功能批量实现 优化 服务端 新浮动小游戏框架 新界面UI
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using UnityEngine;
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using UnityEngine.UI;
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public class rewardPrefab : MonoBehaviour
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{
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public enum RewardVisualType
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{
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Coins,
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Material,
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PlayerExp,
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}
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[Header("self UI")]
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[SerializeField] Image reward_icon;
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[SerializeField] Text reward_name;
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[SerializeField] Text reward_count; // +12345
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[Header("sprites")]
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[SerializeField] Sprite coin_sprite;
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[SerializeField] Sprite jiyisuipian;
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[SerializeField] Sprite player_exp;
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public void Bind(RewardVisualType rewardType, int amount)
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{
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if (reward_icon != null)
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{
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reward_icon.sprite = GetSprite(rewardType);
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}
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if (reward_name != null)
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{
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reward_name.text = GetDisplayName(rewardType);
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}
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if (reward_count != null)
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{
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reward_count.text = amount >= 0 ? $"+{amount}" : amount.ToString();
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}
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}
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private Sprite GetSprite(RewardVisualType rewardType)
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{
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switch (rewardType)
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{
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case RewardVisualType.Coins:
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return coin_sprite;
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case RewardVisualType.Material:
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return jiyisuipian;
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case RewardVisualType.PlayerExp:
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return player_exp;
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default:
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return null;
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}
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}
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private static string GetDisplayName(RewardVisualType rewardType)
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{
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switch (rewardType)
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{
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case RewardVisualType.Coins:
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return "金币";
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case RewardVisualType.Material:
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return "记忆碎片";
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case RewardVisualType.PlayerExp:
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return "玩家经验";
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default:
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return string.Empty;
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}
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}
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}
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