修了不少东西
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@@ -301,7 +301,7 @@ public sealed class PlayerSkillService : MonoBehaviour
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if (grantedCoins > 0)
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{
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PlayerEconomyLedger.EnsureInstance().AddCoins(grantedCoins);
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grantedEntries.Add(gItemGet.Create("\u91d1\u5e01", null, grantedCoins, new Color32(240, 196, 74, 255)));
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grantedEntries.Add(gItemGet.Create("算力", null, grantedCoins, new Color32(240, 196, 74, 255)));
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}
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}
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@@ -376,7 +376,7 @@ public sealed class PlayerSkillService : MonoBehaviour
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int grantedCoins = purchaseAmount * 4;
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PlayerEconomyLedger.EnsureInstance().AddCoins(grantedCoins);
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rewardEntry = gItemGet.Create("\u91d1\u5e01", item.itemIcon, grantedCoins, new Color32(240, 196, 74, 255));
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rewardEntry = gItemGet.Create("算力", item.itemIcon, grantedCoins, new Color32(240, 196, 74, 255));
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return true;
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}
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