加入很多新内容,这波一块交了
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using System.Collections.Generic;
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using Spine.Unity;
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@@ -45,6 +45,9 @@ public class EnemyData_SO : ScriptableObject
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[Header("Inspector")]
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public EnemyType enemyType = EnemyType.Simple;
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[Header("Reward")]
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[Tooltip("Flat bounty score bonus added on top of the HP-based bounty formula.")]
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public int enemyBountyBonus = 0;
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public enum EnemyType
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{
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@@ -132,3 +135,4 @@ public class EnemyData_SO : ScriptableObject
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[Range(0f, 1f)]
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public float manaGainOnDamagePercent = 0.2f; // default 20%
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}
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