功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI

This commit is contained in:
FloatGaming
2026-04-24 13:20:16 +08:00
parent e0bc0bbf08
commit 5eec879582
257 changed files with 38481 additions and 1288 deletions
+7
View File
@@ -42,6 +42,8 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
[SerializeField] GameObject ui_Panel_Story;
[SerializeField] Button button_Setting;
[SerializeField] GameObject ui_Panel_Setting;
[SerializeField] Button button_worldChat;
[SerializeField] GameObject worldChatObject;
[SerializeField] float prefab_Enter_Time = 0.35f;
[SerializeField] float prefab_Enter_Scale_From = 0.92f;
[SerializeField] Ease prefab_Enter_Ease = Ease.OutCubic;
@@ -330,6 +332,11 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
if (button_Setting != null)
button_Setting.onClick.AddListener(
() => Try_Open_Panel(ui_Panel_Setting));
if (worldChatObject != null)
worldChatObject.SetActive(false);
if (button_worldChat != null && worldChatObject != null)
button_worldChat.onClick.AddListener(
() => worldChatObject.SetActive(true));
if (button_Select_Music != null)