功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI
This commit is contained in:
@@ -1,10 +1,10 @@
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Experimental.GraphView;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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using System.Collections.Generic;
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public class IngameGalgameGraphWindow : EditorWindow
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{
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@@ -46,15 +46,18 @@ public class IngameGalgameGraphWindow : EditorWindow
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private void CreateToolbar()
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{
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var toolbar = new Toolbar();
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var addBtn = new ToolbarButton(() => graphView?.CreateNodeAt(graphView.GetDefaultNodePosition())) { text = "+" };
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var delBtn = new ToolbarButton(() => graphView?.DeleteSelected()) { text = "-" };
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toolbar.Add(addBtn);
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toolbar.Add(delBtn);
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soField = new ObjectField("数据") { objectType = typeof(ingame_galgame_so), allowSceneObjects = false };
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toolbar.Add(new ToolbarButton(() => graphView?.CreateNodeAt(graphView.GetDefaultNodePosition())) { text = "+" });
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toolbar.Add(new ToolbarButton(() => graphView?.DeleteSelected()) { text = "-" });
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soField = new ObjectField("数据")
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{
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objectType = typeof(ingame_galgame_so),
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allowSceneObjects = false
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};
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soField.RegisterValueChangedCallback(evt => SetSo(evt.newValue as ingame_galgame_so));
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toolbar.Add(soField);
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var refreshBtn = new ToolbarButton(RefreshGraph) { text = "刷新" };
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toolbar.Add(refreshBtn);
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toolbar.Add(new ToolbarButton(RefreshGraph) { text = "刷新" });
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rootVisualElement.Add(toolbar);
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}
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@@ -70,12 +73,16 @@ public class IngameGalgameGraphWindow : EditorWindow
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private void RefreshGraph()
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{
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if (graphView == null) return;
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if (graphView == null)
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{
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return;
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}
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graphView.Build(currentSo);
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}
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}
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class IngameGalgameGraphView : GraphView
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internal class IngameGalgameGraphView : GraphView
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{
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private ingame_galgame_so currentSo;
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@@ -85,9 +92,11 @@ class IngameGalgameGraphView : GraphView
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this.AddManipulator(new ContentDragger());
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this.AddManipulator(new SelectionDragger());
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this.AddManipulator(new RectangleSelector());
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var grid = new GridBackground();
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Insert(0, grid);
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grid.StretchToParentSize();
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SetupZoom(ContentZoomer.DefaultMinScale, ContentZoomer.DefaultMaxScale);
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RegisterCallback<KeyDownEvent>(OnKeyDown);
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}
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@@ -96,18 +105,30 @@ class IngameGalgameGraphView : GraphView
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{
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ClearGraph();
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currentSo = so;
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if (so == null) return;
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if (so == null)
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{
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return;
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}
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var serialized = new SerializedObject(so);
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var dialogueList = serialized.FindProperty("dialogueList");
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if (dialogueList == null || !dialogueList.isArray) return;
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var speakerNames = BuildSpeakerNames(serialized);
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if (dialogueList == null || !dialogueList.isArray)
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{
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return;
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}
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string[] speakerNames = BuildSpeakerNames(serialized);
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DialogueTextNode prev = null;
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for (int i = 0; i < dialogueList.arraySize; i++)
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{
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var elemProp = dialogueList.GetArrayElementAtIndex(i);
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var positionTagProp = elemProp.FindPropertyRelative("positionTag");
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var textListProp = elemProp.FindPropertyRelative("textList");
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if (textListProp == null || !textListProp.isArray) continue;
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if (textListProp == null || !textListProp.isArray)
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{
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continue;
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}
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for (int j = 0; j < textListProp.arraySize; j++)
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{
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var textProp = textListProp.GetArrayElementAtIndex(j);
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@@ -116,8 +137,7 @@ class IngameGalgameGraphView : GraphView
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AddElement(node);
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if (prev != null)
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{
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var edge = prev.output.ConnectTo(node.input);
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AddElement(edge);
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AddElement(prev.output.ConnectTo(node.input));
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}
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prev = node;
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}
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@@ -136,10 +156,12 @@ class IngameGalgameGraphView : GraphView
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private DialogueTextNode CreateTextNode(SerializedObject so, SerializedProperty positionTagProp, SerializedProperty textProp, string[] speakerNames, int elemIndex, int textIndex)
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{
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var node = new DialogueTextNode();
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node.title = $"段落 {elemIndex + 1} / 文本 {textIndex + 1}";
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node.elementIndex = elemIndex;
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node.textIndex = textIndex;
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var node = new DialogueTextNode
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{
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title = $"段落 {elemIndex + 1} / 文本 {textIndex + 1}",
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elementIndex = elemIndex,
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textIndex = textIndex
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};
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node.input = node.InstantiatePort(Orientation.Horizontal, Direction.Input, Port.Capacity.Multi, typeof(float));
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node.input.portName = "输入";
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node.output = node.InstantiatePort(Orientation.Horizontal, Direction.Output, Port.Capacity.Single, typeof(float));
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@@ -149,18 +171,18 @@ class IngameGalgameGraphView : GraphView
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if (positionTagProp != null)
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{
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var field = new PropertyField(positionTagProp, "位置标签");
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var field = new PropertyField(positionTagProp, "显示模式");
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field.Bind(so);
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node.extensionContainer.Add(field);
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}
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AddTextField(node, so, textProp.FindPropertyRelative("content"), "内容");
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AddIntPopup(node, so, textProp.FindPropertyRelative("senderIndex"), speakerNames);
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AddField(node, so, textProp.FindPropertyRelative("content"), "文本内容");
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AddSpeakerPopup(node, so, textProp.FindPropertyRelative("senderIndex"), speakerNames);
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AddField(node, so, textProp.FindPropertyRelative("imagePos"), "图片位置");
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AddField(node, so, textProp.FindPropertyRelative("flipX"), "水平翻转");
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AddField(node, so, textProp.FindPropertyRelative("appearTime"), "出现时间");
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AddField(node, so, textProp.FindPropertyRelative("duration"), "持续时间");
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AddField(node, so, textProp.FindPropertyRelative("stepMethod"), "步进方式");
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AddField(node, so, textProp.FindPropertyRelative("stepMethod"), "推进方式");
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AddField(node, so, textProp.FindPropertyRelative("timeAction"), "时间动作");
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AddField(node, so, textProp.FindPropertyRelative("slowMotionScale"), "慢动作倍率");
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AddField(node, so, textProp.FindPropertyRelative("endAction"), "结束动作");
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@@ -170,35 +192,36 @@ class IngameGalgameGraphView : GraphView
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return node;
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}
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private void AddTextField(Node node, SerializedObject so, SerializedProperty prop, string label)
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private static void AddField(Node node, SerializedObject so, SerializedProperty prop, string label)
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{
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if (prop == null) return;
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var field = new PropertyField(prop, label);
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field.Bind(so);
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node.extensionContainer.Add(field);
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}
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private void AddField(Node node, SerializedObject so, SerializedProperty prop, string label)
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{
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if (prop == null) return;
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var field = new PropertyField(prop, label);
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field.Bind(so);
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node.extensionContainer.Add(field);
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}
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private void AddIntPopup(Node node, SerializedObject so, SerializedProperty senderIndexProp, string[] speakerNames)
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{
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if (senderIndexProp == null) return;
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if (speakerNames == null || speakerNames.Length == 0)
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if (prop == null)
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{
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AddField(node, so, senderIndexProp, "发言者索引");
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return;
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}
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var field = new PropertyField(prop, label);
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field.Bind(so);
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node.extensionContainer.Add(field);
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}
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private static void AddSpeakerPopup(Node node, SerializedObject so, SerializedProperty senderIndexProp, string[] speakerNames)
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{
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if (senderIndexProp == null)
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{
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return;
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}
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if (speakerNames == null || speakerNames.Length == 0)
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{
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AddField(node, so, senderIndexProp, "发言人");
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return;
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}
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var imgui = new IMGUIContainer(() =>
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{
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so.Update();
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int current = Mathf.Clamp(senderIndexProp.intValue + 1, 0, speakerNames.Length - 1);
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int chosen = EditorGUILayout.Popup("发言者", current, speakerNames);
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int chosen = EditorGUILayout.Popup("发言人", current, speakerNames);
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senderIndexProp.intValue = Mathf.Max(-1, chosen - 1);
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so.ApplyModifiedProperties();
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});
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@@ -208,17 +231,25 @@ class IngameGalgameGraphView : GraphView
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private string[] BuildSpeakerNames(SerializedObject so)
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{
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var speakersDataSOProp = so.FindProperty("speakersDataSO");
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if (speakersDataSOProp == null || speakersDataSOProp.objectReferenceValue == null) return null;
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if (speakersDataSOProp == null || speakersDataSOProp.objectReferenceValue == null)
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{
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return null;
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}
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var speakersSO = new SerializedObject(speakersDataSOProp.objectReferenceValue);
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var speakersList = speakersSO.FindProperty("speakers");
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if (speakersList == null || !speakersList.isArray) return null;
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int c = speakersList.arraySize;
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var names = new string[c + 1];
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names[0] = "(无)";
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for (int i = 0; i < c; i++)
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if (speakersList == null || !speakersList.isArray)
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{
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var e = speakersList.GetArrayElementAtIndex(i);
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var nameProp = e.FindPropertyRelative("spkrName");
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return null;
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}
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int count = speakersList.arraySize;
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string[] names = new string[count + 1];
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names[0] = "(无)";
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for (int i = 0; i < count; i++)
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{
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var element = speakersList.GetArrayElementAtIndex(i);
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var nameProp = element.FindPropertyRelative("spkrName");
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names[i + 1] = nameProp != null ? nameProp.stringValue : $"Speaker {i}";
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}
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return names;
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@@ -232,11 +263,19 @@ class IngameGalgameGraphView : GraphView
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public void CreateNodeAt(Vector2 position)
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{
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if (currentSo == null) return;
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if (currentSo == null)
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{
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return;
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}
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Undo.RecordObject(currentSo, "Create Dialogue Node");
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var so = new SerializedObject(currentSo);
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var dialogueList = so.FindProperty("dialogueList");
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if (dialogueList == null) return;
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if (dialogueList == null)
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{
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return;
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}
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int elemIndex = dialogueList.arraySize;
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dialogueList.arraySize++;
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var elemProp = dialogueList.GetArrayElementAtIndex(elemIndex);
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@@ -252,6 +291,7 @@ class IngameGalgameGraphView : GraphView
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ApplyTextDefaults(textProp);
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}
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}
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so.ApplyModifiedProperties();
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EditorUtility.SetDirty(currentSo);
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Build(currentSo);
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@@ -259,38 +299,69 @@ class IngameGalgameGraphView : GraphView
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public void DeleteSelected()
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{
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if (currentSo == null) return;
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var selectedNodes = new List<DialogueTextNode>();
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foreach (var e in selection)
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if (currentSo == null)
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{
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if (e is DialogueTextNode n) selectedNodes.Add(n);
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return;
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}
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if (selectedNodes.Count == 0) return;
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var selectedNodes = new List<DialogueTextNode>();
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foreach (var element in selection)
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{
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if (element is DialogueTextNode node)
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{
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selectedNodes.Add(node);
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}
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}
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if (selectedNodes.Count == 0)
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{
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return;
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}
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selectedNodes.Sort((a, b) =>
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{
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int c = b.elementIndex.CompareTo(a.elementIndex);
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return c != 0 ? c : b.textIndex.CompareTo(a.textIndex);
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int compare = b.elementIndex.CompareTo(a.elementIndex);
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return compare != 0 ? compare : b.textIndex.CompareTo(a.textIndex);
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});
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Undo.RecordObject(currentSo, "Delete Dialogue Node");
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var so = new SerializedObject(currentSo);
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var dialogueList = so.FindProperty("dialogueList");
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if (dialogueList == null) return;
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if (dialogueList == null)
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{
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return;
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}
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foreach (var node in selectedNodes)
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{
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if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize) continue;
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if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize)
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{
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continue;
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}
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var elemProp = dialogueList.GetArrayElementAtIndex(node.elementIndex);
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if (elemProp == null) continue;
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if (elemProp == null)
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{
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continue;
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}
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var textListProp = elemProp.FindPropertyRelative("textList");
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if (textListProp == null) continue;
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if (textListProp == null)
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{
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continue;
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}
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if (node.textIndex >= 0 && node.textIndex < textListProp.arraySize)
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{
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textListProp.DeleteArrayElementAtIndex(node.textIndex);
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}
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if (textListProp.arraySize <= 0)
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{
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dialogueList.DeleteArrayElementAtIndex(node.elementIndex);
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}
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}
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so.ApplyModifiedProperties();
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EditorUtility.SetDirty(currentSo);
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Build(currentSo);
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@@ -299,12 +370,18 @@ class IngameGalgameGraphView : GraphView
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public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
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{
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evt.menu.AppendAction("新建节点", _ => CreateNodeAt(evt.localMousePosition));
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bool hasSelection = false;
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foreach (var e in selection)
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foreach (var element in selection)
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{
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if (e is DialogueTextNode) { hasSelection = true; break; }
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if (element is DialogueTextNode)
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{
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hasSelection = true;
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break;
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}
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}
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evt.menu.AppendAction("删除所选", _ => DeleteSelected(), hasSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
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evt.menu.AppendAction("删除选中", _ => DeleteSelected(), hasSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
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}
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private void OnKeyDown(KeyDownEvent evt)
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@@ -328,65 +405,108 @@ class IngameGalgameGraphView : GraphView
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private string SerializeSelection()
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{
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if (currentSo == null) return string.Empty;
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if (currentSo == null)
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{
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return string.Empty;
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}
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var payload = new DialogueCopyPayload();
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var so = new SerializedObject(currentSo);
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var dialogueList = so.FindProperty("dialogueList");
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foreach (var e in selection)
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foreach (var element in selection)
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{
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if (e is not DialogueTextNode node) continue;
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if (dialogueList == null) continue;
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if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize) continue;
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if (element is not DialogueTextNode node || dialogueList == null)
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{
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continue;
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}
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if (node.elementIndex < 0 || node.elementIndex >= dialogueList.arraySize)
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{
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continue;
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}
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var elemProp = dialogueList.GetArrayElementAtIndex(node.elementIndex);
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if (elemProp == null) continue;
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var positionTagProp = elemProp.FindPropertyRelative("positionTag");
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var textListProp = elemProp.FindPropertyRelative("textList");
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if (textListProp == null) continue;
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if (node.textIndex < 0 || node.textIndex >= textListProp.arraySize) continue;
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var positionTagProp = elemProp?.FindPropertyRelative("positionTag");
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var textListProp = elemProp?.FindPropertyRelative("textList");
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if (textListProp == null || node.textIndex < 0 || node.textIndex >= textListProp.arraySize)
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{
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continue;
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}
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var textProp = textListProp.GetArrayElementAtIndex(node.textIndex);
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if (textProp == null) continue;
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var data = new DialogueTextCopyData();
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data.positionTag = positionTagProp != null ? positionTagProp.enumValueIndex : 0;
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data.content = textProp.FindPropertyRelative("content")?.stringValue;
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data.textNumber = textProp.FindPropertyRelative("textNumber")?.intValue ?? 0;
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data.senderIndex = textProp.FindPropertyRelative("senderIndex")?.intValue ?? -1;
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data.imagePos = textProp.FindPropertyRelative("imagePos")?.enumValueIndex ?? 0;
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data.flipX = textProp.FindPropertyRelative("flipX")?.boolValue ?? false;
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data.appearTime = textProp.FindPropertyRelative("appearTime")?.floatValue ?? 0f;
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data.duration = textProp.FindPropertyRelative("duration")?.floatValue ?? 0f;
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data.stepMethod = textProp.FindPropertyRelative("stepMethod")?.enumValueIndex ?? 0;
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data.timeAction = textProp.FindPropertyRelative("timeAction")?.enumValueIndex ?? 0;
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data.slowMotionScale = textProp.FindPropertyRelative("slowMotionScale")?.floatValue ?? 0f;
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data.endAction = textProp.FindPropertyRelative("endAction")?.enumValueIndex ?? 0;
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payload.items.Add(data);
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if (textProp == null)
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{
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continue;
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}
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payload.items.Add(new DialogueTextCopyData
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{
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positionTag = positionTagProp != null ? positionTagProp.enumValueIndex : 0,
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content = textProp.FindPropertyRelative("content")?.stringValue,
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textNumber = textProp.FindPropertyRelative("textNumber")?.intValue ?? 0,
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senderIndex = textProp.FindPropertyRelative("senderIndex")?.intValue ?? -1,
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imagePos = textProp.FindPropertyRelative("imagePos")?.enumValueIndex ?? 0,
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flipX = textProp.FindPropertyRelative("flipX")?.boolValue ?? false,
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appearTime = textProp.FindPropertyRelative("appearTime")?.floatValue ?? 0f,
|
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duration = textProp.FindPropertyRelative("duration")?.floatValue ?? 0f,
|
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stepMethod = textProp.FindPropertyRelative("stepMethod")?.enumValueIndex ?? 0,
|
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timeAction = textProp.FindPropertyRelative("timeAction")?.enumValueIndex ?? 0,
|
||||
slowMotionScale = textProp.FindPropertyRelative("slowMotionScale")?.floatValue ?? 0f,
|
||||
endAction = textProp.FindPropertyRelative("endAction")?.enumValueIndex ?? 0
|
||||
});
|
||||
}
|
||||
|
||||
return payload.items.Count == 0 ? string.Empty : JsonUtility.ToJson(payload);
|
||||
}
|
||||
|
||||
private bool CanPasteDataInternal(string serializedData)
|
||||
private static bool CanPasteDataInternal(string serializedData)
|
||||
{
|
||||
if (string.IsNullOrEmpty(serializedData)) return false;
|
||||
if (string.IsNullOrEmpty(serializedData))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var payload = JsonUtility.FromJson<DialogueCopyPayload>(serializedData);
|
||||
return payload != null && payload.items != null && payload.items.Count > 0;
|
||||
}
|
||||
|
||||
private void PasteFromClipboard()
|
||||
{
|
||||
if (currentSo == null) return;
|
||||
if (currentSo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var serializedData = EditorGUIUtility.systemCopyBuffer;
|
||||
if (!CanPasteDataInternal(serializedData)) return;
|
||||
if (!CanPasteDataInternal(serializedData))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var payload = JsonUtility.FromJson<DialogueCopyPayload>(serializedData);
|
||||
if (payload == null || payload.items == null || payload.items.Count == 0) return;
|
||||
if (payload == null || payload.items == null || payload.items.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Undo.RecordObject(currentSo, "Paste Dialogue Node");
|
||||
var so = new SerializedObject(currentSo);
|
||||
var dialogueList = so.FindProperty("dialogueList");
|
||||
if (dialogueList == null) return;
|
||||
if (dialogueList == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in payload.items)
|
||||
{
|
||||
int elemIndex = dialogueList.arraySize;
|
||||
dialogueList.arraySize++;
|
||||
var elemProp = dialogueList.GetArrayElementAtIndex(elemIndex);
|
||||
if (elemProp == null) continue;
|
||||
if (elemProp == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
|
||||
if (positionTagProp != null) positionTagProp.enumValueIndex = item.positionTag;
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
@@ -397,14 +517,19 @@ class IngameGalgameGraphView : GraphView
|
||||
ApplyTextData(textProp, item);
|
||||
}
|
||||
}
|
||||
|
||||
so.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(currentSo);
|
||||
Build(currentSo);
|
||||
}
|
||||
|
||||
private void ApplyTextDefaults(SerializedProperty textProp)
|
||||
private static void ApplyTextDefaults(SerializedProperty textProp)
|
||||
{
|
||||
if (textProp == null) return;
|
||||
if (textProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
textProp.FindPropertyRelative("content").stringValue = string.Empty;
|
||||
textProp.FindPropertyRelative("textNumber").intValue = 1;
|
||||
textProp.FindPropertyRelative("senderIndex").intValue = -1;
|
||||
@@ -412,16 +537,20 @@ class IngameGalgameGraphView : GraphView
|
||||
var flipXProp = textProp.FindPropertyRelative("flipX");
|
||||
if (flipXProp != null) flipXProp.boolValue = false;
|
||||
textProp.FindPropertyRelative("appearTime").floatValue = 0f;
|
||||
textProp.FindPropertyRelative("duration").floatValue = 0f;
|
||||
textProp.FindPropertyRelative("duration").floatValue = 1f;
|
||||
textProp.FindPropertyRelative("stepMethod").enumValueIndex = 0;
|
||||
textProp.FindPropertyRelative("timeAction").enumValueIndex = 0;
|
||||
textProp.FindPropertyRelative("slowMotionScale").floatValue = 0f;
|
||||
textProp.FindPropertyRelative("slowMotionScale").floatValue = 0.5f;
|
||||
textProp.FindPropertyRelative("endAction").enumValueIndex = 0;
|
||||
}
|
||||
|
||||
private void ApplyTextData(SerializedProperty textProp, DialogueTextCopyData data)
|
||||
private static void ApplyTextData(SerializedProperty textProp, DialogueTextCopyData data)
|
||||
{
|
||||
if (textProp == null || data == null) return;
|
||||
if (textProp == null || data == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
textProp.FindPropertyRelative("content").stringValue = data.content ?? string.Empty;
|
||||
textProp.FindPropertyRelative("textNumber").intValue = data.textNumber;
|
||||
textProp.FindPropertyRelative("senderIndex").intValue = data.senderIndex;
|
||||
@@ -460,7 +589,7 @@ class IngameGalgameGraphView : GraphView
|
||||
}
|
||||
}
|
||||
|
||||
class DialogueTextNode : Node
|
||||
internal class DialogueTextNode : Node
|
||||
{
|
||||
public Port input;
|
||||
public Port output;
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
[CustomEditor(typeof(ScriptableObject), true)]
|
||||
public class ingame_galgame_so_Editor : Editor
|
||||
@@ -12,6 +13,7 @@ public class ingame_galgame_so_Editor : Editor
|
||||
private SerializedProperty timelineStandardProp;
|
||||
private SerializedProperty dialogueTypeProp;
|
||||
private SerializedProperty speakersDataSOProp;
|
||||
private SerializedProperty jsonDefinitionAssetProp;
|
||||
private SerializedProperty dialogueListProp;
|
||||
|
||||
private ReorderableList dialogueListRl;
|
||||
@@ -20,18 +22,18 @@ public class ingame_galgame_so_Editor : Editor
|
||||
|
||||
private readonly GUIContent labelDialogueType = new GUIContent("对话类型");
|
||||
private readonly GUIContent labelTriggerMethod = new GUIContent("触发方式");
|
||||
private readonly GUIContent labelTimelineStandard = new GUIContent("时间线基准");
|
||||
private readonly GUIContent labelTimelineStandard = new GUIContent("时间轴基准");
|
||||
private readonly GUIContent labelSpeakers = new GUIContent("角色数据");
|
||||
private readonly GUIContent labelPositionTag = new GUIContent("位置标签");
|
||||
private readonly GUIContent labelContent = new GUIContent("内容");
|
||||
private readonly GUIContent labelTextNumber = new GUIContent("文本序号");
|
||||
private readonly GUIContent labelSender = new GUIContent("发言者");
|
||||
private readonly GUIContent labelSenderIndex = new GUIContent("发言者索引");
|
||||
private readonly GUIContent labelJsonDefinition = new GUIContent("JSON 覆盖源");
|
||||
private readonly GUIContent labelPositionTag = new GUIContent("显示模式");
|
||||
private readonly GUIContent labelContent = new GUIContent("文本内容");
|
||||
private readonly GUIContent labelTextNumber = new GUIContent("文本编号");
|
||||
private readonly GUIContent labelSenderIndex = new GUIContent("发言人");
|
||||
private readonly GUIContent labelImagePos = new GUIContent("图片位置");
|
||||
private readonly GUIContent labelFlipX = new GUIContent("水平翻转");
|
||||
private readonly GUIContent labelAppearTime = new GUIContent("出现时间");
|
||||
private readonly GUIContent labelDuration = new GUIContent("持续时间");
|
||||
private readonly GUIContent labelStepMethod = new GUIContent("步进方式");
|
||||
private readonly GUIContent labelStepMethod = new GUIContent("推进方式");
|
||||
private readonly GUIContent labelTimeAction = new GUIContent("时间动作");
|
||||
private readonly GUIContent labelSlowMotionScale = new GUIContent("慢动作倍率");
|
||||
private readonly GUIContent labelEndAction = new GUIContent("结束动作");
|
||||
@@ -44,8 +46,10 @@ public class ingame_galgame_so_Editor : Editor
|
||||
timelineStandardProp = serializedObject.FindProperty("timelineStandard");
|
||||
dialogueTypeProp = serializedObject.FindProperty("dialogueType");
|
||||
speakersDataSOProp = serializedObject.FindProperty("speakersDataSO");
|
||||
jsonDefinitionAssetProp = serializedObject.FindProperty("jsonDefinitionAsset");
|
||||
dialogueListProp = serializedObject.FindProperty("dialogueList");
|
||||
}
|
||||
|
||||
dialogueListRl = null;
|
||||
textListRlMap.Clear();
|
||||
}
|
||||
@@ -76,15 +80,101 @@ public class ingame_galgame_so_Editor : Editor
|
||||
if (triggerMethodProp != null) EditorGUILayout.PropertyField(triggerMethodProp, labelTriggerMethod);
|
||||
if (timelineStandardProp != null) EditorGUILayout.PropertyField(timelineStandardProp, labelTimelineStandard);
|
||||
if (speakersDataSOProp != null) EditorGUILayout.PropertyField(speakersDataSOProp, labelSpeakers);
|
||||
if (jsonDefinitionAssetProp != null) EditorGUILayout.PropertyField(jsonDefinitionAssetProp, labelJsonDefinition);
|
||||
|
||||
var so = target as ingame_galgame_so;
|
||||
if (so != null)
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
so.HasJsonOverride
|
||||
? "当前已配置 JSON 覆盖源,运行时将优先使用 JSON 内容。"
|
||||
: "当前未配置 JSON 覆盖源,运行时将使用 Inspector 中的配置。",
|
||||
MessageType.Info);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("打开蓝图视图"))
|
||||
{
|
||||
var t = typeof(ingame_galgame_so_Editor).Assembly.GetType("IngameGalgameGraphWindow");
|
||||
var m = t != null ? t.GetMethod("Open", BindingFlags.Public | BindingFlags.Static) : null;
|
||||
if (m != null) m.Invoke(null, new object[] { target as ingame_galgame_so });
|
||||
var type = typeof(ingame_galgame_so_Editor).Assembly.GetType("IngameGalgameGraphWindow");
|
||||
var method = type != null ? type.GetMethod("Open", BindingFlags.Public | BindingFlags.Static) : null;
|
||||
if (method != null)
|
||||
{
|
||||
method.Invoke(null, new object[] { target as ingame_galgame_so });
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("导出当前 SO 为 JSON"))
|
||||
{
|
||||
ExportCurrentSoAsJson();
|
||||
}
|
||||
|
||||
using (new EditorGUI.DisabledScope(so == null || !so.HasJsonOverride))
|
||||
{
|
||||
if (GUILayout.Button("从 JSON 一键填入当前 SO"))
|
||||
{
|
||||
ImportJsonIntoCurrentSo();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void ExportCurrentSoAsJson()
|
||||
{
|
||||
if (target is not ingame_galgame_so so)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string defaultName = $"{so.name}.json";
|
||||
string path = EditorUtility.SaveFilePanelInProject(
|
||||
"导出 Galgame JSON",
|
||||
defaultName,
|
||||
"json",
|
||||
"选择 JSON 导出位置");
|
||||
|
||||
if (string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
File.WriteAllText(path, so.ExportCurrentDefinitionToJson(true), System.Text.Encoding.UTF8);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
TextAsset exportedJson = AssetDatabase.LoadAssetAtPath<TextAsset>(path);
|
||||
if (jsonDefinitionAssetProp != null && exportedJson != null)
|
||||
{
|
||||
serializedObject.Update();
|
||||
jsonDefinitionAssetProp.objectReferenceValue = exportedJson;
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
EditorGUIUtility.PingObject(exportedJson);
|
||||
}
|
||||
|
||||
private void ImportJsonIntoCurrentSo()
|
||||
{
|
||||
if (target is not ingame_galgame_so so)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
if (!so.TryApplyJsonOverrideToInspector(out string errorMessage))
|
||||
{
|
||||
EditorUtility.DisplayDialog("导入 JSON 失败", string.IsNullOrWhiteSpace(errorMessage) ? "无法从 JSON 回填到当前 SO。" : errorMessage, "确定");
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUtility.SetDirty(so);
|
||||
serializedObject.Update();
|
||||
dialogueListRl = null;
|
||||
textListRlMap.Clear();
|
||||
Repaint();
|
||||
AssetDatabase.SaveAssets();
|
||||
EditorUtility.DisplayDialog("导入成功", "已将当前 JSON 内容回填到 SO Inspector 数据中。", "确定");
|
||||
}
|
||||
|
||||
private void DrawDialogueSection()
|
||||
{
|
||||
if (dialogueListProp == null)
|
||||
@@ -100,112 +190,133 @@ public class ingame_galgame_so_Editor : Editor
|
||||
|
||||
private void EnsureDialogueList()
|
||||
{
|
||||
if (dialogueListRl != null && dialogueListRl.serializedProperty == dialogueListProp) return;
|
||||
if (dialogueListRl != null && dialogueListRl.serializedProperty == dialogueListProp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dialogueListRl = new ReorderableList(serializedObject, dialogueListProp, true, true, true, true);
|
||||
dialogueListRl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "对话列表");
|
||||
dialogueListRl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "对话段落列表");
|
||||
dialogueListRl.elementHeightCallback = index =>
|
||||
{
|
||||
var elemProp = dialogueListProp.GetArrayElementAtIndex(index);
|
||||
float line = EditorGUIUtility.singleLineHeight;
|
||||
float space = EditorGUIUtility.standardVerticalSpacing;
|
||||
float h = line + space;
|
||||
float height = line + space;
|
||||
if (elemProp != null && elemProp.isExpanded)
|
||||
{
|
||||
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
|
||||
if (positionTagProp != null) h += EditorGUI.GetPropertyHeight(positionTagProp, true) + space;
|
||||
if (positionTagProp != null) height += EditorGUI.GetPropertyHeight(positionTagProp, true) + space;
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
if (textListProp != null)
|
||||
{
|
||||
var rl = GetTextList(textListProp);
|
||||
if (rl != null) h += rl.GetHeight() + space;
|
||||
if (rl != null) height += rl.GetHeight() + space;
|
||||
}
|
||||
}
|
||||
return h;
|
||||
return height;
|
||||
};
|
||||
dialogueListRl.drawElementCallback = (rect, index, isActive, isFocused) =>
|
||||
{
|
||||
var elemProp = dialogueListProp.GetArrayElementAtIndex(index);
|
||||
if (elemProp == null) return;
|
||||
if (elemProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float line = EditorGUIUtility.singleLineHeight;
|
||||
float space = EditorGUIUtility.standardVerticalSpacing;
|
||||
Rect r = rect;
|
||||
r.height = line;
|
||||
elemProp.isExpanded = EditorGUI.Foldout(r, elemProp.isExpanded, $"段落 {index + 1}", true);
|
||||
if (!elemProp.isExpanded) return;
|
||||
r.y += line + space;
|
||||
Rect rowRect = rect;
|
||||
rowRect.height = line;
|
||||
elemProp.isExpanded = EditorGUI.Foldout(rowRect, elemProp.isExpanded, $"段落 {index + 1}", true);
|
||||
if (!elemProp.isExpanded)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
rowRect.y += line + space;
|
||||
EditorGUI.indentLevel++;
|
||||
var positionTagProp = elemProp.FindPropertyRelative("positionTag");
|
||||
if (positionTagProp != null)
|
||||
{
|
||||
EditorGUI.PropertyField(r, positionTagProp, labelPositionTag);
|
||||
r.y += line + space;
|
||||
EditorGUI.PropertyField(rowRect, positionTagProp, labelPositionTag);
|
||||
rowRect.y += line + space;
|
||||
}
|
||||
|
||||
var textListProp = elemProp.FindPropertyRelative("textList");
|
||||
if (textListProp != null)
|
||||
{
|
||||
var rl = GetTextList(textListProp);
|
||||
if (rl != null)
|
||||
{
|
||||
r.height = rl.GetHeight();
|
||||
rl.DoList(r);
|
||||
rowRect.height = rl.GetHeight();
|
||||
rl.DoList(rowRect);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
};
|
||||
}
|
||||
|
||||
private ReorderableList GetTextList(SerializedProperty textListProp)
|
||||
{
|
||||
if (textListProp == null) return null;
|
||||
if (textListProp == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string key = textListProp.propertyPath;
|
||||
if (!textListRlMap.TryGetValue(key, out var rl) || rl.serializedProperty != textListProp)
|
||||
{
|
||||
rl = new ReorderableList(serializedObject, textListProp, true, true, true, true);
|
||||
rl.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "文本列表");
|
||||
rl.elementHeightCallback = index =>
|
||||
{
|
||||
var textProp = textListProp.GetArrayElementAtIndex(index);
|
||||
return GetTextElementHeight(textProp);
|
||||
};
|
||||
rl.drawElementCallback = (rect, index, isActive, isFocused) =>
|
||||
{
|
||||
var textProp = textListProp.GetArrayElementAtIndex(index);
|
||||
DrawTextElement(rect, textProp);
|
||||
};
|
||||
rl.elementHeightCallback = index => GetTextElementHeight(textListProp.GetArrayElementAtIndex(index));
|
||||
rl.drawElementCallback = (rect, index, isActive, isFocused) => DrawTextElement(rect, textListProp.GetArrayElementAtIndex(index));
|
||||
textListRlMap[key] = rl;
|
||||
}
|
||||
|
||||
return rl;
|
||||
}
|
||||
|
||||
private float GetTextElementHeight(SerializedProperty textProp)
|
||||
{
|
||||
if (textProp == null) return EditorGUIUtility.singleLineHeight;
|
||||
if (textProp == null)
|
||||
{
|
||||
return EditorGUIUtility.singleLineHeight;
|
||||
}
|
||||
|
||||
float space = EditorGUIUtility.standardVerticalSpacing;
|
||||
float h = 0f;
|
||||
float padding = 4f;
|
||||
float height = 0f;
|
||||
SerializedProperty prop;
|
||||
prop = textProp.FindPropertyRelative("content"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("textNumber"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("senderIndex"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("imagePos"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("flipX"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("appearTime"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("duration"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("stepMethod"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("timeAction"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("slowMotionScale"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("endAction"); if (prop != null) h += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
return h + padding * 2f;
|
||||
|
||||
prop = textProp.FindPropertyRelative("content"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("textNumber"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("senderIndex"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("imagePos"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("flipX"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("appearTime"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("duration"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("stepMethod"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("timeAction"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("slowMotionScale"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
prop = textProp.FindPropertyRelative("endAction"); if (prop != null) height += EditorGUI.GetPropertyHeight(prop, true) + space;
|
||||
|
||||
return height + padding * 2f;
|
||||
}
|
||||
|
||||
private void DrawTextElement(Rect rect, SerializedProperty textProp)
|
||||
{
|
||||
if (textProp == null) return;
|
||||
if (textProp == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float line = EditorGUIUtility.singleLineHeight;
|
||||
float space = EditorGUIUtility.standardVerticalSpacing;
|
||||
float padding = 4f;
|
||||
Rect r = rect;
|
||||
r.y += padding;
|
||||
Rect rowRect = rect;
|
||||
rowRect.y += padding;
|
||||
|
||||
var contentProp = textProp.FindPropertyRelative("content");
|
||||
var textNumberProp = textProp.FindPropertyRelative("textNumber");
|
||||
@@ -221,69 +332,77 @@ public class ingame_galgame_so_Editor : Editor
|
||||
|
||||
if (contentProp != null)
|
||||
{
|
||||
r.height = EditorGUI.GetPropertyHeight(contentProp, true);
|
||||
EditorGUI.PropertyField(r, contentProp, labelContent, true);
|
||||
r.y += r.height + space;
|
||||
rowRect.height = EditorGUI.GetPropertyHeight(contentProp, true);
|
||||
EditorGUI.PropertyField(rowRect, contentProp, labelContent, true);
|
||||
rowRect.y += rowRect.height + space;
|
||||
}
|
||||
|
||||
r.height = line;
|
||||
if (textNumberProp != null) EditorGUI.PropertyField(r, textNumberProp, labelTextNumber);
|
||||
r.y += line + space;
|
||||
rowRect.height = line;
|
||||
if (textNumberProp != null) EditorGUI.PropertyField(rowRect, textNumberProp, labelTextNumber);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (senderIndexProp != null)
|
||||
{
|
||||
if (speakerNames != null && speakerNames.Length > 0)
|
||||
{
|
||||
int current = Mathf.Clamp(senderIndexProp.intValue + 1, 0, speakerNames.Length - 1);
|
||||
int chosen = EditorGUI.Popup(r, "发言者", current, speakerNames);
|
||||
int chosen = EditorGUI.Popup(rowRect, "发言人", current, speakerNames);
|
||||
senderIndexProp.intValue = Mathf.Max(-1, chosen - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.PropertyField(r, senderIndexProp, labelSenderIndex);
|
||||
EditorGUI.PropertyField(rowRect, senderIndexProp, labelSenderIndex);
|
||||
}
|
||||
r.y += line + space;
|
||||
rowRect.y += line + space;
|
||||
}
|
||||
|
||||
if (imagePosProp != null) EditorGUI.PropertyField(r, imagePosProp, labelImagePos);
|
||||
r.y += line + space;
|
||||
if (imagePosProp != null) EditorGUI.PropertyField(rowRect, imagePosProp, labelImagePos);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (flipXProp != null) EditorGUI.PropertyField(r, flipXProp, labelFlipX);
|
||||
r.y += line + space;
|
||||
if (flipXProp != null) EditorGUI.PropertyField(rowRect, flipXProp, labelFlipX);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (appearTimeProp != null) EditorGUI.PropertyField(r, appearTimeProp, labelAppearTime);
|
||||
r.y += line + space;
|
||||
if (appearTimeProp != null) EditorGUI.PropertyField(rowRect, appearTimeProp, labelAppearTime);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (durationProp != null) EditorGUI.PropertyField(r, durationProp, labelDuration);
|
||||
r.y += line + space;
|
||||
if (durationProp != null) EditorGUI.PropertyField(rowRect, durationProp, labelDuration);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (stepMethodProp != null) EditorGUI.PropertyField(r, stepMethodProp, labelStepMethod);
|
||||
r.y += line + space;
|
||||
if (stepMethodProp != null) EditorGUI.PropertyField(rowRect, stepMethodProp, labelStepMethod);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (timeActionProp != null) EditorGUI.PropertyField(r, timeActionProp, labelTimeAction);
|
||||
r.y += line + space;
|
||||
if (timeActionProp != null) EditorGUI.PropertyField(rowRect, timeActionProp, labelTimeAction);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (slowMotionProp != null) EditorGUI.PropertyField(r, slowMotionProp, labelSlowMotionScale);
|
||||
r.y += line + space;
|
||||
if (slowMotionProp != null) EditorGUI.PropertyField(rowRect, slowMotionProp, labelSlowMotionScale);
|
||||
rowRect.y += line + space;
|
||||
|
||||
if (endActionProp != null) EditorGUI.PropertyField(r, endActionProp, labelEndAction);
|
||||
if (endActionProp != null) EditorGUI.PropertyField(rowRect, endActionProp, labelEndAction);
|
||||
}
|
||||
|
||||
private void BuildSpeakerNames()
|
||||
{
|
||||
speakerNames = null;
|
||||
Object speakersObj = speakersDataSOProp != null ? speakersDataSOProp.objectReferenceValue : null;
|
||||
if (speakersObj == null) return;
|
||||
if (speakersObj == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var speakersSO = new SerializedObject(speakersObj);
|
||||
var speakersList = speakersSO.FindProperty("speakers");
|
||||
if (speakersList == null || !speakersList.isArray) return;
|
||||
int c = speakersList.arraySize;
|
||||
speakerNames = new string[c + 1];
|
||||
speakerNames[0] = "(无)";
|
||||
for (int i = 0; i < c; i++)
|
||||
if (speakersList == null || !speakersList.isArray)
|
||||
{
|
||||
var e = speakersList.GetArrayElementAtIndex(i);
|
||||
var nameProp = e.FindPropertyRelative("spkrName");
|
||||
return;
|
||||
}
|
||||
|
||||
int count = speakersList.arraySize;
|
||||
speakerNames = new string[count + 1];
|
||||
speakerNames[0] = "(无)";
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var element = speakersList.GetArrayElementAtIndex(i);
|
||||
var nameProp = element.FindPropertyRelative("spkrName");
|
||||
speakerNames[i + 1] = nameProp != null ? nameProp.stringValue : $"Speaker {i}";
|
||||
}
|
||||
}
|
||||
@@ -294,6 +413,7 @@ public class ingame_galgame_so_Editor : Editor
|
||||
if (timelineStandardProp == null) timelineStandardProp = serializedObject.FindProperty("timelineStandard");
|
||||
if (dialogueTypeProp == null) dialogueTypeProp = serializedObject.FindProperty("dialogueType");
|
||||
if (speakersDataSOProp == null) speakersDataSOProp = serializedObject.FindProperty("speakersDataSO");
|
||||
if (jsonDefinitionAssetProp == null) jsonDefinitionAssetProp = serializedObject.FindProperty("jsonDefinitionAsset");
|
||||
if (dialogueListProp == null) dialogueListProp = serializedObject.FindProperty("dialogueList");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user