repaired the motherfucking hold note problem which troubled us longer than 2 months
added some UI
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@@ -59,28 +59,28 @@ public class Notes : MonoBehaviour
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private void JudgePerfect()
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{
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//Debug.Log($"Track {trackIndex}: Perfect!");
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Debug.Log($"Track {trackIndex}: Perfect!");
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isHit = true;
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Destroy(gameObject);
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}
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private void JudgeGreat()
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{
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//Debug.Log($"Track {trackIndex}: Great!");
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Debug.Log($"Track {trackIndex}: Great!");
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isHit = true;
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Destroy(gameObject);
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}
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private void JudgeGood()
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{
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//Debug.Log($"Track {trackIndex}: Good!");
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Debug.Log($"Track {trackIndex}: Good!");
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isHit = true;
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Destroy(gameObject);
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}
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private void JudgeMiss()
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{
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//Debug.Log($"Track {trackIndex}: Miss!");
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Debug.Log($"Track {trackIndex}: Miss!");
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isHit = true;
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Destroy(gameObject);
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}
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