repaired the motherfucking hold note problem which troubled us longer than 2 months

added some UI
This commit is contained in:
FloatGaming
2025-08-02 00:28:35 +08:00
parent 373f0511e3
commit 774d3aeb7f
160 changed files with 5472 additions and 841 deletions
@@ -5,7 +5,7 @@ public class NoteController : MonoBehaviour
{
private float speed;
private bool isMoving = true;
private bool isInJudgeZone = false; // 判定区域标记
private bool isInJudgeZone = false; // 判定区域标记
private ParticleSystem hitEffect;
private Note linkedNote;
@@ -59,7 +59,7 @@ public class NoteController : MonoBehaviour
}
}
// 将 OnTriggerEnter2D 和 OnTriggerExit2D 挂载在 Controller 上
// 将 OnTriggerEnter2D 和 OnTriggerExit2D 挂载在 Controller 上
private void OnTriggerEnter2D(Collider2D collision)
{
@@ -92,7 +92,7 @@ public class NoteController : MonoBehaviour
/// <summary>
/// 供 Note 查询是否处于判定区域
/// 供 Note 查询是否处于判定区域
/// </summary>
public bool IsInJudgeZone()
{