修了不少东西
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@@ -303,7 +303,7 @@ public class eFinalDream : MonoBehaviour
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if (coinRequired > 0)
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{
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SpawnMaterialItem(coinSprite, "Coins", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
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SpawnMaterialItem(coinSprite, "算力", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
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}
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if (memoryRequired > 0)
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@@ -400,7 +400,7 @@ public class eFinalDream : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
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{
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return "硬币不足";
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return "算力不足";
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}
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
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