修了不少东西
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@@ -1329,7 +1329,7 @@ public class storeSystem : MonoBehaviour
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var primaryCost = itemSO.costRequirements[0];
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int totalCost = Mathf.Max(0, primaryCost.amount);
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string insufficientMessage = primaryCost.currencyType == storeItemSO.CurrencyType.material ? "记忆碎片不足" : "货币不足";
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string insufficientMessage = primaryCost.currencyType == storeItemSO.CurrencyType.material ? "记忆碎片不足" : "算力不足";
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if (!HasEnoughCurrency(primaryCost.currencyType, totalCost))
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{
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@@ -1407,7 +1407,7 @@ public class storeSystem : MonoBehaviour
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var primaryCost = itemSO.costRequirements[0];
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int totalCost = Mathf.Max(0, primaryCost.amount);
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string insufficientMessage = primaryCost.currencyType == storeItemSO.CurrencyType.material ? "记忆碎片不足" : "货币不足";
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string insufficientMessage = primaryCost.currencyType == storeItemSO.CurrencyType.material ? "记忆碎片不足" : "算力不足";
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if (!HasEnoughCurrency(primaryCost.currencyType, totalCost))
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{
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