修了不少东西

This commit is contained in:
FloatGaming
2026-07-16 23:04:59 +08:00
parent 29972d0705
commit 73fe474cc6
134 changed files with 7673 additions and 741 deletions
+3 -3
View File
@@ -255,7 +255,7 @@ public class idolUpgrade : MonoBehaviour
prefix += "<color=#FF4D4D>所选两项材料为一组,</color>";
}
SetInfoText(string.Format("{0}突破需消耗 {1} 金币", prefix, GetEffectiveBreakthroughCoinCost()));
SetInfoText(string.Format("{0}突破需消耗 {1} 算力", prefix, GetEffectiveBreakthroughCoinCost()));
SetConfirmInteractable(true);
SetConfirmButtonText("突破");
return;
@@ -997,7 +997,7 @@ public class idolUpgrade : MonoBehaviour
int requiredCoins = GetEffectiveBreakthroughCoinCost();
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(requiredCoins))
{
failureReason = "金币不足";
failureReason = "算力不足";
return false;
}
@@ -1017,7 +1017,7 @@ public class idolUpgrade : MonoBehaviour
if (!PlayerEconomyLedger.EnsureInstance().TrySpendCoins(requiredCoins))
{
failureReason = "金币不足";
failureReason = "算力不足";
return false;
}