功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI

This commit is contained in:
FloatGaming
2026-04-24 13:20:16 +08:00
parent e0bc0bbf08
commit 5eec879582
257 changed files with 38481 additions and 1288 deletions
+2 -2
View File
@@ -345,7 +345,7 @@ public class AllyHero_SO : ScriptableObject
}
#endif
return Resources.LoadAll<AllyHero_SO>("so/ally");
return RuntimeResourcesCache.LoadAll<AllyHero_SO>("so/ally");
}
private static void TryAddEquipmentSkillGroupId(List<int> result, HashSet<int> dedupe, int groupId)
@@ -678,7 +678,7 @@ public class AllyHero_SO : ScriptableObject
UnityEditor.AssetDatabase.SaveAssets();
#endif
AllyHero_SO[] runtimeHeroes = Resources.LoadAll<AllyHero_SO>("so/ally");
AllyHero_SO[] runtimeHeroes = RuntimeResourcesCache.LoadAll<AllyHero_SO>("so/ally");
for (int i = 0; i < runtimeHeroes.Length; i++)
{
AllyHero_SO hero = runtimeHeroes[i];