修了不少东西
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@@ -315,7 +315,7 @@ public class equipIllusion : MonoBehaviour
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{
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SpawnMaterialItem(
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coinSprite,
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"Coins",
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"算力",
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PlayerEconomyLedger.EnsureInstance().GetCoins(),
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coinRequired);
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}
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@@ -416,7 +416,7 @@ public class equipIllusion : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
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{
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return "硬币不足";
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return "算力不足";
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}
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
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