修了不少东西
This commit is contained in:
@@ -201,30 +201,51 @@ namespace GameServer.Client
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public async Task<ArenaRoomSnapshot> CreateRoom(string songId, string songName, string difficulty, string password = null)
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{
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await EnsureConnected();
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JObject resp = await SendAction("create_room", new
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try
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{
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song_id = songId,
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song_name = songName,
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difficulty = difficulty,
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password = string.IsNullOrWhiteSpace(password) ? null : password
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});
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ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("create_room", resp);
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SetCurrentRoom(snapshot);
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return snapshot;
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await EnsureConnected();
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JObject resp = await SendAction("create_room", new
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{
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song_id = songId,
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song_name = songName,
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difficulty = difficulty,
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password = string.IsNullOrWhiteSpace(password) ? null : password
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});
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ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("create_room", resp);
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SetCurrentRoom(snapshot);
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return snapshot;
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}
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catch (Exception ex)
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{
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NetworkManager.ShowUserFacingNetworkError(ex.Message);
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throw;
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}
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}
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public async Task<ArenaRoomSnapshot> JoinRoom(string roomCode, string password = null)
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{
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await EnsureConnected();
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JObject resp = await SendAction("join_room", new
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try
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{
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room_code = roomCode,
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password = string.IsNullOrWhiteSpace(password) ? null : password
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});
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ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("join_room", resp);
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SetCurrentRoom(snapshot);
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return snapshot;
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if (string.IsNullOrWhiteSpace(roomCode))
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{
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throw new Exception("MISSING_ROOM_CODE: room_code is empty");
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}
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await EnsureConnected();
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JObject resp = await SendAction("join_room", new
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{
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room_code = roomCode.Trim(),
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password = string.IsNullOrWhiteSpace(password) ? null : password
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});
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ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("join_room", resp);
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SetCurrentRoom(snapshot);
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return snapshot;
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}
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catch (Exception ex)
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{
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NetworkManager.ShowUserFacingNetworkError(ex.Message);
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throw;
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}
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}
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public async Task<bool> LeaveRoom()
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@@ -385,6 +406,31 @@ namespace GameServer.Client
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return snapshot;
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}
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public async Task<ArenaRoomSnapshot> ChangeRoomSong(string songId, string songName, string difficulty)
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{
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try
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{
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await EnsureConnected();
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JObject resp = await SendAction("change_room_song", new
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{
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song_id = songId,
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song_name = songName,
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difficulty = difficulty
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});
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ArenaRoomSnapshot snapshot = NormalizeSnapshotFromActionData("change_room_song", resp);
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if (snapshot != null)
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{
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SetCurrentRoom(snapshot);
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}
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return snapshot;
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}
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catch (Exception ex)
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{
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NetworkManager.ShowUserFacingNetworkError(ex.Message);
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throw;
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}
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}
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public async Task<ArenaRoomSnapshot> StartGame()
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{
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await EnsureConnected();
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@@ -804,11 +850,11 @@ namespace GameServer.Client
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NetworkManager network = NetworkManager.Instance;
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if (network == null)
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{
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throw new Exception("NetworkManager is not initialized");
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throw new Exception("NETWORK_NOT_READY: NetworkManager is not initialized");
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}
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if (string.IsNullOrWhiteSpace(network.SteamId))
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{
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throw new Exception("steam_id is empty");
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throw new Exception("MISSING_STEAM_ID: steam_id is empty");
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}
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_isConnecting = true;
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@@ -864,11 +910,11 @@ namespace GameServer.Client
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NetworkManager network = NetworkManager.Instance;
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if (network == null)
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{
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throw new Exception("NetworkManager is not initialized");
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throw new Exception("NETWORK_NOT_READY: NetworkManager is not initialized");
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}
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if (string.IsNullOrWhiteSpace(network.SteamId))
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{
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throw new Exception("steam_id is empty");
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throw new Exception("MISSING_STEAM_ID: steam_id is empty");
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}
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_isSocialConnecting = true;
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@@ -1213,6 +1259,15 @@ namespace GameServer.Client
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}
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return;
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}
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case "room_song_changed":
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{
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ArenaRoomSnapshot snapshot = ReadRoomSnapshot(message);
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if (snapshot != null)
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{
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Enqueue(() => SetCurrentRoom(snapshot));
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}
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return;
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}
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case "room_dismissed":
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{
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string roomCode = ReadString(message, "room_code");
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@@ -1734,13 +1789,19 @@ namespace GameServer.Client
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{
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_shutdownLeaveAttempted = false;
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string previousRoomCode = CurrentRoom != null ? CurrentRoom.room_code : null;
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string previousSongId = CurrentRoom != null ? CurrentRoom.song_id : null;
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string previousDifficulty = CurrentRoom != null ? CurrentRoom.difficulty : null;
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if (snapshot == null || !IsRoomStartedState(snapshot.status))
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{
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_isLaunchingArenaGameplay = false;
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}
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if (snapshot == null || (!string.IsNullOrWhiteSpace(previousRoomCode)
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&& !string.Equals(previousRoomCode, snapshot.room_code, StringComparison.Ordinal)))
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&& !string.Equals(previousRoomCode, snapshot.room_code, StringComparison.Ordinal))
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|| (snapshot != null
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&& string.Equals(previousRoomCode, snapshot.room_code, StringComparison.Ordinal)
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&& (!string.Equals(previousSongId, snapshot.song_id, StringComparison.Ordinal)
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|| !string.Equals(previousDifficulty, snapshot.difficulty, StringComparison.OrdinalIgnoreCase))))
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{
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ClearRoomRankingScores();
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}
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@@ -2353,7 +2414,7 @@ namespace GameServer.Client
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{
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string finalCode = code ?? "ERROR";
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string finalMessage = message ?? "Unknown arena error";
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gNotice.error.display($"{finalCode}: {finalMessage}");
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gNotice.error.display(NetworkManager.DescribeUserFacingNetworkError($"{finalCode}: {finalMessage}"));
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OnErrorReceived?.Invoke(finalCode, finalMessage);
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});
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}
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@@ -3890,4 +3951,3 @@ namespace GameServer.Client
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}
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}
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}
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@@ -337,6 +337,7 @@ namespace GameServer.Client
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[JsonProperty("receiver_id")] public string receiver_id;
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[JsonProperty("uid")] public int uid;
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[JsonProperty("display_name")] public string display_name;
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[JsonProperty("player_title")] public string player_title;
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[JsonProperty("avatar_url")] public string avatar_url;
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[JsonProperty("content")] public string content;
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[JsonProperty("created_at")] public string created_at;
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@@ -21,6 +21,8 @@ public class NetworkManager : MonoBehaviour
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public static NetworkManager Instance { get; private set; }
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private static string _startupSteamId = string.Empty;
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private static string _startupSteamDisplayName = string.Empty;
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private static string _lastUserFacingNetworkError = string.Empty;
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private static float _lastUserFacingNetworkErrorAt;
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private static readonly Dictionary<string, CachedRemoteIdentity> _remoteIdentityCache =
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new Dictionary<string, CachedRemoteIdentity>(StringComparer.Ordinal);
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private static readonly Dictionary<string, Task<ProfileData>> _remoteProfileTasks =
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@@ -99,6 +101,8 @@ public class NetworkManager : MonoBehaviour
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Instance = null;
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_startupSteamId = string.Empty;
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_startupSteamDisplayName = string.Empty;
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_lastUserFacingNetworkError = string.Empty;
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_lastUserFacingNetworkErrorAt = 0f;
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_remoteIdentityCache.Clear();
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_remoteProfileTasks.Clear();
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}
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@@ -627,6 +631,7 @@ public class NetworkManager : MonoBehaviour
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{
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if (OnlineModeSettings.IsLocalOnlyMode)
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{
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NotifyNetworkError("LOCAL_ONLY_MODE");
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return new ArenaCreateResponse
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{
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success = false,
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@@ -635,6 +640,7 @@ public class NetworkManager : MonoBehaviour
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};
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}
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EnsureSteamIdAvailableForOnlineFeature();
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var req = new ArenaCreateRequest
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{
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steam_id = SteamId,
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@@ -643,6 +649,13 @@ public class NetworkManager : MonoBehaviour
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password = password
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};
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ArenaCreateResponse resp = await PostJson<ArenaCreateResponse>(BuildApiUrl("/api/arena/create"), req, CancellationToken.None);
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if (resp == null || !resp.success)
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{
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string error = BuildErrorText(resp?.error_code, resp?.message, "CREATE_ROOM_FAILED");
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NotifyNetworkError(error);
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throw new Exception(error);
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}
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OnArenaCreated?.Invoke(resp);
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return resp;
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}
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@@ -651,6 +664,7 @@ public class NetworkManager : MonoBehaviour
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{
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if (OnlineModeSettings.IsLocalOnlyMode)
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{
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NotifyNetworkError("LOCAL_ONLY_MODE");
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return new ArenaJoinResponse
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{
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success = false,
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@@ -660,6 +674,7 @@ public class NetworkManager : MonoBehaviour
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};
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}
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EnsureSteamIdAvailableForOnlineFeature();
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var req = new ArenaJoinRequest
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{
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steam_id = SteamId,
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@@ -667,6 +682,13 @@ public class NetworkManager : MonoBehaviour
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password = password
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};
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ArenaJoinResponse resp = await PostJson<ArenaJoinResponse>(BuildApiUrl("/api/arena/join"), req, CancellationToken.None);
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if (resp == null || !resp.success)
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{
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string error = BuildErrorText(resp?.error_code, resp?.message, "JOIN_ROOM_FAILED");
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NotifyNetworkError(error);
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throw new Exception(error);
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}
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OnArenaJoined?.Invoke(resp);
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return resp;
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}
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@@ -1682,6 +1704,15 @@ public class NetworkManager : MonoBehaviour
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return new InvalidOperationException(message);
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}
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private void EnsureSteamIdAvailableForOnlineFeature()
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{
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RefreshSteamIdentity(true);
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if (string.IsNullOrWhiteSpace(SteamId))
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{
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throw new InvalidOperationException("MISSING_STEAM_ID: steam_id is empty");
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}
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}
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private ProfileData BuildLocalOnlyProfile(string targetSteamId)
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{
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string normalizedSteamId = string.IsNullOrWhiteSpace(targetSteamId) ? string.Empty : targetSteamId.Trim();
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@@ -1850,11 +1881,135 @@ public class NetworkManager : MonoBehaviour
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private static void NotifyNetworkError(string message)
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{
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if (!string.IsNullOrWhiteSpace(message))
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ShowUserFacingNetworkError(message);
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}
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public static void ShowUserFacingNetworkError(string message)
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{
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string userMessage = DescribeUserFacingNetworkError(message);
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if (!string.IsNullOrWhiteSpace(userMessage))
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{
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gNotice.error.display(message);
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float now = Time.realtimeSinceStartup;
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if (string.Equals(_lastUserFacingNetworkError, userMessage, StringComparison.Ordinal)
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&& now - _lastUserFacingNetworkErrorAt < 0.75f)
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{
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return;
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}
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_lastUserFacingNetworkError = userMessage;
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_lastUserFacingNetworkErrorAt = now;
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gNotice.error.display(userMessage);
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}
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}
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public static string DescribeUserFacingNetworkError(string message)
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{
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if (string.IsNullOrWhiteSpace(message))
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{
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return "网络错误,请稍后重试";
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}
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string raw = message.Trim();
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string upper = raw.ToUpperInvariant();
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if (upper.Contains("LOCAL_ONLY_MODE") || raw.IndexOf("local-only mode", StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return "当前为离线模式,无法使用联网功能";
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}
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if (upper.Contains("MISSING_STEAM_ID")
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|| upper.Contains("STEAM_ID IS EMPTY")
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|| upper.Contains("TARGETSTEAMID IS EMPTY")
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|| upper.Contains("STEAMID IS EMPTY")
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|| upper.Contains("STEAM ID IS EMPTY"))
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{
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return "无法得到 SteamID,请确认已启动 Steam、登录账号并保持在线";
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}
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if (upper.Contains("NETWORKMANAGER IS NOT INITIALIZED") || upper.Contains("NETWORK_NOT_READY"))
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{
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return "网络模块尚未初始化,请稍后重试";
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}
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if (upper.Contains("ROOM_NOT_FOUND")
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|| raw.IndexOf("room not found", StringComparison.OrdinalIgnoreCase) >= 0
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|| raw.IndexOf("房间不存在", StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return "房间不存在或已解散";
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}
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if (upper.Contains("ALREADY_IN_ROOM"))
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{
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return "你已经在房间中";
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}
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if (upper.Contains("MISSING_ROOM_CODE") || upper.Contains("ROOM_CODE IS EMPTY"))
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{
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return "房间号不能为空";
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}
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if (upper.Contains("ROOM_FULL"))
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{
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return "房间已满";
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}
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if (upper.Contains("ROOM_STARTED") || upper.Contains("GAME_STARTED") || upper.Contains("ALREADY_STARTED"))
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{
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return "房间已开始游戏,无法加入";
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}
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if (upper.Contains("WRONG_PASSWORD") || upper.Contains("INVALID_PASSWORD") || upper.Contains("PASSWORD"))
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{
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return "房间密码错误";
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}
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if (upper.Contains("NOT_IN_ROOM"))
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{
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return "当前不在房间中";
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}
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if (upper.Contains("TIMED OUT")
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|| upper.Contains("TIMEOUT")
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|| upper.Contains("CONNECTFAILURE")
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|| upper.Contains("CONNECTIONERROR")
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|| upper.Contains("CONNECTION FAILED")
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|| upper.Contains("CANNOT CONNECT")
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|| upper.Contains("COULD NOT RESOLVE")
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|| upper.Contains("RESOLVE DESTINATION HOST")
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|| upper.Contains("NAMERESOLUTION")
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|| upper.Contains("HOST UNREACHABLE")
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|| upper.Contains("CONNECTION REFUSED")
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|| upper.Contains("CONNECTION RESET")
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|| upper.Contains("SOCKET")
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|| raw.IndexOf("unable to connect", StringComparison.OrdinalIgnoreCase) >= 0
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|| raw.IndexOf("failed to connect", StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return "未联网或服务器连接失败,请检查网络后重试";
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}
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if (upper.Contains("HTTP") && (upper.Contains(" 404") || upper.Contains("404:")))
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{
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return "请求的服务不存在,请稍后重试";
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}
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if (upper.Contains("HTTP") && (upper.Contains(" 500") || upper.Contains("500:")))
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{
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return "服务器暂时无法处理请求,请稍后重试";
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}
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if (raw.Length > 80)
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{
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return "网络错误,请稍后重试";
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}
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return raw;
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}
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private static string BuildErrorText(string code, string message, string fallbackCode)
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{
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string safeCode = string.IsNullOrWhiteSpace(code) ? fallbackCode : code.Trim();
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string safeMessage = string.IsNullOrWhiteSpace(message) ? safeCode : message.Trim();
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return $"{safeCode}: {safeMessage}";
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}
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}
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}
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Reference in New Issue
Block a user