repaired the motherfucking hold note problem which troubled us longer than 2 months
added some UI
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@@ -2,9 +2,6 @@ using UnityEngine;
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public abstract class BaseNote : MonoBehaviour
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{
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// 新增:控制音符显示状态
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[System.NonSerialized] // 避免暴露在Inspector
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public bool shouldBeVisible = true;
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public int TrackIndex { get; protected set; }
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public string NoteColor { get; protected set; }
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public float Speed { get; protected set; }
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