功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI

This commit is contained in:
FloatGaming
2026-04-24 13:20:16 +08:00
parent e0bc0bbf08
commit 5eec879582
257 changed files with 38481 additions and 1288 deletions
@@ -1,10 +1,10 @@
#if UNITY_EDITOR
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
public class IngameGalgameGraphWindow : EditorWindow
{
@@ -46,15 +46,18 @@ public class IngameGalgameGraphWindow : EditorWindow
private void CreateToolbar()
{
var toolbar = new Toolbar();
var addBtn = new ToolbarButton(() => graphView?.CreateNodeAt(graphView.GetDefaultNodePosition())) { text = "+" };
var delBtn = new ToolbarButton(() => graphView?.DeleteSelected()) { text = "-" };
toolbar.Add(addBtn);
toolbar.Add(delBtn);
soField = new ObjectField("数据") { objectType = typeof(ingame_galgame_so), allowSceneObjects = false };
toolbar.Add(new ToolbarButton(() => graphView?.CreateNodeAt(graphView.GetDefaultNodePosition())) { text = "+" });
toolbar.Add(new ToolbarButton(() => graphView?.DeleteSelected()) { text = "-" });
soField = new ObjectField("数据")
{
objectType = typeof(ingame_galgame_so),
allowSceneObjects = false
};
soField.RegisterValueChangedCallback(evt => SetSo(evt.newValue as ingame_galgame_so));
toolbar.Add(soField);
var refreshBtn = new ToolbarButton(RefreshGraph) { text = "刷新" };
toolbar.Add(refreshBtn);
toolbar.Add(new ToolbarButton(RefreshGraph) { text = "刷新" });
rootVisualElement.Add(toolbar);
}
@@ -70,12 +73,16 @@ public class IngameGalgameGraphWindow : EditorWindow
private void RefreshGraph()
{
if (graphView == null) return;
if (graphView == null)
{
return;
}
graphView.Build(currentSo);
}
}
class IngameGalgameGraphView : GraphView
internal class IngameGalgameGraphView : GraphView
{
private ingame_galgame_so currentSo;
@@ -85,9 +92,11 @@ class IngameGalgameGraphView : GraphView
this.AddManipulator(new ContentDragger());
this.AddManipulator(new SelectionDragger());
this.AddManipulator(new RectangleSelector());
var grid = new GridBackground();
Insert(0, grid);
grid.StretchToParentSize();
SetupZoom(ContentZoomer.DefaultMinScale, ContentZoomer.DefaultMaxScale);
RegisterCallback<KeyDownEvent>(OnKeyDown);
}
@@ -96,18 +105,30 @@ class IngameGalgameGraphView : GraphView
{
ClearGraph();
currentSo = so;
if (so == null) return;
if (so == null)
{
return;
}
var serialized = new SerializedObject(so);
var dialogueList = serialized.FindProperty("dialogueList");
if (dialogueList == null || !dialogueList.isArray) return;
var speakerNames = BuildSpeakerNames(serialized);
if (dialogueList == null || !dialogueList.isArray)
{
return;
}
string[] speakerNames = BuildSpeakerNames(serialized);
DialogueTextNode prev = null;
for (int i = 0; i < dialogueList.arraySize; i++)
{
var elemProp = dialogueList.GetArrayElementAtIndex(i);
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
var textListProp = elemProp.FindPropertyRelative("textList");
if (textListProp == null || !textListProp.isArray) continue;
if (textListProp == null || !textListProp.isArray)
{
continue;
}
for (int j = 0; j < textListProp.arraySize; j++)
{
var textProp = textListProp.GetArrayElementAtIndex(j);
@@ -116,8 +137,7 @@ class IngameGalgameGraphView : GraphView
AddElement(node);
if (prev != null)
{
var edge = prev.output.ConnectTo(node.input);
AddElement(edge);
AddElement(prev.output.ConnectTo(node.input));
}
prev = node;
}
@@ -136,10 +156,12 @@ class IngameGalgameGraphView : GraphView
private DialogueTextNode CreateTextNode(SerializedObject so, SerializedProperty positionTagProp, SerializedProperty textProp, string[] speakerNames, int elemIndex, int textIndex)
{
var node = new DialogueTextNode();
node.title = $"段落 {elemIndex + 1} / 文本 {textIndex + 1}";
node.elementIndex = elemIndex;
node.textIndex = textIndex;
var node = new DialogueTextNode
{
title = $"段落 {elemIndex + 1} / 文本 {textIndex + 1}",
elementIndex = elemIndex,
textIndex = textIndex
};
node.input = node.InstantiatePort(Orientation.Horizontal, Direction.Input, Port.Capacity.Multi, typeof(float));
node.input.portName = "输入";
node.output = node.InstantiatePort(Orientation.Horizontal, Direction.Output, Port.Capacity.Single, typeof(float));
@@ -149,18 +171,18 @@ class IngameGalgameGraphView : GraphView
if (positionTagProp != null)
{
var field = new PropertyField(positionTagProp, "位置标签");
var field = new PropertyField(positionTagProp, "显示模式");
field.Bind(so);
node.extensionContainer.Add(field);
}
AddTextField(node, so, textProp.FindPropertyRelative("content"), "内容");
AddIntPopup(node, so, textProp.FindPropertyRelative("senderIndex"), speakerNames);
AddField(node, so, textProp.FindPropertyRelative("content"), "文本内容");
AddSpeakerPopup(node, so, textProp.FindPropertyRelative("senderIndex"), speakerNames);
AddField(node, so, textProp.FindPropertyRelative("imagePos"), "图片位置");
AddField(node, so, textProp.FindPropertyRelative("flipX"), "水平翻转");
AddField(node, so, textProp.FindPropertyRelative("appearTime"), "出现时间");
AddField(node, so, textProp.FindPropertyRelative("duration"), "持续时间");
AddField(node, so, textProp.FindPropertyRelative("stepMethod"), "进方式");
AddField(node, so, textProp.FindPropertyRelative("stepMethod"), "进方式");
AddField(node, so, textProp.FindPropertyRelative("timeAction"), "时间动作");
AddField(node, so, textProp.FindPropertyRelative("slowMotionScale"), "慢动作倍率");
AddField(node, so, textProp.FindPropertyRelative("endAction"), "结束动作");
@@ -170,35 +192,36 @@ class IngameGalgameGraphView : GraphView
return node;
}
private void AddTextField(Node node, SerializedObject so, SerializedProperty prop, string label)
private static void AddField(Node node, SerializedObject so, SerializedProperty prop, string label)
{
if (prop == null) return;
var field = new PropertyField(prop, label);
field.Bind(so);
node.extensionContainer.Add(field);
}
private void AddField(Node node, SerializedObject so, SerializedProperty prop, string label)
{
if (prop == null) return;
var field = new PropertyField(prop, label);
field.Bind(so);
node.extensionContainer.Add(field);
}
private void AddIntPopup(Node node, SerializedObject so, SerializedProperty senderIndexProp, string[] speakerNames)
{
if (senderIndexProp == null) return;
if (speakerNames == null || speakerNames.Length == 0)
if (prop == null)
{
AddField(node, so, senderIndexProp, "发言者索引");
return;
}
var field = new PropertyField(prop, label);
field.Bind(so);
node.extensionContainer.Add(field);
}
private static void AddSpeakerPopup(Node node, SerializedObject so, SerializedProperty senderIndexProp, string[] speakerNames)
{
if (senderIndexProp == null)
{
return;
}
if (speakerNames == null || speakerNames.Length == 0)
{
AddField(node, so, senderIndexProp, "发言人");
return;
}
var imgui = new IMGUIContainer(() =>
{
so.Update();
int current = Mathf.Clamp(senderIndexProp.intValue + 1, 0, speakerNames.Length - 1);
int chosen = EditorGUILayout.Popup("发言", current, speakerNames);
int chosen = EditorGUILayout.Popup("发言", current, speakerNames);
senderIndexProp.intValue = Mathf.Max(-1, chosen - 1);
so.ApplyModifiedProperties();
});
@@ -208,17 +231,25 @@ class IngameGalgameGraphView : GraphView
private string[] BuildSpeakerNames(SerializedObject so)
{
var speakersDataSOProp = so.FindProperty("speakersDataSO");
if (speakersDataSOProp == null || speakersDataSOProp.objectReferenceValue == null) return null;
if (speakersDataSOProp == null || speakersDataSOProp.objectReferenceValue == null)
{
return null;
}
var speakersSO = new SerializedObject(speakersDataSOProp.objectReferenceValue);
var speakersList = speakersSO.FindProperty("speakers");
if (speakersList == null || !speakersList.isArray) return null;
int c = speakersList.arraySize;
var names = new string[c + 1];
names[0] = "(无)";
for (int i = 0; i < c; i++)
if (speakersList == null || !speakersList.isArray)
{
var e = speakersList.GetArrayElementAtIndex(i);
var nameProp = e.FindPropertyRelative("spkrName");
return null;
}
int count = speakersList.arraySize;
string[] names = new string[count + 1];
names[0] = "(无)";
for (int i = 0; i < count; i++)
{
var element = speakersList.GetArrayElementAtIndex(i);
var nameProp = element.FindPropertyRelative("spkrName");
names[i + 1] = nameProp != null ? nameProp.stringValue : $"Speaker {i}";
}
return names;
@@ -232,11 +263,19 @@ class IngameGalgameGraphView : GraphView
public void CreateNodeAt(Vector2 position)
{
if (currentSo == null) return;
if (currentSo == null)
{
return;
}
Undo.RecordObject(currentSo, "Create Dialogue Node");
var so = new SerializedObject(currentSo);
var dialogueList = so.FindProperty("dialogueList");
if (dialogueList == null) return;
if (dialogueList == null)
{
return;
}
int elemIndex = dialogueList.arraySize;
dialogueList.arraySize++;
var elemProp = dialogueList.GetArrayElementAtIndex(elemIndex);
@@ -252,6 +291,7 @@ class IngameGalgameGraphView : GraphView
ApplyTextDefaults(textProp);
}
}
so.ApplyModifiedProperties();
EditorUtility.SetDirty(currentSo);
Build(currentSo);
@@ -259,38 +299,69 @@ class IngameGalgameGraphView : GraphView
public void DeleteSelected()
{
if (currentSo == null) return;
var selectedNodes = new List<DialogueTextNode>();
foreach (var e in selection)
if (currentSo == null)
{
if (e is DialogueTextNode n) selectedNodes.Add(n);
return;
}
if (selectedNodes.Count == 0) return;
var selectedNodes = new List<DialogueTextNode>();
foreach (var element in selection)
{
if (element is DialogueTextNode node)
{
selectedNodes.Add(node);
}
}
if (selectedNodes.Count == 0)
{
return;
}
selectedNodes.Sort((a, b) =>
{
int c = b.elementIndex.CompareTo(a.elementIndex);
return c != 0 ? c : b.textIndex.CompareTo(a.textIndex);
int compare = b.elementIndex.CompareTo(a.elementIndex);
return compare != 0 ? compare : b.textIndex.CompareTo(a.textIndex);
});
Undo.RecordObject(currentSo, "Delete Dialogue Node");
var so = new SerializedObject(currentSo);
var dialogueList = so.FindProperty("dialogueList");
if (dialogueList == null) return;
if (dialogueList == null)
{
return;
}
foreach (var node in selectedNodes)
{
if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize) continue;
if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize)
{
continue;
}
var elemProp = dialogueList.GetArrayElementAtIndex(node.elementIndex);
if (elemProp == null) continue;
if (elemProp == null)
{
continue;
}
var textListProp = elemProp.FindPropertyRelative("textList");
if (textListProp == null) continue;
if (textListProp == null)
{
continue;
}
if (node.textIndex >= 0 && node.textIndex < textListProp.arraySize)
{
textListProp.DeleteArrayElementAtIndex(node.textIndex);
}
if (textListProp.arraySize <= 0)
{
dialogueList.DeleteArrayElementAtIndex(node.elementIndex);
}
}
so.ApplyModifiedProperties();
EditorUtility.SetDirty(currentSo);
Build(currentSo);
@@ -299,12 +370,18 @@ class IngameGalgameGraphView : GraphView
public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
{
evt.menu.AppendAction("新建节点", _ => CreateNodeAt(evt.localMousePosition));
bool hasSelection = false;
foreach (var e in selection)
foreach (var element in selection)
{
if (e is DialogueTextNode) { hasSelection = true; break; }
if (element is DialogueTextNode)
{
hasSelection = true;
break;
}
}
evt.menu.AppendAction("删除所选", _ => DeleteSelected(), hasSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
evt.menu.AppendAction("删除选中", _ => DeleteSelected(), hasSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
}
private void OnKeyDown(KeyDownEvent evt)
@@ -328,65 +405,108 @@ class IngameGalgameGraphView : GraphView
private string SerializeSelection()
{
if (currentSo == null) return string.Empty;
if (currentSo == null)
{
return string.Empty;
}
var payload = new DialogueCopyPayload();
var so = new SerializedObject(currentSo);
var dialogueList = so.FindProperty("dialogueList");
foreach (var e in selection)
foreach (var element in selection)
{
if (e is not DialogueTextNode node) continue;
if (dialogueList == null) continue;
if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize) continue;
if (element is not DialogueTextNode node || dialogueList == null)
{
continue;
}
if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize)
{
continue;
}
var elemProp = dialogueList.GetArrayElementAtIndex(node.elementIndex);
if (elemProp == null) continue;
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
var textListProp = elemProp.FindPropertyRelative("textList");
if (textListProp == null) continue;
if (node.textIndex < 0 || node.textIndex >= textListProp.arraySize) continue;
var positionTagProp = elemProp?.FindPropertyRelative("positionTag");
var textListProp = elemProp?.FindPropertyRelative("textList");
if (textListProp == null || node.textIndex < 0 || node.textIndex >= textListProp.arraySize)
{
continue;
}
var textProp = textListProp.GetArrayElementAtIndex(node.textIndex);
if (textProp == null) continue;
var data = new DialogueTextCopyData();
data.positionTag = positionTagProp != null ? positionTagProp.enumValueIndex : 0;
data.content = textProp.FindPropertyRelative("content")?.stringValue;
data.textNumber = textProp.FindPropertyRelative("textNumber")?.intValue ?? 0;
data.senderIndex = textProp.FindPropertyRelative("senderIndex")?.intValue ?? -1;
data.imagePos = textProp.FindPropertyRelative("imagePos")?.enumValueIndex ?? 0;
data.flipX = textProp.FindPropertyRelative("flipX")?.boolValue ?? false;
data.appearTime = textProp.FindPropertyRelative("appearTime")?.floatValue ?? 0f;
data.duration = textProp.FindPropertyRelative("duration")?.floatValue ?? 0f;
data.stepMethod = textProp.FindPropertyRelative("stepMethod")?.enumValueIndex ?? 0;
data.timeAction = textProp.FindPropertyRelative("timeAction")?.enumValueIndex ?? 0;
data.slowMotionScale = textProp.FindPropertyRelative("slowMotionScale")?.floatValue ?? 0f;
data.endAction = textProp.FindPropertyRelative("endAction")?.enumValueIndex ?? 0;
payload.items.Add(data);
if (textProp == null)
{
continue;
}
payload.items.Add(new DialogueTextCopyData
{
positionTag = positionTagProp != null ? positionTagProp.enumValueIndex : 0,
content = textProp.FindPropertyRelative("content")?.stringValue,
textNumber = textProp.FindPropertyRelative("textNumber")?.intValue ?? 0,
senderIndex = textProp.FindPropertyRelative("senderIndex")?.intValue ?? -1,
imagePos = textProp.FindPropertyRelative("imagePos")?.enumValueIndex ?? 0,
flipX = textProp.FindPropertyRelative("flipX")?.boolValue ?? false,
appearTime = textProp.FindPropertyRelative("appearTime")?.floatValue ?? 0f,
duration = textProp.FindPropertyRelative("duration")?.floatValue ?? 0f,
stepMethod = textProp.FindPropertyRelative("stepMethod")?.enumValueIndex ?? 0,
timeAction = textProp.FindPropertyRelative("timeAction")?.enumValueIndex ?? 0,
slowMotionScale = textProp.FindPropertyRelative("slowMotionScale")?.floatValue ?? 0f,
endAction = textProp.FindPropertyRelative("endAction")?.enumValueIndex ?? 0
});
}
return payload.items.Count == 0 ? string.Empty : JsonUtility.ToJson(payload);
}
private bool CanPasteDataInternal(string serializedData)
private static bool CanPasteDataInternal(string serializedData)
{
if (string.IsNullOrEmpty(serializedData)) return false;
if (string.IsNullOrEmpty(serializedData))
{
return false;
}
var payload = JsonUtility.FromJson<DialogueCopyPayload>(serializedData);
return payload != null && payload.items != null && payload.items.Count > 0;
}
private void PasteFromClipboard()
{
if (currentSo == null) return;
if (currentSo == null)
{
return;
}
var serializedData = EditorGUIUtility.systemCopyBuffer;
if (!CanPasteDataInternal(serializedData)) return;
if (!CanPasteDataInternal(serializedData))
{
return;
}
var payload = JsonUtility.FromJson<DialogueCopyPayload>(serializedData);
if (payload == null || payload.items == null || payload.items.Count == 0) return;
if (payload == null || payload.items == null || payload.items.Count == 0)
{
return;
}
Undo.RecordObject(currentSo, "Paste Dialogue Node");
var so = new SerializedObject(currentSo);
var dialogueList = so.FindProperty("dialogueList");
if (dialogueList == null) return;
if (dialogueList == null)
{
return;
}
foreach (var item in payload.items)
{
int elemIndex = dialogueList.arraySize;
dialogueList.arraySize++;
var elemProp = dialogueList.GetArrayElementAtIndex(elemIndex);
if (elemProp == null) continue;
if (elemProp == null)
{
continue;
}
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
if (positionTagProp != null) positionTagProp.enumValueIndex = item.positionTag;
var textListProp = elemProp.FindPropertyRelative("textList");
@@ -397,14 +517,19 @@ class IngameGalgameGraphView : GraphView
ApplyTextData(textProp, item);
}
}
so.ApplyModifiedProperties();
EditorUtility.SetDirty(currentSo);
Build(currentSo);
}
private void ApplyTextDefaults(SerializedProperty textProp)
private static void ApplyTextDefaults(SerializedProperty textProp)
{
if (textProp == null) return;
if (textProp == null)
{
return;
}
textProp.FindPropertyRelative("content").stringValue = string.Empty;
textProp.FindPropertyRelative("textNumber").intValue = 1;
textProp.FindPropertyRelative("senderIndex").intValue = -1;
@@ -412,16 +537,20 @@ class IngameGalgameGraphView : GraphView
var flipXProp = textProp.FindPropertyRelative("flipX");
if (flipXProp != null) flipXProp.boolValue = false;
textProp.FindPropertyRelative("appearTime").floatValue = 0f;
textProp.FindPropertyRelative("duration").floatValue = 0f;
textProp.FindPropertyRelative("duration").floatValue = 1f;
textProp.FindPropertyRelative("stepMethod").enumValueIndex = 0;
textProp.FindPropertyRelative("timeAction").enumValueIndex = 0;
textProp.FindPropertyRelative("slowMotionScale").floatValue = 0f;
textProp.FindPropertyRelative("slowMotionScale").floatValue = 0.5f;
textProp.FindPropertyRelative("endAction").enumValueIndex = 0;
}
private void ApplyTextData(SerializedProperty textProp, DialogueTextCopyData data)
private static void ApplyTextData(SerializedProperty textProp, DialogueTextCopyData data)
{
if (textProp == null || data == null) return;
if (textProp == null || data == null)
{
return;
}
textProp.FindPropertyRelative("content").stringValue = data.content ?? string.Empty;
textProp.FindPropertyRelative("textNumber").intValue = data.textNumber;
textProp.FindPropertyRelative("senderIndex").intValue = data.senderIndex;
@@ -460,7 +589,7 @@ class IngameGalgameGraphView : GraphView
}
}
class DialogueTextNode : Node
internal class DialogueTextNode : Node
{
public Port input;
public Port output;
@@ -1,9 +1,10 @@
#if UNITY_EDITOR
#if UNITY_EDITOR
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections.Generic;
using System.Reflection;
[CustomEditor(typeof(ScriptableObject), true)]
public class ingame_galgame_so_Editor : Editor
@@ -12,6 +13,7 @@ public class ingame_galgame_so_Editor : Editor
private SerializedProperty timelineStandardProp;
private SerializedProperty dialogueTypeProp;
private SerializedProperty speakersDataSOProp;
private SerializedProperty jsonDefinitionAssetProp;
private SerializedProperty dialogueListProp;
private ReorderableList dialogueListRl;
@@ -20,18 +22,18 @@ public class ingame_galgame_so_Editor : Editor
private readonly GUIContent labelDialogueType = new GUIContent("对话类型");
private readonly GUIContent labelTriggerMethod = new GUIContent("触发方式");
private readonly GUIContent labelTimelineStandard = new GUIContent("时间线基准");
private readonly GUIContent labelTimelineStandard = new GUIContent("时间基准");
private readonly GUIContent labelSpeakers = new GUIContent("角色数据");
private readonly GUIContent labelPositionTag = new GUIContent("位置标签");
private readonly GUIContent labelContent = new GUIContent("内容");
private readonly GUIContent labelTextNumber = new GUIContent("文本序号");
private readonly GUIContent labelSender = new GUIContent("发言者");
private readonly GUIContent labelSenderIndex = new GUIContent("发言者索引");
private readonly GUIContent labelJsonDefinition = new GUIContent("JSON 覆盖源");
private readonly GUIContent labelPositionTag = new GUIContent("显示模式");
private readonly GUIContent labelContent = new GUIContent("文本内容");
private readonly GUIContent labelTextNumber = new GUIContent("文本编号");
private readonly GUIContent labelSenderIndex = new GUIContent("发言");
private readonly GUIContent labelImagePos = new GUIContent("图片位置");
private readonly GUIContent labelFlipX = new GUIContent("水平翻转");
private readonly GUIContent labelAppearTime = new GUIContent("出现时间");
private readonly GUIContent labelDuration = new GUIContent("持续时间");
private readonly GUIContent labelStepMethod = new GUIContent("进方式");
private readonly GUIContent labelStepMethod = new GUIContent("进方式");
private readonly GUIContent labelTimeAction = new GUIContent("时间动作");
private readonly GUIContent labelSlowMotionScale = new GUIContent("慢动作倍率");
private readonly GUIContent labelEndAction = new GUIContent("结束动作");
@@ -44,8 +46,10 @@ public class ingame_galgame_so_Editor : Editor
timelineStandardProp = serializedObject.FindProperty("timelineStandard");
dialogueTypeProp = serializedObject.FindProperty("dialogueType");
speakersDataSOProp = serializedObject.FindProperty("speakersDataSO");
jsonDefinitionAssetProp = serializedObject.FindProperty("jsonDefinitionAsset");
dialogueListProp = serializedObject.FindProperty("dialogueList");
}
dialogueListRl = null;
textListRlMap.Clear();
}
@@ -76,15 +80,101 @@ public class ingame_galgame_so_Editor : Editor
if (triggerMethodProp != null) EditorGUILayout.PropertyField(triggerMethodProp, labelTriggerMethod);
if (timelineStandardProp != null) EditorGUILayout.PropertyField(timelineStandardProp, labelTimelineStandard);
if (speakersDataSOProp != null) EditorGUILayout.PropertyField(speakersDataSOProp, labelSpeakers);
if (jsonDefinitionAssetProp != null) EditorGUILayout.PropertyField(jsonDefinitionAssetProp, labelJsonDefinition);
var so = target as ingame_galgame_so;
if (so != null)
{
EditorGUILayout.HelpBox(
so.HasJsonOverride
? "当前已配置 JSON 覆盖源,运行时将优先使用 JSON 内容。"
: "当前未配置 JSON 覆盖源,运行时将使用 Inspector 中的配置。",
MessageType.Info);
}
if (GUILayout.Button("打开蓝图视图"))
{
var t = typeof(ingame_galgame_so_Editor).Assembly.GetType("IngameGalgameGraphWindow");
var m = t != null ? t.GetMethod("Open", BindingFlags.Public | BindingFlags.Static) : null;
if (m != null) m.Invoke(null, new object[] { target as ingame_galgame_so });
var type = typeof(ingame_galgame_so_Editor).Assembly.GetType("IngameGalgameGraphWindow");
var method = type != null ? type.GetMethod("Open", BindingFlags.Public | BindingFlags.Static) : null;
if (method != null)
{
method.Invoke(null, new object[] { target as ingame_galgame_so });
}
}
if (GUILayout.Button("导出当前 SO 为 JSON"))
{
ExportCurrentSoAsJson();
}
using (new EditorGUI.DisabledScope(so == null || !so.HasJsonOverride))
{
if (GUILayout.Button("从 JSON 一键填入当前 SO"))
{
ImportJsonIntoCurrentSo();
}
}
EditorGUILayout.EndVertical();
}
private void ExportCurrentSoAsJson()
{
if (target is not ingame_galgame_so so)
{
return;
}
string defaultName = $"{so.name}.json";
string path = EditorUtility.SaveFilePanelInProject(
"导出 Galgame JSON",
defaultName,
"json",
"选择 JSON 导出位置");
if (string.IsNullOrWhiteSpace(path))
{
return;
}
File.WriteAllText(path, so.ExportCurrentDefinitionToJson(true), System.Text.Encoding.UTF8);
AssetDatabase.Refresh();
TextAsset exportedJson = AssetDatabase.LoadAssetAtPath<TextAsset>(path);
if (jsonDefinitionAssetProp != null && exportedJson != null)
{
serializedObject.Update();
jsonDefinitionAssetProp.objectReferenceValue = exportedJson;
serializedObject.ApplyModifiedProperties();
}
EditorGUIUtility.PingObject(exportedJson);
}
private void ImportJsonIntoCurrentSo()
{
if (target is not ingame_galgame_so so)
{
return;
}
serializedObject.ApplyModifiedProperties();
if (!so.TryApplyJsonOverrideToInspector(out string errorMessage))
{
EditorUtility.DisplayDialog("导入 JSON 失败", string.IsNullOrWhiteSpace(errorMessage) ? "无法从 JSON 回填到当前 SO。" : errorMessage, "确定");
return;
}
EditorUtility.SetDirty(so);
serializedObject.Update();
dialogueListRl = null;
textListRlMap.Clear();
Repaint();
AssetDatabase.SaveAssets();
EditorUtility.DisplayDialog("导入成功", "已将当前 JSON 内容回填到 SO Inspector 数据中。", "确定");
}
private void DrawDialogueSection()
{
if (dialogueListProp == null)
@@ -100,112 +190,133 @@ public class ingame_galgame_so_Editor : Editor
private void EnsureDialogueList()
{
if (dialogueListRl != null && dialogueListRl.serializedProperty == dialogueListProp) return;
if (dialogueListRl != null && dialogueListRl.serializedProperty == dialogueListProp)
{
return;
}
dialogueListRl = new ReorderableList(serializedObject, dialogueListProp, true, true, true, true);
dialogueListRl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "对话列表");
dialogueListRl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "对话段落列表");
dialogueListRl.elementHeightCallback = index =>
{
var elemProp = dialogueListProp.GetArrayElementAtIndex(index);
float line = EditorGUIUtility.singleLineHeight;
float space = EditorGUIUtility.standardVerticalSpacing;
float h = line + space;
float height = line + space;
if (elemProp != null && elemProp.isExpanded)
{
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
if (positionTagProp != null) h += EditorGUI.GetPropertyHeight(positionTagProp, true) + space;
if (positionTagProp != null) height += EditorGUI.GetPropertyHeight(positionTagProp, true) + space;
var textListProp = elemProp.FindPropertyRelative("textList");
if (textListProp != null)
{
var rl = GetTextList(textListProp);
if (rl != null) h += rl.GetHeight() + space;
if (rl != null) height += rl.GetHeight() + space;
}
}
return h;
return height;
};
dialogueListRl.drawElementCallback = (rect, index, isActive, isFocused) =>
{
var elemProp = dialogueListProp.GetArrayElementAtIndex(index);
if (elemProp == null) return;
if (elemProp == null)
{
return;
}
float line = EditorGUIUtility.singleLineHeight;
float space = EditorGUIUtility.standardVerticalSpacing;
Rect r = rect;
r.height = line;
elemProp.isExpanded = EditorGUI.Foldout(r, elemProp.isExpanded, $"段落 {index + 1}", true);
if (!elemProp.isExpanded) return;
r.y += line + space;
Rect rowRect = rect;
rowRect.height = line;
elemProp.isExpanded = EditorGUI.Foldout(rowRect, elemProp.isExpanded, $"段落 {index + 1}", true);
if (!elemProp.isExpanded)
{
return;
}
rowRect.y += line + space;
EditorGUI.indentLevel++;
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
if (positionTagProp != null)
{
EditorGUI.PropertyField(r, positionTagProp, labelPositionTag);
r.y += line + space;
EditorGUI.PropertyField(rowRect, positionTagProp, labelPositionTag);
rowRect.y += line + space;
}
var textListProp = elemProp.FindPropertyRelative("textList");
if (textListProp != null)
{
var rl = GetTextList(textListProp);
if (rl != null)
{
r.height = rl.GetHeight();
rl.DoList(r);
rowRect.height = rl.GetHeight();
rl.DoList(rowRect);
}
}
EditorGUI.indentLevel--;
};
}
private ReorderableList GetTextList(SerializedProperty textListProp)
{
if (textListProp == null) return null;
if (textListProp == null)
{
return null;
}
string key = textListProp.propertyPath;
if (!textListRlMap.TryGetValue(key, out var rl) || rl.serializedProperty != textListProp)
{
rl = new ReorderableList(serializedObject, textListProp, true, true, true, true);
rl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "文本列表");
rl.elementHeightCallback = index =>
{
var textProp = textListProp.GetArrayElementAtIndex(index);
return GetTextElementHeight(textProp);
};
rl.drawElementCallback = (rect, index, isActive, isFocused) =>
{
var textProp = textListProp.GetArrayElementAtIndex(index);
DrawTextElement(rect, textProp);
};
rl.elementHeightCallback = index => GetTextElementHeight(textListProp.GetArrayElementAtIndex(index));
rl.drawElementCallback = (rect, index, isActive, isFocused) => DrawTextElement(rect, textListProp.GetArrayElementAtIndex(index));
textListRlMap[key] = rl;
}
return rl;
}
private float GetTextElementHeight(SerializedProperty textProp)
{
if (textProp == null) return EditorGUIUtility.singleLineHeight;
if (textProp == null)
{
return EditorGUIUtility.singleLineHeight;
}
float space = EditorGUIUtility.standardVerticalSpacing;
float h = 0f;
float padding = 4f;
float height = 0f;
SerializedProperty prop;
prop = textProp.FindPropertyRelative("content"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("textNumber"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("senderIndex"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("imagePos"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("flipX"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("appearTime"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("duration"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("stepMethod"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("timeAction"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("slowMotionScale"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("endAction"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
return h + padding * 2f;
prop = textProp.FindPropertyRelative("content"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("textNumber"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("senderIndex"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("imagePos"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("flipX"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("appearTime"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("duration"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("stepMethod"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("timeAction"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("slowMotionScale"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
prop = textProp.FindPropertyRelative("endAction"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
return height + padding * 2f;
}
private void DrawTextElement(Rect rect, SerializedProperty textProp)
{
if (textProp == null) return;
if (textProp == null)
{
return;
}
float line = EditorGUIUtility.singleLineHeight;
float space = EditorGUIUtility.standardVerticalSpacing;
float padding = 4f;
Rect r = rect;
r.y += padding;
Rect rowRect = rect;
rowRect.y += padding;
var contentProp = textProp.FindPropertyRelative("content");
var textNumberProp = textProp.FindPropertyRelative("textNumber");
@@ -221,69 +332,77 @@ public class ingame_galgame_so_Editor : Editor
if (contentProp != null)
{
r.height = EditorGUI.GetPropertyHeight(contentProp, true);
EditorGUI.PropertyField(r, contentProp, labelContent, true);
r.y += r.height + space;
rowRect.height = EditorGUI.GetPropertyHeight(contentProp, true);
EditorGUI.PropertyField(rowRect, contentProp, labelContent, true);
rowRect.y += rowRect.height + space;
}
r.height = line;
if (textNumberProp != null) EditorGUI.PropertyField(r, textNumberProp, labelTextNumber);
r.y += line + space;
rowRect.height = line;
if (textNumberProp != null) EditorGUI.PropertyField(rowRect, textNumberProp, labelTextNumber);
rowRect.y += line + space;
if (senderIndexProp != null)
{
if (speakerNames != null && speakerNames.Length > 0)
{
int current = Mathf.Clamp(senderIndexProp.intValue + 1, 0, speakerNames.Length - 1);
int chosen = EditorGUI.Popup(r, "发言", current, speakerNames);
int chosen = EditorGUI.Popup(rowRect, "发言", current, speakerNames);
senderIndexProp.intValue = Mathf.Max(-1, chosen - 1);
}
else
{
EditorGUI.PropertyField(r, senderIndexProp, labelSenderIndex);
EditorGUI.PropertyField(rowRect, senderIndexProp, labelSenderIndex);
}
r.y += line + space;
rowRect.y += line + space;
}
if (imagePosProp != null) EditorGUI.PropertyField(r, imagePosProp, labelImagePos);
r.y += line + space;
if (imagePosProp != null) EditorGUI.PropertyField(rowRect, imagePosProp, labelImagePos);
rowRect.y += line + space;
if (flipXProp != null) EditorGUI.PropertyField(r, flipXProp, labelFlipX);
r.y += line + space;
if (flipXProp != null) EditorGUI.PropertyField(rowRect, flipXProp, labelFlipX);
rowRect.y += line + space;
if (appearTimeProp != null) EditorGUI.PropertyField(r, appearTimeProp, labelAppearTime);
r.y += line + space;
if (appearTimeProp != null) EditorGUI.PropertyField(rowRect, appearTimeProp, labelAppearTime);
rowRect.y += line + space;
if (durationProp != null) EditorGUI.PropertyField(r, durationProp, labelDuration);
r.y += line + space;
if (durationProp != null) EditorGUI.PropertyField(rowRect, durationProp, labelDuration);
rowRect.y += line + space;
if (stepMethodProp != null) EditorGUI.PropertyField(r, stepMethodProp, labelStepMethod);
r.y += line + space;
if (stepMethodProp != null) EditorGUI.PropertyField(rowRect, stepMethodProp, labelStepMethod);
rowRect.y += line + space;
if (timeActionProp != null) EditorGUI.PropertyField(r, timeActionProp, labelTimeAction);
r.y += line + space;
if (timeActionProp != null) EditorGUI.PropertyField(rowRect, timeActionProp, labelTimeAction);
rowRect.y += line + space;
if (slowMotionProp != null) EditorGUI.PropertyField(r, slowMotionProp, labelSlowMotionScale);
r.y += line + space;
if (slowMotionProp != null) EditorGUI.PropertyField(rowRect, slowMotionProp, labelSlowMotionScale);
rowRect.y += line + space;
if (endActionProp != null) EditorGUI.PropertyField(r, endActionProp, labelEndAction);
if (endActionProp != null) EditorGUI.PropertyField(rowRect, endActionProp, labelEndAction);
}
private void BuildSpeakerNames()
{
speakerNames = null;
Object speakersObj = speakersDataSOProp != null ? speakersDataSOProp.objectReferenceValue : null;
if (speakersObj == null) return;
if (speakersObj == null)
{
return;
}
var speakersSO = new SerializedObject(speakersObj);
var speakersList = speakersSO.FindProperty("speakers");
if (speakersList == null || !speakersList.isArray) return;
int c = speakersList.arraySize;
speakerNames = new string[c + 1];
speakerNames[0] = "(无)";
for (int i = 0; i < c; i++)
if (speakersList == null || !speakersList.isArray)
{
var e = speakersList.GetArrayElementAtIndex(i);
var nameProp = e.FindPropertyRelative("spkrName");
return;
}
int count = speakersList.arraySize;
speakerNames = new string[count + 1];
speakerNames[0] = "(无)";
for (int i = 0; i < count; i++)
{
var element = speakersList.GetArrayElementAtIndex(i);
var nameProp = element.FindPropertyRelative("spkrName");
speakerNames[i + 1] = nameProp != null ? nameProp.stringValue : $"Speaker {i}";
}
}
@@ -294,6 +413,7 @@ public class ingame_galgame_so_Editor : Editor
if (timelineStandardProp == null) timelineStandardProp = serializedObject.FindProperty("timelineStandard");
if (dialogueTypeProp == null) dialogueTypeProp = serializedObject.FindProperty("dialogueType");
if (speakersDataSOProp == null) speakersDataSOProp = serializedObject.FindProperty("speakersDataSO");
if (jsonDefinitionAssetProp == null) jsonDefinitionAssetProp = serializedObject.FindProperty("jsonDefinitionAsset");
if (dialogueListProp == null) dialogueListProp = serializedObject.FindProperty("dialogueList");
}
}
+223 -22
View File
@@ -1,15 +1,14 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class galPrefab : MonoBehaviour
{
[Header("NowUsing")]
[SerializeField] private int nowUsing = 0; // 0: none, 1: RoleHost, 2: RoleHint, 3: Narration, 4: HintOrLyrics
[Header("publics")]
public Color defaultTextColor;
[Header("默认文本颜色")]
public Color defaultTextColor = Color.white;
[Header("mode1: RoleHost")]
[Header("模式1: 角色正式对话")]
public Image roleHostBGbar;
public Image L_roleHostImage;
public Image R_roleHosetImage;
@@ -17,30 +16,167 @@ public class galPrefab : MonoBehaviour
public TextMeshProUGUI roleHostMessage;
public Button host_nextButton;
[Header("mode2: RoleHint")]
[Header("模式2: 角色提示对话")]
public Image roleHintBGbar;
public Image roleHintImage;
public TextMeshProUGUI roleHintName;
public TextMeshProUGUI roleHintMessage;
public Button hint_nextButton;
[Header("mode3: Narration")]
[Header("模式3: 旁白")]
public Image narrationBGbar;
public TextMeshProUGUI narrationMessage;
[Header("mode4: HintOrLyrics")]
[Header("模式4: 提示或歌词")]
public Image hintOrLyricsBGbar;
public TextMeshProUGUI hintOrLyricsMessage;
[Header("fathers of 4modes")]
[Header("四种模式容器")]
public GameObject roleHostFather;
public GameObject roleHintFather;
public GameObject narrationFather;
public GameObject hintOrLyricsFather;
private Action advanceCallback;
private void Awake()
{
BindButtons();
HideAllModes();
}
private void Start()
{
// Try to find cameras from Camera.allCameras first
TryAssignCanvasCamera();
}
public void Initialize(Action onAdvance)
{
advanceCallback = onAdvance;
BindButtons();
HideAllModes();
}
public void Present(
ingame_galgame_so.DialogueElement.PositionTag positionTag,
ingame_galgame_so.DialogueText dialogue,
Speaker speaker)
{
if (dialogue == null)
{
HideAllModes();
return;
}
HideAllModes();
switch (positionTag)
{
case ingame_galgame_so.DialogueElement.PositionTag.RoleHost:
PresentRoleHost(dialogue, speaker);
break;
case ingame_galgame_so.DialogueElement.PositionTag.RoleHint:
PresentRoleHint(dialogue, speaker);
break;
case ingame_galgame_so.DialogueElement.PositionTag.Narration:
PresentNarration(dialogue);
break;
case ingame_galgame_so.DialogueElement.PositionTag.HintOrLyrics:
PresentHintOrLyrics(dialogue);
break;
default:
PresentNarration(dialogue);
break;
}
}
public void HideAllModes()
{
SetActiveSafe(roleHostFather, false);
SetActiveSafe(roleHintFather, false);
SetActiveSafe(narrationFather, false);
SetActiveSafe(hintOrLyricsFather, false);
}
public void SetAdvanceEnabled(bool enabled)
{
SetButtonEnabled(host_nextButton, enabled);
SetButtonEnabled(hint_nextButton, enabled);
}
private void PresentRoleHost(ingame_galgame_so.DialogueText dialogue, Speaker speaker)
{
SetActiveSafe(roleHostFather, true);
Color accent = speaker != null ? speaker.spkr_themeColor : defaultTextColor;
string speakerName = speaker != null ? speaker.spkrName : string.Empty;
Sprite portrait = speaker != null ? speaker.spkrHD_Sprite : null;
ApplyImage(roleHostBGbar, roleHostBGbar != null ? roleHostBGbar.sprite : null, accent, true);
ApplyText(roleHostName, speakerName, accent);
ApplyText(roleHostMessage, dialogue.content, defaultTextColor);
bool leftActive = dialogue.imagePos == ingame_galgame_so.DialogueText.ImagePosition.Left;
bool rightActive = !leftActive;
ApplyPortrait(L_roleHostImage, leftActive ? portrait : null, leftActive, dialogue.flipX);
ApplyPortrait(R_roleHosetImage, rightActive ? portrait : null, rightActive, dialogue.flipX);
}
private void PresentRoleHint(ingame_galgame_so.DialogueText dialogue, Speaker speaker)
{
SetActiveSafe(roleHintFather, true);
Color accent = speaker != null ? speaker.spkr_themeColor : defaultTextColor;
string speakerName = speaker != null ? speaker.spkrName : string.Empty;
Sprite portrait = null;
if (speaker != null)
{
portrait = speaker.spkrProfile_Sprite != null ? speaker.spkrProfile_Sprite : speaker.spkrHD_Sprite;
}
ApplyImage(roleHintBGbar, roleHintBGbar != null ? roleHintBGbar.sprite : null, accent, true);
ApplyPortrait(roleHintImage, portrait, portrait != null, dialogue.flipX);
ApplyText(roleHintName, speakerName, accent);
ApplyText(roleHintMessage, dialogue.content, defaultTextColor);
}
private void PresentNarration(ingame_galgame_so.DialogueText dialogue)
{
SetActiveSafe(narrationFather, true);
ApplyText(narrationMessage, dialogue.content, defaultTextColor);
}
private void PresentHintOrLyrics(ingame_galgame_so.DialogueText dialogue)
{
SetActiveSafe(hintOrLyricsFather, true);
ApplyText(hintOrLyricsMessage, dialogue.content, defaultTextColor);
}
private void BindButtons()
{
BindButton(host_nextButton);
BindButton(hint_nextButton);
}
private void BindButton(Button button)
{
if (button == null)
{
return;
}
button.onClick.RemoveListener(HandleAdvanceClicked);
button.onClick.AddListener(HandleAdvanceClicked);
}
private void HandleAdvanceClicked()
{
advanceCallback?.Invoke();
}
private void TryAssignCanvasCamera()
{
Camera foundCamera = null;
Camera[] cameras = Camera.allCameras;
@@ -55,22 +191,87 @@ public class galPrefab : MonoBehaviour
{
foundCamera = camObjs[0];
}
camObjs = null; // release temporary reference
}
if (foundCamera == null)
foundCamera = Camera.main;
if (foundCamera != null)
{
Canvas parentCanvas = GetComponentInParent<Canvas>();
if (parentCanvas != null)
{
parentCanvas.worldCamera = foundCamera;
}
foundCamera = Camera.main;
}
// release temporary reference
cameras = null;
if (foundCamera == null)
{
return;
}
Canvas parentCanvas = GetComponentInParent<Canvas>();
if (parentCanvas != null)
{
parentCanvas.worldCamera = foundCamera;
}
}
private static void SetActiveSafe(GameObject target, bool active)
{
if (target != null)
{
target.SetActive(active);
}
}
private static void SetButtonEnabled(Button button, bool enabled)
{
if (button == null)
{
return;
}
button.interactable = enabled;
if (button.gameObject.activeSelf != enabled)
{
button.gameObject.SetActive(enabled);
}
}
private static void ApplyText(TextMeshProUGUI target, string text, Color color)
{
if (target == null)
{
return;
}
target.text = text ?? string.Empty;
target.color = color;
}
private static void ApplyImage(Image target, Sprite sprite, Color color, bool enabled)
{
if (target == null)
{
return;
}
target.enabled = enabled;
target.sprite = sprite;
target.color = color;
}
private static void ApplyPortrait(Image target, Sprite sprite, bool visible, bool flipX)
{
if (target == null)
{
return;
}
target.enabled = visible && sprite != null;
target.sprite = sprite;
RectTransform rect = target.rectTransform;
if (rect != null)
{
Vector3 scale = rect.localScale;
float absX = Mathf.Abs(scale.x);
scale.x = flipX ? -absX : absX;
rect.localScale = scale;
}
}
}
+516 -11
View File
@@ -1,28 +1,533 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class gameplayGalgame : MonoBehaviour
{
[Header("enable galgame so")]
private ingame_galgame_so.JsonDefinition resolvedDefinition;
private sealed class RuntimeDialogueEntry
{
public int sequence;
public ingame_galgame_so.DialogueElement.PositionTag positionTag;
public ingame_galgame_so.DialogueText dialogue;
public Speaker speaker;
}
[Header("启用开关")]
public bool enableGalgame = false;
public bool enableLyricsSO = true;
[Header("gal so")]
[Header("对话数据")]
public ingame_galgame_so golSO;
[Header("prefabs")]
[Header("预制体")]
public GameObject galgamePrefab;
public GameObject where_to_put;
private string timeType;
private string triggerType;
private string timelineStandard;
[Header("时间轴")]
public AudioSource musicTimelineSource;
[Header("输入")]
public bool allowGlobalClickToAdvance = true;
public KeyCode keyboardAdvanceKey = KeyCode.Space;
public KeyCode keyboardAdvanceKeyAlt = KeyCode.Return;
private readonly List<RuntimeDialogueEntry> runtimeEntries = new List<RuntimeDialogueEntry>();
private galPrefab galController;
private GameObject galInstance;
private int currentEntryIndex = -1;
private bool isRunning;
private bool waitingForClick;
private bool pauseQueueRequested;
private bool entryVisible;
private bool advanceRequested;
private float sceneStartRealtime;
private float entryShownRealtime;
private float customTimelineTime;
private float cachedTimeScale = 1f;
private bool timeActionApplied;
public bool IsRunning => isRunning;
public bool IsPausedQueue => pauseQueueRequested;
public bool HasActiveEntry => isRunning && currentEntryIndex >= 0 && currentEntryIndex < runtimeEntries.Count;
private void Awake()
{
sceneStartRealtime = Time.unscaledTime;
}
private void Start()
{
TryPrepareRuntime();
if (ShouldAutoStart())
{
StartSequence();
}
}
private void Update()
{
if (!isRunning || golSO == null || runtimeEntries.Count == 0)
{
return;
}
if (golSO.timelineStandard == ingame_galgame_so.TimelineBase.CustomTimer)
{
customTimelineTime += Time.unscaledDeltaTime;
}
if (pauseQueueRequested)
{
if (advanceRequested || DetectAdvanceInput())
{
advanceRequested = false;
ResumeSequence();
}
return;
}
RuntimeDialogueEntry entry = GetCurrentEntry();
if (entry == null)
{
FinishSequence();
return;
}
if (!entryVisible)
{
if (GetTimelineTime() >= Mathf.Max(0f, entry.dialogue.appearTime))
{
ShowCurrentEntry(entry);
}
return;
}
if (waitingForClick)
{
if (advanceRequested || DetectAdvanceInput())
{
advanceRequested = false;
ResolveCurrentEntry(entry);
}
return;
}
float requiredDuration = Mathf.Max(0f, entry.dialogue.duration);
if (Time.unscaledTime - entryShownRealtime >= requiredDuration)
{
ResolveCurrentEntry(entry);
}
}
public void read_gol_so()
{
if (golSO != null)
if (golSO == null)
{
timeType = golSO.dialogueType.ToString();
triggerType = golSO.triggerMethod.ToString();
timelineStandard = golSO.timelineStandard.ToString();
Debug.LogWarning("[gameplayGalgame] 没有配置 galgame SO。");
return;
}
else Debug.LogWarning("no gol so");
ResolveDefinition();
if (resolvedDefinition == null)
{
Debug.LogWarning("[gameplayGalgame] 无法解析 galgame 配置。");
return;
}
Debug.Log($"[gameplayGalgame] dialogueType={resolvedDefinition.dialogueType}, triggerMethod={resolvedDefinition.triggerMethod}, timeline={resolvedDefinition.timelineStandard}");
}
public void StartSequence()
{
if (!ShouldPlayConfiguredSo())
{
return;
}
TryPrepareRuntime();
if (golSO == null || runtimeEntries.Count == 0)
{
return;
}
StopSequenceInternal(false);
sceneStartRealtime = Time.unscaledTime;
customTimelineTime = 0f;
currentEntryIndex = 0;
isRunning = true;
waitingForClick = false;
pauseQueueRequested = false;
entryVisible = false;
advanceRequested = false;
EnsureGalInstance();
if (galController != null)
{
galController.HideAllModes();
}
}
public void RestartSequence()
{
StartSequence();
}
public void ResumeSequence()
{
if (!pauseQueueRequested)
{
return;
}
pauseQueueRequested = false;
AdvanceToNextEntry();
}
public void StopSequence()
{
StopSequenceInternal(true);
}
public void RequestAdvance()
{
advanceRequested = true;
}
public void SetCustomTimelineTime(float value)
{
customTimelineTime = Mathf.Max(0f, value);
}
public void AdvanceCustomTimeline(float delta)
{
customTimelineTime = Mathf.Max(0f, customTimelineTime + delta);
}
private bool ShouldAutoStart()
{
if (!ShouldPlayConfiguredSo() || golSO == null)
{
return false;
}
ResolveDefinition();
if (resolvedDefinition == null)
{
return false;
}
return resolvedDefinition.triggerMethod == ingame_galgame_so.TriggerMethod.TimerTrigger
|| resolvedDefinition.triggerMethod == ingame_galgame_so.TriggerMethod.MixedTrigger;
}
private bool ShouldPlayConfiguredSo()
{
if (golSO == null)
{
return false;
}
ResolveDefinition();
if (resolvedDefinition == null)
{
return false;
}
if (resolvedDefinition.dialogueType == ingame_galgame_so.DialogueType.Galgame)
{
return enableGalgame;
}
if (resolvedDefinition.dialogueType == ingame_galgame_so.DialogueType.Lyrics)
{
return enableLyricsSO;
}
return false;
}
private void TryPrepareRuntime()
{
ResolveDefinition();
BuildRuntimeEntries();
EnsureGalInstance();
}
private void BuildRuntimeEntries()
{
runtimeEntries.Clear();
if (golSO == null || resolvedDefinition == null || resolvedDefinition.dialogueList == null)
{
return;
}
int sequence = 0;
for (int i = 0; i < resolvedDefinition.dialogueList.Count; i++)
{
ingame_galgame_so.DialogueElement element = resolvedDefinition.dialogueList[i];
if (element == null || element.textList == null)
{
continue;
}
for (int j = 0; j < element.textList.Count; j++)
{
ingame_galgame_so.DialogueText text = element.textList[j];
if (text == null)
{
continue;
}
runtimeEntries.Add(new RuntimeDialogueEntry
{
sequence = sequence++,
positionTag = element.positionTag,
dialogue = text,
speaker = ResolveSpeaker(text.senderIndex)
});
}
}
}
private Speaker ResolveSpeaker(int senderIndex)
{
if (golSO == null || golSO.speakersDataSO == null || golSO.speakersDataSO.speakers == null)
{
return null;
}
if (senderIndex < 0 || senderIndex >= golSO.speakersDataSO.speakers.Count)
{
return null;
}
return golSO.speakersDataSO.speakers[senderIndex];
}
private void EnsureGalInstance()
{
if (galController != null)
{
galController.Initialize(RequestAdvance);
return;
}
if (galgamePrefab == null)
{
return;
}
Transform parent = where_to_put != null ? where_to_put.transform : transform;
if (galInstance == null)
{
galInstance = Instantiate(galgamePrefab, parent, false);
}
galController = galInstance != null ? galInstance.GetComponent<galPrefab>() : null;
if (galController != null)
{
galController.Initialize(RequestAdvance);
}
}
private RuntimeDialogueEntry GetCurrentEntry()
{
if (currentEntryIndex < 0 || currentEntryIndex >= runtimeEntries.Count)
{
return null;
}
return runtimeEntries[currentEntryIndex];
}
private void ShowCurrentEntry(RuntimeDialogueEntry entry)
{
if (entry == null)
{
return;
}
EnsureGalInstance();
RestoreTimeAction();
if (galController != null)
{
galController.Present(entry.positionTag, entry.dialogue, entry.speaker);
bool clickToNext = entry.dialogue.stepMethod == ingame_galgame_so.DialogueText.StepMethod.ClickToNext;
galController.SetAdvanceEnabled(clickToNext);
}
ApplyTimeAction(entry.dialogue);
entryVisible = true;
entryShownRealtime = Time.unscaledTime;
waitingForClick = entry.dialogue.stepMethod == ingame_galgame_so.DialogueText.StepMethod.ClickToNext;
}
private void ResolveCurrentEntry(RuntimeDialogueEntry entry)
{
if (entry == null)
{
FinishSequence();
return;
}
RestoreTimeAction();
waitingForClick = false;
entryVisible = false;
switch (entry.dialogue.endAction)
{
case ingame_galgame_so.DialogueText.EndAction.NextText:
AdvanceToNextEntry();
break;
case ingame_galgame_so.DialogueText.EndAction.PauseQueue:
pauseQueueRequested = true;
if (galController != null)
{
galController.SetAdvanceEnabled(true);
}
break;
case ingame_galgame_so.DialogueText.EndAction.EndPerformance:
FinishSequence();
break;
default:
AdvanceToNextEntry();
break;
}
}
private void AdvanceToNextEntry()
{
currentEntryIndex++;
if (currentEntryIndex >= runtimeEntries.Count)
{
FinishSequence();
return;
}
advanceRequested = false;
waitingForClick = false;
entryVisible = false;
}
private void FinishSequence()
{
StopSequenceInternal(true);
}
private void StopSequenceInternal(bool hideUi)
{
RestoreTimeAction();
isRunning = false;
waitingForClick = false;
pauseQueueRequested = false;
entryVisible = false;
advanceRequested = false;
currentEntryIndex = -1;
if (hideUi && galController != null)
{
galController.HideAllModes();
galController.SetAdvanceEnabled(false);
}
}
private void ApplyTimeAction(ingame_galgame_so.DialogueText dialogue)
{
if (dialogue == null || dialogue.timeAction == ingame_galgame_so.DialogueText.TimeAction.None)
{
return;
}
cachedTimeScale = Time.timeScale;
timeActionApplied = true;
switch (dialogue.timeAction)
{
case ingame_galgame_so.DialogueText.TimeAction.SlowMotion:
Time.timeScale = Mathf.Clamp(dialogue.slowMotionScale, 0f, 1f);
break;
case ingame_galgame_so.DialogueText.TimeAction.Pause:
Time.timeScale = 0f;
break;
}
}
private void RestoreTimeAction()
{
if (!timeActionApplied)
{
return;
}
Time.timeScale = cachedTimeScale;
timeActionApplied = false;
}
private float GetTimelineTime()
{
if (golSO == null)
{
return 0f;
}
ResolveDefinition();
if (resolvedDefinition == null)
{
return 0f;
}
switch (resolvedDefinition.timelineStandard)
{
case ingame_galgame_so.TimelineBase.SceneStartTime:
return Mathf.Max(0f, Time.unscaledTime - sceneStartRealtime);
case ingame_galgame_so.TimelineBase.CustomTimer:
return customTimelineTime;
case ingame_galgame_so.TimelineBase.MusicTime:
if (musicTimelineSource != null)
{
return Mathf.Max(0f, musicTimelineSource.time);
}
return Mathf.Max(0f, Time.unscaledTime - sceneStartRealtime);
default:
return Mathf.Max(0f, Time.unscaledTime - sceneStartRealtime);
}
}
private void ResolveDefinition()
{
resolvedDefinition = golSO != null ? golSO.GetResolvedDefinition() : null;
}
private bool DetectAdvanceInput()
{
if (!allowGlobalClickToAdvance)
{
return false;
}
if (Input.GetMouseButtonDown(0))
{
return true;
}
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
return true;
}
}
return Input.GetKeyDown(keyboardAdvanceKey) || Input.GetKeyDown(keyboardAdvanceKeyAlt);
}
}
+7 -6
View File
@@ -171,7 +171,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 179.685, y: -24.015}
m_AnchoredPosition: {x: 129.685, y: -24.015}
m_SizeDelta: {x: 159.37, y: 24.01}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1904443238537391023
@@ -327,7 +327,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 179.685, y: -6.005}
m_AnchoredPosition: {x: 129.685, y: -6.005}
m_SizeDelta: {x: 5.48, y: 12.01}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7988485425920675964
@@ -1393,7 +1393,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 359.37, y: 48.03}
m_SizeDelta: {x: 259.37, y: 48.03}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4601708949971673813
CanvasRenderer:
@@ -1446,8 +1446,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 100
m_Right: 100
m_Left: 50
m_Right: 50
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 4
@@ -2228,7 +2228,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 179.685, y: -42.025}
m_AnchoredPosition: {x: 129.685, y: -42.025}
m_SizeDelta: {x: 5.48, y: 12.01}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8766812421281384592
@@ -2743,6 +2743,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6c868a66b282da94faaf38c62d26fcbe, type: 3}
m_Name:
m_EditorClassIdentifier:
prefabCanvas: {fileID: 8228997081257688641}
nowUsing: 0
defaultTextColor: {r: 1, g: 1, b: 1, a: 1}
roleHostBGbar: {fileID: 662360290209903647}
+291 -44
View File
@@ -1,79 +1,326 @@
using UnityEngine;
using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "NewGalSO", menuName = "Galgame/galSO")]
public class ingame_galgame_so : ScriptableObject
{
[System.Serializable]
[Serializable]
public class DialogueText
{
public enum ImagePosition
{
Left,
Right
}
public enum StepMethod
{
ClickToNext,
WaitForDuration
}
public enum TimeAction
{
None,
SlowMotion,
Pause
}
public enum EndAction
{
NextText,
PauseQueue,
EndPerformance
}
[TextArea(3, 10)]
[Tooltip("文本内容")]
public string content; // 文本内容
[Tooltip("当前对话实际显示的文本内容")]
public string content;
[Tooltip("队列中第几个文本")]
public int textNumber; // 队列中第几个文本
[Tooltip("文本编号,仅用于人工整理,不作为运行时唯一依据。")]
public int textNumber;
[Tooltip(" speakersDataSO 中选择发言者")]
public int senderIndex = -1; // 改为索引,通过下拉选择
[Tooltip("发言人索引,来自 speakersDataSO 的 speakers 列表。-1 表示系统或旁白。")]
public int senderIndex = -1;
public enum ImagePosition { Left, Right }
[Tooltip("对象图片左右位置")]
public ImagePosition imagePos; // 对象图片左右位置
[Tooltip("对象图片是否水平翻转")]
[Tooltip("角色图片显示在左侧还是右侧。")]
public ImagePosition imagePos = ImagePosition.Left;
[Tooltip("角色图片是否水平翻转")]
public bool flipX;
[Tooltip("文本出现时间")]
public float appearTime; // 文本出现时间
[Tooltip("文本持续时间")]
public float duration; // 文本持续时间
[Tooltip("该条文本在所选时间轴上的出现时间")]
public float appearTime;
public enum StepMethod { ClickToNext, WaitForDuration }
[Tooltip("文本步进方法:点击后下一步 / 等待时长结束")]
public StepMethod stepMethod; // 文本步进方法
[Tooltip("自动播放时的停留时间,仅在 WaitForDuration 下生效。")]
public float duration = 1f;
public enum TimeAction { None, SlowMotion, Pause }
[Tooltip("文本出现时动作:无/慢动作/暂停")]
public TimeAction timeAction; // 文本出现时动作
[Tooltip("当前文本如何推进到下一条。")]
public StepMethod stepMethod = StepMethod.ClickToNext;
[Tooltip("文本播放期间时间流速,0为暂停")]
[Tooltip("文本播放期间对游戏时间流做的动作。")]
public TimeAction timeAction = TimeAction.None;
[Tooltip("当 timeAction 为 SlowMotion 时使用的 Time.timeScale。")]
[Range(0f, 1f)]
public float slowMotionScale = 0.5f; // 慢动作允许TimeScale设置值
public float slowMotionScale = 0.5f;
public enum EndAction { NextText, PauseQueue, EndPerformance }
[Tooltip("文本结束动作")]
public EndAction endAction; // 文本结束动作
[Tooltip("当前文本结束后的队列行为。")]
public EndAction endAction = EndAction.NextText;
public DialogueText Clone()
{
return new DialogueText
{
content = content,
textNumber = textNumber,
senderIndex = senderIndex,
imagePos = imagePos,
flipX = flipX,
appearTime = appearTime,
duration = duration,
stepMethod = stepMethod,
timeAction = timeAction,
slowMotionScale = slowMotionScale,
endAction = endAction
};
}
}
[System.Serializable]
[Serializable]
public class DialogueElement
{
public enum PositionTag { RoleHost, RoleHint, Narration, HintOrLyrics }
public enum PositionTag
{
RoleHost,
RoleHint,
Narration,
HintOrLyrics
}
[Header("显示模式")]
[Tooltip("决定本段文本使用哪种对话框样式。")]
public PositionTag positionTag = PositionTag.RoleHost;
[Header("位置配置")]
public PositionTag positionTag;
[HideInInspector]
public List<Vector2> customPositions;
public List<Vector2> customPositions = new List<Vector2>();
[Header("文本内容配置")]
public List<DialogueText> textList; // 文字列表
[Header("文本列表")]
[Tooltip("该段落下的实际文本播放列表。")]
public List<DialogueText> textList = new List<DialogueText>();
public DialogueElement Clone()
{
var clone = new DialogueElement
{
positionTag = positionTag,
customPositions = customPositions != null ? new List<Vector2>(customPositions) : new List<Vector2>(),
textList = new List<DialogueText>()
};
if (textList != null)
{
for (int i = 0; i < textList.Count; i++)
{
if (textList[i] != null)
{
clone.textList.Add(textList[i].Clone());
}
}
}
return clone;
}
}
public enum TimelineBase { MusicTime, SceneStartTime, CustomTimer }
public enum TriggerMethod { CodeTrigger, TimerTrigger, MixedTrigger }
public enum DialogueType { Galgame, Lyrics }
public enum TimelineBase
{
MusicTime,
SceneStartTime,
CustomTimer
}
public enum TriggerMethod
{
CodeTrigger,
TimerTrigger,
MixedTrigger
}
public enum DialogueType
{
Galgame,
Lyrics
}
[Serializable]
public class JsonDefinition
{
public int version = 1;
public DialogueType dialogueType = DialogueType.Galgame;
public TriggerMethod triggerMethod = TriggerMethod.TimerTrigger;
public TimelineBase timelineStandard = TimelineBase.SceneStartTime;
public List<DialogueElement> dialogueList = new List<DialogueElement>();
public JsonDefinition Clone()
{
var clone = new JsonDefinition
{
version = version,
dialogueType = dialogueType,
triggerMethod = triggerMethod,
timelineStandard = timelineStandard,
dialogueList = new List<DialogueElement>()
};
if (dialogueList != null)
{
for (int i = 0; i < dialogueList.Count; i++)
{
if (dialogueList[i] != null)
{
clone.dialogueList.Add(dialogueList[i].Clone());
}
}
}
return clone;
}
}
[Header("全局配置")]
[Tooltip("对话类型")]
public DialogueType dialogueType;
[Tooltip("触发方式")]
public TriggerMethod triggerMethod;
[Tooltip("时间线基准")]
public TimelineBase timelineStandard;
[Tooltip("当前脚本化演出是普通对话还是歌词模式。")]
public DialogueType dialogueType = DialogueType.Galgame;
[Tooltip("运行时由代码触发、按时间轴触发,还是两者混合。")]
public TriggerMethod triggerMethod = TriggerMethod.TimerTrigger;
[Tooltip("appearTime 使用哪一种时间基准。")]
public TimelineBase timelineStandard = TimelineBase.SceneStartTime;
[Header("角色数据")]
[Tooltip("引用 Speaker 配置 ScriptableObject")]
[Tooltip("发言人配置来源。")]
public galgame_speakers_so speakersDataSO;
[Header("JSON 覆盖")]
[Tooltip("如果拖入 JSON 文本资源,运行时会优先使用 JSON 内容,而不是当前 Inspector 里的对话配置。")]
public TextAsset jsonDefinitionAsset;
[Header("对话内容")]
public List<DialogueElement> dialogueList = new List<DialogueElement>();
public bool HasJsonOverride => jsonDefinitionAsset != null && !string.IsNullOrWhiteSpace(jsonDefinitionAsset.text);
public JsonDefinition BuildDefinitionFromInspector()
{
var definition = new JsonDefinition
{
dialogueType = dialogueType,
triggerMethod = triggerMethod,
timelineStandard = timelineStandard,
dialogueList = new List<DialogueElement>()
};
if (dialogueList != null)
{
for (int i = 0; i < dialogueList.Count; i++)
{
if (dialogueList[i] != null)
{
definition.dialogueList.Add(dialogueList[i].Clone());
}
}
}
return definition;
}
public bool TryParseJsonOverride(out JsonDefinition definition)
{
definition = null;
if (!HasJsonOverride)
{
return false;
}
try
{
definition = JsonUtility.FromJson<JsonDefinition>(jsonDefinitionAsset.text);
if (definition == null)
{
return false;
}
if (definition.dialogueList == null)
{
definition.dialogueList = new List<DialogueElement>();
}
return true;
}
catch (Exception ex)
{
Debug.LogWarning($"[ingame_galgame_so] JSON 解析失败: {ex.Message}", this);
definition = null;
return false;
}
}
public JsonDefinition GetResolvedDefinition()
{
if (TryParseJsonOverride(out JsonDefinition fromJson))
{
return fromJson;
}
return BuildDefinitionFromInspector();
}
public string ExportCurrentDefinitionToJson(bool prettyPrint = true)
{
return JsonUtility.ToJson(BuildDefinitionFromInspector(), prettyPrint);
}
public void ApplyDefinitionToInspector(JsonDefinition definition)
{
if (definition == null)
{
return;
}
dialogueType = definition.dialogueType;
triggerMethod = definition.triggerMethod;
timelineStandard = definition.timelineStandard;
dialogueList ??= new List<DialogueElement>();
dialogueList.Clear();
if (definition.dialogueList == null)
{
return;
}
for (int i = 0; i < definition.dialogueList.Count; i++)
{
DialogueElement element = definition.dialogueList[i];
if (element != null)
{
dialogueList.Add(element.Clone());
}
}
}
public bool TryApplyJsonOverrideToInspector(out string errorMessage)
{
errorMessage = string.Empty;
if (!TryParseJsonOverride(out JsonDefinition definition))
{
errorMessage = HasJsonOverride ? "JSON 解析失败" : "未配置 JSON 覆盖源";
return false;
}
ApplyDefinitionToInspector(definition);
return true;
}
}
+19 -4
View File
@@ -16,21 +16,22 @@ MonoBehaviour:
triggerMethod: 1
timelineStandard: 0
speakersDataSO: {fileID: 11400000, guid: 8e500b367b7861f44897e5396b1989ce, type: 2}
jsonDefinitionAsset: {fileID: 4900000, guid: 59e1b7a6ebe2596419c72f27a80cec9a, type: 3}
dialogueList:
- positionTag: 0
customPositions: []
textList:
- content: 1
- content: "\u4F60\u597D"
textNumber: 1
senderIndex: 0
senderIndex: 2
imagePos: 0
flipX: 0
appearTime: 0
duration: 0
duration: 5
stepMethod: 1
timeAction: 0
slowMotionScale: 0
endAction: 0
endAction: 2
- positionTag: 0
customPositions: []
textList:
@@ -73,3 +74,17 @@ MonoBehaviour:
timeAction: 0
slowMotionScale: 0
endAction: 0
- positionTag: 0
customPositions: []
textList:
- content: 4
textNumber: 1
senderIndex: -1
imagePos: 0
flipX: 0
appearTime: 0
duration: 0
stepMethod: 0
timeAction: 0
slowMotionScale: 0
endAction: 0
+6 -3
View File
@@ -18,16 +18,19 @@ MonoBehaviour:
spkrName: SystemBG
spkr_themeColor: {r: 0, g: 0, b: 0, a: 0}
spkrDescription: "\u7CFB\u7EDF\u65C1\u767D"
spkrSprite: {fileID: 0}
spkrHD_Sprite: {fileID: 0}
spkrProfile_Sprite: {fileID: 0}
- spkrType: 1
spkrID: 30001
spkrName: SystemLyrics
spkr_themeColor: {r: 0, g: 0, b: 0, a: 0}
spkrDescription: "\u7CFB\u7EDF\u6B4C\u8BCD"
spkrSprite: {fileID: 0}
spkrHD_Sprite: {fileID: 0}
spkrProfile_Sprite: {fileID: 0}
- spkrType: 2
spkrID: 30101
spkrName: Sonia
spkr_themeColor: {r: 0, g: 0, b: 0, a: 0}
spkrDescription: "\u89D2\u8272\u7D22\u5C3C\u5A05"
spkrSprite: {fileID: 0}
spkrHD_Sprite: {fileID: 21300000, guid: 1a757eef01620424883e7d20aa232463, type: 3}
spkrProfile_Sprite: {fileID: 21300000, guid: 1a62adf36834dd04181a6dd61344f8b8, type: 3}