加入很多新内容,这波一块交了

This commit is contained in:
2026-04-08 20:53:41 +08:00
parent d9376833b6
commit 85dfff28dd
128 changed files with 14546 additions and 474 deletions
@@ -3,6 +3,11 @@ using System.Collections;
public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
{
private sealed class PooledJudgeTag : MonoBehaviour
{
public GameObject prefabSource;
}
public static Animation_GenerateJudgementSituationPrefab Instance;
[Header("Inspector")]
@@ -42,6 +47,9 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
// Track last scene to detect scene changes
private int lastSceneIndex = -1;
private Coroutine prewarmJudgeCoroutine;
private readonly System.Collections.Generic.Dictionary<GameObject, System.Collections.Generic.Stack<GameObject>> judgePools
= new System.Collections.Generic.Dictionary<GameObject, System.Collections.Generic.Stack<GameObject>>();
private void Awake()
{
@@ -147,7 +155,10 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
if (JudgeManager.IsDebugEnabled) Debug.Log($"[Animation_Generate] Spawning judge prefab: color={color}, result={judgeResult}, prefab={prefabToUse.name}");
GameObject instance = Instantiate(prefabToUse, spawnPoint);
GameObject instance = GetPooledJudge(prefabToUse, spawnPoint);
if (instance == null)
return;
instance.transform.localPosition = Vector3.zero;
// Documentation text normalized.
@@ -159,6 +170,52 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
StartCoroutine(AnimateSprite(instance));
}
public void PrewarmJudgePrefabs(int perPrefab = 1)
{
if (!Application.isPlaying)
return;
if (prewarmJudgeCoroutine != null)
{
StopCoroutine(prewarmJudgeCoroutine);
}
prewarmJudgeCoroutine = StartCoroutine(PrewarmJudgePrefabsRoutine(Mathf.Max(1, perPrefab)));
}
public IEnumerator PrewarmJudgePrefabsRoutine(int perPrefab = 1)
{
GameObject[] prefabs =
{
perfect_judge_prefab,
great_judge_prefab,
good_judge_prefab,
miss_judge_prefab
};
int count = Mathf.Max(1, perPrefab);
foreach (GameObject prefab in prefabs)
{
if (prefab == null)
continue;
for (int i = 0; i < count; i++)
{
GameObject instance = null;
try
{
instance = CreatePooledJudge(prefab);
ReturnJudgeToPool(instance);
}
catch { }
yield return null;
}
}
prewarmJudgeCoroutine = null;
}
private IEnumerator AnimateSprite(GameObject obj)
{
if (obj == null) yield break;
@@ -232,7 +289,76 @@ public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
// Documentation text normalized.
if (obj != null) Destroy(obj);
if (obj != null) ReturnJudgeToPool(obj);
}
private GameObject GetPooledJudge(GameObject prefab, Transform parent)
{
if (prefab == null || parent == null)
return null;
if (!judgePools.TryGetValue(prefab, out var pool))
{
pool = new System.Collections.Generic.Stack<GameObject>();
judgePools[prefab] = pool;
}
GameObject instance = null;
while (pool.Count > 0 && instance == null)
{
instance = pool.Pop();
}
if (instance == null)
{
instance = CreatePooledJudge(prefab);
}
if (instance == null)
return null;
instance.transform.SetParent(parent, false);
instance.SetActive(true);
return instance;
}
private GameObject CreatePooledJudge(GameObject prefab)
{
if (prefab == null)
return null;
GameObject instance = Instantiate(prefab, transform);
var tag = instance.GetComponent<PooledJudgeTag>();
if (tag == null)
tag = instance.AddComponent<PooledJudgeTag>();
tag.prefabSource = prefab;
instance.SetActive(false);
return instance;
}
private void ReturnJudgeToPool(GameObject instance)
{
if (instance == null)
return;
var tag = instance.GetComponent<PooledJudgeTag>();
if (tag == null || tag.prefabSource == null)
{
Destroy(instance);
return;
}
if (!judgePools.TryGetValue(tag.prefabSource, out var pool))
{
pool = new System.Collections.Generic.Stack<GameObject>();
judgePools[tag.prefabSource] = pool;
}
instance.transform.SetParent(transform, false);
instance.transform.localPosition = new Vector3(99999f, 99999f, 0f);
instance.transform.localRotation = Quaternion.identity;
instance.SetActive(false);
pool.Push(instance);
}
private Transform GetSpawnPoint(string color)