功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI
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@@ -42,6 +42,8 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
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[SerializeField] GameObject ui_Panel_Story;
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[SerializeField] Button button_Setting;
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[SerializeField] GameObject ui_Panel_Setting;
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[SerializeField] Button button_worldChat;
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[SerializeField] GameObject worldChatObject;
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[SerializeField] float prefab_Enter_Time = 0.35f;
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[SerializeField] float prefab_Enter_Scale_From = 0.92f;
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[SerializeField] Ease prefab_Enter_Ease = Ease.OutCubic;
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@@ -330,6 +332,11 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
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if (button_Setting != null)
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button_Setting.onClick.AddListener(
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() => Try_Open_Panel(ui_Panel_Setting));
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if (worldChatObject != null)
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worldChatObject.SetActive(false);
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if (button_worldChat != null && worldChatObject != null)
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button_worldChat.onClick.AddListener(
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() => worldChatObject.SetActive(true));
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if (button_Select_Music != null)
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