修了不少东西
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@@ -364,7 +364,7 @@ public class equipTransfer : MonoBehaviour
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if (coinRequired > 0)
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{
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SpawnMaterialItem(coins, "Coins", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
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SpawnMaterialItem(coins, "算力", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
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}
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if (memoryRequired > 0)
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@@ -446,7 +446,7 @@ public class equipTransfer : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
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{
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return "硬币不足";
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return "算力不足";
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}
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
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