功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI
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-12
@@ -13,16 +13,4 @@ public class skill_detail_prefab_inHeroDetail : MonoBehaviour
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public Sprite skill_slot_available_image;
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public Sprite skill_slot_unavailable_image;
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public Sprite skill_slot_locked_image;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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