功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI
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@@ -343,7 +343,7 @@ public sealed class GlobalAchievementService : MonoBehaviour
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StoreOwnershipLedger.EnsureInstance().ForceSyncMirrorFlags();
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}
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SongData[] songs = Resources.LoadAll<SongData>("song_songIndex");
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SongData[] songs = RuntimeResourcesCache.LoadSongsFromPath("song_songIndex");
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if (songs == null || songs.Length == 0)
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{
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bool emptyChanged = false;
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@@ -366,7 +366,7 @@ public sealed class GlobalAchievementService : MonoBehaviour
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continue;
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}
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song.LoadPersistent();
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song.EnsurePersistentDataLoaded();
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if (song.isUnlocked)
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{
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