
|
||||
}
|
||||
|
||||
if (useServerMail && MailHttpService.Instance != null)
|
||||
{
|
||||
MailHttpService.Instance.SetServerModeEnabled(true);
|
||||
MailHttpService.Instance.OnMailListChanged -= HandleMailListChanged;
|
||||
MailHttpService.Instance.OnMailListChanged += HandleMailListChanged;
|
||||
}
|
||||
|
||||
UI_Panel_Mail.OnUnreadStateChanged -= HandleMailUnreadStateChanged;
|
||||
UI_Panel_Mail.OnUnreadStateChanged += HandleMailUnreadStateChanged;
|
||||
UpdateMailRedPot();
|
||||
}
|
||||
|
||||
private void HandleMailUnreadStateChanged()
|
||||
{
|
||||
UpdateMailRedPot();
|
||||
}
|
||||
|
||||
private void HandleMailListChanged(IReadOnlyList<MailApiEntry> _)
|
||||
{
|
||||
UpdateMailRedPot();
|
||||
}
|
||||
|
||||
private void UpdateMailRedPot()
|
||||
{
|
||||
if (mailRedPot == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool useServerMail = false;
|
||||
if (email_prefab != null)
|
||||
{
|
||||
UI_Panel_Mail mailPanel = email_prefab.GetComponent<UI_Panel_Mail>();
|
||||
if (mailPanel != null)
|
||||
{
|
||||
useServerMail = mailPanel.UsesServerMail;
|
||||
}
|
||||
}
|
||||
|
||||
mailRedPot.enabled = UI_Panel_Mail.HasUnreadMails(useServerMail);
|
||||
}
|
||||
|
||||
private void UpdatePlayerCoinsLegacyText(int coinAmount)
|
||||
{
|
||||
if (playerCoins_legacy != null)
|
||||
|
||||
@@ -0,0 +1,214 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[ExecuteAlways]
|
||||
[DisallowMultipleComponent]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
public sealed class RectChildrenHeightFitter : MonoBehaviour
|
||||
{
|
||||
public bool includeInactiveChildren;
|
||||
public float extraTopPadding;
|
||||
public float extraBottomPadding;
|
||||
public bool syncLayoutElement = true;
|
||||
public bool preserveDirectChildrenTopLeft = true;
|
||||
|
||||
private RectTransform rectTransform;
|
||||
private LayoutElement layoutElement;
|
||||
private float lastAppliedHeight = -1f;
|
||||
private readonly Dictionary<int, ChildOffsets> childOffsets = new Dictionary<int, ChildOffsets>();
|
||||
|
||||
private struct ChildOffsets
|
||||
{
|
||||
public float LeftOffset;
|
||||
public float TopOffset;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
CacheComponents();
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
CacheComponents();
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
CacheComponents();
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void CacheComponents()
|
||||
{
|
||||
if (rectTransform == null)
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
if (syncLayoutElement && layoutElement == null)
|
||||
{
|
||||
layoutElement = GetComponent<LayoutElement>();
|
||||
}
|
||||
}
|
||||
|
||||
private void Refresh()
|
||||
{
|
||||
if (rectTransform == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CacheChildOffsetsIfNeeded();
|
||||
|
||||
var hasBounds = false;
|
||||
var minY = float.PositiveInfinity;
|
||||
var maxY = float.NegativeInfinity;
|
||||
var corners = new Vector3[4];
|
||||
|
||||
for (var i = 0; i < rectTransform.childCount; i++)
|
||||
{
|
||||
if (!(rectTransform.GetChild(i) is RectTransform child))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!includeInactiveChildren && !child.gameObject.activeSelf)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
child.GetWorldCorners(corners);
|
||||
for (var c = 0; c < 4; c++)
|
||||
{
|
||||
var localPoint = rectTransform.InverseTransformPoint(corners[c]);
|
||||
minY = Mathf.Min(minY, localPoint.y);
|
||||
maxY = Mathf.Max(maxY, localPoint.y);
|
||||
hasBounds = true;
|
||||
}
|
||||
}
|
||||
|
||||
var targetHeight = hasBounds
|
||||
? Mathf.Max(0f, (maxY - minY) + extraTopPadding + extraBottomPadding)
|
||||
: 0f;
|
||||
|
||||
if (!Mathf.Approximately(lastAppliedHeight, targetHeight))
|
||||
{
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, targetHeight);
|
||||
RestoreDirectChildPositions();
|
||||
|
||||
if (syncLayoutElement)
|
||||
{
|
||||
if (layoutElement == null)
|
||||
{
|
||||
layoutElement = GetComponent<LayoutElement>();
|
||||
}
|
||||
|
||||
if (layoutElement != null)
|
||||
{
|
||||
layoutElement.minHeight = -1f;
|
||||
layoutElement.preferredHeight = targetHeight;
|
||||
layoutElement.flexibleHeight = -1f;
|
||||
}
|
||||
}
|
||||
|
||||
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
|
||||
if (rectTransform.parent is RectTransform parentRect)
|
||||
{
|
||||
LayoutRebuilder.MarkLayoutForRebuild(parentRect);
|
||||
}
|
||||
|
||||
lastAppliedHeight = targetHeight;
|
||||
}
|
||||
}
|
||||
|
||||
private void CacheChildOffsetsIfNeeded()
|
||||
{
|
||||
if (!preserveDirectChildrenTopLeft || rectTransform == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (childOffsets.Count == rectTransform.childCount)
|
||||
{
|
||||
var allPresent = true;
|
||||
for (var i = 0; i < rectTransform.childCount; i++)
|
||||
{
|
||||
if (!childOffsets.ContainsKey(rectTransform.GetChild(i).GetInstanceID()))
|
||||
{
|
||||
allPresent = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (allPresent)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
childOffsets.Clear();
|
||||
var parentRect = rectTransform.rect;
|
||||
for (var i = 0; i < rectTransform.childCount; i++)
|
||||
{
|
||||
if (!(rectTransform.GetChild(i) is RectTransform child))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var localPivotPosition = (Vector2)child.localPosition;
|
||||
childOffsets[child.GetInstanceID()] = new ChildOffsets
|
||||
{
|
||||
LeftOffset = localPivotPosition.x - parentRect.xMin,
|
||||
TopOffset = parentRect.yMax - localPivotPosition.y
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void RestoreDirectChildPositions()
|
||||
{
|
||||
if (!preserveDirectChildrenTopLeft || rectTransform == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var parentRect = rectTransform.rect;
|
||||
for (var i = 0; i < rectTransform.childCount; i++)
|
||||
{
|
||||
if (!(rectTransform.GetChild(i) is RectTransform child))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!childOffsets.TryGetValue(child.GetInstanceID(), out var offsets))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only handle fixed-anchor direct children. Stretched children should keep their own layout behavior.
|
||||
if (!Mathf.Approximately(child.anchorMin.x, child.anchorMax.x)
|
||||
|| !Mathf.Approximately(child.anchorMin.y, child.anchorMax.y))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var desiredLocalPivot = new Vector2(
|
||||
parentRect.xMin + offsets.LeftOffset,
|
||||
parentRect.yMax - offsets.TopOffset);
|
||||
|
||||
var anchorReference = new Vector2(
|
||||
Mathf.Lerp(parentRect.xMin, parentRect.xMax, child.anchorMin.x),
|
||||
Mathf.Lerp(parentRect.yMin, parentRect.yMax, child.anchorMin.y));
|
||||
|
||||
child.anchoredPosition = desiredLocalPivot - anchorReference;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 232307e6a44c4ca0bfe2e260dba56267
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -13,7 +13,6 @@ public class UI_UnimplementedFeatureBlocker : MonoBehaviour
|
||||
"Button_STORY",
|
||||
"Button_IDOL",
|
||||
"Button_NOTEBOOK",
|
||||
"launchEzGame",
|
||||
"Button_CHARACTER_SET",
|
||||
"Button_Market",
|
||||
"Button_Personal_information",
|
||||
|
||||
@@ -6,6 +6,8 @@ using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine.Networking;
|
||||
using GameServer.Client;
|
||||
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
@@ -19,7 +21,7 @@ public class WebViewLauncher : MonoBehaviour
|
||||
public Vector2 windowPosition = new Vector2(100, 100);
|
||||
|
||||
[Header("Editor Only Path")]
|
||||
public string editorExeRoot = @"E:\Unity\ban_total\fdBrowser";
|
||||
public string editorExeRoot = @"E:\Unity\ban_total\fdGamer\build\windows\x64\runner\Release";
|
||||
|
||||
[Header("H5 Folder Paths")]
|
||||
public string h5EditorPath = @"E:\Unity\ban_total\ban_test\Bansonic_Data\StreamingAssets\h5LG";
|
||||
@@ -28,6 +30,8 @@ public class WebViewLauncher : MonoBehaviour
|
||||
public string thirdPartyGamesPath = "_thirdPartyGames";
|
||||
|
||||
private Process webProcess;
|
||||
private const string FlutterExeName = "浮动小游戏.exe";
|
||||
private const string LocalControlBaseUrl = "http://127.0.0.1:18961";
|
||||
|
||||
// Event invoked when web process main window handle becomes available
|
||||
public event Action WebViewReady;
|
||||
@@ -87,7 +91,7 @@ public class WebViewLauncher : MonoBehaviour
|
||||
if (goButton != null) goButton.onClick.AddListener(OnGoButtonClicked);
|
||||
|
||||
// Load autostart preference and bind toggle
|
||||
autostart = PlayerPrefs.GetInt(PREF_AUTOSTART, 1) == 1;
|
||||
autostart = PlayerPrefs.GetInt(PREF_AUTOSTART, 0) == 1;
|
||||
if (autostartToggle != null)
|
||||
{
|
||||
autostartToggle.isOn = autostart;
|
||||
@@ -97,72 +101,19 @@ public class WebViewLauncher : MonoBehaviour
|
||||
// set default homepage if empty
|
||||
if (string.IsNullOrEmpty(homepageUrl))
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
string candidate = Path.Combine(h5EditorPath, "_officialDocs", "openings", "index.html");
|
||||
if (File.Exists(candidate))
|
||||
homepageUrl = new Uri(candidate).AbsoluteUri;
|
||||
else
|
||||
homepageUrl = startUrl;
|
||||
#else
|
||||
string candidate = Path.Combine(Application.streamingAssetsPath, "h5LG", "_officialDocs", "openings", "index.html");
|
||||
if (File.Exists(candidate))
|
||||
homepageUrl = new Uri(candidate).AbsoluteUri;
|
||||
else
|
||||
homepageUrl = startUrl;
|
||||
#endif
|
||||
homepageUrl = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Ensure H5 root exists
|
||||
string h5Folder = GetH5FolderPath();
|
||||
if (!Directory.Exists(h5Folder))
|
||||
{
|
||||
Directory.CreateDirectory(h5Folder);
|
||||
Debug.Log("Created H5 folder: " + h5Folder);
|
||||
}
|
||||
|
||||
// Ensure controlText is visible by default
|
||||
if (controlText != null)
|
||||
{
|
||||
controlText.gameObject.SetActive(true);
|
||||
Debug.Log("Control text set to visible by default");
|
||||
}
|
||||
|
||||
// Prefer explicit openings index as startup page when available
|
||||
string preferred = Path.Combine(h5Folder, "_officialDocs", "openings", "index.html");
|
||||
if (File.Exists(preferred))
|
||||
{
|
||||
startUrl = new Uri(preferred).AbsoluteUri;
|
||||
Debug.Log("Using preferred startup page: " + startUrl);
|
||||
// show initial url in input field
|
||||
if (urlInputField != null)
|
||||
urlInputField.text = GetDisplayUrl(startUrl);
|
||||
|
||||
if (autostart) LaunchWebView();
|
||||
return;
|
||||
}
|
||||
|
||||
// Documentation text normalized.
|
||||
var h5SubFolders = ScanH5Folders(h5Folder);
|
||||
if (h5SubFolders.Count > 0)
|
||||
{
|
||||
Debug.Log("Found H5 folders: " + string.Join(", ", h5SubFolders));
|
||||
string selectedFolder = h5SubFolders[0]; // Documentation text normalized.
|
||||
string candidatePath = Path.Combine(h5Folder, selectedFolder, "index.html");
|
||||
startUrl = new Uri(candidatePath).AbsoluteUri; // ensure proper file:/// URI
|
||||
Debug.Log("Selected H5 folder: " + selectedFolder + ", URL: " + startUrl);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("No H5 subfolders with index.html found in: " + h5Folder);
|
||||
}
|
||||
|
||||
// show initial url in input field if available (use shortened display for local files that are indexed)
|
||||
if (urlInputField != null)
|
||||
{
|
||||
urlInputField.text = GetDisplayUrl(startUrl);
|
||||
urlInputField.text = string.Empty;
|
||||
}
|
||||
|
||||
if (autostart) LaunchWebView();
|
||||
@@ -245,7 +196,65 @@ public class WebViewLauncher : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
string GetServerBaseUrl()
|
||||
{
|
||||
if (NetworkManager.Instance != null && !string.IsNullOrWhiteSpace(NetworkManager.Instance.ServerUrl))
|
||||
{
|
||||
string raw = NetworkManager.Instance.ServerUrl.Trim();
|
||||
if (Uri.TryCreate(raw, UriKind.Absolute, out Uri parsed))
|
||||
{
|
||||
return $"{parsed.Scheme}://{parsed.Authority}";
|
||||
}
|
||||
return raw.TrimEnd('/');
|
||||
}
|
||||
return "http://47.112.187.172:8080";
|
||||
}
|
||||
|
||||
string BuildFlutterLaunchArguments(string openUrl)
|
||||
{
|
||||
string args = $"--server-base=\"{GetServerBaseUrl()}\"";
|
||||
if (!string.IsNullOrWhiteSpace(openUrl))
|
||||
{
|
||||
args += $" --open-url=\"{openUrl}\"";
|
||||
}
|
||||
return args;
|
||||
}
|
||||
|
||||
IEnumerator SendLocalControlRequest(string path, string method = UnityWebRequest.kHttpVerbGET, string jsonBody = null)
|
||||
{
|
||||
string url = $"{LocalControlBaseUrl}{path}";
|
||||
using UnityWebRequest request = new UnityWebRequest(url, method);
|
||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
if (!string.IsNullOrEmpty(jsonBody))
|
||||
{
|
||||
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonBody);
|
||||
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
|
||||
request.SetRequestHeader("Content-Type", "application/json");
|
||||
}
|
||||
yield return request.SendWebRequest();
|
||||
if (request.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Debug.LogWarning($"Local Flutter control request failed: {method} {url} -> {request.error}");
|
||||
}
|
||||
}
|
||||
|
||||
void SendLocalControlOpen(string normalizedUrl)
|
||||
{
|
||||
string escaped = normalizedUrl.Replace("\\", "\\\\").Replace("\"", "\\\"");
|
||||
StartCoroutine(SendLocalControlRequest("/open", UnityWebRequest.kHttpVerbPOST, $"{{\"url\":\"{escaped}\"}}"));
|
||||
}
|
||||
|
||||
void SendLocalControlCommand(string path)
|
||||
{
|
||||
StartCoroutine(SendLocalControlRequest(path));
|
||||
}
|
||||
|
||||
void LaunchWebView()
|
||||
{
|
||||
LaunchWebViewWithUrl(string.Empty);
|
||||
}
|
||||
|
||||
void LaunchWebViewWithUrlInternal(string openUrl)
|
||||
{
|
||||
string exePath = GetExePath();
|
||||
|
||||
@@ -253,12 +262,11 @@ public class WebViewLauncher : MonoBehaviour
|
||||
|
||||
if (!File.Exists(exePath))
|
||||
{
|
||||
Debug.LogError("fdBrowser.exe not found: " + exePath);
|
||||
Debug.LogError("浮动小游戏主程序不存在: " + exePath);
|
||||
return;
|
||||
}
|
||||
|
||||
// Documentation text normalized.
|
||||
string args = $"0 0 800 600 \"{startUrl}\"";
|
||||
string args = BuildFlutterLaunchArguments(openUrl);
|
||||
|
||||
Debug.Log($"Launching: {exePath} {args}");
|
||||
|
||||
@@ -273,7 +281,7 @@ public class WebViewLauncher : MonoBehaviour
|
||||
try
|
||||
{
|
||||
webProcess = Process.Start(psi);
|
||||
Debug.Log("WebView2Host started successfully. Process ID: " + webProcess.Id);
|
||||
Debug.Log("浮动小游戏已启动。PID: " + webProcess.Id);
|
||||
|
||||
// Start coroutine to wait until main window handle is ready
|
||||
StartCoroutine(WaitForMainWindowHandle());
|
||||
@@ -373,64 +381,49 @@ public class WebViewLauncher : MonoBehaviour
|
||||
if (urlInputField != null)
|
||||
urlInputField.text = GetDisplayUrl(final);
|
||||
|
||||
// if process not running, launch; otherwise try to send url to existing window
|
||||
if (webProcess == null || webProcess.HasExited)
|
||||
{
|
||||
Debug.Log("WebView process not running. Launching with URL: " + final);
|
||||
LaunchWebView();
|
||||
Debug.Log("浮动小游戏未运行,直接启动并打开 URL: " + final);
|
||||
LaunchWebViewWithUrlInternal(final);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Debug.Log($"WebView process running. PID={webProcess.Id}, MainWindowHandle=0x{webProcess.MainWindowHandle.ToInt64():X}");
|
||||
}
|
||||
catch { }
|
||||
|
||||
// Documentation text normalized.
|
||||
bool sent = WebViewWin32.TrySendUrlToWindow(webProcess, final);
|
||||
Debug.Log($"TrySendUrlToWindow returned: {sent}");
|
||||
if (sent)
|
||||
{
|
||||
Debug.Log("Sent URL to existing WebView process: " + final);
|
||||
// Notify followers that webview content may have changed and they should reapply positioning
|
||||
WebViewReady?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
// Documentation text normalized.
|
||||
Debug.Log("Failed to send URL to existing process, restarting to open: " + final);
|
||||
KillWebView();
|
||||
LaunchWebView();
|
||||
// after relaunch, WaitForMainWindowHandle will invoke WebViewReady when handle ready
|
||||
SendLocalControlOpen(final);
|
||||
WebViewReady?.Invoke();
|
||||
}
|
||||
|
||||
// Try to send a simple command string to the webview process via WM_COPYDATA. Returns true when SendMessage returned non-zero.
|
||||
bool TrySendCommand(string cmd)
|
||||
{
|
||||
if (webProcess == null || webProcess.HasExited)
|
||||
{
|
||||
Debug.LogWarning("TrySendCommand: webProcess not running");
|
||||
Debug.LogWarning("TrySendCommand: 浮动小游戏未运行");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool sent = WebViewWin32.TrySendUrlToWindow(webProcess, cmd);
|
||||
Debug.Log($"TrySendCommand('{cmd}') returned: {sent}");
|
||||
return sent;
|
||||
switch (cmd)
|
||||
{
|
||||
case "CMD:REFRESH":
|
||||
SendLocalControlCommand("/refresh");
|
||||
return true;
|
||||
case "CMD:BACK":
|
||||
SendLocalControlCommand("/back");
|
||||
return true;
|
||||
case "CMD:FORWARD":
|
||||
SendLocalControlCommand("/forward");
|
||||
return true;
|
||||
case "CMD:HOME":
|
||||
SendLocalControlCommand("/home");
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// UI control methods
|
||||
public void RefreshWebView()
|
||||
{
|
||||
// Try sending a refresh command; fallback to restarting to refresh
|
||||
if (TrySendCommand("CMD:REFRESH"))
|
||||
{
|
||||
Debug.Log("Sent REFRESH command to webview");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("REFRESH command not supported, restarting webview to refresh");
|
||||
KillWebView();
|
||||
LaunchWebView();
|
||||
}
|
||||
|
||||
@@ -442,7 +435,6 @@ public class WebViewLauncher : MonoBehaviour
|
||||
|
||||
public void RestartWebView()
|
||||
{
|
||||
Debug.Log("Restarting webview process");
|
||||
KillWebView();
|
||||
LaunchWebView();
|
||||
}
|
||||
@@ -469,28 +461,7 @@ public class WebViewLauncher : MonoBehaviour
|
||||
|
||||
void OnHomepageClicked()
|
||||
{
|
||||
// Always navigate to StreamingAssets/h5LG/_officialDocs/openings/index.html
|
||||
string candidate = Path.Combine(Application.streamingAssetsPath, "h5LG", "_officialDocs", "openings", "index.html");
|
||||
if (!File.Exists(candidate))
|
||||
{
|
||||
Debug.LogWarning("Homepage index not found at: " + candidate + ". Falling back to homepageUrl or startUrl.");
|
||||
if (!string.IsNullOrEmpty(homepageUrl))
|
||||
{
|
||||
LaunchWebViewWithUrl(homepageUrl);
|
||||
}
|
||||
else
|
||||
{
|
||||
LaunchWebViewWithUrl(startUrl);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
string fileUri = new Uri(candidate).AbsoluteUri;
|
||||
LaunchWebViewWithUrl(fileUri);
|
||||
|
||||
// OpenUrl will update the input field using GetDisplayUrl(final). Ensure display shows the shortened localhost form.
|
||||
if (urlInputField != null)
|
||||
urlInputField.text = GetDisplayUrl(fileUri);
|
||||
StartWebView();
|
||||
}
|
||||
|
||||
void OnUrlInputEndEdit(string text)
|
||||
@@ -559,7 +530,13 @@ public class WebViewLauncher : MonoBehaviour
|
||||
|
||||
public void StartWebView()
|
||||
{
|
||||
LaunchWebView();
|
||||
if (webProcess == null || webProcess.HasExited)
|
||||
{
|
||||
LaunchWebView();
|
||||
return;
|
||||
}
|
||||
SendLocalControlCommand("/home");
|
||||
WebViewReady?.Invoke();
|
||||
}
|
||||
|
||||
public void StopWebView()
|
||||
@@ -578,19 +555,20 @@ public class WebViewLauncher : MonoBehaviour
|
||||
string GetExePath()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
return Path.Combine(editorExeRoot, "fdBrowser.exe");
|
||||
string editorPath = Path.Combine(editorExeRoot, FlutterExeName);
|
||||
if (File.Exists(editorPath))
|
||||
{
|
||||
return editorPath;
|
||||
}
|
||||
return Path.Combine(Application.streamingAssetsPath, "fdGamer", FlutterExeName);
|
||||
#else
|
||||
// Documentation text normalized.
|
||||
string streamingPath = Path.Combine(Application.streamingAssetsPath, "fdBrowser", "fdBrowser.exe");
|
||||
string streamingPath = Path.Combine(Application.streamingAssetsPath, "fdGamer", FlutterExeName);
|
||||
if (File.Exists(streamingPath))
|
||||
{
|
||||
Debug.Log("Using StreamingAssets path: " + streamingPath);
|
||||
return streamingPath;
|
||||
}
|
||||
// Documentation text normalized.
|
||||
string gameRoot = Path.GetDirectoryName(Application.dataPath);
|
||||
string fallbackPath = Path.Combine(gameRoot, "fdBrowser", "fdBrowser.exe");
|
||||
Debug.Log("Using fallback path: " + fallbackPath);
|
||||
string fallbackPath = Path.Combine(gameRoot, "fdGamer", FlutterExeName);
|
||||
return fallbackPath;
|
||||
#endif
|
||||
}
|
||||
@@ -646,10 +624,7 @@ public class WebViewLauncher : MonoBehaviour
|
||||
/// </summary>
|
||||
public bool TryUpdateWebViewRect(int x, int y, int w, int h)
|
||||
{
|
||||
if (webProcess == null || webProcess.HasExited)
|
||||
return false;
|
||||
|
||||
return WebViewWin32.TrySetWindowRect(webProcess, x, y, w, h);
|
||||
return webProcess != null && !webProcess.HasExited;
|
||||
}
|
||||
|
||||
string GetDisplayUrl(string url)
|
||||
@@ -729,35 +704,12 @@ public class WebViewLauncher : MonoBehaviour
|
||||
if (urlInputField != null)
|
||||
urlInputField.text = GetDisplayUrl(finalUrl);
|
||||
|
||||
// if process not running, launch; otherwise try to send url to existing window
|
||||
if (webProcess == null || webProcess.HasExited)
|
||||
{
|
||||
Debug.Log("WebView process not running. Launching with URL: " + finalUrl);
|
||||
LaunchWebView();
|
||||
LaunchWebViewWithUrlInternal(finalUrl);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Debug.Log($"WebView process running. PID={webProcess.Id}, MainWindowHandle=0x{webProcess.MainWindowHandle.ToInt64():X}");
|
||||
}
|
||||
catch { }
|
||||
|
||||
// Documentation text normalized.
|
||||
bool sent = WebViewWin32.TrySendUrlToWindow(webProcess, finalUrl);
|
||||
Debug.Log($"TrySendUrlToWindow returned: {sent}");
|
||||
if (sent)
|
||||
{
|
||||
Debug.Log("Sent URL to existing WebView process: " + finalUrl);
|
||||
// Notify followers that webview content may have changed and they should reapply positioning
|
||||
WebViewReady?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
// Documentation text normalized.
|
||||
Debug.Log("Failed to send URL to existing process, restarting to open: " + finalUrl);
|
||||
KillWebView();
|
||||
LaunchWebView();
|
||||
// after relaunch, WaitForMainWindowHandle will invoke WebViewReady when handle ready
|
||||
SendLocalControlOpen(finalUrl);
|
||||
WebViewReady?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class ExpBottleLedger : MonoBehaviour
|
||||
@@ -219,8 +218,6 @@ public sealed class ExpBottleLedger : MonoBehaviour
|
||||
|
||||
InitializeIfNeeded();
|
||||
bool changed = false;
|
||||
var flags = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public;
|
||||
var type = typeof(Player_SO);
|
||||
|
||||
for (int i = 0; i < ExpBottleCatalog.All.Count; i++)
|
||||
{
|
||||
@@ -229,14 +226,7 @@ public sealed class ExpBottleLedger : MonoBehaviour
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var field = type.GetField(descriptor.LegacyPlayerFieldName, flags);
|
||||
if (field == null || field.FieldType != typeof(int))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var legacyValue = Mathf.Max(0, (int)field.GetValue(playerData));
|
||||
var legacyValue = Mathf.Max(0, playerData.GetLegacyExpBottleCount(descriptor.LegacyPlayerFieldName));
|
||||
var currentValue = GetCountByKey(descriptor.Key);
|
||||
if (!overwriteExistingCounts && currentValue > 0)
|
||||
{
|
||||
|
||||
@@ -44,6 +44,7 @@ public sealed class PlayerEconomyLedger : MonoBehaviour
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
InitializeIfNeeded();
|
||||
TryAttachDefaultPlayerData();
|
||||
}
|
||||
|
||||
private void OnApplicationPause(bool pauseStatus)
|
||||
@@ -87,6 +88,15 @@ public sealed class PlayerEconomyLedger : MonoBehaviour
|
||||
InitializeIfNeeded();
|
||||
boundPlayerData = playerData;
|
||||
|
||||
if (!loadedFromSave)
|
||||
{
|
||||
payload.coins = Mathf.Max(0, playerData.Coins);
|
||||
payload.material = Mathf.Max(0, playerData.Material);
|
||||
SaveNow();
|
||||
loadedFromSave = true;
|
||||
return;
|
||||
}
|
||||
|
||||
SyncToPlayerData();
|
||||
GlobalAchievementService.EnsureInstance().ReportCurrentCoins(payload.coins);
|
||||
NotifyEconomyChanged();
|
||||
@@ -257,4 +267,14 @@ public sealed class PlayerEconomyLedger : MonoBehaviour
|
||||
OnMaterialChanged(payload.material);
|
||||
}
|
||||
}
|
||||
|
||||
private void TryAttachDefaultPlayerData()
|
||||
{
|
||||
Player_SO player = RuntimeResourcesCache.LoadDefaultPlayerSo();
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
AttachPlayerData(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ public static class PlayerEconomyStorage
|
||||
{
|
||||
version = 1,
|
||||
lastUpdatedUtcTicks = DateTime.UtcNow.Ticks,
|
||||
coins = 999999,
|
||||
coins = 0,
|
||||
material = 0
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,218 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class PlayerExperienceLedger : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
private class PlayerExperiencePayload
|
||||
{
|
||||
public int version = 1;
|
||||
public long lastUpdatedUtcTicks;
|
||||
public int playerExp;
|
||||
}
|
||||
|
||||
public static PlayerExperienceLedger Instance { get; private set; }
|
||||
|
||||
public event Action<int> OnExperienceChanged;
|
||||
|
||||
private PlayerExperiencePayload payload;
|
||||
private bool initialized;
|
||||
private bool loadedFromSave;
|
||||
private Player_SO boundPlayerData;
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void Bootstrap()
|
||||
{
|
||||
EnsureInstance();
|
||||
}
|
||||
|
||||
public static PlayerExperienceLedger EnsureInstance()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
return Instance;
|
||||
}
|
||||
|
||||
var host = new GameObject("__runtime_player_exp_bridge");
|
||||
host.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector;
|
||||
DontDestroyOnLoad(host);
|
||||
Instance = host.AddComponent<PlayerExperienceLedger>();
|
||||
return Instance;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
InitializeIfNeeded();
|
||||
TryAttachDefaultPlayerData();
|
||||
}
|
||||
|
||||
private void OnApplicationPause(bool pauseStatus)
|
||||
{
|
||||
if (pauseStatus)
|
||||
{
|
||||
SaveNow();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
SaveNow();
|
||||
}
|
||||
|
||||
public void InitializeIfNeeded()
|
||||
{
|
||||
if (initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
loadedFromSave = SecureSaveVault.TryLoadJson("player_experience", "runtime", out payload, GetLegacySavePath());
|
||||
if (payload == null)
|
||||
{
|
||||
payload = CreateDefaultPayload();
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
public void AttachPlayerData(Player_SO playerData)
|
||||
{
|
||||
if (playerData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InitializeIfNeeded();
|
||||
boundPlayerData = playerData;
|
||||
|
||||
if (!loadedFromSave)
|
||||
{
|
||||
payload.playerExp = Mathf.Max(0, playerData.player_currentEXP);
|
||||
SaveNow();
|
||||
loadedFromSave = true;
|
||||
return;
|
||||
}
|
||||
|
||||
SyncToPlayerData();
|
||||
NotifyExperienceChanged();
|
||||
}
|
||||
|
||||
public int GetExperience()
|
||||
{
|
||||
InitializeIfNeeded();
|
||||
return payload.playerExp;
|
||||
}
|
||||
|
||||
public void AddExperience(int amount)
|
||||
{
|
||||
if (amount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InitializeIfNeeded();
|
||||
long next = (long)payload.playerExp + amount;
|
||||
if (next < 0)
|
||||
{
|
||||
next = 0;
|
||||
}
|
||||
else if (next > int.MaxValue)
|
||||
{
|
||||
next = int.MaxValue;
|
||||
}
|
||||
|
||||
payload.playerExp = (int)next;
|
||||
SaveNow();
|
||||
}
|
||||
|
||||
public bool TryConsumeExperience(int amount)
|
||||
{
|
||||
if (amount <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
InitializeIfNeeded();
|
||||
if (payload.playerExp < amount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
payload.playerExp -= amount;
|
||||
SaveNow();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SaveNow()
|
||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
InitializeIfNeeded();
|
||||
}
|
||||
|
||||
if (payload == null)
|
||||
{
|
||||
payload = CreateDefaultPayload();
|
||||
}
|
||||
|
||||
payload.lastUpdatedUtcTicks = DateTime.UtcNow.Ticks;
|
||||
SecureSaveVault.SaveJson("player_experience", "runtime", payload, GetLegacySavePath());
|
||||
SyncToPlayerData();
|
||||
NotifyExperienceChanged();
|
||||
}
|
||||
|
||||
private void SyncToPlayerData()
|
||||
{
|
||||
if (boundPlayerData == null || payload == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
boundPlayerData.player_currentEXP = Mathf.Max(0, payload.playerExp);
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
UnityEditor.EditorUtility.SetDirty(boundPlayerData);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void NotifyExperienceChanged()
|
||||
{
|
||||
OnExperienceChanged?.Invoke(GetExperience());
|
||||
}
|
||||
|
||||
private void TryAttachDefaultPlayerData()
|
||||
{
|
||||
Player_SO player = RuntimeResourcesCache.LoadDefaultPlayerSo();
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
AttachPlayerData(player);
|
||||
}
|
||||
}
|
||||
|
||||
private static PlayerExperiencePayload CreateDefaultPayload()
|
||||
{
|
||||
return new PlayerExperiencePayload
|
||||
{
|
||||
version = 1,
|
||||
lastUpdatedUtcTicks = DateTime.UtcNow.Ticks,
|
||||
playerExp = 0,
|
||||
};
|
||||
}
|
||||
|
||||
private static string GetLegacySavePath()
|
||||
{
|
||||
return Path.Combine(Application.persistentDataPath, "player_experience.json");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea76e6465f93823418420efa7c62c0f0
|
||||
@@ -97,7 +97,7 @@ public static class PlayerRksService
|
||||
|
||||
private static Player_SO LoadDefaultPlayerSo()
|
||||
{
|
||||
Player_SO[] players = Resources.LoadAll<Player_SO>(string.Empty);
|
||||
Player_SO[] players = RuntimeResourcesCache.LoadAll<Player_SO>(string.Empty);
|
||||
if (players == null)
|
||||
{
|
||||
return null;
|
||||
@@ -116,7 +116,7 @@ public static class PlayerRksService
|
||||
|
||||
private static float CalculateOverallRksRaw()
|
||||
{
|
||||
SongData[] songs = Resources.LoadAll<SongData>(string.Empty);
|
||||
SongData[] songs = RuntimeResourcesCache.LoadAllSongs();
|
||||
if (songs == null || songs.Length == 0)
|
||||
{
|
||||
return 0f;
|
||||
@@ -171,7 +171,7 @@ public static class PlayerRksService
|
||||
|
||||
private static float GetMaxChartConstant()
|
||||
{
|
||||
SongData[] songs = Resources.LoadAll<SongData>(string.Empty);
|
||||
SongData[] songs = RuntimeResourcesCache.LoadAllSongs();
|
||||
float maxConstant = 0f;
|
||||
if (songs == null)
|
||||
{
|
||||
|
||||
@@ -491,6 +491,35 @@ public sealed class PlayerSkillService : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
bool assetChanged = false;
|
||||
|
||||
if (saveData.selectedSkillIndex >= 0 && saveData.selectedSkillIndex < registeredSkillAsset.skills.Count)
|
||||
{
|
||||
for (int i = 0; i < registeredSkillAsset.skills.Count; i++)
|
||||
{
|
||||
userLevel_skills_SO.UserLevelSkillEntry entry = registeredSkillAsset.skills[i];
|
||||
if (entry == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool shouldEnable = i == saveData.selectedSkillIndex;
|
||||
if (entry.isEnabled != shouldEnable)
|
||||
{
|
||||
entry.isEnabled = shouldEnable;
|
||||
assetChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (assetChanged && !Application.isPlaying)
|
||||
{
|
||||
UnityEditor.EditorUtility.SetDirty(registeredSkillAsset);
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
int enabledIndex = -1;
|
||||
for (int i = 0; i < registeredSkillAsset.skills.Count; i++)
|
||||
{
|
||||
@@ -595,7 +624,7 @@ public sealed class PlayerSkillService : MonoBehaviour
|
||||
return cachedRandomMemoryRewardItem;
|
||||
}
|
||||
|
||||
storeItemSO[] items = Resources.LoadAll<storeItemSO>("so/storeSO");
|
||||
storeItemSO[] items = RuntimeResourcesCache.LoadAllStoreItems();
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
if (items[i] != null && items[i].itemID == RandomMemoryStoreItemId)
|
||||
@@ -611,7 +640,7 @@ public sealed class PlayerSkillService : MonoBehaviour
|
||||
private int GetOwnedHeroCount()
|
||||
{
|
||||
HashSet<int> heroIds = new HashSet<int>();
|
||||
AllyHero_SO[] heroes = Resources.LoadAll<AllyHero_SO>(string.Empty);
|
||||
AllyHero_SO[] heroes = RuntimeResourcesCache.LoadAllAllyHeroes();
|
||||
if (heroes == null)
|
||||
{
|
||||
return 0;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user